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BUYING GOLD!Follow

#27 Sep 09 2013 at 12:17 PM Rating: Decent
Archmage Callinon wrote:
Anthony11420 wrote:
Clearly the original thread creator is frm WoW or something. Final Fantasy fans knows its Gil not Gold. Bringing their filth here. No wonder the damn game is bombarded with a hoard of RMTs.


Because...FFXI never had an RMT problem...

- Christmas, 2005


Of course it did...we all know better now. SE creating the Task force to deal with such gilseller and buyers. It was more strict because everyone knew they would either get banned or suspended. Now this is a new game with new players from differnet game companies with no knowledge I guess that gold/gil buying is wrong in FF world. Because its they think its ok in this game too. I believe thought this is just the begining of RMT it will get worse as more new lazy players fill the FF servers.
#28 Sep 09 2013 at 12:22 PM Rating: Decent
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560 posts
I think I had like 120 million gil back in the day but I heard they took a zero off so now I only have 12m gil, is that still a decent amount or did they make enough changes where my previous work was pointless?
#29 Sep 09 2013 at 12:22 PM Rating: Excellent
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1,310 posts
If people want to buy gil for their own vanity, I don't really care. I don't bother with that stuff.

But when my screen is filled with advertising for this crap, then I rage. If some gil-buying sucker got their account hacked because of their cheating and are now they're being used as a spam bot, I feel no sympathy. Ban them all to hell! Smiley: mad
#30 Sep 09 2013 at 12:24 PM Rating: Excellent
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12,735 posts
All I want to add is that while I agree that RMT is basically MMO poison, wishing a buyer ill things outside of the game is a bit much. Why wish someone to get their identity stolen? Over a bad decision made in a video game? Not that that outcome isn't feasible, but I wouldn't actually wish that on someone.

At the end of the day, this is just a video game. RMT exists because there's a demand, its just something we have to accept and this isn't anything new to the MMO scene. Their prices fluctuate with the very economy that they're destroying which makes them profit that much more, considering their employees paychecks don't fluctuate with the economy.

I assure you, wishing someone ill because of this isn't needed. The ill is already there. Just...chill folks.
#31 Sep 09 2013 at 12:36 PM Rating: Decent
Exodus wrote:
All I want to add is that while I agree that RMT is basically MMO poison, wishing a buyer ill things outside of the game is a bit much. Why wish someone to get their identity stolen? Over a bad decision made in a video game? Not that that outcome isn't feasible, but I wouldn't actually wish that on someone.

At the end of the day, this is just a video game. RMT exists because there's a demand, its just something we have to accept and this isn't anything new to the MMO scene. Their prices fluctuate with the very economy that they're destroying which makes them profit that much more, considering their employees paychecks don't fluctuate with the economy.

I assure you, wishing someone ill because of this isn't needed. The ill is already there. Just...chill folks.


I don't know man, for every action there is a reaction. With more and more gil in the game enomomy the whole can be ruin because of that. Inflation will cause alot of issues. From early on players to players endgame because some lazy *** wanted to go and keep fighting things and reach to the end to find out he or she is broke. Let them do like most of those high level players....go farm Algoat skins in Drybone. Thats just a shame...I look and smile then smh.
#32 Sep 09 2013 at 12:43 PM Rating: Excellent
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181 posts
Strangerous wrote:

You risk getting your account hacked by the gold farmers and cleaned out...which happens often.

I'm not even sure the gilsellers have the amount of gil they profess to own sometimes, and that they mostly just want you to visit their site with keylogger-installing "ads" or what have you. Then when your account is hacked they can advertise selling gil to more victims.

How have FFXIV users been getting their accounts hacked lately anyways?
#33 Sep 09 2013 at 12:44 PM Rating: Excellent
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3,737 posts
Anthony11420 wrote:
Of course it did...we all know better now.

Smiley: disappointed

There was no grand epiphany among MMO players or even among FFXI players where everyone suddenly realized that RMT was bad. FFXI players who went through the event I cited (myself among them) certainly saw first-hand the consequences, but that doesn't mean anybody cared to learn anything from it.

Blaming players from other games is disingenuous at best. The sale of virtual currency is a massive industry, and if you thought there was even the slightest chance they wouldn't target a PvE game, then you have not been paying attention.

