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Letter from the Producer LIVE Part IX Q&A Summary 10/30/13Follow

#27 Oct 31 2013 at 1:11 PM Rating: Excellent
**
617 posts
Louiscool wrote:
Wow, it is literally just "house house house," huh?

We need content, and strangely lounging in a hammock is not my idea of content.


Quote:
...in patch 2.1 we'll be adding three new dungeons, extreme mode primal battles, Crystal Tower, beastmen daily quests, and treasure hunts...


And let's not forget PvP. There's content coming. Also, Yoshi-P DID warn ahead of time that this LIVE letter was mainly going to be focused on housing, so you really can't complain there if it's all just "house house house."

On a side note...

Quote:
We often hear opinions that Titan is too hard, but looking a people who were participating in the Titan Challenge we held at multiple events, not only dragoons, but everyone in general had their cameras zoomed in quite a bit. I believe this is because in FFXI and FFXIV 1.0 you couldn't zoom out very far, but in order to dodge different attacks in high level encounters in FFXIV: ARR, it’d be best if you zoom your camera out to the maximum distance.


And...

Quote:
Also, as a melee DPS, I think it's difficult to avoid bomb boulders while focusing on your attacks, but ranged DPS and healers can maintain a fair bit of distance and there may be other players in your party who are good at dodging, so if you don't know where to go you can follow these players to stay safe. Of course it's important to memorize the patterns, but quick decisions are also critical.


I freaking love this guy. He's subtly telling players to suck less at his game. If only he would just go all the way to just outright say it. :p


Edited, Oct 31st 2013 3:12pm by Arcari
#28 Oct 31 2013 at 3:05 PM Rating: Decent
LebargeX wrote:
Gnu wrote:
At first things sounded good. Then I realized this game needs more playable content way more than housing.



I don't understand this comment. I've been playing since P4 (P3 really) and don't even have one thing level 50 yet. I just downed story Garuda last night and now have access to Darkhold.

I feel that there is a LOT to do in this game.


I'm not complaining about the amount of content. I AM questioning if the resources spent on Housing and all the customization would be better spent on additional playable content for Lvl 50 players.

I just kinda gnaw at this game casually. I'm in a spot where Amador Keep and Wanderer's Palace are the best way forward for me. I like leveling horizontally, but as far as my goal attending some Bahamut's Coil runs, I need to gear up. (I want to see first hand the Story Line ending after Turn 5!). To gather this gear there are currently just two good dungeon choices for Mythology Stones.

Two dungeons to collect Mythology Stones. Two is not very many.

I would prefer more choices on how I will spend my night, something other than grinding the same two dungeons, and yet still feel as if I am progressing toward my ultimate goal (which is Bahamut's Coil). Patch 2.1 should help. Other gear options sound good. Looking forward to it!

Do I care about Housing? Meh, kinda, verging on not really. Would I prefer 10 new Lvl 50 dungeons and additional gear drops with varied stats that allow for some interesting gear builds? Hell yes!

To me, that would be a better use of development resources.


Edited, Oct 31st 2013 5:06pm by Gnu
#29 Oct 31 2013 at 3:09 PM Rating: Excellent
***
2,232 posts
Gnu wrote:
LebargeX wrote:
Gnu wrote:
At first things sounded good. Then I realized this game needs more playable content way more than housing.



I don't understand this comment. I've been playing since P4 (P3 really) and don't even have one thing level 50 yet. I just downed story Garuda last night and now have access to Darkhold.

I feel that there is a LOT to do in this game.


I'm not complaining about the amount of content. I AM questioning if the resources spent on Housing and all the customization would be better spent on additional playable content for Lvl 50 players.

I just kinda gnaw at this game casually. I'm in a spot where Amador Keep and Wanderer's Palace are the best way forward for me. I like leveling horizontally, but as far as my goal attending some Bahamut's Coil runs, I need to gear up. (I want to see first hand the Story Line ending after Turn 5!). To gather this gear there are currently just two good dungeon choices for Mythology Stones.

Two dungeons to collect Mythology Stones. Two is not very many.

I would prefer more choices on how I will spend my night, something other than grinding the same two dungeons, and yet still feel as if I am progressing toward my ultimate goal (which is Bahamut's Coil). Patch 2.1 should help. Other gear options sound good. Looking forward to it!

Do I care about Housing? Meh, kinda, verging on not really. Would I prefer 10 new Lvl 50 dungeons and additional gear drops with varied stats that allow for some interesting gear builds? Hell yes!

