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#27 Nov 20 2013 at 12:15 PM Rating: Default
LebargeX wrote:


Kilua...Poubelle.... Are you back???

Way to be a complete douche nozzle btw. So, the patrician's thing is new to me, douche. Also, douche, not everything ever available in the game is out. So, planning for the future is all I was stating I wanted to do, douche.

Also, douche, if you could totally blow up at this response and make a totally inappropriate one again, that'd be great!



Good to confirm you're as big a Drama Queen in the forum as you are in-game.

And yes, in case you can't work it out, due to hormonal imbalances which are clouding your thought processes, we have indeed met in-game. Quite a few times.

And no, I am not those internet entities you quote above. They are positively charming entities, from what the search returned, compared to some of the real big-*** douche nozzles out there.

However, I am indeed glad ya learnt sumthing. And from a douche nozzle to boot. It must kill you to realise that, and live with such knowledge, for the rest of your XIV career.

I am indeed a douche nozzle. Just another anonymous internet entity, just like everyone else, whose real feelings are neither relevant, important, nor probably any more valid than your fake disgust at all my previous douch nozzle postings. Nobody cares about your virtual feelings, you only exist as pixels, which were transported to my pixel screen from the grey matter between your ears (assuming you have said grey matter).

And on that note, I guess it's a little late to end with /sarcasm, smilie faces, or indeed chocolates.

However, cya in-game, princess pixels with the virtual feelings.


#28 Nov 20 2013 at 12:28 PM Rating: Excellent
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2,232 posts
I didn't learn anything from you.

A swift reminder of where to find the ignore button was handy though :)
#29 Nov 21 2013 at 9:58 AM Rating: Good
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2,550 posts
Hairspray wrote:
Valkayree wrote:
(Tricks of the Trade if it pops afterward)


The extra CP is actually more valuable to you than 1 tick of Manipulation or Waste Not, even when combined with SH2.



I agree somewhat. Waste Not + Steady Hand II takes nearly 75CP, so assuming you steady hand II then waste not you have a 4 turn investment of a little less than 20 CP per turn. Basically you get your money back, which can be useful. I play it by ear usually. If I have hit every hasty touch and am near 100% and dont need byregots, or can skip a hasty touch turn or two and go straight into byregots to hit 100%, i may skip Tricks of the Trade if it pops. Sometimes if I am at 75% and a tricks of the trade pops, I might skip it and hasty touch while on "Good" to push that quality to 100 right there. But if I have been failing the hasty touch and know I will need byregots or perhaps one more waste not cycle, I will use tricks of the trade whenever I can.

The CP return when using trick of the trade when only waste not is used is much higher, but it seems a waste to use waste not (no pun intended) without a prior steady hand II, since 80%^4 is a 41% shot of hitting all four hasty touch with steady hand II, while 50%^4 leaves only a 6.25% shot of hitting all four hasty touch without steady hand II. Using waste not without steady hand II is risky.
#30 Nov 21 2013 at 10:39 AM Rating: Good
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1,208 posts
Valkayree wrote:
Hairspray wrote:
Valkayree wrote:
(Tricks of the Trade if it pops afterward)


The extra CP is actually more valuable to you than 1 tick of Manipulation or Waste Not, even when combined with SH2.



I agree somewhat. Waste Not + Steady Hand II takes nearly 75CP, so assuming you steady hand II then waste not you have a 4 turn investment of a little less than 20 CP per turn. Basically you get your money back, which can be useful. I play it by ear usually. If I have hit every hasty touch and am near 100% and dont need byregots, or can skip a hasty touch turn or two and go straight into byregots to hit 100%, i may skip Tricks of the Trade if it pops. Sometimes if I am at 75% and a tricks of the trade pops, I might skip it and hasty touch while on "Good" to push that quality to 100 right there. But if I have been failing the hasty touch and know I will need byregots or perhaps one more waste not cycle, I will use tricks of the trade whenever I can.

The CP return when using trick of the trade when only waste not is used is much higher, but it seems a waste to use waste not (no pun intended) without a prior steady hand II, since 80%^4 is a 41% shot of hitting all four hasty touch with steady hand II, while 50%^4 leaves only a 6.25% shot of hitting all four hasty touch without steady hand II. Using waste not without steady hand II is risky.


You're probably right, your way is probably more CP-efficient over time, but tbh my brain hurts trying to understand it, so my super-duper-easy no-fail way to remember it is to always hit Tricks of the Trade when it pops Smiley: grin
#31 Nov 21 2013 at 2:43 PM Rating: Good
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2,550 posts
Hairspray wrote:
Valkayree wrote:
Hairspray wrote:
Valkayree wrote:
(Tricks of the Trade if it pops afterward)


The extra CP is actually more valuable to you than 1 tick of Manipulation or Waste Not, even when combined with SH2.