RMT exists because people buy currency. I don't care what that currency is called, people buy it. Until absolutely everyone, in every game, everywhere stops doing that, this will continue.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#34 Sep 09 2013 at 12:49 PM Rating: Excellent
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100 posts
Many years ago, a young pod-pilot was shouting in local Jita in eve. ( I promise, this is relevant)

He screamed about the unfairness of having been banned out of his first account, because he'd just spent a bunch of money buying ISK, and the Seller was refusing to refund his money due to his loss..

When told by a multitude of people ( well told is a nice way of saying "taunted viciously") he caused his own problems.. His defense was "CCP allowed it local chat, I assumed it was authorized by the company!"

If you want to play a game, Play the game. If you want to buy something, start collecting Guns, Cars, Comics, Rare spices, woodworking tools, Cigars, Wine, Fishing gear, sports memorabilia.... There is something for just about anyone short of the Hermit living in a cave on Dew and Manna.

Collect something tangible if you have so much money to spare. You already pay for the game, why cheapen it by paying a second time to play the game you pay for? (especially given how little Gil means beyond armor repair and teleports)

Edited, Sep 9th 2013 2:52pm by OtosanOokami
#35 Sep 09 2013 at 12:52 PM Rating: Excellent
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5,745 posts
Anthony11420 wrote:
Exodus wrote:
All I want to add is that while I agree that RMT is basically MMO poison, wishing a buyer ill things outside of the game is a bit much. Why wish someone to get their identity stolen? Over a bad decision made in a video game? Not that that outcome isn't feasible, but I wouldn't actually wish that on someone.

At the end of the day, this is just a video game. RMT exists because there's a demand, its just something we have to accept and this isn't anything new to the MMO scene. Their prices fluctuate with the very economy that they're destroying which makes them profit that much more, considering their employees paychecks don't fluctuate with the economy.

I assure you, wishing someone ill because of this isn't needed. The ill is already there. Just...chill folks.

I don't know man, for every action there is a reaction. With more and more gil in the game enomomy the whole can be ruin because of that. Inflation will cause alot of issues. From early on players to players endgame because some lazy *** wanted to go and keep fighting things and reach to the end to find out he or she is broke. Let them do like most of those high level players....go farm Algoat skins in Drybone. Thats just a shame...I look and smile then smh.

The waiter looked at me funny. So I punched him in the face. His action brought about a reaction. He totally had it coming to him! He brought it on himself!
#36 Sep 09 2013 at 12:57 PM Rating: Decent
svlyons wrote:
Anthony11420 wrote:
Exodus wrote:
All I want to add is that while I agree that RMT is basically MMO poison, wishing a buyer ill things outside of the game is a bit much. Why wish someone to get their identity stolen? Over a bad decision made in a video game? Not that that outcome isn't feasible, but I wouldn't actually wish that on someone.

At the end of the day, this is just a video game. RMT exists because there's a demand, its just something we have to accept and this isn't anything new to the MMO scene. Their prices fluctuate with the very economy that they're destroying which makes them profit that much more, considering their employees paychecks don't fluctuate with the economy.

I assure you, wishing someone ill because of this isn't needed. The ill is already there. Just...chill folks.

I don't know man, for every action there is a reaction. With more and more gil in the game enomomy the whole can be ruin because of that. Inflation will cause alot of issues. From early on players to players endgame because some lazy *** wanted to go and keep fighting things and reach to the end to find out he or she is broke. Let them do like most of those high level players....go farm Algoat skins in Drybone. Thats just a shame...I look and smile then smh.

The waiter looked at me funny. So I punched him in the face. His action brought about a reaction. He totally had it coming to him! He brought it on himself!


I'm also sure your action brought a reaction also..its a never ending cycle of actions and reactions lol
#37 Sep 09 2013 at 1:20 PM Rating: Default
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109 posts
Valkayree wrote:
Seriously, the story quests give you quite enough gold and weapons to make it through. Then stack your Leves and use them to level a crafting or gathering profession. If you can't make gil in this game, and are considering buying, then there is a bigger problem.

Spend much time at 50?

66+ pages disagree with you on the ease of gil acquisition upon reaching 50.

In short: there isn't any. Or least not enough to sustain raiding without spending hours doing things people would rather not be doing because they don't perceive it as fun, e.g. chopping down trees or weaving cloth or other things that feel like work so they can generate enough gil for an hour of fun. Not to mention that all that un-fun work stuff only transfers wealth (while taking a 10% cut) and takes more money out of the economy unless you sell all the stuff to vendors for peanuts.

