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#1 Oct 03 2013 at 8:27 AM Rating: Good
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I wanted to say that I think the way the UI has been done in XIV is brilliant, with almost everything drag and droppable into the hot bar.

It's good enough that right now I don't feel the need to add anything else to the game screen. In FFXI, we turned to gray area third party programs to augment our UI, since it was lacking some basic information (primarily due to a lack of screen real estate on PS2.)

But I'm just me, and others have different opinions.

What, if anything, do you think could be added or removed from the UI to improve it? (Besides the RMT spam in the chat logs.)
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#2 Oct 03 2013 at 8:39 AM Rating: Good
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I'm not a fan of the controller crossbar personally, other than that I really like the UI.
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#3 Oct 03 2013 at 8:40 AM Rating: Excellent
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The PS3/PS4 needs to be allowed access to the Windows UI components. I'd love to have a customized action bar on the side similar to how you can have on the PC. I could stick the Teleport, Mount/Dismount, and Return there to free up space on my bars.

I'd love to see actual integrated damage logging, first party. I mean, it's not like SE is unaware that it goes on. Might as well add it as an optional install for your client as well. Hell, you might even get cleaner data this way.

Quest tracking needs to be fixed. It's still not selectable which quests you can track and which you can't. I miss that from the beta, that was a royal snafu.

PS3/4 needs better chat handling too. But that goes back to allowing access to the Windows UI options.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#4 Oct 03 2013 at 8:43 AM Rating: Excellent
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Pawkeshup the Meaningless wrote:

Quest tracking needs to be fixed. It's still not selectable which quests you can track and which you can't. I miss that from the beta, that was a royal snafu.


Not sure why they took this off. Its so annoying having 15-20 quests, and the ones you AREN'T doing are showing currently active.


Edited, Oct 3rd 2013 10:43am by Loris
#5 Oct 03 2013 at 8:46 AM Rating: Good
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I've mentioned it on Zam before, but I'd really like to be able add a regular hotbar when in controller mode, even if i need to use the mouse to utilize it.

The hotbar concept is awesome, but the space is limited, and as an ACN/SMN/SCH, I need quick access to my pet commands. I know I can switch between hotbar sets, but in the heat of battle, I very often end up on the wrong set without realizing it.
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#6 Oct 03 2013 at 8:48 AM Rating: Good
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Pickins wrote:
I've mentioned it on Zam before, but I'd really like to be able add a regular hotbar when in controller mode, even if i need to use the mouse to utilize it.

The hotbar concept is awesome, but the space is limited, and as an ACN/SMN/SCH, I need quick access to my pet commands. I know I can switch between hotbar sets, but in the heat of battle, I very often end up on the wrong set without realizing it.

On PC, you can add a hotbar in the custom UI bar section. I'd have to ask the ex how she did it, but she has her generic commands on there.

If you're on PS3, you're going to have a bad time.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#7 Oct 03 2013 at 8:49 AM Rating: Good
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Pawkeshup the Meaningless wrote:
Pickins wrote:
I've mentioned it on Zam before, but I'd really like to be able add a regular hotbar when in controller mode, even if i need to use the mouse to utilize it.

The hotbar concept is awesome, but the space is limited, and as an ACN/SMN/SCH, I need quick access to my pet commands. I know I can switch between hotbar sets, but in the heat of battle, I very often end up on the wrong set without realizing it.

On PC, you can add a hotbar in the custom UI bar section. I'd have to ask the ex how she did it, but she has her generic commands on there.

If you're on PS3, you're going to have a bad time.


I'm on PC, and would love to know how she was able to do that.
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#8 Oct 03 2013 at 8:57 AM Rating: Excellent
Pickins wrote:
Pawkeshup the Meaningless wrote:
Pickins wrote:
I've mentioned it on Zam before, but I'd really like to be able add a regular hotbar when in controller mode, even if i need to use the mouse to utilize it.

The hotbar concept is awesome, but the space is limited, and as an ACN/SMN/SCH, I need quick access to my pet commands. I know I can switch between hotbar sets, but in the heat of battle, I very often end up on the wrong set without realizing it.

On PC, you can add a hotbar in the custom UI bar section. I'd have to ask the ex how she did it, but she has her generic commands on there.

If you're on PS3, you're going to have a bad time.


I'm on PC, and would love to know how she was able to do that.


