Forum Settings
       
« Previous 1 2
Reply To Thread

Marau vs. Glad, is there even a debate? Marau 100%Follow

#1 Sep 05 2013 at 12:28 PM Rating: Decent
*
72 posts
So I wanted to bring this to the forums because I am not high enough to unlock Paladin or Warrior. However, from what I have experienced for the first 3 dungeons, Marauder outshines Gladiator by a long shot. I've been tanking on both classes and the most glaring problem with Gladiator, is that I run out of MP way too often to use Flash. Using Riot Blade to replenish MP takes away from my consistent ability to hold aggro. I understand Flash shouldn't be used liberally, but even if I chose to save it, I still sometimes have issues with MP. I mean, outside of savage blade, that's about all I have to work with. Both Marauder and Gladiator get an aoe attack so that is not debatable. However, on Marauder, it seems I can spam cast any ability I want since none of them are tied to a limited MP pool. Added, as Marauder, I am contributing much more dps to the party than I could ever hope for on Gladiator.

As I look at the upcoming skills for both classes, it seems Paladin focuses on mitigation, while marauder focuses on increased att and self healing. I have yet to see how well the self healing skills contribute to being worth using, yet I can't seem to identify a valid reason why one would not go marauder for tanking, aside from the aesthetic of sword/board vs. great axe (which by the way, has more interesting animations than sword/board...and by a long shot at that).

So my question is, from experienced players of Paladin and Warrior...what do you think of them respectively? I know each can hold there own, but does it really boil down to "I like one aspect over the other?" or do you think endgame encounters will be situated to suiting one style over the other? If that's the case, it doesn't matter in the long run because you will be benched as one class or the other depending on the dungeon/raid/whatever they add later instance. I'm curious because I am still trying to decide which one of these tanks I should take into endgame.
#2BrokenFox, Posted: Sep 05 2013 at 12:34 PM, Rating: Sub-Default, (Expand Post) Different classes with different purposes.
#3 Sep 05 2013 at 12:35 PM Rating: Excellent
*
239 posts
Lower levels and Mar kicks the crap of out Gld, no one can argue that really.

But at the end the Pld I think has a slight edge over the War since the higher mitigation, fighting really hard hitting bosses at endgame you need the added mitigation as much as you can.

But to be honest, with the War higher HP pool and self healing they are so close that it really does boil down to play style.

I am War all the way because I have never liked shield tanking. If you have ever played WOW think of the War as the Death Knight, which is the tanking style that fits me perfectly :)
#4 Sep 05 2013 at 12:36 PM Rating: Good
***
1,208 posts
I'm only level 30, but I don't think the first three dungeons is enough of a comparison to make this decision on.

They are both good, but just different.

MRD does more damage and therefore on easier content (ie: first three dungeons) it will outshine the PLD.

PLD takes less damage and may be more useful in harder content (ie: end-game).

Again, I'm not at end-game yet but I'm sure others here can tell you more about that.
#5 Sep 05 2013 at 12:38 PM Rating: Good
**
352 posts
One thing that comes to mind, is that gladiator can use a shield, wich has stats and def on it, and marauder only has an ax. I will try tanking as marauder but for now i am a shield and sword guy.
#6 Sep 05 2013 at 12:40 PM Rating: Good
*
150 posts
I was under the impression that Paladin was more a single target boss fight kind of tank, while warrior was more of an aoe style off tank.

Could be wrong.

Who cares about non job classes vs other non job classes..
#7 Sep 05 2013 at 12:44 PM Rating: Excellent
Warrior outshined paladin for just about every battle in version 1, except for the hardest battles, when pld was equal or slightly ahead. It is such a slight difference at that point though. Early in ARR, I have very much enjoyed tanking on gladiator, and the only time I have lost hate is when DPS starts attacking other mobs. I have also heard in my linkshell about many bad mrd tanks.

So, really, I think player skill is the dominant answer.

That and party quality.

