Forum Settings
       
« Previous 1 2
Reply To Thread

No more speed running AKFollow

#1 Sep 12 2013 at 11:17 AM Rating: Decent
No maybe we wont get douche tanks or healers who drop df because the pug group isnt speedrunning.
#2 Sep 12 2013 at 11:20 AM Rating: Good
*
237 posts
I really don't think this will stop some people from being douchey...it might stop them for being douchey about speed runs though...but somehow I doubt that too.
#3 Sep 12 2013 at 12:14 PM Rating: Excellent
Which change was made that prevents speed runs?
____________________________
Thayos Redblade
Jormungandr
Hyperion
#4 Sep 12 2013 at 12:16 PM Rating: Good
*
81 posts
http://na.finalfantasyxiv.com/lodestone/news/detail/0925caac86d708753315db5405ebe450663fde03

Quote:
-Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
#5 Sep 12 2013 at 12:23 PM Rating: Decent
***
1,004 posts
I think what they should do is to add a penalty for dropping DF. Say, a 15 minute timer to search for the same duty you dropped. That way people will be less inclined to drop. Besides, eventualy the majority of people will have finished the story, so this wont be an issue. These people wanting to do speedruns should make their own party or just deal with it. Asking someone to skip their CS because your impatient is pretty rude, especially when your using the public matchmaking. End game isnt going anywhere.
#6 Sep 12 2013 at 12:27 PM Rating: Excellent
Keysofgaruda wrote:
I think what they should do is to add a penalty for dropping DF. Say, a 15 minute timer to search for the same duty you dropped. That way people will be less inclined to drop.


That is the penalty.
#7 Sep 12 2013 at 12:33 PM Rating: Good
*
220 posts
LucasNox wrote:
Keysofgaruda wrote:
I think what they should do is to add a penalty for dropping DF. Say, a 15 minute timer to search for the same duty you dropped. That way people will be less inclined to drop.


That is the penalty.


Hahaha that was good, but I'm glad because it proves at least you've never dropped :)

Edited, Sep 12th 2013 2:33pm by SyniteonReflux
#8 Sep 12 2013 at 12:40 PM Rating: Excellent
Are the story cutscenes 15 minutes long? If not, then what is te mathematical advantage to dropping a pt because someone is watching cutscenes?
____________________________
Thayos Redblade
Jormungandr
Hyperion
#9 Sep 12 2013 at 12:44 PM Rating: Good
*
112 posts
SyniteonReflux wrote:
LucasNox wrote:
Keysofgaruda wrote:
I think what they should do is to add a penalty for dropping DF. Say, a 15 minute timer to search for the same duty you dropped. That way people will be less inclined to drop.


That is the penalty.


Hahaha that was good, but I'm glad because it proves at least you've never dropped :)

Edited, Sep 12th 2013 2:33pm by SyniteonReflux

Lol, I didnt know that either. I've never dropped out intentially, however I got kicked from the Ifrit fight my first time... I was like OMG!!! but when I logged back in I was in the same party and they thanked me for coming back. What a great feature in the DF
#10 Sep 12 2013 at 12:45 PM Rating: Excellent
SyniteonReflux wrote:
LucasNox wrote:
Keysofgaruda wrote:
I think what they should do is to add a penalty for dropping DF. Say, a 15 minute timer to search for the same duty you dropped. That way people will be less inclined to drop.


That is the penalty.


Hahaha that was good, but I'm glad because it proves at least you've never dropped :)

Edited, Sep 12th 2013 2:33pm by SyniteonReflux


I know because I had to drop out of Haukke Manor when our mini-boss got glitched. I doubt I would just bail.
#11 Sep 12 2013 at 2:17 PM Rating: Good
**
362 posts
Thayos wrote:
Are the story cutscenes 15 minutes long? If not, then what is te mathematical advantage to dropping a pt because someone is watching cutscenes?

There isn't one, but people will cut off their noses just to be a-holes, because that'll show em!
#12 Sep 12 2013 at 2:41 PM Rating: Excellent
*
109 posts
Good. Speed runs sucked in GW2 and they still suck now.
#13 Sep 12 2013 at 2:48 PM Rating: Good
***
2,550 posts
Keysofgaruda wrote:
I think what they should do is to add a penalty for dropping DF. Say, a 15 minute timer to search for the same duty you dropped. That way people will be less inclined to drop. Besides, eventualy the majority of people will have finished the story, so this wont be an issue. These people wanting to do speedruns should make their own party or just deal with it. Asking someone to skip their CS because your impatient is pretty rude, especially when your using the public matchmaking. End game isnt going anywhere.


