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Aurum Vale MadnessFollow

#27 Sep 20 2013 at 2:02 PM Rating: Good
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ImmolatedHope wrote:
Was a page taken out of Sunken Temple's book for how the mechanics of this dungeon go? I mean I went with about 3 Pug groups and 2/3 wiped on the first boss. 2 of the 3 were JP and the English group I went with got to the final boss, but the BLM we had didn't know how to use Limit Break. How do people get to Level 50 and don't know what Limit Break is, that's my question. But anyways, does anyone have any real strategy for the final boss? It's not the Burrs I'm worried about it's the insane amount of adds that swarm and our DPS didn't feel like dealing with them. We figured if we Limit Break them with AoE it would be over quicker, but like I said before our BLM literally asked "What's LB?" I knew I should've quit the dungeon, but I was at the end so I didn't until we wiped 6 times and all my gear nearly broke, then I left out of frustration. The thing that bugged me the most during that entire boss fight was our BLM who kept sitting still while he/she got mobbed by seedlings and our DRG who left the BLM alone and focused on the boss. I wonder how do these types of people make it to these dungeons....

Edited, Sep 19th 2013 1:36pm by ImmolatedHope


It is really hard for a blm to use the lb on a PS3 unless they have done it before at least once. You must set the lb to trigger to a button, then in battle when the lb is full press the button, realize that the reticule starts way off in the distance and you have to almost look down to get the reticule to move onto the area, then you have to let go of both controller sticks and press x once or it wont work.

Also the BLM has to sit on those pods and hit them with Blizzard II Aoe or they will turn into adds. One add is manageable but 2 = wipe.
#28 Sep 20 2013 at 2:10 PM Rating: Decent
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Target reticules on AoE abilities seem to always appear in the distance(and past the range where it can be used) by default upon triggering the ability. I'd call that a bug tbh.
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#29 Sep 20 2013 at 2:15 PM Rating: Good
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Llester wrote:
Target reticules on AoE abilities seem to always appear in the distance(and past the range where it can be used) by default upon triggering the ability. I'd call that a bug tbh.


I think it is based on line of sight. Probably not the best idea in retrospect.
#30 Nov 06 2013 at 6:56 AM Rating: Decent
There is no need for LB at the last boss. Actually, because the boss will "lay eggs" multiple times during the fight, you will find yourself without LB at the second round I guess?

I have run Aurum Vale a few times, either as BLM or WHM, and that’s what I found:
- When I was on BLM, it didn’t matter what dps job was paired up with me, I could solo-kill the eggs with Blizzard II (tried with Fire II too, but couldn’t cover up the whole area where the eggs spawn, and was slower too). But it's always good if the other dps helps too, just in case I don't position myself right...
- When I was on WHM, and there were 2 BRDs in the party --> they can kill the eggs together in time with AOE
- When I was on WHM, and we had 1 BRD paired up with a DRG/MNK, they couldn’t burn the eggs down before they hatched (note: I wouldn't say it can't be done, it's just... I never had a pt where I saw it work - but again, that doesn't mean it can not work). However, it was possible to kill them in time, if I helped them with Holy. Note that will NOT go easy on your MP, so you have to kill the boss fast, because as WHM, you can’t keep the Holy spam up during the whole fight (I managed to do it trough 2-3 stacks of eggs, then I had to stop and watch my MP reserves).

I have no experience with other dps combination as the ones mentioned above, but I hope that helps a little bit.


Edited, Nov 6th 2013 8:29am by KisaSeira
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#31 Nov 06 2013 at 8:12 AM Rating: Good
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Yes, that's true
I am a dragoon and first time I tried the dung I had an other DD that AoE fast the adds and we finish very very close to finish .. (i think just one or two hits to win); then I had 4/5 runs with others not using AoE and we finished really far to win.
A couple of runs also without passing the second boss (swipe ... )
In any case the last boss it is not a easy battle, expecially for a melee DD (really difficult for a couple of melee ... you have short time to target and destroy all the seeds)
#32 Nov 06 2013 at 9:47 AM Rating: Default
AV is the toughest non-coil dungeon in the game, IMO. At least now. I'd swear when they changed it to be the GC quest dungeon they buffed all the mobs' HP by about 15% across the board. Before the change I used to run it for fun, and was something like 12/15 on wins. After the change when I had to go back and do it again I went 1/9. My FC is trying to clear it for two of our members and we're sitting at 0/5. Has anyone else noticed a difference?

The giveaway to me is the time it takes on trash mobs. A DL PLD with HQ Mailbreaker, a SMN with half relic armor and Ifrit's Grimoire, a DRG in half DL with the DL Harpoon, and a DDing SCH in full DL who are all experienced players with great teamwork should not be taking 2 minutes per trash group. They take longer to kill than mobs in WP or AK for crying out loud.