Edited, Sep 5th 2013 11:44am by Thayos
____________________________
Thayos Redblade
Jormungandr
Hyperion
#8 Sep 05 2013 at 12:45 PM Rating: Decent
*
120 posts
I think it's to early to tell since the real hard **** isnt out however if I had to pick, I would say PLD. From a healer's perspective If I'm not mistaken, isn't easier for a healer to keep a PLD alive over a WAR?

Also heres a more detailed video on the matter

http://www.youtube.com/watch?v=7YzzZ99AoMU
#9 Sep 05 2013 at 12:46 PM Rating: Excellent
*
131 posts
I've seen some amazing WAR tanks though. Did a Brayflox run with a WAR tank and he was right on it - never took a hit from breath, kept the dragon off its green pools, and we won with no death and without my (WHM) even having to pop an ether. Really, a player who pays attention and does a good job is often more relevant than stats and such. That doesn't mean a WHM is going to make a good tank, but MRD/WAR and GLA/PLD are both capable of tanking, at least up through the content that I'm at so far.
#10 Sep 05 2013 at 12:49 PM Rating: Excellent
*
79 posts
I'm a healer and I've suffered through a lot of random tanks. My experience is that the better players have been playing PLD, and a PLD that is a bad tank is a little easier to keep up. MRD takes a lot of dmg and so the healer is healing a lot. With a GLD I find I can nuke a lot more.
#11 Sep 05 2013 at 12:56 PM Rating: Excellent
**
787 posts
I still have to see some more L.50 team action, but as I was leveling, I never had a MP issue with GLDs and they were easy to keep healed. Meanwhile with a few MRDs, there were times that I had to spam Cure2 just to keep them alive from the trash encounters. While we were going through Garuda normal mode, we had a Paladin friend tank it for us. My MP never dropped below 90% and the tank was barely took any damage. Meanwhile the other 3 Garuda runs with non-Paladin tanks were a nightmare.

Edited, Sep 5th 2013 2:58pm by rubina
#12 Sep 05 2013 at 1:02 PM Rating: Excellent
*
131 posts
VitaminD2112 wrote:
From a healer's perspective If I'm not mistaken, isn't easier for a healer to keep a PLD alive over a WAR?


Depends on the PLD and depends on the WAR. It's hard to tell at this point, as the game's been out less than 2 weeks. Most of us - myself included - are still noobs here. My guess would be that PLD ends up being a better tank overall just based on FFXI and how those two jobs were decked out. Yet, in this game, WAR is not the amazing-ungodly-damage-dealer it was in FFXI, at least thus far.
#13 Sep 05 2013 at 1:06 PM Rating: Decent
*
79 posts
rubina wrote:
I still have to see some more L.50 team action, but as I was leveling, I never had a MP issue with GLDs and they were easy to keep healed. Meanwhile with a few MRDs, there were times that I had to spam Cure2 just to keep them alive from the trash encounters. While we were going through Garuda normal mode, we had a Paladin friend tank it for us. My MP never dropped below 90% and the tank was barely took any damage. Meanwhile the other 3 Garuda runs with non-Paladin tanks were a nightmare.

Edited, Sep 5th 2013 2:58pm by rubina


I've had the same experience with a FC PLD... when he tanks for us I barely have to heal at all. A nice blessing.
#14 Sep 05 2013 at 1:06 PM Rating: Decent
Scholar
Avatar
****
6,268 posts
Trick is to take cross-class damage abilities on Gladiator. Raging Strikes and whatnot. Stack up and you'll easily drop as much damage early in the game while being tougher to kill.

The only thing a MRD should be beating you on is AoE damage, but then they're probably doing their AoE to keep hate on a group of mobs... which you do better with Flash.
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#15 Sep 05 2013 at 1:11 PM Rating: Good
**
787 posts
algorithm0r wrote:
I've had the same experience with a FC PLD... when he tanks for us I barely have to heal at all. A nice blessing.


Regardless of the tank, I usually drop a StoneSkin and a Regen on them before they pull. If it's a long encounter with trash, I usually find enough time with a Paladin to refresh both and toss in a few DoTs. If it's not a PLD, I barely have time to toss in a Regen during the middle of combat.
#16 Sep 05 2013 at 1:11 PM Rating: Excellent
***
2,550 posts
Strangerous wrote:
I was under the impression that Paladin was more a single target boss fight kind of tank, while warrior was more of an aoe style off tank.