Again, only an issue if the party literally does not have enough time to finish the quest (i.e 15 minutes to beat all forms of Ultima). Otherwise, totally acceptable.
#14 Sep 12 2013 at 2:49 PM Rating: Decent
***
2,550 posts
Anakte wrote:
Thayos wrote:
Are the story cutscenes 15 minutes long? If not, then what is te mathematical advantage to dropping a pt because someone is watching cutscenes?

There isn't one, but people will cut off their noses just to be a-holes, because that'll show em!


Really upsetting as DD to wait so long in DF to have the healer drop because the pal is not skipping cs.
#15 Sep 12 2013 at 3:06 PM Rating: Excellent
I will watch cutscenes when I get to that point on my tank, but then I'll contribute to the greater good by sometimes queueing up for dungeon runs already in progress (which I did the other day, and got a sweet new lvl 23 sword).
____________________________
Thayos Redblade
Jormungandr
Hyperion
#16 Sep 12 2013 at 3:06 PM Rating: Decent
**
362 posts
I'm sure it's upsetting as DD for any tank or healer to drop for any reason, it doesn't change the logic that they'll have to wait longer for the disconnect than the person watching the cut scene. Now that I've finished the storyline instances I really can't accept anyone getting so angry over it that they disconnect, they're not that long, I've been in runs with wipes, had plenty of time to finish, and it sounds like the ONLY thing causing issues is the people actually bickering.
#17 Sep 12 2013 at 3:15 PM Rating: Good
***
2,550 posts
Thayos wrote:
I will watch cutscenes when I get to that point on my tank, but then I'll contribute to the greater good by sometimes queueing up for dungeon runs already in progress (which I did the other day, and got a sweet new lvl 23 sword).


I do that too, sometimes you get in right at the end and get credit Smiley: grin
#18 Sep 12 2013 at 4:46 PM Rating: Decent
***
1,948 posts
According to people, you can still speedrun. Takes 5-10 more mins then usual (kill the last group of mobs before boss door), but otherwise still doable.

Not that I have been able to get into AK. All attempts to get in instance bombed my pt (and others) with 9000 error last night.
#19 Sep 12 2013 at 5:30 PM Rating: Excellent
Quote:
According to people, you can still speedrun. Takes 5-10 more mins then usual (kill the last group of mobs before boss door), but otherwise still doable.


I haven't done this dungeon yet, but it sounds like they need to change monster behavior in the dungeon so that mobs don't lose agro, and you have to kill all mobs with agro before you can proceed to the end.

If people don't cool it with speed runs, then this is probably what's coming. Yoshi-P has made it pretty clear that speed runs were not intended.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#20 Sep 12 2013 at 5:35 PM Rating: Default
Thayos wrote:
Quote:
According to people, you can still speedrun. Takes 5-10 more mins then usual (kill the last group of mobs before boss door), but otherwise still doable.


I haven't done this dungeon yet, but it sounds like they need to change monster behavior in the dungeon so that mobs don't lose agro, and you have to kill all mobs with agro before you can proceed to the end.

If people don't cool it with speed runs, then this is probably what's coming. Yoshi-P has made it pretty clear that speed runs were not intended.

Actually Id expect mass bans if it keeps up, this is SEs warning
#21 Sep 12 2013 at 5:54 PM Rating: Good
***
1,948 posts
I sincerely doubt it. Apart from the Heal exploit at the very beginning of 1.0 there has not been any ban from exploiting game mechanics (not hacking).

Plenty of people BLM burn Garuda HM in 1.0. Granted it's not easy to achieve that, but it's not intended either to entirely skip several of Garuda HM battle phases.

Edited, Sep 12th 2013 7:55pm by Khornette
#22 Sep 12 2013 at 11:29 PM Rating: Decent
**
826 posts
Valkayree wrote:
Anakte wrote:
Thayos wrote:
Are the story cutscenes 15 minutes long? If not, then what is te mathematical advantage to dropping a pt because someone is watching cutscenes?

There isn't one, but people will cut off their noses just to be a-holes, because that'll show em!


Really upsetting as DD to wait so long in DF to have the healer drop because the pal is not skipping cs.


I finally got around to Titan story today, and the effin' healer did this to us. I mean, the damn CS is no more than a minute long if you read at a slow pace. Is that one minute really that important? Why are they even playing a MMO? Pointless questions I know.

This is why duty finder needs tweaks, aside from them figuring out another way to configure alternate party setups in it or letting me change my job/class inside the encounter should someone leave/disconnect. A severe penalty for manually dropping, such as not able to enter any encounter for another hour, or whatever is more severe and would help counterbalance the general douchery.

