svlyons wrote:
DragonBourne wrote:
TwistedOwl wrote:
KaneKitty wrote:
Warby wrote:
The 2 relic quest bosses Chimera and Hydra are not used in the duty finder.
That's great to hear. Honestly, even that much gives me some hope for present progress and future content.
Thanks for clearing that up!
I think it sucks. I rather use the DF.
I'm with you on that one. When I read how SE implemented that, it left my mouth agape. What happens to someone just starting now, that once they get to the point of being able to get their AF gear, get locked out because everyone else has already gotten theirs and there is no benefit to fighting them again. While I'd like to think there are a bevy of people out there willing to help out their fellow gamer, the reality is that they are falling into the trend of 'It's all about me. If there's no benefit for me, why should I help?' I can see that being one of the first things changed. It works well enough now, because everyone needs them.
Higher level players with all the gear that they need to use already can still benefit from the exp bonus when clearing a dungeon with at least one person that's doing it for the first time. Also, they can always Greed the loot that the new player doesn't need or want, and turn them in for GC seals.
Also, it sounds like SE is working on a new way to seek for dungeons that they plan to introduce in patch 2.1. It sounds like it will focus on allowing people to form groups with others on the same server, and will be more flexible than DF as far as assigning party roles (e.g. you can seek as a THM that wants to main heal). We can already /shout to try and do the same, but you're stuck with /shouts only reaching other people in the same zone. It sounds like it's going to be what SE was partly trying to do with FFXI Linkshell Beta web site, and will be a nice middle of the road between using DF and just /shouting for a group.
Yeah, I'm aware of all that. I'm speaking more specifically about the Chimera and Hydra fights. There is absolutely no incentive for someone to fight them again once they've gotten their 'reward' from them. This creates a 'shut off' at one point or the other. I'm not at that point in the game yet (quickly approaching at Lvl 48), but I'm aware it's a level 50 battle, which means even XP is off the table as an incentive. From what I understand, you can't queue for it in duty finder, as they actually spawn on the server itself. So, someone reaching that point in a month will have to have everything stacked in his favor to even have a chance at getting a group to help him.
1) There will have to not only be enough people left that still need it, but enough of the respectful classes/jobs to form a balanced party capable of defeating it. This is, of course, barring the fact that he is in a good. well populated and diversified FC/Linkshell where others don't necessarily need personal gain to help another out.
2) Without the use of some kind of overall unified chat, he is reduced to either hoping everyone (if they exist) is in the same zone he is shouting for a group, or must continually travel from zone to zone, shouting as he goes
3) It's just really not well thought out in long term. I think you get what I'm saying. It kind of contradicts the reason DF exists in the first place.