That's how it has been playing out in most of the 8 man groups I have been in (pal on the main hard hitting boss, war off-tanking the gigantic adds). but you should hear the arguments when there are two paladins in the same battle. They hate to be called "the other tank" Smiley: lol
#17 Sep 05 2013 at 1:13 PM Rating: Decent
*
66 posts
I have preferred my MRD over the GLD up to level 26 anyway. I picked up Flash from GLD and defensive cooldowns from PUG and LNC. With Overpower / Flash initial agro is no problem and so long as the DPS are hitting the same target it is all too easy to maintain agro. Even when DPS get over zealous it is easy to keep focus on myself. With Blood Bath and Inner Healing as well as Keen Flurry, Feather Foot, and my own buff I do very well on managing my DMG intake. I know it will change once I switch over to WAR but I will make sure to wait until the benefits equal out over all my cross-class skills.
#18 Sep 05 2013 at 1:18 PM Rating: Excellent
**
448 posts
I would think in an 8 man, you'd want your PLD to tank the boss, and the WAR to pick up the groups of adds. Just my perspective, but that is how it seems to be built into the game. Not impossible to do the opposite or have 2 PLD or 2 WARs... just saying if you are going for the variety pack, you'd probably run with both and their skills fit that set up better.

From tanking the first three dungeons, I am a sad GLA player. I can't seem to manage groups of mobs as well as I can on MRD. I always lose one or I end up losing a late add and have a hell of a time getting it back. MRD, I lost 1 mob last night in 3 runs to healer aggro and that was a late add. It also helps that as a MRD, you get access to Flash, but a GLA does not have overpower. So I can Overpower the group and Flash if I wish. GLA I can flash and rotate through the mob set with savage blade. Otherwise I am running around herding cats...erm, mobs.

The downside is that the MRD takes a huge spike hit on the alpha strike when first engaging the group of trash mobs. Having all three things hit you almost at the same time drops my MRD hp pretty harshly. GLA is much better in this respect. I have taken to popping Foresight right before I Tomahawk or right after as the mobs are coming. Also pop Convalescence to help the healer if I really drop (like with Mantis mobs in Hala), but i keep that for bloodbath in case the healer can't keep up.

I'll probably end up taking WAR next rather than PLD because the AoE choices right now for GLA are just not there. I might just solo my GLA with a healer chicken companion to open PLD rather than dungeon crawl. By then, I should have the gear from MRD runs to wear, so it'll work out...I hope.
#19 Sep 05 2013 at 1:23 PM Rating: Excellent
***
2,550 posts
Refews wrote:

The downside is that the MRD takes a huge spike hit on the alpha strike when first engaging the group of trash mobs. Having all three things hit you almost at the same time drops my MRD hp pretty harshly. GLA is much better in this respect. I have taken to popping Foresight right before I Tomahawk or right after as the mobs are coming. Also pop Convalescence to help the healer if I really drop (like with Mantis mobs in Hala), but i keep that for bloodbath in case the healer can't keep up.


So what you are saying is that paladin is often running around going "Hit me! I can take it" and only one guy listens, while Warrior is a little like the scene in Braveheart where he turns around and flips his kilt and gets shot in the butt with an arrow after everyone fires.
#20 Sep 05 2013 at 1:24 PM Rating: Good
**
666 posts
Speaking as a level 50 White Mage I have to say that I prefer Paladin tanking over Warrior. Paladins have Shield Oath, which decreases the damage they take, decreases the damage they deal, and increases their enmity. Warriors however only receive a buff that adds more HP and increases enmity for them. It becomes quickly apparent in the higher level dungeons which one is more squishy, and which one you have to spam more heals on.

Now that's not to say Warriors are not good at what they do, by all means, from all of the Warriors I have seen, keeping threat/enmity is something they excel at heavily, and from personal experience, do so with far more ease over a Paladin. Healing aggro is a bit of a pain in this game, and being interrupted by an ability of an enemy right when your heal is about to cast, can mean life or death.