It's in the hotbar section of the settings menu. There's tabs for normal bars and the cross bar. Go to the normal bar section and pick the check box for whatever bars you want to show up. Go to HUD customization to move them around. I use a controller but have a hotbar for my chocobo commands and minions.
#9 Oct 03 2013 at 9:01 AM Rating: Good
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If they keep true to their word about letting the user base creating addons for the game, I would look forward to a total revamp of the UI among other things that's if you want that. I look forward until they give the green light for people to make them as I will be one of them.
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#10 Oct 03 2013 at 9:03 AM Rating: Good
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SkinwalkerAsura wrote:

It's in the hotbar section of the settings menu. There's tabs for normal bars and the cross bar. Go to the normal bar section and pick the check box for whatever bars you want to show up. Go to HUD customization to move them around. I use a controller but have a hotbar for my chocobo commands and minions.


Is there any way to rate a post higher than excellent? Smiley: nod

I thought I had been all over that configuration menu, but I'll try again.

Just so I'm clear, you enable them in the regular hotbar section of the character config menu, move them around and they stay there when you switch to controller mode and the crossbar is displayed?
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#11 Oct 03 2013 at 9:04 AM Rating: Good
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I will check tonight and post it, if someone doesn't beat me to it.

Offhand, I think she said she went into the UI customization (where you can move around windows) and there was an option to add additional bars. But again this was from me talking to her about the game for about 5 minutes.

edit: There ya go!

I knew she mentioned the UI section to get it positioned at least.

Edited, Oct 3rd 2013 11:05am by Pawkeshup
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#12 Oct 03 2013 at 9:05 AM Rating: Excellent
Pickins wrote:
SkinwalkerAsura wrote:

It's in the hotbar section of the settings menu. There's tabs for normal bars and the cross bar. Go to the normal bar section and pick the check box for whatever bars you want to show up. Go to HUD customization to move them around. I use a controller but have a hotbar for my chocobo commands and minions.


Is there any way to rate a post higher than excellent? Smiley: nod

I thought I had been all over that configuration menu, but I'll try again.

Just so I'm clear, you enable them in the regular hotbar section of the character config menu, move them around and they stay there when you switch to controller mode and the crossbar is displayed?


Yup. You have to use the mouse to activate them but they stay on your screen.
#13 Oct 03 2013 at 9:29 AM Rating: Excellent
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CatWho I'm thinking you're on PC?
#14 Oct 03 2013 at 9:31 AM Rating: Excellent
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SkinwalkerAsura wrote:
Pickins wrote:
Pawkeshup the Meaningless wrote:
Pickins wrote:
I've mentioned it on Zam before, but I'd really like to be able add a regular hotbar when in controller mode, even if i need to use the mouse to utilize it.

The hotbar concept is awesome, but the space is limited, and as an ACN/SMN/SCH, I need quick access to my pet commands. I know I can switch between hotbar sets, but in the heat of battle, I very often end up on the wrong set without realizing it.

On PC, you can add a hotbar in the custom UI bar section. I'd have to ask the ex how she did it, but she has her generic commands on there.

If you're on PS3, you're going to have a bad time.


I'm on PC, and would love to know how she was able to do that.


It's in the hotbar section of the settings menu. There's tabs for normal bars and the cross bar. Go to the normal bar section and pick the check box for whatever bars you want to show up. Go to HUD customization to move them around. I use a controller but have a hotbar for my chocobo commands and minions.


And this is exactly how it should be on PS3. But it's not.

And also the ability to separate chat boxes and dock them at separate locations on screen. I need important chat in the box to not scroll due to battle spam. On PC = easy, PS3 = impossible.[/i]

Edited, Oct 3rd 2013 11:32am by Gnu
#15 Oct 03 2013 at 9:45 AM Rating: Excellent
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Wait wait... Are we saying that on the PS3 you CAN have the strait hot bar like on the PC?

If you can, Ill be doing that tonight. If you can't, why the hell now? I was PS2 player on for FFXI and all you had to do was hold a shoulder button and it brought up the macro menu, then you quickly left or right to the icon you wanted to use. Hold down Left Trigger, use D-Pad to scroll, "X" to trigger. That's not hard and you can even add: Hold Left and Right trigger for a third hot bar.

Its the PS3, they should be able to do that if they haven't. Did they? I want it!
#16 Oct 03 2013 at 9:58 AM Rating: Good
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Gnu wrote:
CatWho I'm thinking you're on PC?


