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Helpful info & advice for crafters from crafters. Follow

#52 Oct 03 2013 at 9:28 AM Rating: Excellent
Pickins wrote:
RyanSquires wrote:

I do not macro due to the conditions when crafting being random. I would hate to miss a GOOD or EXCELLENT condition and cost me a possible HQ.


It's really a cost/benefit tradeoff. Is the effort saved when mass synthing worth the few missed good/excellent? Very often, it is for me.

I don't do it when I'm crafting finished goods, as I want all the quality I can get, but for mats, it definitely has its use.

As a real world example, I'm currently working on Chamomile Tea for CUL leves. No way am I going to craft each honey manually when I can use a macro and get 99% HQ synths. Hell, I can even use macros on the tea if I'm willing to accept 85-90% HQ rate.

I'm not saying it should be used all the time, but don't discount macros completely.

One caveat: lag can wreak havoc with macros, causing actions to not fire if the cooldown hasn't registered. You''ll often need to pad your /waits or craft in a zone with lower population.


Yes this is the right idea. Manual for HQ important items > Macro for mass crafting of mid-level items that you want to still get decent exp for > Quick Synthesis for things that the EXP is not worth it when making 50 of.

As far as lag goes:

/wait 2.5

has worked for me in just about every location and time, with very little extra time (wasted) in between abilities.

I was checking last night and there are an ODD number of macro lines. So you can macro up to 8 abilities with 7 wait times.
#53 Oct 03 2013 at 9:29 AM Rating: Decent
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576 posts
SkinwalkerAsura wrote:
I've found that lag plays hell with crafting, macro or not. The times right after a maintenance are the worst.



So true, especially in towns. I occasionally get 1-3 second lags before actions are processed, which really throws me off.

Often, I'll port to Costa Del Sol and craft on the beach to escape some of the lag (and to enjoy the scenery).
#54 Oct 03 2013 at 9:34 AM Rating: Excellent
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392 posts
Love seeing all the information coming in from all the helpful crafters. Think I should have made this a "Tips and Tricks for Crafters" thread instead.

EDIT: Ravashak mentioned hitting the cap for skills such a CONTROL and CRAFTSMANSHIP, would anyone know how to tell what this level is. Is it a formula (level x ..... = total skill allowed) or something?


Edited, Oct 3rd 2013 11:38am by RyanSquires
#55 Oct 03 2013 at 9:38 AM Rating: Decent
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576 posts
RyanSquires wrote:
Love seeing all the information coming in from all the helpful crafters. Think I should have made this a "Tips and Tricks for Crafters" thread instead.


I was just thinking that the thread title should be changed to something along those lines to reflect what the thread has evolved into.

Maybe a mod can help you out with that?
#56 Oct 03 2013 at 9:45 AM Rating: Good
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2,550 posts
RyanSquires wrote:

For a basic run let's say that all the conditions are under normal;

STEADY HANDS > GREAT STRIDES > STANDARD TOUCH > STANDARD TOUCH > STANDARD TOUCH > CAREFUL SYNTHESIS.

This pattern will usually result in a minimum of 40% chance to HQ.


That's really similar to the rotation I perform, except since gsm and wvr are both at 50, I go:

Steady Hands
Innovation
Great Strides
Advanced Touch
Advanced Touch
Advanced Touch
Careful Synthesis II

I HQ a lot of linen thread and undyed linen cloth in that way.
#57 Oct 03 2013 at 10:03 AM Rating: Excellent
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1,330 posts
RyanSquires wrote:
Love seeing all the information coming in from all the helpful crafters. Think I should have made this a "Tips and Tricks for Crafters" thread instead.

EDIT: Ravashak mentioned hitting the cap for skills such a CONTROL and CRAFTSMANSHIP, would anyone know how to tell what this level is. Is it a formula (level x ..... = total skill allowed) or something?


Edited, Oct 3rd 2013 11:38am by RyanSquires


People have to experiment. If you try melding and the materia bonus is in red, then you know you've hit the cap. This player put together a thread showing her trial and error results in looking for the stat caps for the level 55 gear.

#58 Oct 03 2013 at 10:43 AM Rating: Good
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392 posts
Ravashack wrote:

People have to experiment. If you try melding and the materia bonus is in red, then you know you've hit the cap. This player put together a thread showing her trial and error results in looking for the stat caps for the level 55 gear.




ohhhhhh, i have seen this when trying to meld materia onto my gear, thanks man. Good to know. i thought the red ment my gear wasn't high enough or something.

EDIT: can you only meld materia onto a piece of gear that already has the stat your trying to add to begin with? example; body piece has 'craftsman +' only. so you can only add 'cp +' or 'craftsman +' materia to it? you can you add 'control +' without the materia taking a - hit?