I agree somewhat. Waste Not + Steady Hand II takes nearly 75CP, so assuming you steady hand II then waste not you have a 4 turn investment of a little less than 20 CP per turn. Basically you get your money back, which can be useful. I play it by ear usually. If I have hit every hasty touch and am near 100% and dont need byregots, or can skip a hasty touch turn or two and go straight into byregots to hit 100%, i may skip Tricks of the Trade if it pops. Sometimes if I am at 75% and a tricks of the trade pops, I might skip it and hasty touch while on "Good" to push that quality to 100 right there. But if I have been failing the hasty touch and know I will need byregots or perhaps one more waste not cycle, I will use tricks of the trade whenever I can.

The CP return when using trick of the trade when only waste not is used is much higher, but it seems a waste to use waste not (no pun intended) without a prior steady hand II, since 80%^4 is a 41% shot of hitting all four hasty touch with steady hand II, while 50%^4 leaves only a 6.25% shot of hitting all four hasty touch without steady hand II. Using waste not without steady hand II is risky.


You're probably right, your way is probably more CP-efficient over time, but tbh my brain hurts trying to understand it, so my super-duper-easy no-fail way to remember it is to always hit Tricks of the Trade when it pops Smiley: grin


I think the main point is that if you arent using steady hand II, then Trick away!
#32 Nov 21 2013 at 3:19 PM Rating: Excellent
I typically Try to use TotT after Steady Hands 2 wears off, but there are some situations where I'll hit it. If it pops between SH2 and Waste Not, I'll hit it, because it usually takes at least 2 synths to progress a recipe to 100%. I can just Hasty Touch my way through until I have no SH2 and 1 tick of Waste Not, then progress the synth at 90% chance to succeed.
#33 Nov 22 2013 at 4:22 PM Rating: Good
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2,550 posts
IKickYoDog wrote:
I typically Try to use TotT after Steady Hands 2 wears off, but there are some situations where I'll hit it. If it pops between SH2 and Waste Not, I'll hit it, because it usually takes at least 2 synths to progress a recipe to 100%. I can just Hasty Touch my way through until I have no SH2 and 1 tick of Waste Not, then progress the synth at 90% chance to succeed.


I use a similar tactic. I concur.
#34 Nov 22 2013 at 5:37 PM Rating: Excellent
I'm currently start the hell road of diremites. Rather than Quick Synth them and risk blowing them up, I made a guaranteed NQ rotation so I could plow through them by hand (and also get almost 2K exp a pop:

/ac "Careful Synthesis" <me>
/wait 3
/ac "Careful Synthesis" <me>
/wait 3
/ac "Steady Hand" <me>
/wait 3
/ac "Standard Touch" <me>
/wait 3
/ac "Master's Mend" <me>
/wait 3
/ac "Standard Touch" <me>
/wait 3
/ac "Standard Touch" <me>
/wait 3
/ac "Careful Synthesis" <me>
#35 Nov 22 2013 at 5:42 PM Rating: Good
Catwho wrote:
I'm currently start the hell road of diremites. Rather than Quick Synth them and risk blowing them up, I made a guaranteed NQ rotation so I could plow through them by hand (and also get almost 2K exp a pop:

/ac "Careful Synthesis" <me>
/wait 3
/ac "Careful Synthesis" <me>
/wait 3
/ac "Steady Hand" <me>
/wait 3
/ac "Standard Touch" <me>
/wait 3
/ac "Master's Mend" <me>
/wait 3
/ac "Standard Touch" <me>
/wait 3
/ac "Standard Touch" <me>
/wait 3
/ac "Careful Synthesis" <me>


Ya for anything 40 durability below my level, I use the following Macro:

/ac "Steady Hands II" <me>
/wait 3
/ac "Waste Not" <me>
/wait 3
/ac "Standard Touch" <me>
/wait 3
/ac "Standard Touch" <me>
/wait 3
/ac "Advanced Touch" <me>
/wait 3
/ac "Basic Synthesis" <me>

This usually gets me to 20% - 35% quality and it's all in one macro, so I can read the interwebs for 30 seconds
#36 Nov 28 2013 at 3:15 PM Rating: Decent
*
180 posts
Hey Guys,

So I’m confused about crafting rotations…I’m currently a lvl 49 Carpenter and have everything else to 15

What would be a basic rotation for durability 40? And 80? Using skills that I have?
Currently I do

Steady Hand -> Inner quiet -> Great strides -> Standard Touch – Standard Touch – Standard Touch -> The move that gives back CP -> Standard Touch -> Basic -> Basic – Basic if needed

I feel like this is bad
#37 Nov 28 2013 at 5:32 PM Rating: Good
Guru
Avatar
*****
11,159 posts
There's no right way while you're still picking up abilities, honestly. Until you're deeper into cross-class stuff, pushing past 15-18% without some Excellents is probably gonna be tricky. I'd bump IQ before your SH there, and overall try to keep SH for your non-100% actions. But since you're 15 all around with CRP soon 50, I'd probably do the following:

IQ (40) > SH (40) > Waste Not (40) > BT (35) > BT (30) > BT (25) > BT (20) > SH (20) > GS (20) > BB (10) > CS (0)

If you still have the CP, use another WN before the GS and perhaps another Touch if you can. The above is for 40 durability synths where you know Careful Synthesis will complete the craft.

Edited, Nov 28th 2013 6:33pm by Seriha
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