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Yoshi-P (Patches, War buffs, Crafting/items, Myth tombs)Follow

#52 Nov 21 2013 at 11:41 AM Rating: Good
Keysofgaruda wrote:
Zorvan wrote:
Szabo wrote:






[quote=Yoshi-p]
Crafting and High-Level Items



That said, it is impossible to craft higher-item-level gear, or gear that is completely equal in power to the highest-item-level gear available.



And that's the reason I plain avoid crafting in just about all modern mmos, including FFXIV.


FF11 actually did this pretty well. A haubergeon +1 was an amazing item that was craftable. The materials were rare and it was hard to make. If they used this system i dont see a problem making crafted powerfull gear. 11's problem was oversaturation of gear because once An item was in the economy it stayed there. Arr does a good job to fix that problem. I see a win-win if they mix these systems together.


I don't know what you're talking about man. That hauby +1 is still sitting in my MH TO THIS DAY Smiley: sly
#53 Nov 21 2013 at 1:05 PM Rating: Excellent
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Keysofgaruda wrote:
Zorvan wrote:
Szabo wrote:

[quote=Yoshi-p]
Crafting and High-Level Items
That said, it is impossible to craft higher-item-level gear, or gear that is completely equal in power to the highest-item-level gear available.


And that's the reason I plain avoid crafting in just about all modern mmos, including FFXIV.


FF11 actually did this pretty well. A haubergeon +1 was an amazing item that was craftable. The materials were rare and it was hard to make. If they used this system i dont see a problem making crafted powerfull gear. 11's problem was oversaturation of gear because once An item was in the economy it stayed there. Arr does a good job to fix that problem. I see a win-win if they mix these systems together.


hauby unfortunately was also a clear example of yoshi's comment on how RMT can have a massive negative effect when a top of the line item is craftable since it was incredibly susceptible to "Overrun instances for item farming (monopolizing materials)" due to limited options for attaining the Damascus ingot it requires*

That's what led to a NQ hauby taking days or weeks of gil farming, even when being sold at a 20%+ loss when things were at their worst

*back when cap was 75 you had the choice of:
3 incredibly easy to monopolize timed spawned NM fights - roc, simurgh, bakogek
2 fairly difficult 18+ member pop-spawn NM fights - byakko and kirin
or an assortment of VERY difficult arena NM fights
#54 Nov 21 2013 at 2:37 PM Rating: Good
Yeah, some of the best in slot bodies for many jobs were crafted. Aristocrat's tunic for WHM, Sha'ir body for BRD, the aforementioned Hauby. etc.

There was also the combination of abjuration (dropped) and cursed crafted items used for {Sky} gear and the land gods, where just getting the drop was hard enough, then you had to pay someone mega gil for the crafted item to actually use the abjuration. You could even get cursed food!

And then Abyssea came along and laid waste to all that hard work.
#55 Nov 21 2013 at 2:40 PM Rating: Good
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Quote:
Looking ahead to Patch 2.2, crafters will be able to alter gear designs using a “template” system (official name TBD), giving them yet another role in creating desirable gear.


Vanity slots? Kinda? Sounds cool =)

Quote:

Patch 2.2 will introduce the next section of the Binding Coil of Bahamut, and we highly encourage players seeking a challenge to prepare for the new dangers ahead.


Yowza, turn 6...
#56 Nov 21 2013 at 2:59 PM Rating: Excellent
I want to see what exactly they have planned as "high demand" crafted items for PVP.
#57 Nov 22 2013 at 12:58 AM Rating: Good
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The whole "RMT would monopolize the crafted stuff!" thing can be generally avoided if they just didn't choke a given material into some relatively inaccessible point. The rest is just up to the individual to make a crafter friend or level their own. While I'll never claim items you farm yourself are "free" in the economic sense, you can still use it to escape that "trap" Yoshi is implying would exist. Players have worked around the AH in pretty much any game I've ever played on that has such a thing. Usually it's avoid taxes on high priced stuff, but avoid the RMT is just as possible. Especially when you see it's on sale from Fdsfhjghgghsd.
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#58 Nov 22 2013 at 2:50 AM Rating: Excellent
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Well, the WAR buffs are certainly welcome. Now I won't feel helpless in turn 1 or on Titan. Clearing Titan now is a matter of "do the casters know to use Virus after Landslide in phase 5?" If the answer is yes, I'm probably ok. If it's no, then chances are I'll accidentally ~4600 damage and die.

On top of that we now have three distinct combos; threat combo, damage buff combo, damage reduction combo. That's nice; gives us some meaningful choices to make in a battle.

Naturally the PLD QQ has been pretty immense. The smarter ones realize that WAR's won't be co-opting all tank spots now, and that you'll want the debuffs both classes bring to the table. But the idiots do not realize this. The idiots never realize this. However, SE will have to take a look at PLD soon, give them some form of choice in combat besides "in what order shall I rotate my tanking CD's today?" Having something branch off of Riot Blade would be a start; maybe tying Flash to it to beef up aoe threat and perhaps add another debuff to afflicted mobs. Just something to give a reason to use anything besides the main RoH combo.