Edited, Oct 3rd 2013 12:47pm by RyanSquires
#59 Oct 03 2013 at 11:07 AM Rating: Good
44 posts
Valkayree wrote:
Steady Hands
Innovation
Great Strides
Advanced Touch
Advanced Touch
Advanced Touch
Careful Synthesis II

Looking at the Innovation tooltip, it's better to use the sequence:

Great Strides
Steady Hands
Innovation
Advanced Touch
Advanced Touch
Advanced Touch
Careful Synthesis II

Great Strides still applies to the first touch, but Innovation's buff will apply to all three touches (and a non-weaver could replace the Careful Synth with a Basic or Standard and still have Steady Hands provide a 100% success chance).
#60 Oct 03 2013 at 1:02 PM Rating: Excellent
Pickins wrote:
RyanSquires wrote:
Love seeing all the information coming in from all the helpful crafters. Think I should have made this a "Tips and Tricks for Crafters" thread instead.


I was just thinking that the thread title should be changed to something along those lines to reflect what the thread has evolved into.

Maybe a mod can help you out with that?


If you just EDIT to OP you can change the Thread Title.
#61 Oct 03 2013 at 1:06 PM Rating: Good
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576 posts
Gnu wrote:
If you just EDIT to OP you can change the Thread Title.


Good info. Smiley: thumbsup

I suppose I was under the impression that you couldn't update it because I've seen other people ask mods to change it for them.
#62 Oct 03 2013 at 1:53 PM Rating: Excellent
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1,330 posts
RyanSquires wrote:


EDIT: can you only meld materia onto a piece of gear that already has the stat your trying to add to begin with? example; body piece has 'craftsman +' only. so you can only add 'cp +' or 'craftsman +' materia to it? you can you add 'control +' without the materia taking a - hit?

Edited, Oct 3rd 2013 12:47pm by RyanSquires


Each item has individual caps for each stat, so there's no solid rule that applies to all items cleanly. Generally, if the materia you are putting in hits red, use a lower level materia. (Of course in some cases, the bonus is +1 so you're always going to be putting it in at a lowered effectiveness if there's no +1 version of the materia you're slotting.) If you look at the list of limits I linked, take a look at Ring for example.

Ring
Craftsmanship +4
Control +4
CP +3

That HQ level 55 ring only has CP and Increased Spiritbond, but you can slot materia for bonuses up to those limits.


#63 Oct 03 2013 at 2:26 PM Rating: Excellent
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392 posts
Thanks for the info Rav and Gnu.

Also changed the thread title.

So if anyone has any more helpful bits of guidance for those of us, myself included, feel free to post em.

This goes for any questions too others might have too. All crafts welcomed ^.^

EDIT: I do have another question; When using IQ, it says it increases your control when your quality increases, but doesn't control affect how much your HQ goes up? So does that mean that w/ IQ in effect that your HQ will increase more then the previous increase? And on the topic of IQ, is there a limit to the amount of control it can increase?

Edited, Oct 3rd 2013 4:32pm by RyanSquires
#64 Oct 03 2013 at 2:54 PM Rating: Good
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2,232 posts
RyanSquires wrote:
Thanks for the info Rav and Gnu.

Also changed the thread title.

So if anyone has any more helpful bits of guidance for those of us, myself included, feel free to post em.

This goes for any questions too others might have too. All crafts welcomed ^.^

EDIT: I do have another question; When using IQ, it says it increases your control when your quality increases, but doesn't control affect how much your HQ goes up? So does that mean that w/ IQ in effect that your HQ will increase more then the previous increase? And on the topic of IQ, is there a limit to the amount of control it can increase?

Edited, Oct 3rd 2013 4:32pm by RyanSquires


From what I understand, this is exactly how it works. Do a synth without it and your "touches" will keep giving you the same quality increase. With it on, your quality bumps up a bit more from touch to touch.

Test it out on something basic ;)
#65 Oct 03 2013 at 2:55 PM Rating: Excellent
Nothing to do with abilities or techniques but:

When selling items there is a small button with a scroll on it in the upper right hand corner of the sell window. This shows you the last 10 sales so you don't have to run to the market boards to check prices.

Keep a pen and pad handy to jot mats down on. Nothing more irritating that realizing you forgot the beast sinews on your retainer.

Never pee into the wind.
#66 Oct 03 2013 at 2:58 PM Rating: Good
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2,232 posts
SkinwalkerAsura wrote:
Nothing to do with abilities or techniques but:

When selling items there is a small button with a scroll on it in the upper right hand corner of the sell window. This shows you the last 10 sales so you don't have to run to the market boards to check prices.

Keep a pen and pad handy to jot mats down on. Nothing more irritating that realizing you forgot the beast sinews on your retainer.

Never pee into the wind.


I use this ALL the time. Super handy!!
#67 Oct 03 2013 at 3:07 PM Rating: Decent
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576 posts
SkinwalkerAsura wrote:
Nothing to do with abilities or techniques but:

When selling items there is a small button with a scroll on it in the upper right hand corner of the sell window. This shows you the last 10 sales so you don't have to run to the market boards to check prices.


This is very handy. Not to be nit-picking, but it actually shows you the same search results as the Market Board, which means you can see items currently for sale as well as view the sales history. Both of these should be taken into account when pricing your items.

Also, for pricing, you can generally charge more for single items than for large stacks (especially for crafting mats). Many times people will need 1 item for a synth, and don't want to pay for a bunch of items they don't need. Use this to your advantage and break a few items into singles if you have the Market Board sales slots free.