The losses are always the same. Wipe once or twice on the first boss (SCH healing is rough as hell there), wipe maybe once on the second depending on luck with lag and AOEs, and then time out on the final boss after a wipe or two because the seedlings seem a lot harder to kill now and so much time was wasted on mobs. They stack the tank with burrs and he gets oneshotted. The best we did was getting her to about 20%.

I've got me some hate on for AV.

Edited, Nov 6th 2013 10:49am by DarkswordDX
#33 Nov 06 2013 at 12:09 PM Rating: Good
Aurum Vale is a tricky, fume filled place. Wear a gas mask.
Regarding limit breaks, when I leveled up my Dragoon, I put my LB on a shared hotbar. Then when I leveled my bard and tried to use it (yes, once in a blue moon a bard might be asked to do it, honest!), I realized that it didn't work.
Who would have thought it wasn't a universal button for all classes? Derpy lesson learned!
#34 Nov 06 2013 at 12:49 PM Rating: Good
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I kind of liked this dungeon for some odd reason, I've only done it once, and we had a hell of a time getting thorugh it, I think we cleared it with less then 5 mins left. I dunno, I've always like fighting those Marlbro things for some stupid reason.

One thing I think though, when the random duty finder is available in 2.1, this will be the dungeon that everyone just leaves as soon as it pops.
#35 Nov 06 2013 at 4:15 PM Rating: Excellent
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3,737 posts
Droxy wrote:
Aurum Vale is a tricky, fume filled place. Wear a gas mask.
Regarding limit breaks, when I leveled up my Dragoon, I put my LB on a shared hotbar. Then when I leveled my bard and tried to use it (yes, once in a blue moon a bard might be asked to do it, honest!), I realized that it didn't work.
Who would have thought it wasn't a universal button for all classes? Derpy lesson learned!


Uh... it works properly on my shared hotbar.
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#36 Nov 07 2013 at 12:31 AM Rating: Good
each dps kill 2 pods and tank kill 1, no need to use LB and work with every DPS class. that's the strategy i use and works perfectly everytime.
#37 Nov 07 2013 at 1:57 AM Rating: Default
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2,153 posts
ShadowofaDoubt wrote:
I didnt have to use a LB until lvl 50 in AK. So to act surpised that people dont know how is silly and elitist. Especially since 1-49 you never really need to use them.

No. If people @50 don't know to use an action that's available from LV 1, they have to be kicked.
First in the groin, then out of the dungeon.
#38 Nov 07 2013 at 6:29 AM Rating: Decent
47 posts
DarkswordDX wrote:
AV is the toughest non-coil dungeon in the game, IMO. At least now. I'd swear when they changed it to be the GC quest dungeon they buffed all the mobs' HP by about 15% across the board. ....

I agree with you, DarkswordDX, any other has experienced this dung recently ?
What are the opinions compared with the past ?
#39 Nov 07 2013 at 7:09 AM Rating: Excellent
serjohn wrote:
DarkswordDX wrote:
AV is the toughest non-coil dungeon in the game, IMO. At least now. I'd swear when they changed it to be the GC quest dungeon they buffed all the mobs' HP by about 15% across the board. ....

I agree with you, DarkswordDX, any other has experienced this dung recently ?
What are the opinions compared with the past ?


I've passed AV around 3 times in the past. Usually without major issues and without losing. I was pretty confident at this dungeon

I need to do it again for my GC promotion and can't seem to win it. Each try we have run out of time or just died way too many times before the end boss. I've no idea if they changed it, but personally I seem to be getting hit like a ton of bricks, and the bosses seem to throw out so much more AOE's at the DPS and healer.

I'm glad to hear I am not the only one who thinks this one is difficult
#40 Nov 07 2013 at 9:41 AM Rating: Good
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180 posts
I actually tackled AV for the first time last night with an all FC party. I had never been in the dungeon before, and had not seen any videos. I had however, read this thread and knew some of the basics. Our healer and other DPS had been in the dungeon before, but had not cleared it. The tank was the only member who had successfully completed the run before and graciously offered assistance to get us through. (You guys all know who you are).

We cleared the dungeon without many issues. I think there was one wipe, but it wasn't even on a boss - we accidentally grabbed too much aggro at one point on banemites and diremites. Each boss we beat on the first attempt. During the last boss things got a bit hairy when we forgot to remove stacks of poison near the end, but we were all still on our feet by the time the boss went down.

I guess it all depends on who you go with. /shrug
#41 Nov 07 2013 at 9:44 AM Rating: Good
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589 posts
I'm 1/1 on AV too (did it last weekend). I didn't think it was too hard, the WHM in the party had done it several times and explained it as we progressed (I'd also watched vids). It was ok, died on the final boss and was the weakest link at times due to some lag issues (first time in game I'd ever noticed lag affecting gameplay), but (I thought) not that painful.
#42 Nov 07 2013 at 11:04 AM Rating: Good
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Rinsui wrote:
ShadowofaDoubt wrote:
I didnt have to use a LB until lvl 50 in AK. So to act surpised that people dont know how is silly and elitist. Especially since 1-49 you never really need to use them.

