Forum Settings
       
« Previous 1 2
Reply To Thread

I wish FFXIV had a Dynamis event.Follow

#1 Nov 26 2013 at 12:54 PM Rating: Good
***
1,208 posts
Imagine Dynamis-Gridania, Dynamis-Ul'Dah, or Dynamis-Limsa-Limonsa - wouldn't that be so much fun to do?!?!?!

I was thinking about this the other day, and Dynamis was one of the most fun things I remember doing in the early years of FFXI... AF2 armor drops, Relic progression items/crafting items, it was very fun as well as lucrative.

And it was so rewarding to work together with a team of 18 to get the strategies down, and then to finally get that piece of AF2 armor you've been waiting for...

Am I just stupid and putting on rose-colored glasses? Or was that really a fun dynamic that could really help make FFXIV make good content using existing zones?
#2 Nov 26 2013 at 1:15 PM Rating: Good
**
534 posts
Some of my most fond memories as well as tragic come from Dynamis. I would love to see it again...as long as it us not dumb'd down. Not sure Yoshii has that in him having such a large group come away empty handed after battling for hours.
#3 Nov 26 2013 at 1:32 PM Rating: Decent
*
204 posts
I used to love dynamis and would really like it to return. The problem is tho, we cannot deny that this game is alot more casual friendly. They would have to make drops easy to get in order to not cause an uproar, but the time invested into getting those gear in xi was most of the fun. It used to give you such a great sense of accomplishment when that item was finally yours, we just wouldnt get that feeling in xiv.
#4 Nov 26 2013 at 1:36 PM Rating: Decent
You cannot even go back to old school Dynamis in XI. They changed the event to have a two hour max time limit and to be open access 24/7.

That said, old Dynamis did a lot of things right and a lot of things wrong. The epic scale of it and the idea of turning a normal zone into a dungeon was fantastic. The ******** you had to do - managing up to SIXTY FOUR people at a time (and in reality, closer to 100 members in the big shells) meant that running a successful Dynamis shell was a freaking part time job in and of itself.

If they could have a built in points system for coin drops (like they do with tomes now) to relieve some of the back end paperwork, it might be doable.

Let's see how Crystal Tower runs before we ask for more than 16 people at a time.
#5 Nov 26 2013 at 1:52 PM Rating: Good
Scholar
Avatar
***
1,339 posts
You mean you want to bring back hours of trash, where a whole unit basically gets nothing out of it in order to try to build a halfway decent weapon, and pray that whoever the weapon is being built for doesn't leave shortly after finishing (or outright quit when they realize how utterly lackluster the weapon REALLY was)?

No.

Thank.

You.

Keep RNG mechanics away thanks. Dynamis was the most basic and terrible design I've ever seen: ridiculous amount of trash, one boss, gear is all pure RNG, and server lockouts. Keep that crap away.

Edited, Nov 26th 2013 2:54pm by Viertel
#6 Nov 26 2013 at 2:04 PM Rating: Good
**
405 posts
I could get into it if it was sorta like new Dynamis. Where it can be low-manned, entered daily, costs minimally to enter, lots of currency per run, lots of gear per run. Old dynamis had its charm but it really was an abomination. 1 zone that could be stolen, the fairly steep cost, 4 hours potentially to gather and run, the possibility (and to be honest, likelihood in the early days) of leaving with no reward at all, huge time requirement for really 1 person's gain (in the early days). Despite this, it was fun and was a pretty great social atmosphere but it would have to be changed to an unrecognized form to be applicable in ARR.
#7 Nov 26 2013 at 2:11 PM Rating: Decent
***
1,208 posts
Viertel wrote:
You mean you want to bring back hours of trash, where a whole unit basically gets nothing out of it in order to try to build a halfway decent weapon, and pray that whoever the weapon is being built for doesn't leave shortly after finishing (or outright quit when they realize how utterly lackluster the weapon REALLY was)?

No.

Thank.

You.

Keep RNG mechanics away thanks. Dynamis was the most basic and terrible design I've ever seen: ridiculous amount of trash, one boss, gear is all pure RNG, and server lockouts. Keep that crap away.

Edited, Nov 26th 2013 2:54pm by Viertel


Well it wasn't just for nothing... I never went for my relic in FFXI, but I was happy to partake in Dynamis for the epic battles in the main cities, and a chance at free AF2 gear...

#8 Nov 26 2013 at 2:13 PM Rating: Good
Sage
***
1,675 posts
I don't know about all of the mechanics of Dynamis, but a alternate city dungeon in Uldah or any other of the main cities would be cool.

Edited, Nov 26th 2013 3:14pm by Kierk

Edited, Nov 26th 2013 3:14pm by Kierk
#9 Nov 26 2013 at 2:39 PM Rating: Good
Guru
Avatar
*****
11,159 posts
Viertel pretty much hit on my cringe points.

I'm not exactly against the notion of bizzarro-world locations, but I'd prefer them both open world and with a hell of a good reason for being present.
____________________________
Violence good. Sexy bad. Yay America.
#10 Nov 26 2013 at 2:46 PM Rating: Good
Also adding in that the Duelist's Chapeau in Dynamis-Xarcabard destroyed more friendships than any other piece of equipment in any MMO has to date in all of history.

