Forum Settings
       
1 2 Next »
Reply To Thread

Already BoredFollow

#27 Sep 17 2013 at 8:32 AM Rating: Decent
Scholar
***
2,430 posts
Louiscool wrote:
I can completely understand the fatigue, as I leveled from 1-46 at the start for Smn, and then got bored of leveling and changed gears to one of my level 50s (legacy) and completed a bunch of the endgame, then crafted, fished a bit, made new friends, etc.

Smn is still only 47, and the game isn't a race. I mean, I raced to get my relic, but now I'll smell the flowers.


sounds really similar to my experience. ran PLD through the main storyline then left it sitting at 48 to start gearing up my 50DRG/MNK..now ready to go back to some low level crafting/gathering stuff and re-visit all of the world.
____________________________
monk
dragoon
[ffxivsig]477065[/ffxivsig]
#28 Sep 17 2013 at 9:04 AM Rating: Excellent
**
542 posts
nonameoflevi wrote:
There is too much to do in the game to be bored. I find that when people say they are bored it really means they are lazy. When you have every class/job at 50, every quest done, every item in the game in your possession, then and only then can you say you are bored. If none of those appeal to you then you shouldn't be playing an MMO.


If a player is bored of the game, it's probably because he or she isn't feeling engaged with the content, not because there's a lack of accomplishments that one can grind out. Suggesting something that's engaging and enjoyable would probably be more relevant than simply saying go grind out levels/gear/quests, as judging by the original post that's the type of thing that caused said boredom in the first place.

Edit: I should probably suggest something myself so as to contribute to the thread. Smiley: nod If you want to avoid the grind and really see what the game has to offer, I would suggest running around and looking at your surroundings. Take a look at the sunset, or the night sky. Climb to some high points and look at the view. Talk to some NPCs in obscure areas. The world in this game is really quite good IMO. It's easy to overlook when you're focused on your next level on this class on your next item from that dungeon, but when you get sick of that it may be worth really taking a look at if that sounds like something you might be into.

Edited, Sep 17th 2013 11:10am by Susanoh
#29 Sep 17 2013 at 9:07 AM Rating: Default
Having already gotten ACN to level 50 already and are trying to level pUG next, get used to grinding for every level.
#30 Sep 17 2013 at 9:10 AM Rating: Excellent
Avatar
*
126 posts
Op every mmo is the same design

Different settings, different races, different environments, slightly different paces, but the basic design is exact!!

This game will be exact, lv>>gear>>dungeon repeats (sadly)...crafting/fishing to distract>>wait for next expac.
The only thing i wish is that se incorporated the lv70 crafted gear to be 100% dungeon free , as it should be. It should have beenslightly less potent lv 60 maybe, but in no way related to dugeon tokens for mats lol that was a huge huge mistake, utter fail idea on their part..but thats not what this is about.

Anyway, mmos are meant to be grinds, go to any forum, wow, rift, ffxi, tera,aion, all and i mean ALL have exact forum posts about grinding.

In fact they have almost carbon copy posts regarding many topics, too easy, too hard, too slow, too fast, more customization!, no community, nerf this, boost that job....endless exact posts. That in itself shows how "the same" mmos are.

They can only offer so many ways for ppl to play 24/7 . They can only vary how this is achieved so much.

The game is far far too young to be bored already imo. I had many crafts already maxed from 1.0 and im still not bored, not even close, let alone the dow /dom jobs.

Take a long break and come back, you will indeed feel different. :)
NO game can entertain all personalities that exist though,no game will ever achieve that.

I choose to sub to a few games and mix them up when i can or when one "irks" me and i need a break from it.
Maybe try another game and give that a go for a while and see if you get the urge to come back.
(You should make your own decision about the game, not go by anyone elses opinion though,I certainly wouldnt)
____________________________
http://i.imgur.com/FokEtHo.png
#31 Sep 17 2013 at 10:54 AM Rating: Good
Well I can't reply to everyone, so let me sum up what I've done.

I'm near the point in the story where it leaps from 45 to 49. I'm in limbo at 47 on my SCH. I've beaten Ifrit, Titan and Garuda already. So right now I am essentially on a very steep leveling hill! BUT! I found something else to do, I began doing lowbie runs Satasha/Tam-Tam/Copperbell runs and I'm also helping people with Brayflox's Longstep. Since it's a mean dungeon to come over.

I think what I've been doing wrong was racing for 50, when I didn't really take much time to do everything else I wanted, which was doing crafting. I'm taking up Weaving and I haven't stopped yet. I also decided to work on Grand Company Missions as to not wear my wear myself out over trying to hit 50. I may or may not go for 50 tonight. Part of me is screaming to get it over with so I don't need to look back, the other part of me is saying take it easy and go slow.I mean FATE grinding would be much more viable if people didn't steam roll the mobs and not leave me even a small mob to hit to get contribution. Trying to tag things on a SCH is pretty hard, we don't have AoEs! Well we do, just non-offensive. SMN takes too long and people who play Black Mage steamroll the mobs with AoE spells. X.x Also White Mages...I like you guys, but you **** ME OFF with Holy.
#32 Sep 17 2013 at 12:03 PM Rating: Good
***
2,153 posts
Quote:
it's just grinding in general just puts me to sleep

@OP
Y u no stop grinding?
#33 Sep 17 2013 at 12:15 PM Rating: Good
**
589 posts
ImmolatedHope wrote:
SCH is pretty hard, we don't have AoEs!