To me, that would be a better use of development resources.


Edited, Oct 31st 2013 5:06pm by Gnu


This is quoted partially in the post right above yours, but I'm putting the rest of the sentence here:

Quote:
When it comes to acquiring Allagan tomestones, we realize there are only a handful of options for obtaining them at the moment, but in patch 2.1 we'll be adding three new dungeons, extreme mode primal battles, Crystal Tower, beastmen daily quests, and treasure hunts, all of which will allow players to obtain Allagan tomestones. Although there are currently a mix of players who want to run through content efficiently to obtain tomestones and those who want to progress at their own pace which causes tension in Duty Finder parties, we feel this problem will be resolved when we add more methods to tomestones.

#30 Oct 31 2013 at 3:25 PM Rating: Excellent
Ken Burton's Reject
*****
12,834 posts
Kordain wrote:
I have to say, this annoyed me:

Square Enix wrote:

0:38:41
Q: How do you plan to address network lag in Europe
A: We've been receiving a lot of feedback on the EU forums about trouble with ISPs and network setups using WiFi. I believe information has already been shared by the European Community Team, but we would like players experiencing these issues to post further details that indicate the network card they are using, their provider, and any other pertinent information regarding their connections. Once we can define the issue, we would like to contact European providers to address connectivity problems, and we appreciate your cooperation in helping us.


That first sentence is utter tosh. Most of the complaints have been centered around the fact that SE has EU players use a Data Centre in Canada to play a very network timing sensitive game, nothing to do with our own ISPs or internet networks. The latency induced by the hops out of EU to US and then into Canada just put too much of a delay to reliably dodge AOEs.

Pfft, what, put EU-centric services actually IN Europe? Bah, what nonsense! Clearly, you all just have ****** NICs and terrible ISPs. lern2netwerk EU n00bs.




If you cannot tell the above is sarcasm, you are either working for SE or clearly an idiot
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#31 Oct 31 2013 at 3:49 PM Rating: Good
***
1,163 posts
Arcari wrote:


On a side note...

Quote:
We often hear opinions that Titan is too hard, but looking a people who were participating in the Titan Challenge we held at multiple events, not only dragoons, but everyone in general had their cameras zoomed in quite a bit. I believe this is because in FFXI and FFXIV 1.0 you couldn't zoom out very far, but in order to dodge different attacks in high level encounters in FFXIV: ARR, it’d be best if you zoom your camera out to the maximum distance.


And...

Quote:
Also, as a melee DPS, I think it's difficult to avoid bomb boulders while focusing on your attacks, but ranged DPS and healers can maintain a fair bit of distance and there may be other players in your party who are good at dodging, so if you don't know where to go you can follow these players to stay safe. Of course it's important to memorize the patterns, but quick decisions are also critical.


I freaking love this guy. He's subtly telling players to suck less at his game. If only he would just go all the way to just outright say it. :p



I was thinking the same thing. Why change the game mechanics to help the people who don't know how to play. Its tactics, smart thinking under different circumstances and reacting effectively. Yoshi really knows what he's doing. We are in good hands.
#32 Oct 31 2013 at 7:22 PM Rating: Decent
WFOAssassin wrote:
domice wrote:
RyanSquires wrote:
WFOAssassin wrote:
But what about...
Quote:

1:50:35
Q: Are you looking into mini-games or other elements where free company members can gather and play?
A: I think some staff members are starting to think about a card game…


And what does this mean?
Edited, Oct 30th 2013 4:26pm by WFOAssassin


Triple Triad from FF8! <YES PLEASE!>


is that anything like the card game in ff9 which was my fav


Well, FFIX's card game is called Tetra Master and FFVIII's is called Triple Triad. It has similarities but is much different. Here: http://www.youtube.com/watch?v=264wi-_Yxmw It is a little simpler but I has a lot of strategy too. I just like it more. There is a debate over what card game is better and I'm sure Yoshi will take that into consideration. Its possible they create a new card game too, maybe? Either way, one group will be upset but in the end we will all like the results. Ill play either I just like the mechanics and gathering of Triple Triad. That's me though.

