Forum Settings
       
« Previous 1 2
Reply To Thread

2.15 Patch NotesFollow

#1 Jan 20 2014 at 11:29 PM Rating: Excellent
http://na.finalfantasyxiv.com/lodestone/topics/detail/259c00a28523999519a34896d7ba39b67875a7af

Quote:
01/20/2014 10:30 PM
Patch 2.15 Notes (01/20/2014)


Patch 2.15 has gone live, introducing a number of additions and refinements to the Wolves' Den, FATEs, the Crystal Tower, and much more.
Playable Content

- Quests

By defeating the numerous rapidly spawning enemies in the quest "You Have Selected Regicide," players were able to acquire excessive experience in a short period of time. To preserve game balance, these enemies will no longer yield experience or items.
The following revisions have been made to beast tribe quests:
An additional quest has been added to the sylph tribe quests available at rank 3.
The population of beast tribe enemies has been increased.
The spawn rate of beast tribe enemies has been increased.
- Guild Leves

In battlecraft escort leves, emotes used to guide NPCs will now be effective from longer range. To preserve game balance in light of this, the difficulty of the following guildleves has been increased.
Wonder Wine / Little Lost Lamb / Someone's in the Doghouse / Pets Are Family Too / One of Our Naturalists is Missing
* Escort guildleves in addition to those listed above may be subject to adjustments in the future.
- Guildhests

Due to the increased participation of level synced players, completion of guildhests has become easier than anticipated. To restore game balance, the level cap for all guildhests has been reduced by one.
- FATEs

The following changes have been made to beast tribe quest FATEs:
The rate at which FATEs appear has been increased.
Players who receive a gold or silver rating will be rewarded with quest items regardless of completion for the following FATEs:

A Wrench in the Works / What a Boar / Quenching the Flame

Difficulty of the following FATEs required to unlock the Labyrinth of the Ancients has been decreased:
The Storm Caller / He's a Firestarter / Making Waves / Stopping the Shakes
- Dungeons

The following changes have been made to the Labyrinth of the Ancients:
When queuing to join a party in progress, the party's current progression will no longer be shown by the Duty Finder.
In the event all but one party member leaves the instance, the remaining party member will not receive loot until they have cast a lot on said item.
* In the event no one lots on an item, it will be lost when all party members leave the instance.
On rare occasions, a fourth treasure chest may appear upon defeating the last boss of the Labyrinth of the Ancients. This fourth treasure contains a Dimension Blade fragment that can be used to create the Savage Arc of Triumph furnishing.



Should this fourth treasure chest appear, all members of the alliance are allowed to cast lots.
* Players can only obtain one Dimension Blade fragment per week.

In order to prevent RMT abuse, bronze beetles in the Wanderer's Palace will no longer yield gil.
- Trials

The difficulty of Thornmarch has been decreased.
- Grand Companies

The following items can now be redeemed for company seals:
Item Type Seals Rank
Miniature Aetheryte Furnishing 14,470 Second Storm Lieutenant
Miniature Aetheryte Furnishing 14,470 Second Storm Lieutenant
Miniature Aetheryte Furnishing 14,470 Second Flame Lieutenant

Players can now place a miniature aetheryte in the garden of their estate.


Once a miniature aetheryte has been set, Estate will be added to your list of teleport locations.
* Although the miniature aetheryte cannot be set as a favored destination, the cost of teleportation will be the same as that of favored destinations.

The aesthetician will now offer additional face paint options.

Battle System

As an adjustment to overall game balance in both PvE and PvP, the "decrease HP recovery via curing magic" additional effect of Storm's Eye has been reduced in potency from 50% to 20%.
As an adjustment to overall game balance in both PvE and PvP, the "decrease HP recovery via curing magic" additional effect Miasma and Miasma II has been reduced from 50% to 20%.
The following balance adjustments apply only to the Wolves' Den:
The PvP action Weapon Throw will trigger additional effects regardless of positioning.
Arcanist and Summoner can no longer use the spell Resurrection.
The status effect Disease no longer inflicts the heavy effect.
In order to prevent unbalanced party compositions when using the duty finder, the following changes to party requirements have been made only for the Wolves' Den.