Quote:

Miasma II
Information
Type Spell
Acquired Level 46 Arcanist
Requires ACN, SMN, SCH
Cast Time Instant
Cooldown 2.5s
Description Deals unaspected damage with a potency of 20 to all nearby enemies.
Additional Effect: Unaspected damage over time with potency of 10 for 15s.
Additional Effect: Disease for 15s. Symptoms: Reduces HP recovered by Cure spells by 50% and inflicts 40% Heavy.


Edited, Sep 17th 2013 2:17pm by nonameoflevi

Edited, Sep 17th 2013 2:19pm by nonameoflevi
#34 Sep 17 2013 at 1:04 PM Rating: Decent
**
392 posts
ImmolatedHope wrote:
Trying to tag things on a SCH is pretty hard, we don't have AoEs! Well we do, just non-offensive. SMN takes too long and people who play Black Mage steamroll the mobs with AoE spells. X.x Also White Mages...I like you guys, but you **** ME OFF with Holy.


I had no problem taking my SCH from 40-50 in North Than running FATEs. just quick lock onto mobs, cast bio then find another one, recast. and as mentioned above, Masma II is a AOE and it is great, just spam the **** out of it and your fine. all you really have to do is throw a DOT on a few mobs then throw out some party cures and you'll get gold easily.
#35 Sep 17 2013 at 3:39 PM Rating: Good
*
181 posts
SolomonGrundy wrote:
I basically stopped leveling PGL and doing the story when I discovered how insanely addictive/infuriating crafting is, and I've been playing as much as I can in the free time I've had; I'm not even remotely bored (and if I was I'd probably try out the recommend function).


This is what happened to me too. When we finish a major dungeon I am always glad that I can get back to crafting and gathering. Shouldn't it be sort of the opposite lol? Keeping up on crafts while getting your first class up to 50 is also very fun because a lot of what you make can actually be used by your class or sold for extra gil.

It is even better when you have friends from other crafts. Our tank is doing armorer/blacksmithing/mining, our blm is doing alchemy/goldsmithing/fishing and I (the BRD) am doing carpentry/leatherworking/weaving/botany. We all also chose different grand companies and do all of our dungeons together. Everything we do synchronizes so well with each other, especially when we need materials from one another's specialties or when a dungeon demands extra responsibilities on each class.* FFXIV is a blast when you do it with the right people!

*Anyone that underrates the importance of a good damage dealer needs to try being a DPS in The Sunken Temple of Qarn IMO, or try partying with bad damage dealers, especially during the final boss.

Edited, Sep 17th 2013 5:50pm by fatpolomanjr
#36 Sep 17 2013 at 4:18 PM Rating: Good
*
197 posts
fatpolomanjr wrote:

*Anyone that undermines the importance of a good damage dealer needs to try being a DPS in The Sunken Temple of Qarn IMO, or try partying with bad damage dealers, especially during the final boss.
Edited, Sep 17th 2013 2:45pm by fatpolomanjr



I won't undermine the importance of a tank/healer, having played a tank in WoW, and IMO the tank is almost the most important, since usually they are looked to as the leader of the group, and if they are any good, they should be leading the group. But having crap dps can really suck,

We ran brayflox 3 times last night, a friend of mine is trying to help me get the battlemage set from there. I play a BLM and my friend was tanking. First group we got an archer as our second dps, everything was pretty much fine, Second group we got another BLM who I watched spam thunder 2 on trash and then started just casting random spells over and over for whatever reason, it took FOREVER to clear trash, and our first attempt on the last boss we wiped after filling the limit bar 1 1/2 times. We did end up downing him on the second attempt. Third group we got a Dragoon as our second dps, I have never cleared that dungeon that fast ever.
#37 Sep 17 2013 at 4:41 PM Rating: Excellent
*
181 posts
It should actually be "the importance of a good damage dealer party member", because if any one role is compromised the whole party is at risk (good thing there are two dps most of the time). But of course if the tank or healer is bad then the risk is even higher.
#38 Sep 17 2013 at 4:53 PM Rating: Good
**
826 posts
If you've grinded that much already in the three weeks the game has been out, and you're bored with what the game has to offer, MMOs in general are not for you. The point so many seem to miss is that they're not going anywhere and if all you do is FATEs, yes you'll be bored to tears. People are already beginning to form actual XP parties here and there, so maybe that will give you an alternative once testing's been done for maximum xp rewards.

Even had 2.0 been an epic failure, SE still would have kept it around for a while to try and bring back some revenue. Seeing as its not one, it will be here for some time to come. There is no reward for finishing before everyone else. Go help someone new. Go pick up a craft. Go exploring. Try a different class in your various activities. Help update the wikia/database sites with information. Try another game for a few days. Go do stuff with your family and friends.

There is a great deal to work towards and enjoy in the game, so much so, that I know it'll be six months before i'm caught up on all my goals with the continual content that's coming. It's hard for me to understand those who burn through everything, but to each their own.

1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 315 All times are in CST
Anonymous Guests (315)