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Does EXP/leveling need rebalancing?Follow

#1 Sep 11 2013 at 12:19 PM Rating: Good
I've discussed this with some friends and most of us agree that "FATE grinding" being the absolute best EXP (by a lot) isn't preferable.

You end up staring at your map waiting for a blue circle and running around more than you actually fight.

Does anyone think they should buff dungeon EXP so that it's a good alternative for leveling? Or maybe some other solution? I think FATE grinding is a little tedious and I don't look forward to getting a second class to 50.
#2 Sep 11 2013 at 12:22 PM Rating: Decent
I dont like questing. I like dungeon grinding. I have to quest to unlock dungeons.

I plan on leveling all classes to 50. I want that 50% extra exp when I decide to do this.
#3 Sep 11 2013 at 12:24 PM Rating: Excellent
Quote:
Does anyone think they should buff dungeon EXP so that it's a good alternative for leveling? Or maybe some other solution? I think FATE grinding is a little tedious and I don't look forward to getting a second class to 50.


Don't grind FATES then!

The climb to level 50 is somewhat fast whether you grind FATES or not. Maybe do your closest level dungeon a few times, then spam FATES for a bit if you really want a shot in the arm, and then zip through your mission quests to unlock the next leveling dungeon... and rinse and repeat?

I agree though, doing nothing but spamming FATES all the way to 50 isn't just bad for the game, but it also seems like a waste of time, in the grand scheme of things.
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#4 Sep 11 2013 at 12:31 PM Rating: Good
Yeah, I try to run dungeons as much as possible, but it's just undeniable how slow it is compared to FATEs, so I ended up giving in to get my first class to 50.

I just hope they raise the dungeon EXP so that grinding is a little more fast paced with less waiting around. It also gives players much more practice.

Edited, Sep 11th 2013 2:31pm by LucasNox
#5 Sep 11 2013 at 12:41 PM Rating: Decent
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LucasNox wrote:
I've discussed this with some friends and most of us agree that "FATE grinding" being the absolute best EXP (by a lot) isn't preferable.

You end up staring at your map waiting for a blue circle and running around more than you actually fight.

Does anyone think they should buff dungeon EXP so that it's a good alternative for leveling? Or maybe some other solution? I think FATE grinding is a little tedious and I don't look forward to getting a second class to 50.


Try having to level cnj as your second class, without quests. People don't form level 10-15 FATE parties, and no one raises. It is beyond tedious. Thank Eorzea for my battle Chocobo.
#6 Sep 11 2013 at 1:02 PM Rating: Decent
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Thayos wrote:
[quote]Does anyone think they should buff dungeon EXP so that it's a good alternative for leveling? Or maybe some other solution? I think FATE grinding is a little tedious and I don't look forward to getting a second class to 50.



I also concur with the OP. FATEs being the best way to level is just silly... There are so many more interesting and intriguing ways we could be leveling up, beyond calling choco and running from blue circle to blue circle.

This isn't to say eliminate FATES as a viable option, but give those of us who don't want to go blue circle hunting something comparable... In defense of dungeons, I will say you can't get good armor from FATES like you can from dungeons.

Edited, Sep 11th 2013 3:05pm by ClydesShadow

Edited, Sep 11th 2013 3:10pm by ClydesShadow
#7 Sep 11 2013 at 1:02 PM Rating: Good
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I know this has been brought up a lot, but personally I would very much like to at least try an old school EXP party like from the FFXI days. I'm not saying I want it back, I just really want to know whether it is possible, and if so, what kind of EXP per hour can be made doing it?

For me, I have just reached level 39 grinding FATE's and doing quests/storyline near Wineport. The FATE's here are nice, give about 8k exp for gold, and because every man and his dog is in Dragonhead, I can actually do something other than run around punching air.
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#8 Sep 11 2013 at 1:18 PM Rating: Good
They definitely need to buff the exp you get from dungeons to make them a viable alternative to FATE grinding. I think the main reason for this is because if everyone is leveling their secondary+ classes through FATEs, then that leaves only first timers doing the dungeons. While not necessarily a bad thing, it means that as less people are starting new characters, it will become harder to find groups for the storyline dungeons.

If dungeon grinding were a viable alternative to leveling however, I'm sure there would be many people (myself included) who would much prefer to be running dungeons as a source of exp.
#9 Sep 11 2013 at 1:18 PM Rating: Default
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Tubrudi wrote:
I know this has been brought up a lot, but personally I would very much like to at least try an old school EXP party like from the FFXI days. I'm not saying I want it back, I just really want to know whether it is possible, and if so, what kind of EXP per hour can be made doing it?