No. If people @50 don't know to use an action that's available from LV 1, they have to be kicked.

Yeah, because players should be using LBs constantly from the moment they start playing, right?

Never mind that you have to be in a Light Party to have LB access. Never mind that you then have to have the LB gauge filled up. Never mind that your group may be saving the LB for some emergency that never happens. Never mind that you really have no opportunity to practice triggering a LB before you need to actually use it. Never mind that you may be fully prepared to use the LB for the purpose decided before hand by your group, but one of the other players jumped the gun and used it up early.

Yep, you should know how to use it right at lvl 1.

I was fortunate to have played with friends who mentioned we would need the LB when I first ran Sastasha. But it wasn't until at least my 3rd dungeon that I figured out how the wonky controls for Meteor worked.
#43 Nov 07 2013 at 11:14 AM Rating: Decent
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ive been doin this one for a week now myself.. only attempted 3 times,\all got to the final\boss but cant beat it lol... 90% of the time its because the adds dont gt killed fast enough before the hatch and the other 10% is the poison stacks
#44 Nov 07 2013 at 11:40 AM Rating: Good
Archmage Callinon wrote:
Droxy wrote:
Aurum Vale is a tricky, fume filled place. Wear a gas mask.
Regarding limit breaks, when I leveled up my Dragoon, I put my LB on a shared hotbar. Then when I leveled my bard and tried to use it (yes, once in a blue moon a bard might be asked to do it, honest!), I realized that it didn't work.
Who would have thought it wasn't a universal button for all classes? Derpy lesson learned!


Uh... it works properly on my shared hotbar.


Hmmmm. Don't know what I was doing wrong then. It's been a while.
#45 Nov 07 2013 at 1:21 PM Rating: Good
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530 posts
ImmolatedHope wrote:

I'm going to have to do gear checks/knowlege checks when I do dungeons now.

ImmolatedHope wrote:
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...


Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your expectations, start your own groups and stay away from DF. Simple as that.

Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.

Get over yourself.

#46 Nov 07 2013 at 1:38 PM Rating: Default
This zone is easy as Pie...hmmm I like pies yummy. I'm a BLM and I did zone zillion times. Even with new players that plays PLD or melee dps its still easy because I handle the ADDS like BOss.
#47 Nov 07 2013 at 3:19 PM Rating: Decent
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2,153 posts
ACLinjury wrote:
ImmolatedHope wrote:

I'm going to have to do gear checks/knowlege checks when I do dungeons now.

ImmolatedHope wrote:
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...


Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your expectations, start your own groups and stay away from DF. Simple as that.

Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.

Get over yourself.


The point is: if you are in a LV 50 dungeon, there's a... wait... 100% chance you've played through other group content before.
If you don't know the basics of your role @50, you can not expect to be treated kindly by others in the DF, because basically
you're wasting their time with pre-school finger painting while they signed up for a highschool class in contemporary art..

If you managed to be dragged along 49 levels, the 50th is a very good time to block you from doing so forever.
It has nothing to do with elitism; it's just unfair to bother other people by showing up with a LV 30 weapon and
a FATE-party mindset and expect others to do the work for you.

Edited, Nov 7th 2013 4:21pm by Rinsui
#48 Nov 07 2013 at 4:00 PM Rating: Good
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530 posts
Rinsui wrote:
ACLinjury wrote:
ImmolatedHope wrote:

I'm going to have to do gear checks/knowlege checks when I do dungeons now.

ImmolatedHope wrote:
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...


Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your expectations, start your own groups and stay away from DF. Simple as that.

Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.

Get over yourself.


The point is: if you are in a LV 50 dungeon, there's a... wait... 100% chance you've played through other group content before.
If you don't know the basics of your role @50, you can not expect to be treated kindly by others in the DF, because basically
you're wasting their time with pre-school finger painting while they signed up for a highschool class in contemporary art..

If you managed to be dragged along 49 levels, the 50th is a very good time to block you from doing so forever.
It has nothing to do with elitism; it's just unfair to bother other people by showing up with a LV 30 weapon and
a FATE-party mindset and expect others to do the work for you.

Edited, Nov 7th 2013 4:21pm by Rinsui



Yes, people should know what their role is, I'm not arguing that point.. However, in dungeons players maybe forced to take up an additional role, or task, during various encounters. If it's someone's first run-through they're not going to be familiar with a boss or what they should doing or not be doing during a battle. As I read the OP, I inferred that the group didn't have a strategy, or didn't know the strategy due to unfamiliarity with the encounter, as pointed out by the fact that the DRG didn't do their task accordingly.
I would be extremely aggravated if someone gave me a knowledge check upon entering a dungeon.
#49 Nov 07 2013 at 4:19 PM Rating: Decent
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2,153 posts
ACLinjury wrote:
Rinsui wrote:
ACLinjury wrote:
ImmolatedHope wrote:

I'm going to have to do gear checks/knowlege checks when I do dungeons now.