Before After
Tank:1
Healer:1
DPS:2 → Tank:1
Healer:1
Melee DPS:1*
Ranged DPS:1*

* Melee DPS: Pugilist / Lancer / Monk / Dragoon
* Ranged DPS: Archer / Thaumaturge / Arcanist / Bard / Black Mage / Summoner

It has been determined that pre-formed parties of three often have an unfair advantage in the Wolves’ Den. However, the addition of a solo-matching category would not only increase queue times, but hinder smaller parties that wish to participate together. Therefore, the following adjustments have been made to rewards based on party composition:
Players who register for the Wolves' Den solo or in a party of two will receive increased PvP Exp and Wolf Marks regardless of the match's outcome.
Players who register for the Wolves' Den in a light party (four players) will receive increased PvP Exp and Wolf Marks regardless of the match's outcome.

* Gear-related balance issues between beginning and advanced players will be addressed in patch 2.2.

The cost in Wolf Marks for the following items has been reduced.
Item Before After
Cactuar Foot Materia I 1,250 → 375
Coeurl Eye Materia I 1,250 → 375
Coeurl Eye Materia I 1,250 → 375
Bison Hoof Materia I 1,250 → 375
Funguar Shriek Materia I 1,250 → 375
Treant Root Materia I 1,250 → 375
Chocobo Down Materia I 1,250 → 375
The Fury's Anthem 4,950 → 1,485

When exchanging Wolf Marks for items at the Wolves' Den Pier, a message will now be displayed when attempting to purchase gear that exceeds your current rank.
In order to prevent harassment during PvP matches, emotes will no longer appear in the chat log when inside the Wolves' Den.

Items

New items have been added:


Item Type Description
Dimension Blade Fragment Part A fragment of the Dimension Blade, Acheron's fell scimitar. Can be used to craft a unique furnishing.
Savage Arc of Triumph Furnishing A memorial gate made using the fell blade of Acheron.
* Cannot be retrieved once placed.

A new recipe has been added:
Item Ingredients Crystals
Savage Arc of Triumph Electrum Ingot x6
Darksteel Ingot x2
Dimension Blade Fragment x1
Tourmaline x4 Wind Cluster
Fire Cluster

The purchase and sale prices of the following items have been adjusted:
Purchase Prices
Item Before After
Bronze Rivets 4 → 13
Iron Rivets 24 → 73
Steel Rivets 104 → 313
Mythril Rivets 194 → 583

Sale Prices
Item Before After
Iron Rivets 1 → 2
Steel Rivets 2 → 6
Cobalt Rivets 5 → 14
Darksteel Rivets 6 → 18
Brass Rivets 1 → 2
Silver Rivets 2 → 5
Mythril Rivets 3 → 9
Iron Nails 1 → 2
Steel Nails 3 → 7
Cobalt Nails 5 → 14
Iron Joint Plate 1 → 2
Steel Joint Plate 3 → 7
Cobalt Joint Plate 5 → 14
Steel Hinge 2 → 6

The following changes have been made to gathering points (GP).
Players will now also accumulate GP when playing as a Disciple of War, Magic, the Hand.
GP will no longer reset when changing to a non-gathering class.


System

The Vote Abandon function has been added, making it possible to abandon a duty without penalty if the following conditions are met:
Light Party
Two players (not including the initiating player) must vote Yes to disband and end the duty.

Full Party
4 players (not including the initiating player) must vote Yes to disband and end the duty.

1. While in a duty, open the Duty Finder interface under Duty on the main menu, then select Vote Abandon.



2. All party members will be presented with a window to vote. If the majority votes Yes within 30 seconds, the duty will be abandoned.



To prevent abuse of Vote Dismiss when casting lots on items, the Vote Dismiss function can no longer be used when an item is in the loot pool.
Duty Roulette: Low Level has been adjusted to improve matching for mid-level dungeons.

Resolved Issues

The following existing issues have been addressed:
An issue with the guildhest Annoy the Void wherein the enemy Buso did not take damage from certain actions.
An issue wherein during the FATE Fallen Corpses Writhe in Style, dapper zombies could chase players beyond the designated FATE area.
An issue wherein the dragonflies in the FATE "Judge, Jury, and Executioner" mistakenly yielded gil.
An issue wherein the corrupted petite puddings in Pharos Sirius mistakenly yielded items and gil.
An issue wherein the invincibility effect of Atomos in the Labyrinth of the Ancients could not be dispelled.
An issue wherein the increase enmity effect of Shield Oath would persist when switching to Sword Oath.
An issue wherein the spellcasting of pets would be interrupted when taking damage even outside of the Wolves' Den.
An issue wherein melee attacks did not hit jumping targets in the Wolves' Den.
An issue wherein Warriors could be knocked back even while under the effect of Holmgang.
An issue wherein the game client would crash when attempting to remove items from the company chest.
An issue where in the cost of Teleport displayed when inside an estate was incorrect.
An issue wherein the rate at which gear durability decreased was incorrect.
An issue wherein the game client would crash when canceling item synthesis.
An issue wherein graphical slowdown would occur in the Howling Eye (Extreme).
An issue wherein certain gathering points could not be targeted using a gamepad.
An issue wherein various in-game text is displayed incorrectly.