For me, I have just reached level 39 grinding FATE's and doing quests/storyline near Wineport. The FATE's here are nice, give about 8k exp for gold, and because every man and his dog is in Dragonhead, I can actually do something other than run around punching air.


EVERYONE TO WINEPORT!
#10 Sep 11 2013 at 1:22 PM Rating: Decent
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I just kind have to laugh at this whole thread coming from a 1.0 point of view. Back in my day when I had to walk 1000 yalms in the snow to get to an Aetherite Crystal, you could punch a coblyn for 20 minutes straight and still get Z E R O exp.

Ah the good old days. LETS BRING EM BACK!
#11 Sep 11 2013 at 1:49 PM Rating: Good
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I think that FATE leveling is silly right now because of the number of people doing it. I've tried some of the ones off the beaten path with 1-2 other people and its actually way more fun than the really populated ones (near Quarrymill, near Drybone) because it takes 8-10 minutes to clear and you might actually die. With 200 other people, its just a spam fest and there's no danger. Its more of a fight to even tag the mob or you get no credit. Should be way better at low-mid levels in a few months. For the time being, its kinda fun if you can get into a party when everyone stays a while. FATE parties have been the best social part of the game for me so far.

I've tried it all - quests are ok, but mostly mindless - glad its not a huge focus of leveling in XIV; dungeons are good but not the best xp plus the queue as dps sucks; hunting log or just killing mobs mindlessly isn't bad if they're on level or above you, if you have rested xp and chain them. FATEs for now are the best xp/hr because you can contribute for 1-2 minutes, get gold ranking and get pretty good xp.
#12 Sep 11 2013 at 2:01 PM Rating: Decent
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It's decent XP in dungeons plus the chance for great gear drops. I wouldn't think one who enjoys running dungeons would need more incentive than that.
#13 Sep 11 2013 at 2:24 PM Rating: Default
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Most of the time my char stands there looking stupid while I'm pressing skills, that just wont activate because of "DELAY LAG". All PS3 users know what I'm talking about. That's the only thing I cannot stand about heavily populated FATES, because the "delay lag" can make it so you don't get gold..


Other than that, I like FATE grinding but I did not know I could join dungeons besides the story based ones. I'm much happier(already happy playing) playing with others in a strategic environment.
#14 Sep 11 2013 at 2:35 PM Rating: Good
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Nerf FATE spawn times HEAVILY, leave their exp rewards as it is, because as it is, fates are just a normal encounter, they appear far too frequently(most of the time once you are done with one FATE another one popped up) and thats the problem imho
#15 Sep 11 2013 at 2:38 PM Rating: Default
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MitArgento wrote:
Nerf FATE spawn times HEAVILY, leave their exp rewards as it is, because as it is, fates are just a normal encounter, they appear far too frequently(most of the time once you are done with one FATE another one popped up) and thats the problem imho


So when you have no quest to do and are trying to level another class to 50, you want the best way to gain exp nerfed? yeah that makes perfect sense.

#16 Sep 11 2013 at 2:42 PM Rating: Good
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nonameoflevi wrote:
MitArgento wrote:
Nerf FATE spawn times HEAVILY, leave their exp rewards as it is, because as it is, fates are just a normal encounter, they appear far too frequently(most of the time once you are done with one FATE another one popped up) and thats the problem imho


So when you have no quest to do and are trying to level another class to 50, you want the best way to gain exp nerfed? yeah that makes perfect sense.



because getting to max level in 3-5 days with FATE spam is oh so much fun.

its a fact that FATEs are just too good compared to the rest, they should be something additional, that complements the other ways, not the main way to level.

Edited, Sep 11th 2013 4:43pm by MitArgento
#17 Sep 11 2013 at 2:45 PM Rating: Good
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MitArgento wrote:

because getting to max level in 3-5 days with FATE spam is oh so much fun.

its a fact that FATEs are just too good compared to the rest, they should be something additional, that complements the other ways, not the main way to level.

