Forum Settings
       
1 2 Next »
Reply To Thread

brayflox longstepFollow

#27 Oct 01 2013 at 10:52 AM Rating: Default
Scholar
***
2,430 posts
Pryssant wrote:
I've run this dungeon around 20 times to get all the gear (which look awesome) as a pld.


I came a little when I equipped Cavalry Cuirass for the first time. I want all my endgame PLD gear to look like this set.
____________________________
monk
dragoon
[ffxivsig]477065[/ffxivsig]
#28DuoMaxwellxx, Posted: Oct 01 2013 at 11:07 AM, Rating: Sub-Default, (Expand Post) having trouble with/takes a little more effort than previous fights in ga,me =/= hard
#29 Oct 01 2013 at 11:30 AM Rating: Decent
Avatar
**
431 posts
The only real problem that I am facing with the final Boss is playing with a tank from Eu in NA Prime time.
A friend of mine is playing WAR and will get hit with breath 90% of the time while playing in NA prime time. When we get to play on another time he'll rarely get hit at all.

That's becoming the only real problem for us even more on later dungeons. Chimera comes to mind...
____________________________
AlexisLucia wrote:
It's ok, my native language is Typo, so I probably would have understood.

#30 Oct 01 2013 at 12:25 PM Rating: Excellent
*
65 posts
It looks like people have already said this, but I'll say it anyway. Hope it helps.

I usually start by saying "This guy is basically just a horrible, angry drunk who tries to mouth breathe on you and throw up all over your floor"

For the tank, find a wall somewhere and tank with your back to it. Dodge the breath attack and move in one direction (Clockwise or Counter-Clockwise) around the room to avoid the poison.

For melee, try to stay on the poison side of the tank. That is, if the tank is tanking at 1 o'clock and you're moving around the room clockwise, you should be at 12 o'clock. If you're really struggling with the poison, you can stand right next to the tank (just out of breath range). This lowers your damage of course, but makes poison placement a little easier.

For ranged, you also want to be on the poison side of the tank, along a wall, near the old poison, but not in it. You can stack on top of each other to make sure the poison goes to one place, but that way can turn into an AoE nightmare if you're healer isn't on top of things. I prefer to have everyone stand a bit apart.

Keeping DoTs up if you can afford the MP/TP loss also helps mitigate the effects of his regen should he end up sitting in the poison.

It gets much easier after you've done it a few times.
#31 Oct 01 2013 at 8:36 PM Rating: Excellent
***
1,606 posts
This isn't a very popular idea to most but I am going to put it out there anyhow... I believe that if there is a summoner in the group, they should be doing the raising there. The healer is often spamming heals and the time it takes plus the mana expense is often too high in that fight when someone else in the group can. I know it's not necessary. Healers handle raising on their own all the time. I have done the same but if there is a summoner in there... I see no realistic reason why they can't raise.
#32 Oct 01 2013 at 10:35 PM Rating: Decent
***
3,737 posts
MrTalos wrote:
I see no realistic reason why they can't raise.


Except don't they not have the trait that makes you able to do that in combat?
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#33 Oct 01 2013 at 10:43 PM Rating: Excellent
Sage
***
1,500 posts
Archmage Callinon wrote:
MrTalos wrote:
I see no realistic reason why they can't raise.


Except don't they not have the trait that makes you able to do that in combat?
Summoner and Scholar do not need a trait to raise in battle, their raise can be done in out of combat from the moment Archanist has access to the spell.

OP: make sure your tank dodge the frontal line move, that will dry your healer pretty quick, also advice your tank to make a circuit around the room that is the easiest way to spread the acid without exhausting the fighting spots.

An at last but not least. I'm with Runsui here, a person how is having trouble to beat brayflox longstep has no place criticizing the game's difficulty.
____________________________
"Maybe it means: you're the evil man, and I'm the righteous man, and Mr. Nine-millimeter here, he's the shepherd protecting my righteous *** in the Valley of Darkness." - Jules.
FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#34 Oct 01 2013 at 10:49 PM Rating: Good
*
53 posts
Archmage Callinon wrote:
MrTalos wrote:
I see no realistic reason why they can't raise.