Also, as mentioned in the link below, we will start the reimbursement of company credit for all Free Companies that are rank 5 and over along with the start of this maintenance.
http://sqex.to/ksM


Confirmed Bugs

The character becomes uncontrollable by using the bibulous bomb twice on a same location in the daily beast tribe quest “Moxia’s Magnum Opus.”
* Please shut down the game client and log in if this issue occurs.
The client may crash by opening the fishing log using the shortcut key.
If Cordial is used while the class is not being Disciples of Land, the GP will not recover.
The stackable HQ item cannot be transferred to the retainer if the retainer’s bag is full.
The location of cursor will reset by selecting the Quick Synthesis option after switching the recipe on the crafting log.
The screenshot cannot be taken on certain cutscenes.
The Demagogue Mask may be dyed to a different color.
Lacovie will not spawn in the daily beast tribe quest “Luring Lacovie” if the PC moves to a certain distance after defeating the third Bronze Tortoise.
NPC “Kuplo Kopp” may no longer respond and the quest “You Have Selected Regicide” will not progress.


Edited, Jan 20th 2014 11:32pm by Wint
#2 Jan 21 2014 at 12:22 AM Rating: Decent
****
5,055 posts
I wonder if itll be possible to get ppl to farm thornmarch now... I wants that sword lol
#3 Jan 21 2014 at 2:10 AM Rating: Decent
****
4,175 posts
Quote:
It has been determined that pre-formed parties of three often have an unfair advantage in the Wolves’ Den...

Players who register for the Wolves' Den solo or in a party of two will receive increased PvP Exp and Wolf Marks regardless of the match's outcome.
Players who register for the Wolves' Den in a light party (four players) will receive increased PvP Exp and Wolf Marks regardless of the match's outcome.


It's ok to join up as a group of two or four, but if you queue as a group of 3 you don't get an exp bonus. Smiley: dubious

Quote:
Duty Roulette: Low Level has been adjusted to improve matching for mid-level dungeons.


Seems legit Smiley: grin
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#4 Jan 21 2014 at 2:21 AM Rating: Excellent
*
84 posts
They took away the gil from Judge jury and executioner, nuuu, 100 gil from every mob in that fate was a goldmine. oh well.

They made Thornmarch easier huh, It's main storyline so I guess I can see why they would nerf it, it was too hard for the ilevel 55 recommendation it originaly had, Going in on DF meant wiping too much as there often just wasn't enough dps to meet the dps check at the end of the first phase. Still glad I completed it in its original un-nerfed form, though I bet we will see a Thornmarch hard mode coming in the future.
#5 Jan 21 2014 at 4:16 AM Rating: Excellent
***
2,536 posts
Wint wrote:

The following changes have been made to gathering points (GP).
Players will now also accumulate GP when playing as a Disciple of War, Magic, the Hand.
GP will no longer reset when changing to a non-gathering class.


As a miner, I want to french kiss everyone at SE for this.

#6 Jan 21 2014 at 5:34 AM Rating: Good
***
3,825 posts
Threx wrote:
Wint wrote:

The following changes have been made to gathering points (GP).
Players will now also accumulate GP when playing as a Disciple of War, Magic, the Hand.
GP will no longer reset when changing to a non-gathering class.


As a miner, I want to french kiss everyone at SE for this.


My favorite change too
#7 Jan 21 2014 at 7:34 AM Rating: Decent
Big Miasma nerf is going to make some of the ACN class/job storyline duties harder. Not really a complaint, just an observation for those of us who aren't 50 yet.
#8 Jan 21 2014 at 7:57 AM Rating: Excellent
We did 3 man PVP last week. I think he "unfair advantage" was the fact that we had a 5 second wait, and the DPS we picked up had been waiting for 30 minutes. Smiley: lol
#9 Jan 21 2014 at 8:07 AM Rating: Excellent
Guru
***
1,310 posts
Laverda wrote:
Big Miasma nerf is going to make some of the ACN class/job storyline duties harder. Not really a complaint, just an observation for those of us who aren't 50 yet.