In the earlier levels though, yes, Marauder outshines Gladiator by quite a bit. However given a choice of which one I prefer to heal, I would take the Paladin over the Warrior. Just my 2 cents though.

Edited, Sep 5th 2013 12:26pm by Joobishwun
#21 Sep 05 2013 at 1:26 PM Rating: Good
**
377 posts
I have played both a GLA and MRD and to be honest with you, I think that GLA is the better tank at holding agro and has better mitigation. As for you running out of MP using flash, I recommend trying to only use Flash no more than 3 times per battle... Try this rotation Shield Lob > Flash > Fast Blade (FB) > Savage Blade (SB) > FLash > FB > SB > Rage of Halone (RH) > FB > SB > RH > ect... You should only have to use flash one more time, if you use it again at all bcause at this point you should have enough hate from everything (as long as the DPS aren't trying to directly attack targets that you are not focusing on) and if anything pops off you onto the healer all you should have to do is cast Provoke then do your FB > SB > RH combo once before goinback to your original target. I also recomend once you and the DPS burn the target down to around 5% health, jumping to another target to build hate on it while the DPS finish burning down the first target. There are exceptions to this rotation (such as using your cooldowns for bosses and such) but this one works wonders for me.

Edited, Sep 5th 2013 3:29pm by princessary
#22 Sep 05 2013 at 1:33 PM Rating: Good
Scholar
***
3,599 posts
Higher levels, you kinda want both...

Like, There's a spot for each tank in many fights and dungeons. Pld main tank, with War off tank for adds, as they have great hate generation in a pinch and AOE moves to boot.

Pld's best attribute at endgame though: 1 stun and 1 silence. This is good for 2 reason, one is off the GCD and both build different resistances. For instance, in the Chimera fight for Relic Weapon, there are 2 moves that need to be interrupted. Pld can silence one and stun the other.
____________________________

[ffxivsig]1183812[/ffxivsig]
#23 Sep 05 2013 at 1:41 PM Rating: Excellent
Quote:
Enmity vs. Provoke: Not the Same Thing

The Gladiator level 22 ability, Provoke causes some confusion. This ability is available to both the GLA/PAL and MRD/WAR and reads, “Gesture Threateningly, increasing enmity in target.” This sure sounds like it’s an enmity builder, but it isn’t.

Think of party enmity as a line, with each party member standing in the spot of the line corresponding to their current enmity level. Provoke is your “cut to the front of the line” ability. It doesn’t so much generate enmity as it does give you +1 over whomever has the most enmity. This is great if you have fallen way behind in enmity or if you need to “snap aggro” something back to you.

Provoke is wasted on targets for which you already have enmity. If you are already in the front of the line, all you did was +1 yourself and start a 40-second cooldown on the Provoke ability.


Here's something I did not know.
#24 Sep 05 2013 at 1:51 PM Rating: Decent
Scholar
***
2,430 posts
Not sure what the OP is doing, but I can count the number of times i ran low (not out) of MP on GLD/PLD on two fingers. And yes I was keeping hate on me. One tip is to use Riot Blade towards the end of an encounter, when you have hate firmly on you.

TBH i haven't used Riot Blade since like level 20. The person who said you only need 3 flashes is pretty much right.

Personally i'm leveling PLD because I like having heavy mitigation and stun/silence. I like my tank to have tools to survive and to control opponents. MRD is only 20 and I haven't looked to see if it has any CC type abilities down the line.

____________________________
monk
dragoon
[ffxivsig]477065[/ffxivsig]
#25 Sep 05 2013 at 2:01 PM Rating: Default
WO any evidence to support my claim its my observation that PLD's struggle at tanking in the DF fights, namely group aggro control.
#26 Sep 05 2013 at 2:11 PM Rating: Excellent
Scholar
***
2,430 posts
bad PLDs. its not that difficult.
____________________________
monk
dragoon
[ffxivsig]477065[/ffxivsig]
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 287 All times are in CST
Anonymous Guests (287)