ImmolatedHope wrote:
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...


Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your expectations, start your own groups and stay away from DF. Simple as that.

Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.

Get over yourself.


The point is: if you are in a LV 50 dungeon, there's a... wait... 100% chance you've played through other group content before.
If you don't know the basics of your role @50, you can not expect to be treated kindly by others in the DF, because basically
you're wasting their time with pre-school finger painting while they signed up for a highschool class in contemporary art..

If you managed to be dragged along 49 levels, the 50th is a very good time to block you from doing so forever.
It has nothing to do with elitism; it's just unfair to bother other people by showing up with a LV 30 weapon and
a FATE-party mindset and expect others to do the work for you.

Edited, Nov 7th 2013 4:21pm by Rinsui



Yes, people should know what their role is, I'm not arguing that point.. However, in dungeons players maybe forced to take up an additional role, or task, during various encounters. If it's someone's first run-through they're not going to be familiar with a boss or what they should doing or not be doing during a battle. As I read the OP, I inferred that the group didn't have a strategy, or didn't know the strategy due to unfamiliarity with the encounter, as pointed out by the fact that the DRG didn't do their task accordingly.
I would be extremely aggravated if someone gave me a knowledge check upon entering a dungeon.

Well, yes. I think we agree after all. If someone is new to a dungeon (and everyone is at a certain point in time) it's
common sense to let them watch the cutscenes in peace and provide a brief explanation of boss mechanics, traps,
and whatever danger may lurk around the next corner. For me that part is so common sense, that I didn't explicitly
mention it.

Also, atm no single encounter absolutely requires you to have equipment stronger than what you obtained two steps
before the current dungeon (e.g., Shin Garuda can be beaten with weapons from Amdapor; or gear from Wanderer's
palace; or even artifact gear if your weapon is Amdapor level; Ifrit weapons are a nice bonus, but certainly not necessary).
Also, i don't mind wiping to Shin Garuda three times in a row, because she is a *****, a million of things can go wrong
in that fight, and, let's face it, she is the goddamn sexiest primal out there.

But I will get upset when people show up for the party with a LV 46 aetherial toothpick (although, realistically speaking,
I am unlikely to realize until after the 5th wipe). And I will also get upset if said all-artifact-dragoon asks me how to activate
his limit break. Because the lady is tough to handle even by proper gentlemen.
#50 Nov 08 2013 at 7:57 AM Rating: Good
Rinsui wrote:
ACLinjury wrote:
ImmolatedHope wrote:

I'm going to have to do gear checks/knowlege checks when I do dungeons now.

ImmolatedHope wrote:
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...


Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your expectations, start your own groups and stay away from DF. Simple as that.

Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.

Get over yourself.


The point is: if you are in a LV 50 dungeon, there's a... wait... 100% chance you've played through other group content before.
If you don't know the basics of your role @50, you can not expect to be treated kindly by others in the DF, because basically
you're wasting their time with pre-school finger painting while they signed up for a highschool class in contemporary art..

If you managed to be dragged along 49 levels, the 50th is a very good time to block you from doing so forever.
It has nothing to do with elitism; it's just unfair to bother other people by showing up with a LV 30 weapon and
a FATE-party mindset and expect others to do the work for you.

Edited, Nov 7th 2013 4:21pm by Rinsui


AV is a lvl 47 dungeon, not 50. Needed for some for their Grand Company advancement. 100% chance it has been done before is very very false.

AV has some neat mechanics that you just can not expect everyone to get right off the bat.
Knowing when the eat the fruits.
Knowing that the walls can knock you back into a pool of poison
Knowing if the 100 pounce attack is a one handed or two handed attach


#51 Nov 08 2013 at 9:39 AM Rating: Decent
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129 posts
As a BLM who rather enjoyed AV I have only one recommendation insofar as strategy on the last boss is concerned.

When the boss moves to spawn the 6 adds (in a semi circle centered on himself), the tank should keep him stationary, and you should AOE (targetting the boss specifically) and it will hit all the adds. This is the part of the boss you burn your cool downs and give it all you've got. If you do this properly, you can kill everything before it ever spawns. If you have another AOE competent class (like a WHM with holy, or a bard, or idk what else), so much the better.

I should add, because I've seen this excuse before and it's annoying as it is blatantly untrue... if the tank says that he or she cannot keep it stationary where it spawns the adds, they're misinformed.

Edited, Nov 8th 2013 10:41am by Furiousnixon
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