weran wrote:
So, I've been thinking a bit lately about how I believe SE has set a precedent for other job progressions in the future, based around how they designed the Arcanist class branching into the Summoner and Scholar jobs.
It seems to me that they are possibly establishing a pattern to introduce other jobs down the line, following this same path.
So, here are my predictions, and I'd love to hear what you guys think! (I've left Arcanist off, for obvious reasons)
Archer -> Bard and Ranger (or Musketeer/Corsair)
Conjurer -> White Mage and Geomancer
Gladiator -> Paladin and Red Mage
Lancer -> Dragoon and Samurai
Marauder -> Warrior and Dark Knight
Pugilist -> Monk and Ninja
Thaumaturge -> Black Mage and Time Mage
Obviously, these are suppositions and guesses... but also seem like they could hold a possibility of coming to fruition.
KojiroSoma wrote:
They're going to have to add Base classes like they did with ConjurerArcanist if they want to expand on what we currently already have.
That said, the world already contains Time Mages, Corsairs/Musketeers, Engineers, Seers/Oracles and if you ignore the shield, there's a Galka in outside the Royal Court in Ul'Dah wearing what can only be described as a Blue Mage attire (Empyrean from XI).
The options are all already there. I just figure we're going to have to get new base classes if you actually want to wear the weapons they normally have.
A samurai without a Great Katana for instance wouldnt be a samurai to me.
Gladiator already wears knives at times, but for something like Thief or so i'd imagine we'd get a diffirent subclass too.
*edit* sleepy...
Edited, Sep 10th 2013 8:08pm by KojiroSoma
When thinking of the new potential classes, you have to think about the weapons they really would use, and what they would really bring to the table.
Archer -> Bard and Ranger
Ranger could work, make them more attack orientated and maybe with a pet. (solve the beast tamer wants)
Conjurer -> White Mage and Geomancer
Geomancer, atleast in Tactics, weren't staff wielders.
Gladiator -> Paladin and Red Mage
Adding red mage would be a great addition to the GLD line, but i could see them adding dark night to this as well. Looking at all the past games, Dark night didnt rely on a 2 handed sword in them all. (It would be nice if they did though.) Neither of these classes are really Tanks though, which is what the GLD/PLD is. So I could also see neither of these occuring.
Blue mage could be a great fit here.
Lancer -> Dragoon and Samurai
..no. just no. a samurai (while trained in a polearm) needs to wield a katana, its iconic, you just need to.
Templar would be a nice add to this class though.
Marauder -> Warrior and Dark Knight
as with the GLD/PLD, MRD/WAR is a tank, so they would be taking away from the
Pugilist -> Monk and Ninja
personally i think adding Geomancer in here would be a better fit, but ninja is definitely a possibility.
Thaumaturge -> Black Mage and Time Mage
I want time mage so badly. I dont care where it goes, just give us one.
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"New" Classes:
Scout > Thief and Ninja Weapon: Dual Daggers
Type: Tank or DPS
Thoughts: There isnt any reason this couldnt be a either a tank or a DPS, have it high in evade,parry and decent health or have it do high crit damage. Either way, the skillset would really determine which direction they took this with. Currently the only job to have dual weapons, is PUG. Since they already gave up daggers to GLD, this the only way i can see thief getting into the game.
Fencer > Red Mage/Mystic Knight/Spell Sword
Weapon: Thin Swords (+maybe shield)
Type: DPS
Thoughts: You know what they are, and the majority of people want one.
Musketeer > Pirate
Weapon: flintlock style Guns
Type: DPS
Thoughts: I want another ranged DoW, but since using a gun, their drawback would be high enmity generation, slower skill cooldown, but they also do huge spikes of dmg.
(something) > viking
Weapon: single handed axes, blunt weapons
Type:Tank
Thoughts: We need another option for a tank, maybe the viking can do warcries of some sort to gain the attention of enemies. it could also be more focused on debuffing the monsters. or instead of warcries, it could do hate generation over time on enemies, kind of like DoT.
(something) > Samurai
Weapon: Katana or great katana (only one)
Type: DPS / off tank
Thoughts: Fast attack speed, heavy armor. this would be really cool to setup to chain attacks. just one attack leading into another..*fades off*
Fighter > Dark Knight
Weapon: Great sword
Type: DPS
Thoughts: give the people what they want.
And finally, something with the Magitek. Enemies, get it. I want it. Maybe it could be a new Mage class? oooh yea!
Engineer > Magitek Knight
Weapon: Orb
Type: DPS
Thoughts: Magitek related, from the mounts, from FF6 (or ff3, whatever you want to call it)) I think this could potentially game breaking, so it would need to be something you REALLY had to work for. hmm ie master a few crafting classes along with crafting the starting gear for it..
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I dont think all of these should be implemented, im sure a lot of these would probably need to be balanced heavily. I am sure Yoshi-P could do it though.
That guy is awesome.