Forum Settings
       
Reply To Thread

What happened to Black Mage? (and Garuda EX strategy)Follow

#1 Dec 18 2013 at 9:02 AM Rating: Excellent
***
2,550 posts
Message has high abuse count and will not be displayed.
#2 Dec 18 2013 at 9:29 AM Rating: Good
***
2,232 posts
Try holding down R2, and hit L1 to change targets(or L2/R1). This will make it so that you ONLY target cycle mobs. It's quite a bit faster and is how I use Repose for CC in large groups of mobs. Using the d-pad in group content will make you nutso for sure. :)

I have a THM but stopped playing it at 26 when I got swiftcast, so I can't help with the rest ><
#3 Dec 18 2013 at 9:38 AM Rating: Good
**
660 posts
LebargeX wrote:
Try holding down R2, and hit L1 to change targets(or L2/R1). This will make it so that you ONLY target cycle mobs. It's quite a bit faster and is how I use Repose for CC in large groups of mobs. Using the d-pad in group content will make you nutso for sure. :)

I have a THM but stopped playing it at 26 when I got swiftcast, so I can't help with the rest ><


I do this and my target mode changes to Enemies, which is ok, except after taking an action it flips back to All. I honestly dont know what I'm doing wrong but I can never get it to stick in that mode. I can still select Egis too. I've tried several combinations of filters but none seem to exclude egis except setting it to Enemies which reverts back to All when I take an action. That made FATEs a nightmare with a controller.
#4 Dec 18 2013 at 9:41 AM Rating: Good
***
2,232 posts
reptiletim wrote:
LebargeX wrote:
Try holding down R2, and hit L1 to change targets(or L2/R1). This will make it so that you ONLY target cycle mobs. It's quite a bit faster and is how I use Repose for CC in large groups of mobs. Using the d-pad in group content will make you nutso for sure. :)

I have a THM but stopped playing it at 26 when I got swiftcast, so I can't help with the rest ><


I do this and my target mode changes to Enemies, which is ok, except after taking an action it flips back to All. I honestly dont know what I'm doing wrong but I can never get it to stick in that mode. I can still select Egis too. I've tried several combinations of filters but none seem to exclude egis except setting it to Enemies which reverts back to All when I take an action. That made FATEs a nightmare with a controller.


I guess I've just gotten used to it as I find it very convenient. It's a life saver when doing big Fates... Just swap and aero, swap and aero.
#5 Dec 18 2013 at 9:52 AM Rating: Excellent
*
197 posts
I also notice that when going from astral fire 3, casting Blizz 3, then casting Fire 3 that my mana wouldn't replenish like it normally would, a few times I had to re cast Blizz 3, then wait a few secs for it to tick, then cast Fire 3 again. I'm hoping its just server latency and not something they ****** around with.


On a side note, having three balls of fire/ice swirling around you while in Astral/Umbral 3 is pretty awesome.
#7 Dec 18 2013 at 10:12 AM Rating: Excellent
***
1,556 posts
What they did was removed umbral ice the second your fire 3 goes off. You will no longer be able to regen full without doing one of the following:

1) Casting thunder 3 instead of thunder 2

This doesn't always work.

2) Waiting for two things to happen.

A) When you enter the umbral ice phase, you regenerate mana instantly.

If this is the case, use thunder 2 and use the old rotation like normal.

B) When you enter the umbral ice phase, it takes 1-2 seconds for the first tick of mana to come back to you.

If this is the case, you need to cast a filler spell like scathe or blizzard 1 after you cast thunder 2. If you try to go from your regen phase to the burn phase, you will not have full mana.

My advice on Garuda is not to even bother with the satin plume: allow the 3 other DPS in your group to handle it. You, instead, find a cluster of 3 plumes and fire 2 + flare them.

If your group is dying to the first aerial blast, the problem is that first set of plumes most likely. If you let the other 3 DPS focus the satin and you flare the set of 3 (if there is one...usually there is), you'll have no problem!

Edited, Dec 18th 2013 11:14am by HitomeOfBismarck
#8 Dec 18 2013 at 11:18 AM Rating: Excellent
HitomeOfBismarck wrote:
What they did was removed umbral ice the second your fire 3 goes off. You will no longer be able to regen full without doing one of the following:

1) Casting thunder 3 instead of thunder 2

This doesn't always work.

2) Waiting for two things to happen.

A) When you enter the umbral ice phase, you regenerate mana instantly.

If this is the case, use thunder 2 and use the old rotation like normal.