Yes. Smiley: tongue

Hence why I'm happy, but it seems the PS3 users are not.
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#17 Oct 03 2013 at 10:00 AM Rating: Good
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WFOAssassin wrote:
Wait wait... Are we saying that on the PS3 you CAN have the strait hot bar like on the PC?

If you can, Ill be doing that tonight. If you can't, why the hell now? I was PS2 player on for FFXI and all you had to do was hold a shoulder button and it brought up the macro menu, then you quickly left or right to the icon you wanted to use. Hold down Left Trigger, use D-Pad to scroll, "X" to trigger. That's not hard and you can even add: Hold Left and Right trigger for a third hot bar.

Its the PS3, they should be able to do that if they haven't. Did they? I want it!


Unfortunately, no. All the information I've seen says that you can't use the PC style control scheme on PS3.

I don't really see why, either. I fully expected to be able to be able to use the FFXI control scheme you mentioned when I tried the game on my PS3. I doubt it's due to hardware limitations, seems more like a design decision made by the devs.


Edited, Oct 3rd 2013 2:44pm by Pickins
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#18 Oct 03 2013 at 10:01 AM Rating: Good
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Yea, the PS3 got the shaft fairly hard in terms of customization. I play it on there mainly for convenience. I haven't tried downloading the windows client yet, though I am tempted. My aging PC still benched fairly well, so it would be a nice option to use it sometimes. Especially with the bug I've been running headlong into. I'd post it on the official forums, but I spent 30 minutes the last time trying to get it to recognize that I did, in fact, set my character already. After that, I said @#%^ off.

Let me post about that separately though.
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#19 Oct 03 2013 at 10:02 AM Rating: Excellent
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The one thing I'd love to see for the Controller/XHotbars:

Add a third grouping per XHotbar activated by holding down both triggers. If they did this, I'd never have to swap XHotbars mid-battle again.

For the maps:

Allow us to select the text size for labels. I'm so tired of trying to zoom into a map to see the names of areas, only to remember that they never change size...

Oh, and I support the Quest Tracker change back to beta, let us select which quests to display already!
#20 Oct 03 2013 at 10:45 AM Rating: Excellent
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And also the ability to separate chat boxes and dock them at separate locations on screen. I need important chat in the box to not scroll due to battle spam. On PC = easy, PS3 = impossible


How do you do this on PC? Never thought about it but that would be handy Smiley: smile
#21 Oct 03 2013 at 10:54 AM Rating: Decent
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Pickins wrote:
WFOAssassin wrote:
Wait wait... Are we saying that on the PS3 you CAN have the strait hot bar like on the PC?

If you can, Ill be doing that tonight. If you can't, why the hell now? I was PS2 player on for FFXI and all you had to do was hold a shoulder button and it brought up the macro menu, then you quickly left or right to the icon you wanted to use. Hold down Left Trigger, use D-Pad to scroll, "X" to trigger. That's not hard and you can even add: Hold Left and Right trigger for a third hot bar.

Its the PS3, they should be able to do that if they haven't. Did they? I want it!


Unfortunately, no. All the information I've seen says that you can't use the PC style control scheme on PS3.

I don't really see why, either. I fully expected to be able to be able to use the FFXI control scheme you mentioned when I tried the game on my PS3. I doubt it's due to hardware limitations, seems more like a design decision made by the devs.

FFXI controller scheme sucked due to scrolling. This game is paced too fast for that option. This UI exceeds the controller UI in every way when compared to XI.
-Less scrolling/steps selecting from 16 skills
-View-able cooldowns
-Autofill actions
-Cleaner UI

My problem isn't with the UI as much as UI latency. I don't really like the combat system on the whole.
-No on the fly team synergy mechanics requiring synchronicity bewteen players, no skill chains.
- Limit breaks are just two hours non innate to a specific class,that you need permission from the group to use.
-The position based bonuses aren't too noticeable and feel less weighty as they did for Thief in XI.
-Limited amount of skills per class 1-35 make combat feel very monotonous.


