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Am I the only one who feels overwhelmed? Follow

#27REDACTED, Posted: Sep 13 2013 at 5:58 PM, Rating: Sub-Default, (Expand Post) I liked all the "unhealthy" part of FFXI. The insane time sinks, the incredibly high risk vs reward formulas (NM, HNM camping), the time when Party Sync did not exist, that was golden. Where you just sit there for hours on end, looking for the "right" group of people. Loved it. Every minute of it. While I was seeking party, I crafted, I farmed, helped friends, did all sorts of **** while I waited for the right group.
#28 Sep 13 2013 at 6:53 PM Rating: Good
38 posts
I have no clue what i need to do after the story quest are done as far as advancing my taru no clue about the end game at all i really want to max out just one or two jobs and then theres crafting ......bah ill be playing this game long enough to figure out what to do but right now im lost my big focus is getting my taru on a na server no way i can do end game with the latency i have now
#29 Sep 13 2013 at 10:34 PM Rating: Excellent
*
150 posts
Well one thing is for sure. The next 6 months are going to determine if this game is a mega-hit long term or slowly turns into a FF fan niche game like FFXI was. Don't get me wrong im not bashing FFXI but its grindy nature kept a lot of people from even bothering, and it really appealed to FF fans.

So I they have a fantastic foundation for a game now...they do need to keep content rolling out, and good content.

I think they would be smart to provide a secondary combat leveling path after the main storyline and hubs. Just fate grinding or mob grinding isn't going to appeal to many. I keep mentioning a few open world dungeons for 8 man farming parties as an option...and that I think would appeal to the FFXI crowd, while also filling the close knit community aspect that is missing with zerg fate parties and duty finder.

Its clear they wanted you to get to 50 quick on at least one character, and now as many are hitting 50 they do have few options. I personally love dungeon farming and grind doesn't bother me one bit. However you cant expect all to feel the same, and many will do some endgame and get bored, finding only crafting/gathering or starting secondary roles only with no storyline to break up fate farming.

PVP will be a welcomed addition as that instantly adds options for people already 50, and would help break up dungeon farming. They just need to address the game play after you have cleared quest content for those who want another class.

Also the people who typically race to endgame and complaint, they do that with every game. Don't pay attention to them, they will be in Wildstar ready to repeat the process in a few months anyway, and will have written FFXIV off as a total failure, just like every single other game they play regardless of quality or content.

Next content patch for this game sounds like exactly what the game needs for those who are 50, pvp. and some fluff like guild halls. They need a really good follow up content patch to address leveling alt classes, as well as always more endgame options.
#30 Sep 14 2013 at 11:49 AM Rating: Good
Sage
***
1,675 posts
TwilightSkye wrote:
StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.

I don't agree with anyone of that, and the first sentence is subjective.
Catwho wrote:
Not getting "stuck" on something is a good thing.

I was stuck on "A Feast for Gnats" from Wings of the Goddess for three years.
)

I never got past the promies(before the raise in lvl cap).

I never got far in TOAU.

I had no hope in hell for WoTG.

I finished RoZ by luck.

Except for CoP, the rest weren't much of a bigger. I was able to experience besieged and campaign, two of my favorite additions.

Edited, Sep 13th 2013 6:33pm by TwilightSkye



I only got to experience (most of) this content after they raised the cap and made it easier to complete solo. Even though I was beating the Promys solo with my DRG, it was still fun.

There is a LOT to do in FFXIV, and no, it's not FFXI, but that shouldn't be the metric on which to base FFXIV on.

By all objective accounts and for mortals with lives, vanilla FFXIV is miles better than vanilla FFXI was.

----

As far as being overwhelmed, I'm not. But you have to have a plan. There are GC, hunting and gathering logs. Acheivements. Quests, Dungeons, FATES, Guildleves, Guildhests, myriad jobs (both DoH, DoL) and of course Endgame.

If you take your time you can experience most everything in FFXIV...and you should, because most content available is fun!
#31 Sep 14 2013 at 12:39 PM Rating: Good
*
51 posts
Idk I rather enjoy the fact that there's a virtual cornecopia of things to do. When I play my time is limited by work, homework and lastly and most importantly: sleep.

I'm a longtime ffxi vet and used to get so frustrated when lfg as anything but my brd. Hours spent seeking or making parties to cap DRK, stuff like that would take forever.

This game? I hop on and BAM I can fate farm, duty finder at the same time and switch gear on the fly to fish. So much to do? Yea I'd agree but it's definitely enjoyable and a productive gaming experience that doesn't take hours to get a party going.
#32 Sep 14 2013 at 3:25 PM Rating: Decent
Strangerous wrote:
Well one thing is for sure. The next 6 months are going to determine if this game is a mega-hit long term or slowly turns into a FF fan niche game like FFXI was. Don't get me wrong im not bashing FFXI but its grindy nature kept a lot of people from even bothering, and it really appealed to FF fans.

So I they have a fantastic foundation for a game now...they do need to keep content rolling out, and good content.