It is funny, by making gil so difficult to generate at 50 SE is driving people who want to have fun raiding into the arms of the sellers because the players are running out of gil. The raiders raid while the sellers level characters for the 250k or so gil from quests then sell it to the raiders.

And as someone who has raided in other games I have never been in a raiding guild whose leader and inner circle of officers wasn't swimming in gold seller gold. It was always the dirty little secret none of them wanted to talk to the rank and file about. I especially liked when a GM of a wow guild I was in spent hundreds (if not thousands) of RL $$$ on kites and rocket/spectral mounts and tried to claim his friend owned a comic book store and gave him the cards.




Edited, Sep 9th 2013 3:23pm by KingoGoodbomber
#38 Sep 09 2013 at 1:32 PM Rating: Excellent
KingoGoodbomber wrote:
Valkayree wrote:
Seriously, the story quests give you quite enough gold and weapons to make it through. Then stack your Leves and use them to level a crafting or gathering profession. If you can't make gil in this game, and are considering buying, then there is a bigger problem.

Spend much time at 50?

66+ pages disagree with you on the ease of gil acquisition upon reaching 50.

In short: there isn't any. Or least not enough to sustain raiding without spending hours doing things people would rather not be doing because they don't perceive it as fun, e.g. chopping down trees or weaving cloth or other things that feel like work so they can generate enough gil for an hour of fun. Not to mention that all that un-fun work stuff only transfers wealth (while taking a 10% cut) and takes more money out of the economy unless you sell all the stuff to vendors for peanuts.

It is funny, by making gil so difficult to generate at 50 SE is driving people who want to have fun raiding into the arms of the sellers because the players are running out of gil. The raiders raid while the sellers level characters for the 250k or so gil from quests then sell it to the raiders.

And as someone who has raided in other games I have never been in a raiding guild whose leader and inner circle of officers wasn't swimming in gold seller gold. It was always the dirty little secret none of them wanted to talk to the rank and file about. I especially liked when a GM of a wow guild I was in spent hundreds (if not thousands) of RL $$$ on kites and rocket/spectral mounts and tried to claim his friend owned a comic book store and gave him the cards.[/i]


I ran a major endgame linkshell (guild) in FFXI without buying from RMT. Yeah, a lot of the leaders do that, but it depends on the community's stance on it too. If no one ever bought gold/gil, the RMT would have no market.

The reason there's no money in endgame yet is because the economy is not even a month old. Gil is a fiat money - there is only as much gil in circulation as has been created by the in game engine. Only on the legacy servers do some people have a significant amount of money (my 1.0 character had a whopping 60K on her when I fired her up again). The in-game economy will take a few months to settle in and mature.
#39 Sep 09 2013 at 1:33 PM Rating: Excellent
Shiener wrote:
Most of their sites contain viruses as well and they'll steal your account, log in as you, spam everyone and get your account permanently banned.


Most of them got their Gil/Gold/Credits/etc... from stealing other people's accounts.

Most of the accounts selling it to you in game were also stolen.

If you lack a security token, YOU might be the one selling it to the rest of us tomorrow...
#40 Sep 09 2013 at 1:41 PM Rating: Good
22 posts
Please dont buy gil, I like the games economy. If you want some quick gil, look for market trends, and capitalise on the supply vaccums that are abundant. Hint: Princess Trout.
#41 Sep 09 2013 at 1:47 PM Rating: Excellent
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3,737 posts
Quote:
And as someone who has raided in other games I have never been in a raiding guild whose leader and inner circle of officers wasn't swimming in gold seller gold.


Smiley: dubious

As someone who has raided quite extensively, let me request that you not form generalities based on that experience.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#42 Sep 09 2013 at 1:50 PM Rating: Good
You probably won't get banned, but keep in mind that you're not helping the community. If you give business to those people, there will just be more bots and more spam and due to inflation it will be harder for new and casual players to afford things.

Also, Square Enix did monitor the mail system for bulk deliveries in Final Fantasy XI.
#43 Sep 09 2013 at 1:53 PM Rating: Decent
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109 posts
Catwho wrote:

The reason there's no money in endgame yet is because the economy is not even a month old. Gil is a fiat money - there is only as much gil in circulation as has been created by the in game engine. Only on the legacy servers do some people have a significant amount of money (my 1.0 character had a whopping 60K on her when I fired her up again). The in-game economy will take a few months to settle in and mature.