Anyways I feel this game has surpassed XI in more areas than it loses. But combat, grouping freedom options, weaker monster characteristics(excluding bosses, some ARR bosses are well done), make the game feel very small when compared next to it's old brother and I'm not talking about zone size.
#22 Oct 03 2013 at 10:59 AM Rating: Excellent
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SkinwalkerAsura wrote:
Quote:
And also the ability to separate chat boxes and dock them at separate locations on screen. I need important chat in the box to not scroll due to battle spam. On PC = easy, PS3 = impossible


How do you do this on PC? Never thought about it but that would be handy Smiley: smile


There are three default tabs under the chat box in the UI - simply pull them to a different part of the screen and they'll form a new chat box - you can have four maximum. You need to filter what box shows what (linkshell/free company/party etc) in the system menu.

I didn't know about it either and started a thread on it here the other week. Smiley: smile
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#23 Oct 03 2013 at 11:03 AM Rating: Good
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You didn't need to scroll in FFXI. I did it because I have fairly good reflexes still, and could go pretty damn fast. However ALT/CTRL+# could instantly access any macro, and back in the day I had one of these bad boys:

PS2 Keyboard controller


You could easily switch to whack your macros, then place your hand back. It was pretty sweet. Then I got my hands wrapped around a controller and moved away from that into just flicking my thumb like a madman.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#24 Oct 03 2013 at 11:09 AM Rating: Excellent
SolomonGrundy wrote:
SkinwalkerAsura wrote:
Quote:
And also the ability to separate chat boxes and dock them at separate locations on screen. I need important chat in the box to not scroll due to battle spam. On PC = easy, PS3 = impossible


How do you do this on PC? Never thought about it but that would be handy Smiley: smile


There are three default tabs under the chat box in the UI - simply pull them to a different part of the screen and they'll form a new chat box - you can have four maximum. You need to filter what box shows what (linkshell/free company/party etc) in the system menu.

I didn't know about it either and started a thread on it here the other week. Smiley: smile


Awesome thanks Smiley: smile
#25 Oct 03 2013 at 12:26 PM Rating: Excellent
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SkinwalkerAsura wrote:
SolomonGrundy wrote:
SkinwalkerAsura wrote:
Quote:
And also the ability to separate chat boxes and dock them at separate locations on screen. I need important chat in the box to not scroll due to battle spam. On PC = easy, PS3 = impossible


How do you do this on PC? Never thought about it but that would be handy Smiley: smile


There are three default tabs under the chat box in the UI - simply pull them to a different part of the screen and they'll form a new chat box - you can have four maximum. You need to filter what box shows what (linkshell/free company/party etc) in the system menu.

I didn't know about it either and started a thread on it here the other week. Smiley: smile


Awesome thanks Smiley: smile


So handy. I have one for chat of all kinds, one for what I am doing including EXP gain and loot, and one for what the enemy is doing (which includes system error messages). So I can glance to see what I need to see. Those error msgs are hell if you are using battle macros. But if you turn them off you won't know what is going wrong. So stick them in the most unimportant chat box.

You just click and drag the tabs to another part of the screen.

PS3 could really use this feature. Too much important info is going on in the chat box and it scrolls too fast.


Edited, Oct 3rd 2013 2:26pm by Gnu
#26 Oct 03 2013 at 12:29 PM Rating: Excellent
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Catwho wrote:
Gnu wrote:
CatWho I'm thinking you're on PC?


Yes. Smiley: tongue

Hence why I'm happy, but it seems the PS3 users are not.


It's manageable, just not equal. The problem is that on the List of Fixes on the Lodestone, SE has already stated that improving the PS3 UI is not something they will be working on. It is limited by lag, so they are saying, and the UI shows as much info as the PS3 can handle.

Let me see if I can drag that up.
#27 Oct 03 2013 at 12:35 PM Rating: Excellent
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Loris wrote:
Pawkeshup the Meaningless wrote:

Quest tracking needs to be fixed. It's still not selectable which quests you can track and which you can't. I miss that from the beta, that was a royal snafu.


Not sure why they took this off. Its so annoying having 15-20 quests, and the ones you AREN'T doing are showing currently active.


Edited, Oct 3rd 2013 10:43am by Loris


I've turned my off until the make some changes to it. That'd be my wish for a UI change too, or separate it from info on leves & FATE. I'd rather have those two show up when I need, because honestly I just don't see a need for the quest tracker.

Edited, Oct 3rd 2013 2:36pm by GongJr
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#28 Oct 03 2013 at 12:40 PM Rating: Excellent
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diiablo wrote:
The one thing I'd love to see for the Controller/XHotbars:

Add a third grouping per XHotbar activated by holding down both triggers. If they did this, I'd never have to swap XHotbars mid-battle again.