I think they would be smart to provide a secondary combat leveling path after the main storyline and hubs. Just fate grinding or mob grinding isn't going to appeal to many. I keep mentioning a few open world dungeons for 8 man farming parties as an option...and that I think would appeal to the FFXI crowd, while also filling the close knit community aspect that is missing with zerg fate parties and duty finder.

Its clear they wanted you to get to 50 quick on at least one character, and now as many are hitting 50 they do have few options. I personally love dungeon farming and grind doesn't bother me one bit. However you cant expect all to feel the same, and many will do some endgame and get bored, finding only crafting/gathering or starting secondary roles only with no storyline to break up fate farming.

PVP will be a welcomed addition as that instantly adds options for people already 50, and would help break up dungeon farming. They just need to address the game play after you have cleared quest content for those who want another class.

Also the people who typically race to endgame and complaint, they do that with every game. Don't pay attention to them, they will be in Wildstar ready to repeat the process in a few months anyway, and will have written FFXIV off as a total failure, just like every single other game they play regardless of quality or content.

Next content patch for this game sounds like exactly what the game needs for those who are 50, pvp. and some fluff like guild halls. They need a really good follow up content patch to address leveling alt classes, as well as always more endgame options.



Many good points here.

The content appeal to non FF fans in the long term is what will make or break the game. regardless of what the hadrcore FF will cry from the ivory towers, "lore" and "story" is not enough to maintain a subscription based MMO. It didn't work for Star Wars or Lord of the Rings and both of those easily have far greater mass appeal (at least in the west).

Hopefully SE isn't counting on PvP to be a substantial draw or playerbase retainer. PvP centric MMOs have failed miserably as they offer little to nothing over net connected console based FPS games (which don;t come with a monthly subscription). Also, PvP players tend to fall into 3 categories: (A) Mature, "hard core" players that understand the math behind 1 winner = 1 loser and (B) casual "dabblers" that find it a casual break from PvE and (C) everyone else.

Unfortunately group A is about 3% of the PvP population and Group B isn't willing to pay for PvP as primary source of content. Group C (which is a huge %) is to concerned about ePeen and are the ones constantly complaining about "balance" and raging endlessly before rage quitting.

I can only think of 2 MMOs that have ever focused on PvP and gotten it right: DAoC and EVE.


#33 Sep 15 2013 at 2:19 AM Rating: Decent
30 posts
DuoMaxwellxx wrote:
BrokenFox wrote:
To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.



lets hope endgames changes a lot then because oherwise you WILL have nothing to do.. As right now endgame seems to be just run AK as much as possible for mythology tombs and do bahamuts coil raids....


thats the reason i quit DCUO.. i got tired of doing teh same 2-3 thinsg every week... getting to level cap was MUCH more fun than being lvl capped.. FFXI had a LOT more variety in endgame, HNM camping, forced pop NM items (bomb king etc etc) dynamis, limbus, einherjar, salvage, sky, sea, etc etc I never got to the point of "doing the same thing every week" because there was so much different stuff to do what i did every week changed.. i.e i may not see an EInherjar or Salvage again for 2-3 weeks after I did teh last one because we had to do ZNMs, or dynamis or something the previous weeks. In otherwords there was enough to do that you had plenty of rotations ever yweek as opposed to doing the exact same content EVERY week


StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.


The thing about getting old is you reminisce too much about the past and stick to it as preferable. It's important to recognize this is a function of you, not a function of the world.
#34 Sep 15 2013 at 2:21 AM Rating: Good
30 posts
clanofthekestrel wrote:
Strangerous wrote:
Well one thing is for sure. The next 6 months are going to determine if this game is a mega-hit long term or slowly turns into a FF fan niche game like FFXI was. Don't get me wrong im not bashing FFXI but its grindy nature kept a lot of people from even bothering, and it really appealed to FF fans.

So I they have a fantastic foundation for a game now...they do need to keep content rolling out, and good content.

I think they would be smart to provide a secondary combat leveling path after the main storyline and hubs. Just fate grinding or mob grinding isn't going to appeal to many. I keep mentioning a few open world dungeons for 8 man farming parties as an option...and that I think would appeal to the FFXI crowd, while also filling the close knit community aspect that is missing with zerg fate parties and duty finder.

Its clear they wanted you to get to 50 quick on at least one character, and now as many are hitting 50 they do have few options. I personally love dungeon farming and grind doesn't bother me one bit. However you cant expect all to feel the same, and many will do some endgame and get bored, finding only crafting/gathering or starting secondary roles only with no storyline to break up fate farming.

PVP will be a welcomed addition as that instantly adds options for people already 50, and would help break up dungeon farming. They just need to address the game play after you have cleared quest content for those who want another class.

Also the people who typically race to endgame and complaint, they do that with every game. Don't pay attention to them, they will be in Wildstar ready to repeat the process in a few months anyway, and will have written FFXIV off as a total failure, just like every single other game they play regardless of quality or content.

Next content patch for this game sounds like exactly what the game needs for those who are 50, pvp. and some fluff like guild halls. They need a really good follow up content patch to address leveling alt classes, as well as always more endgame options.



Many good points here.

