ClydesShadow wrote:
Thayos wrote:
SE stated they'll be keeping the severe login restrictions in place until they're confident they don't need to adjust the servers further. We don't know if those login restrictions will be eased tonight, tomorrow or a few days from now. That's all dependent on variables far beyond what we could possibly be aware of.
Just remember, you must choose to ignore the facts in order to get all angry and hot-headed.
Holy sh*t dude... I understand being a fanboy. I'm as big of a FF fanboy as there is... but you're just plain blind if you can say this.
This is absolutely pathetic. I've never seen such blatant incompetence in my life. Me and thousands of others like me have not been able to get into an NA server since we bought the fricking game... and it's a bit patronizing (actually it's A LOT patronizing) to hear people like you tell me that I need to be ignorant of the facts to get hotheaded.
Edited, Sep 4th 2013 8:01pm by ClydesShadow Bold added (my emphasis)
As a career software engineer, I am constantly confronted by situations where non-IT folks are baffled as to why some facet of their request is extremely challenging or complicated. Similarly, I see an equal number of situations where non-IT personnel are incredibly happy that what they thought was a complicated request was really a 5-minute change. The truth of the matter is, when you're coming from a position of relative ignorance (not derogatory, we're all ignorant to the details of SE's implementation), it's awfully difficult to tell what is hard and what isn't - and that's just coming from the technical viewpoint my career gives me.
Layer upon that the nuances of executive management, budget-time-resource constraints, feature prioritization, etc... and things get complicated pretty darn quick.
I just caution judging someones competence (or blatant incompetence) based on limited knowledge or expertise. You may be a genius in game development - I don't know - but even coming from my background I'm hesitant to completely throw SE under the bus since even though I code for a living, I know virtually zilch about what goes on behind those closed SE doors. Knowing what you don't know, so to speak.
The key things for us to watch for - continuous improvement and open communication - I feel that SE has done a pretty good job on, given the dynamics of a multinational launch. This, though, is much more subjective. To each his own.