You'll just have to do what everyone else does: kill the healer first.
#10 Jan 21 2014 at 8:34 AM Rating: Decent
To prevent abuse of Vote Dismiss when casting lots on items, the Vote Dismiss function can no longer be used when an item is in the loot pool.


Ppl do this?
#11 Jan 21 2014 at 8:38 AM Rating: Decent
Scholar
***
1,732 posts
Quote:
When queuing to join a party in progress, the party's current progression will no longer be shown by the Duty Finder.


This will be a big help!

Nothing to address the lag issue some have for Titan...
Nothing to stop the locking out glitch people use in ct which is one of the worst and should have been addressed instantly.
Hmm no duty finder roulette for two..




Edited, Jan 21st 2014 9:40am by Nashred
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#12 Jan 21 2014 at 8:44 AM Rating: Good
*
180 posts
Laverda wrote:
Big Miasma nerf is going to make some of the ACN class/job storyline duties harder. Not really a complaint, just an observation for those of us who aren't 50 yet.


My understanding, judging by the way the patch notes were laid out is that this is a PvP change and will affect the wolves den only. It does not appear to have been nerfed for PvE applications, I could be wrong though.


Nope, after re-reading looks like you were correct. It specifically states both PvP and PvE. Oh well, not like it was really the main reason to use Miasma anyways.

Edited, Jan 21st 2014 9:45am by Canadensis

Edited, Jan 21st 2014 9:53am by Canadensis
#13 Jan 21 2014 at 8:55 AM Rating: Good
***
2,550 posts
Quote:
In order to prevent RMT abuse, bronze beetles in the Wanderer's Palace will no longer yield gil.


Really? ...... REALLY?

And on another note, I still have to wait a full two minutes to start a PVP match =/

Edited, Jan 21st 2014 8:57am by Valkayree
#14 Jan 21 2014 at 8:59 AM Rating: Good
***
1,208 posts
Nashred wrote:
Quote:
When queuing to join a party in progress, the party's current progression will no longer be shown by the Duty Finder.


This will be a big help!

Nothing to address the lag issue some have for Titan...
Nothing to stop the locking out glitch people use in ct which is one of the worst and should have been addressed instantly.
Hmm no duty finder roulette for two..




Edited, Jan 21st 2014 9:40am by Nashred


That's actually pretty stupid of them... they could have just made it so you can queue for ONLY in-progress that way you don't have to decline ones that are not in progress... that would have fixed the issue and everyone would have been happy... that way people who wanted to run it from the beginning could do so without people leaving the queue so much, and people who are trying to get in for the 2nd half only can do so without having to leave and re-queue when it's not in progress.
#15 Jan 21 2014 at 9:04 AM Rating: Excellent
Nashred wrote:
Quote:
When queuing to join a party in progress, the party's current progression will no longer be shown by the Duty Finder.


This will be a big help!

Nothing to address the lag issue some have for Titan...
Nothing to stop the locking out glitch people use in ct which is one of the worst and should have been addressed instantly.
Hmm no duty finder roulette for two..




Edited, Jan 21st 2014 9:40am by Nashred


Well 2.2 is right around the corner, hopefully we'll hear more during the Live letter.
#16 Jan 21 2014 at 9:04 AM Rating: Default
Scholar
Avatar
*****
12,820 posts
Anthony11420 wrote:
To prevent abuse of Vote Dismiss when casting lots on items, the Vote Dismiss function can no longer be used when an item is in the loot pool.


Ppl do this?


Of course, I've only seen it happen on the NA/EU datacenter matching though.
____________________________

#17 Jan 21 2014 at 9:08 AM Rating: Decent
Scholar
***
1,732 posts
Hairspray wrote:
Nashred wrote:
Quote:
When queuing to join a party in progress, the party's current progression will no longer be shown by the Duty Finder.


This will be a big help!

Nothing to address the lag issue some have for Titan...
Nothing to stop the locking out glitch people use in ct which is one of the worst and should have been addressed instantly.
Hmm no duty finder roulette for two..