The content appeal to non FF fans in the long term is what will make or break the game. regardless of what the hadrcore FF will cry from the ivory towers, "lore" and "story" is not enough to maintain a subscription based MMO. It didn't work for Star Wars or Lord of the Rings and both of those easily have far greater mass appeal (at least in the west).

Hopefully SE isn't counting on PvP to be a substantial draw or playerbase retainer. PvP centric MMOs have failed miserably as they offer little to nothing over net connected console based FPS games (which don;t come with a monthly subscription). Also, PvP players tend to fall into 3 categories: (A) Mature, "hard core" players that understand the math behind 1 winner = 1 loser and (B) casual "dabblers" that find it a casual break from PvE and (C) everyone else.

Unfortunately group A is about 3% of the PvP population and Group B isn't willing to pay for PvP as primary source of content. Group C (which is a huge %) is to concerned about ePeen and are the ones constantly complaining about "balance" and raging endlessly before rage quitting.

I can only think of 2 MMOs that have ever focused on PvP and gotten it right: DAoC and EVE.




Are you serious? It was one of the largets MMOs of its time. It was not 'nice'. Did you never play Everquest? That's what FFXI modeled itself after. Nobody would ever say Everquest, in its heyday, was 'nice'.
#35 Sep 15 2013 at 9:14 AM Rating: Decent
SinDariusDaishiGajo wrote:


Are you serious? It was one of the largets MMOs of its time. It was not 'nice'. Did you never play Everquest? That's what FFXI modeled itself after. Nobody would ever say Everquest, in its heyday, was 'nice'.


Sorry, I missed where I used "nice" to describe anything...

I played EQ from beta through release until DAoC came out and then split time between the 2 for a couple years after that.

I also played UO and Asheron's Call, both sandbox type MMOs.

I don;t remember if I ever tried FFXI or not; to be completely honest after a couple of years of trying asian MMOs I gave up on them - not because of any "grind" or difficulty but stylistically I couldn't get in to them. I'be found that everything from the color palettes to character designs were just to "out there" for me to adapt to. Yes, it's a very "westerner" attitude but I'm old and set in my ways. At the time my daughter was still a youngster and Asian MMOs had this very creepy thing of putting 10 year old faces on **** star type bodies - it was just too much to handle on top of the pastel and bright colors, bizarre clothing/armor design and propensity for "Hello Kitty" type elements in a game.

Thankfully those are greatly reduced in FFXIV.

#36 Sep 15 2013 at 9:21 AM Rating: Excellent
It's better to feel overwhelmed than to have nothing to do. :P
#37 Sep 15 2013 at 9:26 AM Rating: Default
****
5,055 posts
SinDariusDaishiGajo wrote:
DuoMaxwellxx wrote:
BrokenFox wrote:
To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.



lets hope endgames changes a lot then because oherwise you WILL have nothing to do.. As right now endgame seems to be just run AK as much as possible for mythology tombs and do bahamuts coil raids....


thats the reason i quit DCUO.. i got tired of doing teh same 2-3 thinsg every week... getting to level cap was MUCH more fun than being lvl capped.. FFXI had a LOT more variety in endgame, HNM camping, forced pop NM items (bomb king etc etc) dynamis, limbus, einherjar, salvage, sky, sea, etc etc I never got to the point of "doing the same thing every week" because there was so much different stuff to do what i did every week changed.. i.e i may not see an EInherjar or Salvage again for 2-3 weeks after I did teh last one because we had to do ZNMs, or dynamis or something the previous weeks. In otherwords there was enough to do that you had plenty of rotations ever yweek as opposed to doing the exact same content EVERY week


StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.


The thing about getting old is you reminisce too much about the past and stick to it as preferable. It's important to recognize this is a function of you, not a function of the world.


not true there are a lot of "old" things that have been replaced today and i happen to like the upgrade... for example its a lot "cooler" to play video games now than it was 10-20 years ago... Im VERY happy with that change
#38 Sep 15 2013 at 9:28 AM Rating: Decent
**
972 posts
DuoMaxwellxx wrote:
StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.



thats 100% how i feel about xiv. i LIKE it (hence the reason i play it. i wouldnt play somthing i didnt like) but ffxi is better. when i play a new game in a series i expect it to be just as good or better than the last. not slightly worse but still enjoyable. whch is the case with ffxiv. as or the other guy ffxi in the us came out two years after japan.. not a few months. getit right

I think enough people have said why XI had more content as is. This is why every new mmo coming out has it work cut out for it. This notion or expectation for a new game to deliver out of the gate, all that other games took years to build. If future content gets implemented at the pace Yoshi promises. This game will have quite a bit more content than XI had when the ten year cycle comes around. Then Final Fantasy 29 online will come out and face the same obstacles.

EQN is being built the way it is in part or because of this. They wanted to try something different. But also they realized that making EQ3 in the same way as 1 or 2 would essentially be them creating a new game with upgraded graphics and less content. They feel it is more efficient to have player created content versus crafting on rails experiences at a fast enough pace. We will see if their thought process pays off or shoots them in the foot a few years after EQN launches.

Edited, Sep 15th 2013 11:37am by sandpark
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