Edited, Nov 22nd 2013 12:51am by Quor
#59 Nov 22 2013 at 3:37 AM Rating: Excellent
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Hyrist wrote:
fatpolomanjr wrote:


On topic: this transparency from Yoshi-P is amazing. I wasn't expecting this kind of detailed info for a while; WAR topics everywhere are going to be buzzing with activity (which I love to read about).


I... don't find it surprising anymore.

In fact, Yoshi's been this way from the beginning.

Periodically hot topics pick up or criticisms pile up, or there's some sort of major patch on the way, and Yoshi takes the time to give the players a breakdown.

It seems like we go through this cycle every single time where he's quiet a while working on things, and people are like "Why is SE not talking to us! They never talk to us! Why isn't my most important concern being personally addressed right naoz!" And then Yoshi comes out, speaks common sense, drops the proverbial mic, and everyones like 'ooo, ahh, so fresh! So unheard of transparency and communication!'

Yet for me, this is typical Yoshi. I love it, I appreciate it. I look forward to it.

Edit: Just to clarify, I imply this all as a positive. The man cares more for this game than most other people. It's his baby and he's more than willing to talk about it, and how it develops in detail.

Edited, Nov 20th 2013 6:21pm by Hyrist


That's nice but some of us compare it to Tanaka-style patch notes and interaction with the community...which is to say there were not many notes and they rarely showed any interest in community concerns.

That's nice for Yoshi. However, he has only done this a short while compared to SE's last MMORPG. Easy to draw comparisons.
#60 Nov 22 2013 at 4:08 AM Rating: Good
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Nothing to see here, Live letter answered the question!

Edited, Nov 22nd 2013 7:24am by SolomonGrundy

Edited, Nov 22nd 2013 7:30am by SolomonGrundy
#61 Nov 22 2013 at 7:16 AM Rating: Decent
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Xoie wrote:
Szabo wrote:

Screenshot


At first, I was like "Kratos!"

Szabo wrote:
- This skill will now pull enemies toward your character.


But then I was like "Get over here!"


Finish Him!

I'm really happy about the war adjustments overall, but i'm not going to lie. I Will miss those big hits you get with inner beast.
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#62 Nov 22 2013 at 12:50 PM Rating: Good
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HitomeOfBismarck wrote:


That's nice but some of us compare it to Tanaka-style patch notes and interaction with the community...which is to say there were not many notes and they rarely showed any interest in community concerns.

That's nice for Yoshi. However, he has only done this a short while compared to SE's last MMORPG. Easy to draw comparisons.



For me, Tanaka has been out of the picture for four years. Yes, he left a near-decade history of poor communication as a precedent. However, honestly, Tanaka is not nearly alone in this regards. While to varying degrees, most MMOs seemed to have had a closed door policy when it came to relations, or, even if they seemed open-door, in truth it was them talking at us - and not really seeming in tune to the community they had adopted.

Yoshida, started on the right foot with me and has not stopped. And at this point, he has my good faith. It is an amazing contrast to Tanaka, but to be honest, after Fifty One letters written directly from him to the community, and ten 'live letters', not even including the time he's taken aside from this to explain hot topics in detail (or the times he's chimed in on the community for fun) - I feel as if he should have earned the good faith of the community by now as well. It's just plain unfair to compare him to Tanaka at this point.

The game may only be a few months old, but Yoshi-P has been straight with us since late 2010.

Edited, Nov 22nd 2013 2:04pm by Hyrist
#63 Nov 22 2013 at 12:56 PM Rating: Decent
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huh? Can compare him to Tanaka all we want. Fair doesn't enter into it. It's not like he's ever going to look bad.

I'm not even sure what this debate is focusing on. Whether or not to be surprised by Yoshi-P being a rockstar? Seems pretty damn subjective.
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#64 Nov 22 2013 at 1:16 PM Rating: Good
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Eh?

I was explaining why I wasn't surprised and why I think Tanaka's a poor comparison point.

It's not a debate, it's a statement of opinion, and I backed it with the reasons why I think that way. I don't think any less of Hitome and others for their reaction, but I would like for the Producer to get more benefit of the doubt from the FFXIV community at large (Primarily directed at the Official Boards).

It's a great thing. Something that makes me smile broadly every time it happens, but it's not anything abnormal from Yoshi-P. IMO SE should make his conduct and community relations the new standard - not the first time I've said so either.
#65 Nov 22 2013 at 4:39 PM Rating: Excellent
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Hmm not sure how it's a poor comparison. They both represent only the face of SEE in the MMO world.

Previously, it was a pretty bad face. Smiley: mad Now, it's a nice happy face. Smiley: smile

I have been impressed with Yoshi P's style ever since he started and have full faith in him. Doesn't mean I can't point to the dark times and go, "HALLELUJAH!"