I'm on PS3, and I'd love to see an option like this. When I started, the 16 slots per XHotbar set seemed like a lot more space than they turned out to be.

I've been using the Weapon Sheathed/Weapon Drawn option for my set up. It helps with keeping stuff like Chocobo Whistle, Protect, and the Summons in easy to reach places that don't get in the way during battle.

I'd really love the option to add custom hotbars even if I can't easily click on them. My Bard has 5 buff skills crammed into one macro, and it would be nice to have the hotbar space just so I could easily see the cooldowns on these.
#29 Oct 03 2013 at 12:40 PM Rating: Excellent
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Pickins wrote:

Is there any way to rate a post higher than excellent? Smiley: nod


Rating posts that are excellent still contribute to the users' overall Karma score, so feel free to rate up something that is already excellent Smiley: thumbsup


Edited, Oct 3rd 2013 1:41pm by Wint
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#30 Oct 03 2013 at 12:45 PM Rating: Excellent
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Wint wrote:

Rating posts that are excellent still contribute to the users' overall Karma score, so feel free to rate up something that is already excellent Smiley: thumbsup


That's good to know. Thanks for the info!
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#31 Oct 03 2013 at 12:55 PM Rating: Excellent
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http://ffxiv.zam.com/wiki/Feedback_Status_%28FFXIV%29#Wiki

Here is the version Wint put in a Wiki. Feedback Status list. The direct link server is down right now.

EDIT: Oh I see, this is from the ETA forum as Phase 3 feedback. The BETA forum is closed now of course.

Here is the relavant reponse form back then:

Quote:

Q: Since I can use a keyboard and mouse on PS3, I would like to be able to use the default Windows UI there as well.

Status: Working as Intended

Response: Using the keyboard and mouse as controls is currently possible. It's not possible to use the same UI, however, due to display lag and resolution issues. Though, we do support the mouse controls, so please try it out
.


Edited, Oct 3rd 2013 2:59pm by Gnu
#32 Oct 03 2013 at 1:03 PM Rating: Excellent
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Quote:

Q: Since I can use a keyboard and mouse on PS3, I would like to be able to use the default Windows UI there as well.

Status: Working as Intended

Response: Using the keyboard and mouse as controls is currently possible. It's not possible to use the same UI, however, due to display lag and resolution issues. Though, we do support the mouse controls, so please try it out
.


I suppose I was wrong about it not being due to PS3 limitations. That's a shame.
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#33 Oct 03 2013 at 1:22 PM Rating: Good
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Item management could still use some tweaking. It is kind of a pain in the ass to move things between pages right now. It would also be nice if key items would automatically 'hand over.'
#34 Oct 03 2013 at 2:04 PM Rating: Good
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A few things i would love to see a adjustable square map same as the circle compass map but square shaped and size adjustable

Instead of tabs just one big bag for my inventory and for my retainers

Being able to close or pick quest

And if the grind would do more of a snap in place when i drag them on top and beside each other
#35 Oct 03 2013 at 2:06 PM Rating: Good
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I like the tabs. I can sort my stuff into organized sections. Food on page two, crafting materials on page three, everything else on page four. New stuff drops onto page one and can be sorted later.
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#36 Oct 03 2013 at 2:13 PM Rating: Decent
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I actually wouldn't mind better item sorting actually. The auto-sort does some weird stuff, I'd love to be able to choose how it sorts. I don't mind organizing my stuff (one of my retainers has an inventory screen that is beyond anal), but when I'm out and about murdering wildlife, I'd love it to autosort to a system I recognize rather than having to test out and figure out how their autosort works.
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Olorinus the Ludicrous wrote:
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#37 Oct 03 2013 at 2:23 PM Rating: Good
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On PC once you've added the hotbars you want, you can turn off "Direct Chat" and you will be able to map keyboard shortcuts to your additional hotbars. Very handy for things like mounts where you don't need them while in combat but don't feel like dragging the mouse around after removing your hands from the controller.

I put all of my food/potions/mounts/return/teleport on a vertical bar that is mapped to my keyboard but I use the controller crossbar for combat. Great for marking as well 1 2 3 4 = 1 2 3 4 :) no menu navigation and doesn't tie up spots on my cross bar.
#38 Oct 03 2013 at 2:39 PM Rating: Excellent
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sandpark wrote:
-No on the fly team synergy mechanics requiring synchronicity bewteen players, no skill chains.


