Forum Settings
       
1 2 Next »
Reply To Thread

That 20-50 carpenter hack? heres how and then someFollow

#27 Oct 14 2013 at 11:21 AM Rating: Good
This could also be something that they ninja-fixed without announcing anything, and they're gathering the data on folks who attempt it after the fix in preparation for a mass banning.

They'll announce the problem and the resolution at the same time they announce the ban of the 1000+ accounts they caught doing it.
#28 Oct 14 2013 at 11:39 AM Rating: Good
***
1,208 posts
Catwho wrote:
This could also be something that they ninja-fixed without announcing anything, and they're gathering the data on folks who attempt it after the fix in preparation for a mass banning.

They'll announce the problem and the resolution at the same time they announce the ban of the 1000+ accounts they caught doing it.


HAHA!!! Most likely!

Do you think it could it have been part of the reason why so many people were temporarily or permanently banned recently too?
#29 Oct 14 2013 at 12:07 PM Rating: Good
**
425 posts
Archmage Callinon wrote:
Wow that's a lot worse than I suspected.

So basically the client just has free reign over everything and the server double-checks nothing. WHAT COULD POSSIBLY GO WRONG?


Welcome to why all Phantasy Star online based games failed. FFXIV is in some serious trouble if SE does not act on this.
#30 Oct 14 2013 at 12:46 PM Rating: Decent
Hairspray wrote:
Catwho wrote:
This could also be something that they ninja-fixed without announcing anything, and they're gathering the data on folks who attempt it after the fix in preparation for a mass banning.

They'll announce the problem and the resolution at the same time they announce the ban of the 1000+ accounts they caught doing it.


HAHA!!! Most likely!

Do you think it could it have been part of the reason why so many people were temporarily or permanently banned recently too?

Can't say for sure. The bans have been all over the place.
#31 Oct 15 2013 at 4:21 AM Rating: Excellent
Ken Burton's Reject
*****
12,834 posts
Pretty much this is what I was afraid they were doing...

The issue is that I don't think Yoshi P rebuilt the client, he just added on and exported the client-control section of the original server code... meaning that it's 100% trusted in making all the decisions....

This is really, really bad.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#32 Oct 17 2013 at 1:47 PM Rating: Good
***
2,550 posts
Pickins wrote:
I'm still hoping this is false information, but if not, this is possibly the worst client/server implementation I have ever seen.

Have they never heard of wireshark? Analyzing and then faking JSON requests is trivial for anyone with a modicum of network and programming skills.

I'm still not entirely convinced, though. If this was the case, why have bots mining shards when you could just add gil directly to your inventory?


I dont know, did you ever play Phantasy Star Online on the Dreamcast and Gamecube? Even the Xbox? All items stored client side.

Also, something tells me that all gil sellers are not the same. I dont think it is a monopolized industry. They apparantly develop proprietary techniques. What puzzles me is, who is the name of all that is holy is buying gil to support these moral compass lacking fools?

Edited, Oct 17th 2013 2:49pm by Valkayree
#33 Oct 17 2013 at 1:52 PM Rating: Good
Guru
Avatar
*****
11,159 posts
Simple answer? People without time, time they likely spent making the RL money to begin with.

Unfriendly grinds just serve to be the dev end of the equation, in part perpetually justified by time to spent develop content.
____________________________
Violence good. Sexy bad. Yay America.
#34 Oct 17 2013 at 2:06 PM Rating: Excellent
***
2,550 posts
Seriha wrote:
Simple answer? People without time, time they likely spent making the RL money to begin with.

Unfriendly grinds just serve to be the dev end of the equation, in part perpetually justified by time to spent develop content.


I dont have time either, but I guess I am of that old school mentality that likes to earn my keep for that sense of accomplishment. I have never much respected the silver spoon folks.
#35 Oct 18 2013 at 7:17 AM Rating: Good
Valkayree wrote:
Seriha wrote:
Simple answer? People without time, time they likely spent making the RL money to begin with.

Unfriendly grinds just serve to be the dev end of the equation, in part perpetually justified by time to spent develop content.


I dont have time either, but I guess I am of that old school mentality that likes to earn my keep for that sense of accomplishment. I have never much respected the silver spoon folks.


Same here. Now that I'm working 45-50 hour weeks and only have an hour or two, if any time at all, for gaming most days, I am supposed to be the prime demographic for gilsellers. Too bad I'm totally okay with leveling slowly and farming my own materials whenever I can.
#36 Oct 19 2013 at 11:19 AM Rating: Good
*
121 posts
This is pretty unbelievable. Not that you can run to 50, but that items are stored client side. What a rookie mistake (cost savings?) by a veteran company. A fix would probably require a complete overhaul, but I will keep playing nonetheless. What I don't understand is it would only take a moment to scrape the logs for X amount of level ups or X amount of shout repeats in a given amount of time to ban the offenders.

Edited, Oct 19th 2013 1:29pm by ErikHighwind
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 199 All times are in CST
Anonymous Guests (199)