Edited, Jan 21st 2014 9:40am by Nashred


That's actually pretty stupid of them... they could have just made it so you can queue for ONLY in-progress that way you don't have to decline ones that are not in progress... that would have fixed the issue and everyone would have been happy... that way people who wanted to run it from the beginning could do so without people leaving the queue so much, and people who are trying to get in for the 2nd half only can do so without having to leave and re-queue when it's not in progress.


Actually not a bad idea you have there, because now some will still drop at the beginning and probably increase the amount of people who drop when they dont have the absolute best party... But it still helps some..


Edited, Jan 21st 2014 10:09am by Nashred
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#18 Jan 21 2014 at 9:12 AM Rating: Decent
Scholar
***
1,732 posts
Wint wrote:
Nashred wrote:
Quote:
When queuing to join a party in progress, the party's current progression will no longer be shown by the Duty Finder.


This will be a big help!

Nothing to address the lag issue some have for Titan...
Nothing to stop the locking out glitch people use in ct which is one of the worst and should have been addressed instantly.
Hmm no duty finder roulette for two..




Edited, Jan 21st 2014 9:40am by Nashred


Well 2.2 is right around the corner, hopefully we'll hear more during the Live letter.



Any idea about how long?

Still that ct lock out glitch should be fixed instantly...


People might have found a new one.. Last night it crashed twice while I was in there and someone said it crashed on them and they think someone found a new glitch that actually can crash CT and not just the lock out anymore... I think it was actually just overloaded servers due to the Monday ct reset...


I just dont get people why they want to do damage and wreck peoples fun... Yes it cool, lets lock everyone out of the last battle on CT so they dont get there tomes. Yea man that was fun...




Edited, Jan 21st 2014 10:29am by Nashred
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#19 Jan 21 2014 at 9:29 AM Rating: Excellent
The Live Letter is the 25th so we should know the patch date soon.
#20Theonehio, Posted: Jan 21 2014 at 9:31 AM, Rating: Sub-Default, (Expand Post) The reason it's not fixed "instantly" is because when they pushed back Crystal Tower and repurposed Labyrinth of the Ancients as the actual Crystal Tower raid (it was initially 4 man) they didn't bug test it, they simply rebalanced it to work with Duty Finder.
#21 Jan 21 2014 at 9:54 AM Rating: Decent
**
342 posts
No more Resurrection for arcanists or summoners?
#22 Jan 21 2014 at 9:56 AM Rating: Good
***
2,232 posts
Raylo wrote:
No more Resurrection for arcanists or summoners?


So that's WHM or SCH only?

#23 Jan 21 2014 at 10:27 AM Rating: Good
**
530 posts
I didn't see it in the notes, but wasn't 2.15 supposed add an option to que for roulette's with a friend?
I presume that's going to be added in 2.2 if anything.
#24 Jan 21 2014 at 10:34 AM Rating: Excellent
****
5,745 posts
Hairspray wrote:
Nashred wrote:
Quote:
When queuing to join a party in progress, the party's current progression will no longer be shown by the Duty Finder.


This will be a big help!

Nothing to address the lag issue some have for Titan...
Nothing to stop the locking out glitch people use in ct which is one of the worst and should have been addressed instantly.
Hmm no duty finder roulette for two..
Edited, Jan 21st 2014 9:40am by Nashred

That's actually pretty stupid of them... they could have just made it so you can queue for ONLY in-progress that way you don't have to decline ones that are not in progress... that would have fixed the issue and everyone would have been happy... that way people who wanted to run it from the beginning could do so without people leaving the queue so much, and people who are trying to get in for the 2nd half only can do so without having to leave and re-queue when it's not in progress.

As a DPS, I like being able to queue up for a fresh run and joining mid run at the same time. It's one of the few ways for DPS to reduce waiting time in DF. So I don't know about your proposed fix leading to everyone being happy.
#25 Jan 21 2014 at 10:36 AM Rating: Excellent
ACLinjury wrote:
I didn't see it in the notes, but wasn't 2.15 supposed add an option to que for roulette's with a friend?
I presume that's going to be added in 2.2 if anything.


Yeah I think that's planned for 2.2. We'll know more on the 25th!
#26 Jan 21 2014 at 10:57 AM Rating: Good
****
5,729 posts
Raylo wrote:
No more Resurrection for arcanists or summoners?

Only in PvP I think.
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 241 All times are in CST
Anonymous Guests (241)