Quote:
Never pee into the wind.


Along those lines, never eat yellow snow.




Edited, Oct 3rd 2013 5:07pm by Pickins

Edited, Oct 3rd 2013 5:08pm by Pickins
#68 Oct 03 2013 at 6:20 PM Rating: Good
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392 posts
SkinwalkerAsura wrote:
Nothing to do with abilities or techniques but:

When selling items there is a small button with a scroll on it in the upper right hand corner of the sell window. This shows you the last 10 sales so you don't have to run to the market boards to check prices.

Keep a pen and pad handy to jot mats down on. Nothing more irritating that realizing you forgot the beast sinews on your retainer.

Never pee into the wind.



Nice bit of info, thanks man.
#69 Oct 04 2013 at 5:26 AM Rating: Good
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787 posts
Pickins wrote:
At that level, I did the same type of cost/benefit analysis, and decided to go with the single turn in leve in Uldah called "Don't Sash Me".
http://ffxiv.gamerescape.com/wiki/Don%27t_Sash_Me
The turn in is a single cotton sash, requiring only 3 cotton cloth and one cotton yarn.


All that fine talk of others that should use spoiler tags and now I see this? For shame. :P Were you handing in normal or HQ turn turn ins for these leves? I recently leveled culinary to 50 and this was the leve that I used from L.30.

Limsa City Leve - True Grit. Single source recipe that uses Millioncorn. So it was fairly easy to harvest up multiple stacks of HQ Millioncorn ingredients.
#70 Oct 04 2013 at 9:13 AM Rating: Good
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2,550 posts
cartec wrote:
Valkayree wrote:
Steady Hands
Innovation
Great Strides
Advanced Touch
Advanced Touch
Advanced Touch
Careful Synthesis II

Looking at the Innovation tooltip, it's better to use the sequence:

Great Strides
Steady Hands
Innovation
Advanced Touch
Advanced Touch
Advanced Touch
Careful Synthesis II

Great Strides still applies to the first touch, but Innovation's buff will apply to all three touches (and a non-weaver could replace the Careful Synth with a Basic or Standard and still have Steady Hands provide a 100% success chance).


Correct. I got those out of order.
#71 Oct 04 2013 at 9:43 AM Rating: Good
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576 posts
rubina wrote:
Pickins wrote:
At that level, I did the same type of cost/benefit analysis, and decided to go with the single turn in leve in Uldah called "Don't Sash Me".
http://ffxiv.gamerescape.com/wiki/Don%27t_Sash_Me
The turn in is a single cotton sash, requiring only 3 cotton cloth and one cotton yarn.


All that fine talk of others that should use spoiler tags and now I see this? For shame. :P Were you handing in normal or HQ turn turn ins for these leves? I recently leveled culinary to 50 and this was the leve that I used from L.30.

Limsa City Leve - True Grit. Single source recipe that uses Millioncorn. So it was fairly easy to harvest up multiple stacks of HQ Millioncorn ingredients.


How is giving information on a guildleve a spoiler? It's not related to the story in any way. (Also, you realize this thread was originally about leves, right?)

The one time I've complained about spoilers on this forum, it was directly related to a storyline dungeon. Much different scenario.

As for the leves, I always turn in HQ. I won't start a leve until I can reliably HQ the recipe.

Good info on the leve in your spoiler tag. I've planned on riding that train well into the 40's. Smiley: thumbsup

Edited, Oct 4th 2013 11:44am by Pickins
#72 Oct 04 2013 at 9:49 AM Rating: Excellent
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2,550 posts
Pickins wrote:

How is giving information on a guildleve a spoiler? It's not related to the story in any way. (Also, you realize this thread was originally about leves, right?)


I am personally quite invested in the background of Baron Roarich, and was dissapointed to prematurely find out that he was having troubles keeping up with the rat race and needed a new sash... Smiley: tongue
#73 Oct 05 2013 at 10:20 AM Rating: Good
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787 posts
Pickins wrote:
Good info on the leve in your spoiler tag. I've planned on riding that train well into the 40's. Smiley: thumbsup
Edited, Oct 4th 2013 11:44am by Pickins


I hope your journey to 50 goes quick for your Cook. That particular leve got me all the way to 50. It was real easy to make the HQ product and it got easier to make HQ items from the plain Millioncorn. The comment at the start was just a friendly jest.
#74 Oct 05 2013 at 10:57 AM Rating: Good
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576 posts
rubina wrote:
Pickins wrote:
Good info on the leve in your spoiler tag. I've planned on riding that train well into the 40's. Smiley: thumbsup
Edited, Oct 4th 2013 11:44am by Pickins


I hope your journey to 50 goes quick for your Cook. That particular leve got me all the way to 50. It was real easy to make the HQ product and it got easier to make HQ items from the plain Millioncorn. The comment at the start was just a friendly jest.


Yeah, I've been on the internet too long, I get defensive quickly.... Smiley: blush

Time to go harvest some millioncorn. By the end, I'm sure I'll be a sick of it as I am of chamomile tea...
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