Edited, Sep 11th 2013 4:43pm by MitArgento


That's a good reason to make the other things better, not the one thing worse. There are going to be people who legitimately enjoy doing FATEs. Who are you to tell them that what they enjoy doing is wrong? The focus should be on making the other leveling paths good enough to be interchangeable.
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#18 Sep 11 2013 at 2:45 PM Rating: Decent
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MitArgento wrote:
nonameoflevi wrote:
MitArgento wrote:
Nerf FATE spawn times HEAVILY, leave their exp rewards as it is, because as it is, fates are just a normal encounter, they appear far too frequently(most of the time once you are done with one FATE another one popped up) and thats the problem imho


So when you have no quest to do and are trying to level another class to 50, you want the best way to gain exp nerfed? yeah that makes perfect sense.



because getting to max level in 3-5 days with FATE spam is oh so much fun.

its a fact that FATEs are just too good compared to the rest, they should be something additional, that complements the other ways, not the main way to level.

Edited, Sep 11th 2013 4:43pm by MitArgento


If someone wants to cap a job in 3 - 5 days they will find a way nerf or not. FATE is already a complement to all the other ways to get exp.
#19 Sep 11 2013 at 2:49 PM Rating: Good
There's also the unfortunate issue that the best source of EXP is very inconvenient for the PS3 user base.
#20 Sep 11 2013 at 5:54 PM Rating: Decent
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Hate FATEs after getting to 50 with a bunch of them. I have used up all my quests. Dungeon exp is slow. Journal only nets you so much.

I would really like to see more journal-type things. I really enjoy hunting a mob down and beating a few of them up, netting some nice exp, then searching for the next target. Dungeon grinding is also fun for me too. Quest grinding, even, is fun. Unfortunately, none are viable due to FATEs.

Why not add more compelling rewards to Guildhests? It seems like it was a very well thought out idea that got the axe halfway through. Some of the more fun challenges I've encountered were from Guildhests yet they mysteriously stop at the 8 man one. ; ;
#21 Sep 11 2013 at 6:01 PM Rating: Good
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Buff Dungeon EXP by 25% and make Materia more useful. Due to current cap, certain Materia can't really find any gears that can be melded to without being capped right on the very first slot. Materia useful = people grind more for gears (Aetherial gears can be converted to Materia).

Buff killing mobs your level or above outside of Dungeons and FATES by 25%-50%. This include Leve target.

Increase DoW/DoM and DoL leve EXP reward bonus to be more in line with DoH. Currently the max DoW/DoM/DoL bonus EXP from performing well in leve is capped at 25%, whereas DoH can get 200% bonus from handing in HQ item.

Increase EXP reward for Guildhest by 100%. The one time bonus is great, but without it people won't come back for 2nd time. Perhaps add some reward unique to Guildhest. For example, shifting some dungeon crafted material to Guildhest.
#22 Sep 11 2013 at 6:07 PM Rating: Good
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A buff to dungeon exp wouldn't be the worst thing ever.

Although with rested exp, it's already pretty strong.
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#23 Sep 11 2013 at 6:14 PM Rating: Default
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We should be able to bang Minfilia for 1,000,000 exp points. HQ 200% bonus points for being a female character or lasting more than 30 secs.
#24 Sep 11 2013 at 6:21 PM Rating: Decent
Nerf the fates or like the above poster said, reduce spawn times so they are equal with everything else, this game is so new there shouldn't even be a level 50 yet.
#25 Sep 11 2013 at 6:25 PM Rating: Decent
Honestly I would like to have seen a more party based leveling system, nothing as brutal as ffxi but I think the game is going to suffer because it's just easy. seriously, the game has been out for less than two weeks. Most people have a max lvl character or close to it already. The game feels like it could be single player, I kinda of enjoy the social aspect of MMO games but ffxiv seems to be severely lacking in it. I have to wonder how long this game will keep my interest.

Edited, Sep 11th 2013 8:27pm by FattyJones
#26 Sep 11 2013 at 6:29 PM Rating: Decent
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FattyJones wrote:
Honestly I would like to have seen a more party based leveling system, nothing as brutal as ffxi but I think the game is going to suffer because it's just easy. seriously, the game has been out for less than two weeks. Most people have a max lvl character or close to it already. The game feels like it could be single player, I kinda of enjoy the social aspect of MMO games but ffxiv seems to be severely lacking in it. I have to wonder how long this game will keep my interest.

Edited, Sep 11th 2013 8:27pm by FattyJones


I invite you to play some endgame dungeons and then re-examine this question.

As far as I'm aware only one group has entered level 2 of Bahamut's Coil 100 levels (This statement is based on only a partial understanding of how the coil works - I thought I heard a thing that it had 100 levels. I know the BG group got to level 2. That's all I got).

Yoshi said in an interview they made it so hard that "you'll be crying at the end".
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