HitomeOfBismarck wrote:
Seriha wrote:
HitomeOfBismarck wrote:
Are you on a legacy server, Seriha?
I know there was a huge increase in demand for astral accessories as of late (at least on Midgard) because certain mages realized they needed more HP for BC. This caused vitality 3 to spike in price as well. Definitely showed on the market. I still think there is quite a bit of demand.
Wonder how other servers/legacy servers are in regards to astral equipment.
Nope. Astral Rings aren't much better. Takes 2 RGIs, but they're AHing around 800k. So most profits get eaten by the AH fee. :/
That's quite depressing. I am not entirely sure why I am throwing money into this now that I hear this news! Right now I'm down to 500k from simply getting all crafts to 15, CUL to 37, and CRP to 24 or so. I have made pretty much no profit but didn't really expect to since I'm 'power leveling' a little bit and also because cornmeal is friggin' hard to HQ for me. :(
Right now, the best path seems to be: queue as DPS, do some smart crafting (planning for triples) while waiting, then run AK or WP for tomes of phil. Sell the phil items to fund the crafting process.
Edited, Nov 17th 2013 12:09am by HitomeOfBismarck It's pretty much a consequence of two things: 1) Lack of diversity amongst crafters (everyone knows all recipes at max level) and 2) Dungeon/Raid loot superiority and ease of access.
While there are some niche cases of crafted goods being competitive or BiS depending on melds (an added and often expensive addition to the cost), the problem is these exceptions become the target of mass production, or at least as much as the dungeon mat market allows. I suspect there's also a bit of people tricking themselves into thinking making these items are "free" if they farmed the mats themselves, which contributes to the situation on my server where profits are slim. I have a rule where I don't synth stuff if I can't make 30% more than it cost to make, but I know not everyone follows that same logic.
Overall, I wouldn't discourage people from crafting. It can be time consuming, but once you've got stuff up, HQing everything under 1-star is pretty much guaranteed if you try. This translates into being able to deck out your other jobs at merely the cost of mats, as well as being able to help others do the same (if you want). And, well, we have no guarantee what the future will bring. So being ready for that isn't a bad idea, either. I just wouldn't tell people to expect to be a gillionaire just because.