Except don't they not have the trait that makes you able to do that in combat?


Hmm I'm pretty sure ACN can raise people in combat which mean SMN can
#35 Oct 01 2013 at 10:51 PM Rating: Excellent
***
3,737 posts
Quote:
Summoner and Scholar do not need a trait to raise in battle, their raise can be done in out of combat from the moment Archanist has access to the spell.


Really? Hmm. I wonder why the distinction...

In any event.. that boss isn't really all that hard as long as you aren't standing in graphics (and neither is he). I've tanked him down from 50% as a monk. If you aren't getting wrecked by the breath and you aren't standing in the death, he really isn't that big a deal.

Brayflox's is definitely the first instance where you absolutely must respect the mechanics or you lose.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#36 Oct 02 2013 at 5:24 AM Rating: Good
Avatar
***
1,570 posts
Everything that needed to be said has been said by this point, but meh:

BL is the first dungeon where tank damage starts ramping up in such a way that the CNJ that has been spamming nukes between cures can no longer afford to do so. CC is also helpful and pretty much mandatory for the second boss (again because of the relatively high damage taken by the tank).

Aiatar is a pain and then some. Firstly because the fight is VERY melee-unfriendly. Second because DPS and healer positioning are even more important than tank positioning. DPS positioning is usually the cause of you running out of room, thus leading to a wipe because of too many poison patches and having nowhere to position the dragon. Third because it's supposed to be a reactionary check for healers due to the stacking poison (if you get 4 stacks of the poison he'll start using it on other party members), except you test only CNJ/WHM since SCH doesn't get their Esuna equivalent for another 6 levels.

I've done it with both set ups and as much as I hate to admit it, it's infinitely easier with ranged than with a MNK or DRG in the group. So long as people know how to avoid the stuff and position themselves your healers shouldn't be stressed for MP, but the margin of error for groups is jarring to say the least. Specially for groups that only have Haukke Manor and Totorak under their belts

Edited, Oct 2nd 2013 7:24am by Ruisu
____________________________
Products of boredom: 1 2 3 4 5
Besieged
Hopes for FFXIV: Fencer | Red Mage
#37 Oct 02 2013 at 9:08 AM Rating: Good
Ken Burton's Reject
*****
12,834 posts
DuoMaxwellxx wrote:
For example the final boss n dark souls everyone says "hes super easy all you gotta do is parry all his attacks and he drops without you getting touched" well Ive seen someone do it with my own eyes and made it LOOK easy so i know it can be done and how to do it. But that fight is still hard.. why? because IM not good/fast enough to parry all his attacks so despite knowing WHAT dto do I still get my **** handed to me. Unless thats the case with brayflox then again Ill say its not hard. We'll find out when I reattempt tonight


I didn't parry a damn thing and I still won, first try. I played smart, and the jackass telegraphs moves from three miles out.

I also don't post crap about the game sucks to various degrees, then turn around and ask for help expecting people to not rail on me for being an asshat before.

There's a lesson there, but you won't learn it.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#38 Oct 02 2013 at 9:17 AM Rating: Good
Scholar
***
2,430 posts
Pawkeshup the Meaningless wrote:
DuoMaxwellxx wrote:
For example the final boss n dark souls everyone says "hes super easy all you gotta do is parry all his attacks and he drops without you getting touched" well Ive seen someone do it with my own eyes and made it LOOK easy so i know it can be done and how to do it. But that fight is still hard.. why? because IM not good/fast enough to parry all his attacks so despite knowing WHAT dto do I still get my **** handed to me. Unless thats the case with brayflox then again Ill say its not hard. We'll find out when I reattempt tonight


I didn't parry a damn thing and I still won, first try. I played smart, and the jackass telegraphs moves from three miles out.

I also don't post crap about the game sucks to various degrees, then turn around and ask for help expecting people to not rail on me for being an asshat before.

There's a lesson there, but you won't learn it.


btw, his whole reply basically boiled down to "these fights are easy for some people but not for me, so they aren't hard even though I can't beat them"

lolwut.
____________________________
monk
dragoon
[ffxivsig]477065[/ffxivsig]
#39 Oct 02 2013 at 9:22 AM Rating: Good
Ken Burton's Reject
*****
12,834 posts
Llester wrote:
btw, his whole reply basically boiled down to "these fights are easy for some people but not for me, so they aren't hard even though I can't beat them"

lolwut.