Found the old-school '04 era player. Skillchains weren't used once late CoP/ToAU came out and people finally realized how inefficient and wasteful they were. Outside of "The Hills are Alive" BCNM or SAM self-SC there isn't much point to them anymore as the bonus they give is negligible, the resist rate is ridiculously high, and you end up doing more damage over time just ignoring them.

Nice concept in theory, doesn't work out in practice.

~~~

For me, I want my UI to have:

- Numerical cooldowns on the icon. It's *already* displayed on the tooltip so there's absolutely no good excuse why this isn't a toggled option.
- My debuffs to actually pop, stand out, and BE THE FIRST shown on my screen. A slightly green text doesn't help when it's the same size and jumping all over the place.
- Actual gear comparison on mouse-over. DEF/M-DEF and DMG/M-DMG ONRY doesn't cut it.
- Fixed quest tracker like mentioned above.
- The. Ability. To. Turn. Off. Other. People's. Damage. On. The. Fly-text. Display.
- Personal one: the ability to have an All-In-One-Bag. Four separate tabs is only nice when you can actually have all four open at once; when you're restricted to one tab and trying to move stuff over it's a royal pain in the ass.
#39 Oct 03 2013 at 2:47 PM Rating: Good
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Don't forget getting your 300 skillchain points to unlock WSNM Smiley: schooled
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#40 Oct 03 2013 at 2:52 PM Rating: Good
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I'd be happy to be able to scale UI elements. It'd let me reposition a few things I'd prefer in certain spots, but is currently unfriendly due to other icons being in the way that I generally don't want to move too far. Basically, I don't need the hotbars as big as they are.

Edit: And wtf I missed my 10k ding. ;_;

Edited, Oct 3rd 2013 4:52pm by Seriha
#41 Oct 03 2013 at 2:55 PM Rating: Excellent
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I'd be happy to be able to scale UI elements.


THIS! I was just about to write this.

Especially for the PS3 version, some of the UI elements don't need to be nearly as big as they are, especially when playing on screens 50" and up. I'd gladly shrink a lot of my UI elements by half.
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#42 Oct 03 2013 at 3:11 PM Rating: Decent
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Viertel wrote:
sandpark wrote:
-No on the fly team synergy mechanics requiring synchronicity bewteen players, no skill chains.


Found the old-school '04 era player. Skillchains weren't used once late CoP/ToAU came out and people finally realized how inefficient and wasteful they were. Outside of "The Hills are Alive" BCNM or SAM self-SC there isn't much point to them anymore as the bonus they give is negligible, the resist rate is ridiculously high, and you end up doing more damage over time just ignoring them.

That's a problem with enemy design in later XI areas and here in XIV. If enemies boss or trash didn't die in 3 seconds and actually resisted normal weaponskills, then you're right there is no point. There were cases in XI in dynamis and sea where skillchains were not the norm but when low man groups did them it made all the difference.

The synonymous answer is everyone wants to be efficient and level at an optimal pace. The problem isn't so one sided. I'd rather be forced to have synergistic combinations, the xp requirement per level to lessen, monsters to require more thought than dodge a skill and burn skills. The other side would prefer the opposite.

I believe deep down, most people who play mmos want to group and have an option to group for everything. This game doesn't strongly encourage you to group for things besides dungeons. It even forces you to solo a bunch of things. It shouldn't force you to group or solo to extremes and should scale accordingly depending on group size.

I was on the side coming into ARR not wanting to be forced to group for everything and have long wait times. I didn't want the opposite extreme. I would like to see an encouragement of XI party grind in the first expansion along side more quests for groups and solo.
FATES the concept is good if it were more dynamic and had persistent effects. I have no problem with fates or dungeon grinds to level. I'd just like the option to kill in groups wherever I wish to make the world feel more natural.
#43 Oct 03 2013 at 3:18 PM Rating: Excellent
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Seriha wrote:
I'd be happy to be able to scale UI elements. It'd let me reposition a few things I'd prefer in certain spots, but is currently unfriendly due to other icons being in the way that I generally don't want to move too far. Basically, I don't need the hotbars as big as they are.


You don't have full control, but you can toggle a UI element between 3(?) scales by focusing on it and hitting Ctrl-Home.

I'm not sure which elements it works with, as I've only played with it a little bit.

Edit: This info is for the PC version. Not sure if PS3 is scalable


Edited, Oct 3rd 2013 8:02pm by Pickins