I have friends who still don't talk to each other (or to me) over that particular patch of pixels, even though everyone has long since gotten it. The item was that good, and that rare. People waited years to see it before they adjusted Dynamis.
#11 Nov 26 2013 at 3:21 PM Rating: Good
**
405 posts
Catwho wrote:
Also adding in that the Duelist's Chapeau in Dynamis-Xarcabard destroyed more friendships than any other piece of equipment in any MMO has to date in all of history.


Oh God, that hat. I never did get one before the Dynamis update and only saw 2 drop (to LS leaders of course). Imagine that you could turn in Titan's heart for a D Chap and you'd have the ARR equivalent of that hat. Oh, and you could only do Titan every 3 days.
#12 Nov 26 2013 at 3:37 PM Rating: Good
Avatar
****
4,780 posts
I think my hesitation for Dynamis has been pretty well lined out. I would not mind the transposed city zones becoming battle zones. I would mind pretty much every other mechanic that came about from Dynamis.

I avoided it, for years and years. The absolutely abysmal drop rates made anyone new entering into the scene feel like it was impossible to obtain any of the bottle-neck drops.

I actually liked some of the mechanics from the changes.

So... Dynamis... in the story-line concept, was a cool. The way it was applied for the majority of its lifetime? No, not really. A poorly implemented relic of a bygone era in gaming, like many things FFXI did that are missed in hindsight. I fear by the time all the root flaws of old Dynamis would be corrected for FFXIV, it would be unrecognizable to those who pine for it anyways.
#13 Nov 26 2013 at 4:32 PM Rating: Decent
****
4,175 posts
Catwho wrote:
Also adding in that the Duelist's Chapeau in Dynamis-Xarcabard destroyed more friendships than any other piece of equipment in any MMO has to date in all of history.


A good piece of gear for a job that was mediocre. Not taking jabs at RDM, but lets be honest here... 9/10 were only needed for refresh and backup heals.

That said, the chapeau could have been epic if the enfeebling skill allowed you to land enfeebles on things worthwhile. Sadly, everything worth enfeebling auto-resisted.Smiley: frown
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#14 Nov 26 2013 at 5:27 PM Rating: Excellent
Guru
Avatar
*****
11,159 posts
I suspect the THF hands ruined some days, too.
____________________________
Violence good. Sexy bad. Yay America.
#15 Nov 26 2013 at 5:46 PM Rating: Good
Seriha wrote:
I suspect the THF hands ruined some days, too.


I think more people leveled red mage than they did thief, and we seem to have the RNG tuned up for THF gloves just a bit higher over the years when they still mattered.

D Chap +2 and Assassin's Armlets +2 are still considered essential equipment for each job, though, so there is something to be said about the longevity of the piece.

Man, I was one of the pimp RDMs, although I was not a career RDM. Dchap +1 and a Dalmatica and Nashira Serawheels. Smiley: laugh

Screenshot
#16 Nov 26 2013 at 6:14 PM Rating: Decent
*
181 posts
I would love to see something like that, but that's just the way I like to play mmos. I like to go through the story explore and level a job or 2 then once I hit endgame just play that. Might not be everybody's cup of tea but just what I like. Back when I played played ffxi I would just log in for salvage, nyzul island, enherjar, sea then a random day here or there. I never really mind low random drops cuz once I no longer need that piece of content for something I move on.
#17 Nov 26 2013 at 6:19 PM Rating: Default
****
4,175 posts
I'm kinda curious why they didn't just blow up Vana'diel and remake that instead of Eorzea. Instead, they recreated XIV and in the process; they killed off the highest grossing FF game to date.

/headscratch
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#18 Nov 26 2013 at 9:58 PM Rating: Excellent
FilthMcNasty wrote:
I'm kinda curious why they didn't just blow up Vana'diel and remake that instead of Eorzea. Instead, they recreated XIV and in the process; they killed off the highest grossing FF game to date.

/headscratch


They wanted to tell a different story.
#19 Nov 27 2013 at 12:06 AM Rating: Good
***
1,556 posts
Viertel wrote:
You mean you want to bring back hours of trash, where a whole unit basically gets nothing out of it in order to try to build a halfway decent weapon, and pray that whoever the weapon is being built for doesn't leave shortly after finishing (or outright quit when they realize how utterly lackluster the weapon REALLY was)?

No.

Thank.

You.

Keep RNG mechanics away thanks. Dynamis was the most basic and terrible design I've ever seen: ridiculous amount of trash, one boss, gear is all pure RNG, and server lockouts. Keep that crap away.

Edited, Nov 26th 2013 2:54pm by Viertel


Hm when hasn't gear been RNG? It's pretty horrendous in coil.

I agree that the time investment may not have been worth it...but then again, that's why some of us covet those items to begin with. Like my fellow fly RDM, I too was obsessed with my getup back then just because it was so rare and you felt 'unique' having it.