Edited, Oct 31st 2013 11:22am by WFOAssassin


What people think is better aside. I think triple triad better for an mmo simply becuase it's much faster to play on the fly. It's addictive and has the neccessary strategy levels. It's just a better fit for like.. something to do in between fats etc. Most games only last 30 seconds to 2 minutes.
#33 Oct 31 2013 at 7:33 PM Rating: Excellent
*
197 posts
WFOAssassin wrote:
RyanSquires wrote:
WFOAssassin wrote:
But what about...
Quote:

1:50:35
Q: Are you looking into mini-games or other elements where free company members can gather and play?
A: I think some staff members are starting to think about a card game…


And what does this mean?
Edited, Oct 30th 2013 4:26pm by WFOAssassin


Triple Triad from FF8! <YES PLEASE!>


I think I would become a professional player if that happened. I can't wait to see what they bring us. Although Tetra Master was a fun game I really, REALLY hope its Triple Triad too.

Yeah, my free time would vanish if TT was introduced. Then again, I spent most of my time in FF8 manipulating the rules in each city so that it was "Open" only. Time consuming, and a lot of resets, but it was all part of my "break the game, 9999HP/255 All base stats/130+ Speed/Junction+4/Auto-Haste" on all 6 characters.

I still remember 1 game in space, with no open, same/plus/same wall, and an 8-2 lead became a 9-1 loss on the last card ... don't think I played that save for a few days after that Smiley: disappointed
#34 Oct 31 2013 at 9:10 PM Rating: Decent
***
1,556 posts
I'm a little torn on this. Yeah, he's focusing on housing. They've put a lot of detail into content that is outside of the "level and raid" category. I like this because it attracts players of varying interests and keeps the community alive.

I absolutely love the fact that they're upping the exp for dungeons. I'm the kind of player who prefers to level in dungeons than in FATEs: meet new people, experience new things, learn to play differently, etc. FATEs are just hubs of antisocial behavior it seems...which is OK because their focus is to level as quickly as possible without much concern for less. I was afraid they would keep it as is which would cause less and less interest in dungeons.

That's nice that we'll be receiving 3 new dungeons but after grinding heroics in WoW (where you often had 8~13 to choose from), I can tell you that it's just as repetitive after a while.

Here's the rub (as it has been discussed many times before): you simply cannot expect to release enough content fast enough to please the hardcore/semi-hardcore group. If you are grinding (like I am), it's probably because you went too fast through the game. That's ok if you are interested in the cutting edge.

Now here's my concern: the cutting edge is very dull at the moment. The challenge is currently Twintania. Turn 1-4 can be run in under an hour. The rewards for Twintania are a little blah as well (at least from my perspective).

That's all we have right now. And this patch is supposedly due in December to add in CT I think? Maybe I read it wrong. But, there is a ton of time between now and December. In just a month, I've been able to level 4 jobs to max and nearly obtain 5 relics. I am probably more of the semi-hardcore group.

At this rate, I will be done with combat jobs in another few weeks. I can't gear these other jobs because mythology cap prevents me from doing so. Coil only drops 6 pieces of loot divided amongst many different jobs (unless you are also downing Twintania). You're most likely not going to be able to gear an alt through coil unless it's a job no one mains.

What do I do then? Level an alt and go through it all over? :X I know some of you expected this type of response for those of us who rushed to the front line. Hell, I should know better considering 11 didn't have much of an endgame until the NA release popped up. But it still feels like there is a potential that people will leave because they have nothing to do, raiding-wise.

On the other hand, if we're given previews of CT things may persuade us to change (and to gear up like we are currently doing) in preparation for it.

So from my perspective, things are becoming monotonous too quickly but I can also understand that this was inevitable when you rush through the game. What do you do to bide your time, then? :D
#35 Nov 01 2013 at 8:15 AM Rating: Good
LebargeX wrote:
This is quoted partially in the post right above yours, but I'm putting the rest of the sentence here:

Quote:
When it comes to acquiring Allagan tomestones, we realize there are only a handful of options for obtaining them at the moment, but in patch 2.1 we'll be adding three new dungeons, extreme mode primal battles, Crystal Tower, beastmen daily quests, and treasure hunts, all of which will allow players to obtain Allagan tomestones. Although there are currently a mix of players who want to run through content efficiently to obtain tomestones and those who want to progress at their own pace which causes tension in Duty Finder parties, we feel this problem will be resolved when we add more methods to tomestones.



Just for the sake of clarifying my opinion here, what I'm saying is I would rather have that whole paragraph of content x2, rather than that paragraph + housing.

Not complaining, just stating a preference.
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