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#44 Oct 03 2013 at 4:00 PM Rating: Excellent
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PS3 version UI elements are scalable!

Go into the Keybind menu and look for the one that is "Change Window Size" (It is the very last option under Keybinds > System tab). Keybind that to something easy. I use Q.

Now open up the HUD customization screen, active the element you want smaller, and press your keybind.

It toggles through three sizes: medium > large > small. With medium being the default.

This does not work on the chat box as it is not a HUD element for some reason. But you will be very glad to shrink your Character, Armory Chest and Inventory screens so more can fit on the screen at once.

You can also scale things like the AH window and other things that only pop up temporaily, but are not on the HUD customization window. Just select them and hit your keybind. (It works on windows like Duty Finder, Abilities and Traits, Hunting Logs, etc.).

EDIT: I'm fairly sure that it also works on the little tan text window you get for NPC dialog during cut scenes. EDIT EDIT: Nope this does not work.

Edited, Oct 3rd 2013 6:11pm by Gnu

Edited, Oct 3rd 2013 7:27pm by Gnu

Edited, Oct 3rd 2013 7:29pm by Gnu
#45 Oct 03 2013 at 4:18 PM Rating: Excellent
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Gnu wrote:
PS3 version UI elements are scalable!

Go into the Keybind menu and look for the one that is "Change Window Size". Keybind that to something easy. I use Q.

Now open up the HUD customization screen, active the element you want smaller, and press your keybind.

It toggles through three sizes: medium > large > small. With medium being the default.

This does not work on the chat box as it is not a HUD element for some reason. But you will be very glad to shrink your Character, Armory Chest and Inventory screens so more can fit on the screen at once.

You can also scale things like the AH window and other things that only pop up temporaily, but are not on the HUD customization window. Just select them and hit your keybind. (It works on windows like Duty Finder, Abilities and Traits, Hunting Logs, etc.).

EDIT: I'm fairly sure that it also works on the little tan text window you get for NPC dialog during cut scenes.

Edited, Oct 3rd 2013 6:11pm by Gnu


I knew this was an option for HUD elements, but I didn't know it worked for so many other things. Great info!
#46 Oct 03 2013 at 5:20 PM Rating: Good
I'd just like more options for a better custom UI. Nothing new here:
-I play on a laptop, 17inch screen. I'd like to resize the action bars even more then the 3 options (HUGE, Default, Small). I'm 23inches away from the screen (yes, I measured). The action bars could be even smaller.
-Above option but wit EVERY thing UI related. Some things I could go smaller to open the screen.
-Option to track or not track quests.

I think most of what I want will come when SE lets people make add-ons. Like the XIV App that is now, I'd love for all of that to be in game and me not have to remember to open that -.-
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#47 Oct 03 2013 at 5:44 PM Rating: Excellent
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I'm thinkin I'm going to make a thread describing the scalable PS3 UI.
#48 Oct 03 2013 at 9:56 PM Rating: Good
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I guess Rift just spoiled me on the UI end with the ability to set things at custom percentages. I just hope XIV never gets to the point where certain add-ons become "required" as Rift did with Kuruul Alert or whatever. I'm sure WoW's had its equivalents, too.
#49 Oct 03 2013 at 10:04 PM Rating: Decent
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-A way to turn off tooltips for items on my hot bars. You can turn them off, but it also disables them in the menus as well
- More distinguishable DoT's and status effects that have been cast by my character. Trying to find your DoTs on FATE bosses in nary impossible
- Further improvement to the maps. Some of them are just confusing and my map does weird positioning stuff that I really don't understand
-A way to adjust the transparency of hot bars
-built in voice chat function for DF groups

Edited, Oct 4th 2013 12:05am by DrCapricious
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#50 Oct 03 2013 at 11:59 PM Rating: Good
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Very minor but a few things would make me happier than I am.

- The possibility to bind the scroll wheel up and down (with and without modifiers). Welcome to the new era of speed party member selection for healers >.>
- Fix the wonky interaction with between cascade macros and the GCD, I want macros w/o wait to conserve their GCD status (on/off) for the whole execution of the macro.
- Macros for items, particularly for potions and chocobo (that way I can save hot bar space with a single action for sprint and mount!)

The game is flexible enough already, especially the UI design really lets you put your stuff anywhere.
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