I belong to The Church of Yoshi P after all!
#66 Nov 23 2013 at 7:14 AM Rating: Decent
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Seriha wrote:
The whole "RMT would monopolize the crafted stuff!" thing can be generally avoided if they just didn't choke a given material into some relatively inaccessible point.

If they didn`t, wouldn`t the market be flooded with easily accessible top-level gear, in turn devaluating dungeon content altogether?

Edited, Nov 23rd 2013 8:14am by Rinsui
#67 Nov 23 2013 at 8:57 AM Rating: Good
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Rinsui wrote:
Seriha wrote:
The whole "RMT would monopolize the crafted stuff!" thing can be generally avoided if they just didn't choke a given material into some relatively inaccessible point.

If they didn`t, wouldn`t the market be flooded with easily accessible top-level gear, in turn devaluating dungeon content altogether?

Edited, Nov 23rd 2013 8:14am by Rinsui

If you just want to assume everything is thrown at you, then sure. Otherwise, I'm just seeing the usual implied dungeon snowflake defense. Not everyone likes or can run dungeons to the degree some may "demand" of progression. In turn, they shouldn't be cursed to inferior gear because of it. Stats like 10-15% of a MMO's player base seeing dungeon/raiding content is honestly a pretty damning statistic and fueled Blizz's production of LFR for WoW and has no doubt played a role to XIV's DF structure to a degree.

Edited, Nov 23rd 2013 10:00am by Seriha
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#68 Nov 24 2013 at 9:08 PM Rating: Decent
Seriha wrote:
If you just want to assume everything is thrown at you, then sure. Otherwise, I'm just seeing the usual implied dungeon snowflake defense. Not everyone likes or can run dungeons to the degree some may "demand" of progression. In turn, they shouldn't be cursed to inferior gear because of it. Stats like 10-15% of a MMO's player base seeing dungeon/raiding content is honestly a pretty damning statistic and fueled Blizz's production of LFR for WoW and has no doubt played a role to XIV's DF structure to a degree.


What's thrown at who? Do you mean assuming gear would be flooded? I think that's probably a pretty fair assessment at the moment that gear would be flooded onto the scene, given that all materials have flooded the market boards.
#69 Nov 25 2013 at 4:14 AM Rating: Good
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Borlander wrote:
Seriha wrote:
If you just want to assume everything is thrown at you, then sure. Otherwise, I'm just seeing the usual implied dungeon snowflake defense. Not everyone likes or can run dungeons to the degree some may "demand" of progression. In turn, they shouldn't be cursed to inferior gear because of it. Stats like 10-15% of a MMO's player base seeing dungeon/raiding content is honestly a pretty damning statistic and fueled Blizz's production of LFR for WoW and has no doubt played a role to XIV's DF structure to a degree.


What's thrown at who? Do you mean assuming gear would be flooded? I think that's probably a pretty fair assessment at the moment that gear would be flooded onto the scene, given that all materials have flooded the market boards.

It's about rarity and the fear certain things would be devalued for no reason other than desiring an element of prestige. I've said it before, but there are a few ways to assert a rarity to ingredients acquired in the open world sphere:
- Place ingredients, perhaps even recipes, at level appropriate costs within the Grand Company vendors. [Token Farming and endgame FATE participation]
- For every gathering node range, insert a randomly generated material you can find by simply gathering successfully. [RNG and Resource Generation]
- Implement daily/weekly quests that reward specific ingredients you can apply toward this process. [Time Gating]
- Place these ingredients/recipes within the "treasure finding" system they've alluded to, again with respect to level ranges. [RNG]
- Create a bounty system where players can undertake a wide variety of tasks ranging from clearing certain FATEs with gold rating, gathering x amount of a material, performing a specific skill y amount of times on minimum level prey with a specific weapon equipped, or just outright kill z mobs of a particular family. There's a lot of sh*t they could pull from this, honestly, just don't make it a "run x dungeon/raid" affair. [Potentially anything]
- Put in a true level 50 zone with mobs appropriate, and with this a variety of FATE chains that could randomly reward you with niche goods. [RNG, Fate Participation, Higher Risk]
- Introduce materia combos where upon melding the appropriate mix, spiritbonding, and then converting, you get a specific item (or one from a pool). [Economic Interaction, RNG]
- Make any of the above rewards untradeable if you want to be cruel. Which would mean level your crafts if you want something specific. [ZOMGRMTNUUUUU]

Even if people did participate in the above and chose to sell their goods instead of personally using them, SO WHAT?! Gil technically isn't the only thing people can exchange between each other. Someone could trade a Peacock Ore for a Potash now. Why? Let's assume an equal value. No AH involved. No taxes. Two happy parties. And while I'm generally an advocate of AH systems and the ease of which they facilitate trades between users, bartering is still an option to avoid RMT and other unsavory economic practices. Either way, these goods would be produced because people are, wait for it, playing the game more than one way!

Edited, Nov 25th 2013 5:21am by Seriha
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