B) When you enter the umbral ice phase, it takes 1-2 seconds for the first tick of mana to come back to you.

If this is the case, you need to cast a filler spell like scathe or blizzard 1 after you cast thunder 2. If you try to go from your regen phase to the burn phase, you will not have full mana.

My advice on Garuda is not to even bother with the satin plume: allow the 3 other DPS in your group to handle it. You, instead, find a cluster of 3 plumes and fire 2 + flare them.

If your group is dying to the first aerial blast, the problem is that first set of plumes most likely. If you let the other 3 DPS focus the satin and you flare the set of 3 (if there is one...usually there is), you'll have no problem!

Edited, Dec 18th 2013 11:14am by HitomeOfBismarck


Yes, yes and yes. This is, of course, the result of the the server side timing for all spells and abilities that "tick". You never can tell, when you enter Umbral, if you are right at the beginning, or right at the end of a "tcik" cycle. Not until your MP actaully jumps up.

Are you saying they changed Fire III so it knocks you out of Umbral before you are done casting?

I noticed that I was cutting short my regen phase (sitting at ~2k MP instead of full) when my Fire III would hit. I thought I was just out of practice. Sounds like I will need to adjust to the new timing. I doubt I will go to Thunder III. There are just too many other reasons that makes Thunder II a better choice .





Edited, Dec 18th 2013 12:22pm by Gnu
#9 Dec 18 2013 at 12:26 PM Rating: Excellent
***
1,556 posts
It's something like that I think, Gnu. Basically the server is informed by the programming, when you cast fire 3, that fire 3 has no travel time as far as astral fire and umbral ice are concerned. The damage still seems to have a travel time component but I haven't been focused on that too much (feel free to test!).

You should ask one of the resident programmers. :P My bad guess would be that they were previously looking at the combat log to determine when astral fire was on you opposed to just looking at something that seems to be updated faster (like the buff bar). Why would they do that? I don't know. If they waited to update the combat log with a string that retrieves the calculated damage from some other function, it would take more time because it requires more memory. The buff bar seems to retrieve the information from somewhere else.

So effectively it fixes their initial mistake that let fire spells double dip into umbral ice's reduction to spell speed.

Edited, Dec 18th 2013 1:47pm by HitomeOfBismarck
#10 Dec 18 2013 at 12:38 PM Rating: Excellent
***
2,550 posts
It is good to know I wasnt slowly going insane by myself for thinking that something had been fiddled with... Thanks for the advice Hitome. But having to add a filler spell like thunder 1 or scathe (really?) to wait on a tick is truly sad... Why attempt to fix the Flare glitch by messing with the rotation that makes us effective to begin with? They could have just increased the cooldown on Flare to prevent it from being cast twice back to back. Doesn't make sense. I now HAVE to cast Blizzard III > Thunder II > Fire III > Fire 1 > Fire 1 > Fire 1 > Blizzard III > Thunder II > Fire III etc. to get my mana back. I HAVE to use thunder now, I don't have an option. I'm really very dissapointed at the way some of the "tweaks" were made to the jobs.

On the other hand, good advice about the satin. I eventually adopted that strategy as well (finding a group of three and Flare and Fire II them, but it appeared the the other dd were just going for whatever they could as well and then noone killed the satin plume, lol... Strategy is important there. But I am definitely not used to the L2 + R1 or R2 + L1 method yet for enemy cycling, so I think Im just going to change my menu to stop targeting party members... Only time I ever need to target you guys is, well, never, since my blm heals are not so useful, apoc lasts only a few seconds, and I never really found the use in that teleport spell.

Edited, Dec 18th 2013 12:40pm by Valkayree
#11 Dec 18 2013 at 12:48 PM Rating: Good
Ah I see.

Ok, off-topic but on a similar note:

Did you notice that Cleric Stance is no longer a priority buff for the Party List?

Up to now, Cleric Stance has always, always been one of the buffs shown on the party list. Player can have 10 buffs up, but Cleric Stance is ALWAYS one of the 5 that have icon priority. That was ideal because as a healer, I spend 80% of the time with eyes glued to the party list. I was just casting along like normal, and noticed A.) my heals were weak, or B.) my damage was weak, depending on the fight. I look down at my main buff bar and I had Cleric's Stance on/off during the wrong phase. (Ugh back to this again?)

Now I've spent a good deal of time learning to constantly check what Stance I'm in, so I'm not tossing out weak-sauce spells. But I've always watched the party list.