Now I see BLMs without quelling strikes in almost full Allagan while I sit with three pieces. Even after I get it, there won't be that unique feeling. I won't have put so much time into coil as dynamis and the items are so random that just about any fresh 50 with full DL can get them. Only thing that makes you stand out is the T5 loot which isn't all that great for some of us.

I personally loved dynamis. It was my favorite activity to log in for. The trash actually required strategy. The pulls required a lot of coordination. I don't even think we used any type of voice communication back then. Was pretty fun when everything came together. Yeah, the drop rates sucked but then again...it made you stand out as a result.
#20 Nov 27 2013 at 2:49 AM Rating: Good
**
356 posts
"Keep RNG mechanics away thanks. Dynamis was the most basic and terrible design I've ever seen: ridiculous amount of trash, one boss, gear is all pure RNG, and server lockouts. Keep that crap away."

Above poster beat me too it. Been to Coil yet? Less trash I guess, but the rest is the same.
#21 Nov 27 2013 at 7:49 AM Rating: Good
****
5,745 posts
Catwho wrote:
FilthMcNasty wrote:
I'm kinda curious why they didn't just blow up Vana'diel and remake that instead of Eorzea. Instead, they recreated XIV and in the process; they killed off the highest grossing FF game to date.

/headscratch

They wanted to tell a different story.

I'm enjoying the new story and the new world. There's probably enough recycling of old content to milk nostalgia in the entertainment industry already.
#22 Nov 27 2013 at 8:16 AM Rating: Default
Scholar
****
4,511 posts
Maybe if they would make those Cities ONE SINGLE ZONE then, for both the dungeon and everyday life too, this would be nice.

Otherwise, it's going to be rubbish for sure. Barely any room then.
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#23 Nov 27 2013 at 9:49 AM Rating: Excellent
***
2,550 posts
HitomeOfBismarck wrote:

Now I see BLMs without quelling strikes in almost full Allagan while I sit with three pieces. Even after I get it, there won't be that unique feeling. I won't have put so much time into coil as dynamis and the items are so random that just about any fresh 50 with full DL can get them. Only thing that makes you stand out is the T5 loot which isn't all that great for some of us.


I dont think coil will be the end all be all, fortunately. Eventually something will be released that will surpass it once they raise the level cap.

But right now, in our group, the RNG loves our black mages so much that I have the gloves, boots, bracelet, and ring while our lala blm has hat, chest, gloves, boots, and ring. I have passed on the last three drops because A. I already have them, or B. They are not BiS and I have the Af2 (looking at you, chest and hat). So I have a x3 preference now, which is nice should the pants drop in turn 4. Even stranger however is the fact that over all these weeks, our tanks have one drop collectively. Getting kinda mad at the RNG.

I personally see it that there are many different ways to gear yourself, and we still can't fully agree on what is BiS. So I might run up on a blm in full Allagan with the weapon and be confident that me in my AF2 gear and relic+1 would be just as good. That amount of customizability is one saving grace for uniqueness. Now if only we could dye the AF2 and Allagan and dye multiple colors or mixed colors (like in the multiplayer of Mass Effect III) we would be all set.

Edited, Nov 27th 2013 9:50am by Valkayree
#24 Nov 27 2013 at 12:25 PM Rating: Default
****
4,175 posts
svlyons wrote:
Catwho wrote:
FilthMcNasty wrote:
I'm kinda curious why they didn't just blow up Vana'diel and remake that instead of Eorzea. Instead, they recreated XIV and in the process; they killed off the highest grossing FF game to date.

/headscratch

They wanted to tell a different story.

I'm enjoying the new story and the new world. There's probably enough recycling of old content to milk nostalgia in the entertainment industry already.


90% of ARR is recycled from other games. Just pointing out that I find it odd SE wouldn't try out ideas that were successful from their previous (highest grossing) FF game.

I'm not arguing for a carbon copy of XI's dynamis to be added to XIV. Just saying that I'm surprised we haven't seen things in XIV that worked well in XI.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#25 Nov 27 2013 at 12:38 PM Rating: Good
I think they may add in something like Dynamis in the future. Or if not Dynamis, then any of the other dozen battle systems XI has that are fairly unique. It's still a young game, and there is time. Dynamis wasn't available at launch in XI - it has a level requirement of at least 65.

Honestly, the current hard mode primal battles are pretty similar to the Limbus bosses from XI - Proto-Ultimate and Proto-Omega - with the difference that they are capped at 8 players instead of 18. And I think the loot system used for them in XIV is better than what they had in XI (in which you could get both of Omega's useless eyes and have wasted two weeks of 18 people's work.)

Edited, Nov 27th 2013 1:39pm by Catwho
#26 Nov 27 2013 at 12:39 PM Rating: Good
*
180 posts
There are lots of events I would like to see eventually added to XIV

Dynamis is one

I'd like to see some version of Sky and Sea, besieged and would also like to see more zones, I feel like XIV there is no point to travel the world at all once you've completed the story.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 194 All times are in CST
Anonymous Guests (194)