Gil is not a fiat money there is no central authority regulating and printing money, Yoshi can't just print more money and toss it out of a helicopter to pay for raid repairs. It has to be created through player actions like quests and vendor trash and those actions are limited compared to your outputs once your repair bills are 6k.

It is a simple problem, there are too many drains but not enough fountains. The fountains that are there are slow and no fun to play in. It's that simple. Even the AH is a sink because of the 5% tax. As it stands repairs are a huge sink with no way for raiders to make up the difference except by transferring money through barter. As more people get to 50 and fewer are leveling NEW characters (i.e. obtaining gil from the quests) the gil will dry up and deflation will occur except the vendors don't change their prices in reaction to the market. Eventually, on a mature server, there will be more 50s needing gil then people leveling to supply it for them (through the ~300k they get before quests dry up) but the vendors won't be taking that into account when charging you for repairs or giving you peanuts for vendor trash.

Vanilla wow had this issue as well back when plate cost more to repair than cloth and tanks went broke. Hopefully 2.1 dailies include enough gil as a reward to let raiders have fun raiding while being able to make up their costs through dailies. If not, and players are expected to adopt a more "FFXI" mentality of "Ten hours of work for one hours of fun" then people aren't going to be extending their sub after their trial is up.
#44 Sep 09 2013 at 2:02 PM Rating: Decent
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109 posts
And the game dev analogy to throwing money from a helicopter is to simply increase the amount of gil you get for doing stuff so that you only have to do a little of bit of farming before being able to have fun again. This potentially plays into the hands of gil sellers because if they can do a little bit to farm gil then that is what they'll do to farm gil themselves. The repair supply side solution would be to lower the price of repairs.

IMO the solution lies in raising the amount money players make in situations that are difficult for scrubby RMT to replicate (i.e. gil from beastmen was asking to be exploited in FFXI), like getting it from dungeons (e.g. gate or trash rewards), bosses, or other methods that are difficult and inefficient for ignorant RMT scrubs to copy while raiders themselves are still having fun.

Edited, Sep 9th 2013 4:04pm by KingoGoodbomber
#45 Sep 09 2013 at 2:12 PM Rating: Default
I don't see the big deal at one with gil buying, ppl jsut lazy. Go farm if mining and chopping trees ain't your thing. The first time I played was EA and I have one char my highest is a CJN level 30. I have about 70K on hand also have MIN, BTN, GSM, BSM, LTW, CRP, Weaver all at level 20 - 22 and soon to be higher. I guess I love gathering and crafting ^^
http://na.finalfantasyxiv.com/lodestone/character/2869897/
#46 Sep 09 2013 at 2:17 PM Rating: Excellent
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1,098 posts
Any ad that says its quick and safe means there is risk they aren't tell you. The 1st time I got a tells from gil sellers in FF11 I thought they wanted to buy gil from me, for 30 minutes I was so happy adding up all the free game months I could buy with my gil. Smiley: lol
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[ffxivsig]459049[/ffxivsig]
#47 Sep 09 2013 at 2:21 PM Rating: Good
38 posts
raymondgordon wrote:
will buying gold from gold sellers get your account banned? I was just wondering since im new to mmo scene? I don't see any rule against it but was wanting to know is it ok to buy it and not get in trouble from SE?


Dude I seriously would not recommend it... you will earn enough gil from questing, and eventually crafting I'm sure. Buying gil from these sellers can potentially get you banned. I'm not sure how SE is going about handling that, but I just feel it's a risk not worth taking considering that most mmo's warn you against it. My old mmo would ban anyone who bought gold through anything like that. So yea... I would assume SE would probably do the same. I'm sure with all the spammers here lately they'll probably eventually announce something about it. It's really just best to put the spam bots etc. on your blacklist.... most of it is a big scam that you don't want to get mixed into I'm sure.

Edited, Sep 9th 2013 4:23pm by FoxyCat22
#48 Sep 09 2013 at 2:21 PM Rating: Excellent
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239 posts
So I am going to play devils advocate here because I like a good argument on the internet.......and "Devils Advocate" is my in game name anyhow!