You know what the real problem is? It's not the stupid Icon priority (although that change is lame). The real problem the delay on the server side so you can't activate/deactivate Stance while you are already in the middle of a spell or action. We want the battle to go smooth and efficiently, and Stance changes are the opposite. You HAVE to wait a half-second to see if the Stance button actually activates. It blows.

At least I could verify my Stance changes during hectic battles by watching the Party List icons.

Now it's just a double PITA.
#12 Dec 18 2013 at 1:39 PM Rating: Good
****
8,779 posts
Did Garuda EX with a random DF group for about an hour last night. We died a lot, but managed to get her to maybe 1/3 life at least once before wiping.

The beginning of course is easy; the second phase starts when she creates the pocket of calm in the center. Use the rocks to avoid her aoe and just dps down the plumes as they come. She'll do her aoe 1-2 times, depending on how quickly you dps her.

After 2-3 groups of feathers, she'll go into sister phase and this is where having a SMN is awesome. Ideally, the SMN casts insta-Titan right before this phase and uses Titan to tank the green line add (Chirada I believe). The OT takes the Suparna and drags her as far away from Chirada as possible (so basically opposite ends of the arena). The MT drags Garuda off in a third direction. So if Titan is tanking Chirada at the north, the OT has Suparna at the south, and the MT has Garuda at the east or west.

You do this because the buffs each sister provides gain strength the closer they are to each other. If you're doing it right, Chirada will be under half life when Garuda and Suparna decide to swap. They'll trade aggro and tanks, meaning the OT now has highest threat on Garuda, and the MT now has Suparna. Drag Suparna away from Chirada until you're down to 1-3 stacks of the buff, and finish off Chirada. Then move on to Suparna and finish her off

Have the MT provoke and grab Garuda off the OT, and resume fighting her as normal. What happens after this I don't know, because we inexplicably wiped shortly after this (or at least none of us could come up with a reason why....we all just seemed to die from a big attack that we had no chance to stop or avoid).

If you don't have a SMN to OT with Titan, then have the MT grab Chirada and Garuda initially. When Garuda and Suparna swap, either have the OT grab Chirada or else have the MT and OT just provoke each other's respective mobs and drag them as far away from each other as possible.
#13 Dec 18 2013 at 2:12 PM Rating: Good
***
2,550 posts
Quor wrote:

After 2-3 groups of feathers, she'll go into sister phase and this is where having a SMN is awesome.


Our group got hit twice by feathers. I think that if you get hit by three groups, that big attack later is definitely gonna wipe you.

Quor wrote:
If you're doing it right, Chirada will be under half life when Garuda and Suparna decide to swap.


I dont think that the swap occurs with a life trigger. I think it is a 30 second trigger (time trigger). I say this because we killed Suparna before the swap.

Quor wrote:
What happens after this I don't know, because we inexplicably wiped shortly after this (or at least none of us could come up with a reason why....we all just seemed to die from a big attack that we had no chance to stop or avoid).


Like all previous Garuda versions (Normal and HM) that big attack's strength is dependant on the number and height of towers that are remaining. You (and I) died because we did not kill the feathers fast enough and/or our party members were not in the dead center during the frist two phases and garudas targeted cyclone aoe clipped the pillars and added to their destruction.

Quor wrote:

If you don't have a SMN to OT with Titan, then have the MT grab Chirada and Garuda initially.


Our MT grapped Chirada and Garuda and that worked well. WHM healed MT and SCH healed OT. Remember to have casters stay far away from Suparna while attacking and meele DD prepare to run like hell when Suparna does that circle attack. It will wipe you.


Edited, Dec 18th 2013 2:13pm by Valkayree
#14 Dec 20 2013 at 2:56 PM Rating: Good
***
2,550 posts
Message has high abuse count and will not be displayed.
#15 Dec 20 2013 at 11:21 PM Rating: Good
***
1,556 posts
You're very close to the end. The hard part is getting your tanks to take note of how many thermal high stacks they have. At 3 stacks, a huge AoE goes off called super cyclone that does a considerable amount of damage. To counter it on SCH, I usually fey covenant + sacred soil and use succor spam.

However, it should never go off. As soon as your tank gets 2 stacks, the other tank should provoke it off them. It is the way the fight was meant to go down but people who outgear it with lots of HP can eat the super cyclone without worries.
Reply To Thread
Message has high abuse count and will not be displayed.">

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 291 All times are in CST
Anonymous Guests (291)