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Patch 2.1 — A Realm Awoken Trailer Now Live! (12/06/2013)Follow

#1 Dec 06 2013 at 2:27 AM Rating: Excellent
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Screenshot


http://na.finalfantasyxiv.com/lodestone/topics/detail/7b7c64cb6d5e775446c7e034152a6e1c43908d22
Quote:

The realm of Eorzea is ever-changing, and new adventures are on the horizon! Explore the Crystal Tower and discover what untold terrors now lurk within its walls. Test your mettle against the primals in new extreme battles or against fellow adventurers in the Wolves' Den. Develop stronger ties with the beast tribes and learn more of their cultures. Brave new dungeons for spoils and glory, or search for buried treasure. Rise to the defense of the realm once more together with the Scions of the Seventh Dawn. All this and much more awaits adventurers in A Realm Awoken!


http://www.youtube.com/watch?v=R_aliYN8hNk

* Patch 2.1 is scheduled to go live on Tuesday, December 17, 2013.


Special 2.1 page: http://na.finalfantasyxiv.com/pr/special/2_1_A_Realm_Awoken/
#2 Dec 06 2013 at 2:40 AM Rating: Good
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Oh my...this is so freaking awesome.

The music, the design, the sparkly animations...this was really well done. I can't wait for this patch. :)
#3 Dec 06 2013 at 2:42 AM Rating: Decent
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9:48 Nero!
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#4 Dec 06 2013 at 3:58 AM Rating: Default
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Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.
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#5 Dec 06 2013 at 5:41 AM Rating: Decent
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Sooo much stuff!
#6 Dec 06 2013 at 5:49 AM Rating: Excellent
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That had to be the best trailer yet! I watched every second of it! Thanks!
#7 Dec 06 2013 at 6:33 AM Rating: Good
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Is it wrong that I'm most excited about the return of Hildebrand? I've always enjoyed a small dose of cheese in my RPGs.
#8 Dec 06 2013 at 6:51 AM Rating: Good
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Perrin wrote:
Is it wrong that I'm most excited about the return of Hildebrand? I've always enjoyed a small dose of cheese in my RPGs.


If it's anything like before, it felt a bit like I was Brain and Hildebrand was Inspector Gadget. Not Penny though; her computer book has nothing on me.

*breaks out tablet and orders fast food to be delivered by drone*
#9 Dec 06 2013 at 7:17 AM Rating: Default
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Said it before I'll say it again: Now if only they can move past 4 man **** they'd have something. Looks like SE is going to extend CT for the long haul since it seems there's only one boss from past FF so far.

We know this though:

Gilgamesh is in - Not related to CT though.
Cloud of Darkness - At least 9 months away. (Might not be final boss, but if she is, that's a year away)
Xande - At least 6 month away.
Any other FF reference boss - at least 9 months away.

It's a shame too, CT had the potential to make ARR feel like a FF game with the true 'boss gauntlet', even if it's just a floor of non stop bosses from FF games, they're in the dats already..so it's only a matter of time.
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#10 Dec 06 2013 at 8:05 AM Rating: Good
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Theonehio wrote:
Said it before I'll say it again: Now if only they can move past 4 man sh*t they'd have something. Looks like SE is going to extend CT for the long haul since it seems there's only one boss from past FF so far.

We know this though:

Gilgamesh is in - Not related to CT though.
Cloud of Darkness - At least 9 months away. (Might not be final boss, but if she is, that's a year away)
Xande - At least 6 month away.
Any other FF reference boss - at least 9 months away.

It's a shame too, CT had the potential to make ARR feel like a FF game with the true 'boss gauntlet', even if it's just a floor of non stop bosses from FF games, they're in the dats already..so it's only a matter of time.


If the end of Praetorium isn't a boss gauntlet, I don't know what is. Five straight boss battles that were basically non-stop. I'd also reccommend waiting until CT is released and trying it for yourself before lamenting what it isn't. Based on their dungeon design so far, I've been very happy with ARR, so I'm very optimistic that CT will be fun an engaging. For me, not everything needs to be a reference to a previous FF game. I like how they have really mixed in previous FF elements with their own fresh storyline. So if CT lacks much previous FF-lore, I'm ok with that, as long as it's well designed and fun, which I wholly expect it to be... though it will be much more fun when you don't have to go with 2 other random 8-man groups I'm sure.
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#11 Dec 06 2013 at 8:23 AM Rating: Good
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I have never seen a "patch" trailer before, let alone a path trailer that got me so excited that I had to jump on the game for a little to calm my excitement.