His entire posting history is a contradiction, why stop now?
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#40DuoMaxwellxx, Posted: Oct 02 2013 at 11:34 AM, Rating: Sub-Default, (Expand Post) Point us to the thread where I said "this game sucks" and youd have officially proven your point and "won" this.
#41 Oct 02 2013 at 11:42 AM Rating: Good
Ken Burton's Reject
*****
12,834 posts
At this point, Duo, you're really not worth the effort to point out the sheer number of threads you've posted complaining about literally every aspect of this game. You're right, reviewers point out pro's and con's all the time, but if a review is primarily con's, then it's a negative review. And the simple fact that you see this forum post as some form of ******* contest is both ludicrous and laughable. I am not trying to "win". I am pointing out that you **** up the forums, then get your panties in a bunch when people come back and throw your own words in your face.

It's pretty simple, you ****** up, show no signs of changing your **** ups, so people treat you accordingly. I'm stating facts, not trying to win or lose.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#42 Oct 02 2013 at 11:43 AM Rating: Excellent
**
576 posts
DuoMaxwellxx wrote:
You ever read a game reviews? Ive seen games get 8, 9s and even 10s yet the review still sites PROs AND CONs soooo since he/she listed CONs the whole review and review score of now invalid and the person now thinks/says the game sucks just because he/she said a few negative things about it? oookay


Care to show us where you've listed pros? All I've seen from you are cons.
#43DuoMaxwellxx, Posted: Oct 02 2013 at 12:13 PM, Rating: Sub-Default, (Expand Post) BAM!
#44 Oct 02 2013 at 1:12 PM Rating: Good
Ken Burton's Reject
*****
12,834 posts
Still trying to "win"? Well, since you served it up... Here are some quotes.

Quote:
The tank was ok.. not horrible but not great either.

The only issue was me and the tank were first timers and the other two in the party (who probably did it before) were JP so there wasnt much communication going on. We actually died on the first boss 5+ times (yes i know.. in Sashsta.. (dont laugh at me lol) If we had that much trouble there I dont even wanna fight Ifrit lol. So with no one to explain how things worked for us and my unwillingness to look it up online (i find more satisfaction in being intelligent enough to figure it out myself.. after all the first ppl to do it didnt have guides they could go online and look at right?

As for do I still think teh game is easy. Yes so far do.

Tam Tera is going worse.. we have a crappy healer (how does a level 16-19 healer only heal for 16-19hp per heal?)

lol gawd I cant wait to get on an NA server at least then ill be able to shout for a party to do dungeons with with ppl i can (hopefully) communicate with lol

So yeah Shasashta and the first tam terra run were clearly the result of ****itty players"

nah redoing content Ive done before over and over again would bore me.. I meant do new/different dungeons forever lol


Yea, that thread read like a blog entry, and had as much negative as positive. If someone is ****** drag up 10 or so threads where he is negative.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#45 Oct 02 2013 at 1:57 PM Rating: Decent
*
109 posts
I leveled PLD and MRD from 32-35 by grinding brayflox, all DF pugs (Got Cavalry set while doing so and 3+ pieces of the other sets). Only wiped three times all with the same PUG/party.

On dragon, ranged needs to SPREAD OUT and stand at MAX RANGE. With two range and two melee (e.g. tank and melee) I found myself rarely having to move him because half the time he would spew venom 30+ yalms in the other direction. The venom spew is also highly telegraphed and as a tank (and any other class) you should be on the move before it finishes casting. The breath can be interrupted but I prefer to move out of the way since the interrupt isn't the most reliable.

I moved him around in circle (with dragon always facing the wall) and by the time I got back to the starting point the initial poison I had to dodge would usually be gone. The only reason I can think that the healer is oom is because the group is taking damage it shouldn't (e.g. running through or standing in poison) or tank is getting hit by too many breath attacks.
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 192 All times are in CST
Anonymous Guests (192)