I, for one, am glad to see speed runs go by the wayside. Not that saving time isn't great, it just encourages the absolute worst behavior, which we have seen plenty of the past two weeks.
#23 Sep 12 2013 at 11:46 PM Rating: Default
***
3,653 posts
Dallie wrote:
I finally got around to Titan story today, and the effin' healer did this to us. I mean, the damn CS is no more than a minute long if you read at a slow pace. Is that one minute really that important? Why are they even playing a MMO? Pointless questions I know.

This is why duty finder needs tweaks, aside from them figuring out another way to configure alternate party setups in it or letting me change my job/class inside the encounter should someone leave/disconnect. A severe penalty for manually dropping, such as not able to enter any encounter for another hour, or whatever is more severe and would help counterbalance the general douchery.


All that means is the healer had attempted it a number of times, failed, and was getting impatient.Take comfort in that fact that they were probably rubbish, or with Titan, suffering from lag issues...

Duty finder definitely needs to have some penalties for dropping your group. Maybe an hour timeout from queuing again. The amount of times I've had it ready up only for someone to pull out is astounding, and has really slowed down my progress on certain dungeons. DoTA 2 has an abandonment system where you are placed in a low priority pool for a full day if you go AFK or forcefully disconnect, while we don't need something quite that severe, it's a good example of a working system.
#24 Sep 13 2013 at 2:46 AM Rating: Decent
***
1,556 posts
So running this tonight and killing all the trash (boy, it is a LONG run if you do this), let me tell you what has been added and changed.

In front of the first boss' room is a group of 3 (maybe 4) red priests that have erected a barrier to bar you from entering. Upon their death, you have access to the first boss' room. It is possible to speed run this. It would probably take you two deaths (perhaps). One to kill the barrier guardians (while the tank kites the other stuff) and the other to actually get in the room.

After the first boss, you can see that they've added a ton of new mobs and stuck mobs in points where you could normally slip by. In front of demon wall's room, there is now a patrolling guardian (big guy) and right before him, they've added mobs that statically SIT on the left hand side so it's impossible to sneak on by like it was previous.

After that, the trash is mostly normal up until the entrance to the final boss's room. There are two big guardians guarding the door (you engage them separately). One is closer to the entrance than the other.

Overall, AK takes a lot more time if you decide to kill trash. The rewards you get (level 50 gear) are still worth it but it may not be the best place to farm tomes (the ones not related to AF2). Just a heads up!
#25 Sep 13 2013 at 3:17 AM Rating: Good
**
491 posts
I just reached level 50 yesterday and went into the first 8 man dungeon (Castrum Meridian, or something like that) and everyone was like 'Speedrun, k?' Everyone except me agrees. I say 'I've never done this before so I don't think I can.' One of the guys said, 'Just follow me and don't do anything. You can just watch so you know what to do next time. You can watch the cutscenes again in your Inn room'

Well, after voicing my opinion on rather watching them when they were actually relevant, I reluctantly agreed. The rest that followed was just chaos and I still can't tell you what the hell happened. People were running everywhere, barking orders. I have never been so confused during a run in my whole life. They were just running off and leaving me while the loading screen was up after skipping a cutscene. It was horrible, let me tell ya.

I was wondering to myself why they were even speedrunning it, because I hadn't noticed any treasure coffers or anything along the way. The closest thing I got to an answer for that was at the very end I got 100 Allagan Tomes of Philosophy, which I'm assuming was their incentive. After finishing it, with a sigh of relief, I went back to my Inn room to see what I had missed in way of story (which was hugely inappropraite and a bit confusing after the fact) and realized that I wouldn't have been nearly as confused about where to go or what to do had I watched them as intended.

This experience made me a little reserved to register for the one that immediately follows (no spoilers from me). In that one, I told myself I would not skip and would watch everything, no matter what. While a few people got a little fidgety, it was nothing major and we had a fairly smooth run with no wipes.

Long story, I know. Sorry. I know it would segregate the community a little more (only for a limited time though), but I feel they should almost have a check box for 'speedrun' or 'no speedrun', either or, because now, I'm actually dreading doing anything for the first (or even first few times) from here on out for fear I'm going to just get tossed into one of these groups again.
#26 Sep 13 2013 at 3:38 AM Rating: Good
***
1,556 posts
What you experienced, Dragon, is what I did. And many others.

When I farm those two instances today, I get so pissed off when someone gets pissy about a person watching the cutscene. They are storyline missions FFS. What did you think they were there for? If you are not willing to wait for people, then don't bother queuing for this dungeon. I think the reward of 100 tomestones is a little too good. You see, if you get 7 other people to consent to a speedrun, then it's one of the most efficient (if not the most efficient) ways to obtain darklight gear in a short amount of time.

However, if someone wants to speedrun, they should probably organize a group for that specific purpose. I do agree that perhaps a speedrun option should be able to be selected but I won't hold my breath. :(
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 295 All times are in CST
Anonymous Guests (295)