Great job, FFXIV: ARR team. This game is on the right path, no question about it.
#12 Dec 06 2013 at 8:32 AM Rating: Good
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Omg.... Overwhelmed! lol.. Those EX modes look amazing! Specialy the Altima one wow.. I cant wait for this patch.. Going to be SO FUN! Im super excited.
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#13 Dec 06 2013 at 8:53 AM Rating: Good
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This should carry me for at least 6 months Smiley: grin The extreme modes look challenging as all hell. Idc about housing since I can't design my own house yet anyway, but pharos sirius, the mog battle, the big gold golem dude (in crystal tower?) and the Siren battle look quite awesome. Im also very excited about having more storage ability in the armoire and item sorting on the retainers.

And I saw the lizard mount in the beastman quest portion of the video. Pretty cool!
#14 Dec 06 2013 at 9:26 AM Rating: Good
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Valkayree wrote:
This should carry me for at least 6 months Smiley: grin The extreme modes look challenging as all hell. Idc about housing since I can't design my own house yet anyway, but pharos sirius, the mog battle, the big gold golem dude (in crystal tower?) and the Siren battle look quite awesome. Im also very excited about having more storage ability in the armoire and item sorting on the retainers.

And I saw the lizard mount in the beastman quest portion of the video. Pretty cool!


Man I can't wait to get home and watch that video!
#15 Dec 06 2013 at 9:38 AM Rating: Good
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KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?
#16 Dec 06 2013 at 10:27 AM Rating: Default
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Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Well, that is hard but I think that would also be pointlessly annoying. Titan HM is hard. If you take EM and add two more Titans, that would be Extreme but it would also be stupid. Just give the enemy a few more abilities that you have to plan for and understand the job, mechanics, pattern, to beat. Se has added annoying features and called them challenging. Well, yes, its challenging but how much though did you put into that?

Its SE's job to be creative and annoying is not creative. What they say they are doing in the HM dungeons is in the right direction. Different path, new enemy, new boss mechanics, etc. That works, just like Ocarina of Time: Master's Quest.
#17 Dec 06 2013 at 10:31 AM Rating: Good
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This looks so awesome. Cant wait.
#18 Dec 06 2013 at 11:04 AM Rating: Excellent
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They are really good with these kinds of trailers. My hype level skyrocketed when I saw this after waking up.

Better than Coffee.
#19 Dec 06 2013 at 1:08 PM Rating: Good
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Did anyone notice in the Moogle battle that they can Limit Break, the BLM did meteor on the party. Can't wait for that battle!
#20 Dec 06 2013 at 1:26 PM Rating: Excellent
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WFOAssassin wrote:
Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Well, that is hard but I think that would also be pointlessly annoying. .


annoying is totally subjective? i don't find Turn4 annoying at all. it was definitely "hard" at first though.
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#21 Dec 06 2013 at 2:42 PM Rating: Good
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Dang. I really wasn't expecting that much content but seeing the video… I'm impressed. I was expecting like a 2 minute trailer when I clicked the link.
#22 Dec 06 2013 at 2:44 PM Rating: Decent
It seems Pharos Sirius has some Musketeer enemies in it. Considering the Musketeer's guild already exists...

I can't wait to become one!
#23 Dec 06 2013 at 2:46 PM Rating: Decent
46 posts
WFOAssassin wrote:
Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Well, that is hard but I think that would also be pointlessly annoying. Titan HM is hard. If you take EM and add two more Titans, that would be Extreme but it would also be stupid. Just give the enemy a few more abilities that you have to plan for and understand the job, mechanics, pattern, to beat. Se has added annoying features and called them challenging. Well, yes, its challenging but how much though did you put into that?

Its SE's job to be creative and annoying is not creative. What they say they are doing in the HM dungeons is in the right direction. Different path, new enemy, new boss mechanics, etc. That works, just like Ocarina of Time: Master's Quest.


Anything that is hard is annoying until you get past it. :)
#24 Dec 06 2013 at 2:48 PM Rating: Good
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I am so excited for this patch!
#25 Dec 06 2013 at 7:27 PM Rating: Good
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I only have one question. What the hell is a Hildibrand?
#26 Dec 06 2013 at 7:36 PM Rating: Excellent
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It's one thing to see that stuff listed on the Official forums, but to see it in a ten minute preview video was pretty awesome.

I was already pretty pumped up when they showed the Extreme mode primals, so hearing their music again was cool.
I'm so looking forward to it!

Edited, Dec 6th 2013 6:37pm by Kirby
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