Quote:
I mean if you feel the need to buy gold and cheat your way then it's going to show when you get to end-game. You'll have all the gold in the world and probably the most expensive gear, but that won't replace a shred of skill. So please go ahead and buy gold so I can laugh at you when you get banned and when people start reporting you as a bad player.


So you are saying that if someone is to buy gold then they are automatically just a ****** and can't play the game worth a damn? So let's just use me as an example. I am a damn good tank, I take my time, hold aggro and study game mechanics, to the point I won't run a dungeon until I watch a "guide" on the bosses so I know what's up and how to lead my team in battle so to speak. Due to real world stuff I work about 65-70 hours a week consistently and have a wife and three kids still at home. So my play time is very limited as you can imagine.

But by your logic as good of a player as I am, if I decide to buy gold then suddenly all of my player skill just magically vanishes? I figure my performance would increase because then not only do I have my knowledge of the game at top notch but then the same gear to match.

I personally think all the gil buying stuff is way overrated anyway. I mean most of the best in slot gear in the game is bound to character, so the stuff you could "buy" just doesn't seem worth it to me. Now I know I will probably never get all the BIS gear since my playtime but that just is what it is.

Most MMO's have started making the gear as such to help cut down on the RMT's anyhow. I just don't see why you would buy Gil this particular game, it is just so easy to come by. But then again I am only level 34 and I have no idea what the endgame stuff cost but I am at over 20k in gil and I haven't done anything other than dungeons, story quests and a few FATE parties........

This is my sentiments exactly......
Quote:
If not, and players are expected to adopt a more "FFXI" mentality of "Ten hours of work for one hours of fun" then people aren't going to be extending their sub after their trial is up


Edited, Sep 9th 2013 4:23pm by Techsupport
#49 Sep 09 2013 at 2:24 PM Rating: Excellent
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589 posts
I don't usually buy Gold but when I do I go here

http://www.infiniteunknown.net/wp-content/uploads/2010/01/fake-gold-bars-in-fort-knox-what-is-next-01.jpg

Edited, Sep 9th 2013 4:24pm by nonameoflevi
#50 Sep 09 2013 at 2:31 PM Rating: Good
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5,745 posts
KingoGoodbomber wrote:
The repair supply side solution would be to lower the price of repairs.

Perhaps there should be more ways to get Dark Matter that don't involved buying it from NPCs. I'm only lvl 22, but I haven't found an occasion where I was clearly better off repairing my own gear through crafting than simply paying the NPC. Right now, repairing gear through crafting still feels like I'm having to pay gil, on top of having to do extra leg work.
#51 Sep 09 2013 at 2:40 PM Rating: Decent
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109 posts
Techsupport wrote:
I just don't see why you would buy Gil this particular game, it is just so easy to come by.

just wait until your quests dry up...
Techsupport wrote:
But then again I am only level 34 and I have no idea what the endgame stuff cost but I am at over 20k in gil and I haven't done anything other than dungeons, story quests and a few FATE parties........

Again, wait until level 50.... when the quests dry up....

There is a 66+ page thread with over 50k views on the official forums. Gil seems like it falls from the sky as you level up questing and replace your gear every level (if not more) but once you get to 50 and the quests dry up and you'll be singing a different tune. And no, playing the AH and barter doesn't count as they merely transfer wealth (while adding a % cut, another gil sink) from one player to another.

From the OP of the thread on the official forums (it is by far the most active and viewed thread on board with over 50k views and 66 pages of replies):

Quote:
We need more ways to make gold in this game.

So far at 50 there are very few ways to generate gil.
3000gil/day from Leves.
<100gil per FATE
1400gil per dungeon run (per group, not per person)
This is not sustainable.

Repairs from a dungeon cost between 2k-5k per run (for the entire group)
The AH takes 5% out of the economy

You will lose money doing dungeons
You will lose money going out to grind
You will break even or small gain doing FATEs
You will earn limited money from Leves.

The way the game is currently setup there is simply not enough ways to generate money into the economy. Unless this is fixed the game economy will collapse.

One guy even made a thread about how he made a new character just to get the gil from its quests as it levels to finance his raiding, it was made this afternoon, already has ~5.8k views and is currently 9 pages.

I am confident that SE will address the problem but it doesn't help people who are depleting their funds just by having fun, their decision to sub will be impacted by their perceived lack of gil and the perceived difficulty of actually generating new gil just to cover the costs of having fun.
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