Thayos wrote:
It's a fine line SE must walk. If warrior is too good of a pure tank, then nobody will want paladins because war would have superior DPS. That was the case in 1.0, and nobody ever wanted plds.
I'm not sure how much you can really beef up a warrior's damage mitigation without ruining job balance.
This is a common misconception, but WAR and PLD have a negligible difference in dps. The 25% decrease from Defiance accounts for the 20% decrease in Shield Oath, and the buff from Sword Oath is apparently enough to make a Sword Oath PLD comparable to a non-Defiance WAR.
Yes, Sword Oath buffs PLD damage to the point that it accounts for almost a 25% damage increase compared to not using it.
Techsupport wrote:
Everyone knows that WAR's are supposed to take more damage, it's just supposed to be easier to heal them so they are just as effective at tanking.
"Just as effective" ignores the underlying problems WAR has a reactive tank. Being easier to heal means nothing if the target is dead, and PLD has much more they can do BEFORE damage comes, to stop it or mitigate it, than a WAR has. WAR has more they can do AFTER damage comes, but this means nothing if WAR is dead. I can crit with IB and heal myself for nearly 2700 now that I have my relic+1. But that doesn't mean anything if I'm dead. I can't use IB before the big hit because I'm either full, or the gain I'd get from 15% increased healing trumps the usage of IB (exception: Infuriate is, effectively giving IB a 60s CD if you're talking about efficiency).
The HP gain from Defiance mirrors the damage reduction from Shield Oath in terms of Effective HP (EHP). Given a WAR and PLD with identical gear and stat placement of course. The WAR gets a base of 15% more incoming healing, assuming they sit on Wrath. The PLD doesn't have that, but they do have a plethora of cooldowns that can be used to survive obscene amounts of damage. Most of them even have short enough CD's that they can be rotated fairly easily (i.e. you'll always have at least one up to deal with something big).
And that's the main issue with WAR. Or PLD really. They're not going to be nerfing PLD, so the issue lies with WAR. Something more has to be done for proactive survival.
Edited, Nov 4th 2013 11:46pm by Quor