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Patch 2.16 (Feb. 22nd) and Patch 2.2 SummaryFollow

#1 Jan 28 2014 at 9:10 PM Rating: Excellent
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Patch 2.16 and Patch 2.2 content summary from Nova Crystallis

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http://www.novacrystallis.com/2014/01/final-fantasy-xiv-a-realm-reborn-letter-from-the-producer-live-part-xii-summary-patch-2-16-and-2-2-through-the-maelstrom/

Square Enix hosted the Final Fantasy XIV: Full Active Time Event in OSAKA today, complete with a Letter from the Producer LIVE. Much was discussed by Naoki Yoshida and the ever-present Foxclon, as well as special guest; Assistant Director Hiroshi Takai.

Much of the content in the LIVE Letter focused on the upcoming Patch 2.2; but also announced was Patch 2.16 set for February 22nd, announcements regarding Valentione’s Day (February 4th to February 17th) and Little Lady’s Day (Late February) were also given.


Patch 2.16 is set to include:

Summoning Bell in Revenant’s Toll
New Features for the Market Boards (Wish List feature, and adjustments on the filters)
Ability to summon minions and mounts at random
Dhorme Chimera and Hydra being added to the Duty Finder
Gear sets will automatically substitute main arm when item is not available
Cooldown timer for timeworn maps to be displayed or adjusted (not clarified)
Crafting stats will affect quick synthesis success rate
Gear dying preview feature
Notification feature for Party Finder
Mog Letter history
New achievement rewards
New feature to reselect focus targets (i.e. Primals after they disappear for certain attacks)
Map marker feature
More action icons for macros
New command to have character look towards the Camera
Characters will appear wet during rainy weather
Potential targets will have a glowing outline when hovering the mouse over them

Currently, the content set for Patch 2.2 (March) is as follows:

Leviathan Primal Battle (Hard and Extreme Modes)
The Amdapor Township Dungeon
The Binding Coil of Bahamut Extension
Thornmarch Extreme Mode
Brayflox’s Longstop Hard Mode
Halatali Hard Mode
New Daily Beast Tribe Quests (Kobold and Sahagin)
New Hildibrand storyline
New Allagan Tomestone types
Glamours Vanity System named Mirage Prism
New advanced crafting recipes
New fishing challenges
New Aesthetician hairstyles
#2 Jan 29 2014 at 7:28 AM Rating: Excellent
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Gnu wrote:
New command to have character look towards the Camera
Characters will appear wet during rainy weather


I predict an influx of scandalous screenshots. Smiley: eek
#3 Jan 29 2014 at 7:30 AM Rating: Good
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Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><
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#4 Jan 29 2014 at 7:36 AM Rating: Good
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LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


I bet the price of all the HQ crafting AF and materia is about to shoot up. Time to horde and play the MB.
#5 Jan 29 2014 at 7:38 AM Rating: Excellent
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LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


If I were to guess, I'd say there's going to be some new craftable iLvl 80-90ish gear. Since they are adding new tomestones, there's probably going to be new sets in the 100s to farm in the new endgame areas they're adding.
#6 Jan 29 2014 at 8:09 AM Rating: Excellent
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Glad I just invested in melding out a single set of HQ patrician's rather than getting the AF after culinarian.
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#7 Jan 29 2014 at 8:14 AM Rating: Decent
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Catwho wrote:
Glad I just invested in melding out a single set of HQ patrician's rather than getting the AF after culinarian.


This depends on if the new recipes still require the same/old crafting caps or if they make the new recipes higher. That alone is the reason why I did not try to make an all-in-one set.
#8 Jan 29 2014 at 8:29 AM Rating: Good
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You know that current crafting gear wont be able to make next tier of i80/90 gear right? Weather its af or generic set, neither will work is my bet.

You will need to make new af+1 crafting gear that is i70, and meld the **** out of that to make the new i80/90 gear.
#9 Jan 29 2014 at 8:40 AM Rating: Good
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Yeah, but with weaver 50 I can make my own bridge gear for each job if I need to. Smiley: nod
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Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

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#10 Jan 29 2014 at 8:48 AM Rating: Default
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LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


You are so **** adorable if you think Yoshi wants crafting viable in his instance grind game.
#11 Jan 29 2014 at 9:34 AM Rating: Excellent
My guess is we will get recipes for more easily obtained level 70 gear. That will help players vault into endgame content without needing to spam AK and WP... Though those dungeons will still have their places in roulette. We will see.
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#12 Jan 29 2014 at 9:54 AM Rating: Excellent
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Theonehio wrote:
LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


You are so **** adorable if you think Yoshi wants crafting viable in his instance grind game.


Didn't they say crafting will be key to the vanity system? Maybe making other people adorable will be what I'm doing.
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#13 Jan 29 2014 at 10:04 AM Rating: Good
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dustinfoley wrote:
You know that current crafting gear wont be able to make next tier of i80/90 gear right? Weather its af or generic set, neither will work is my bet.

You will need to make new af+1 crafting gear that is i70, and meld the **** out of that to make the new i80/90 gear.


I don't think this will be the case at all. I think you'll need better stats, maybe some melds, at worst case people who did it all with Patrician's might be in trouble. I expect the new crafter AF will be part of the expansion, not a patch 6 months in.
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#14 Jan 29 2014 at 10:05 AM Rating: Excellent
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That's a good point! With the vanity system in place people will be looking at all available gear in a variety of colors to meet their personal style preference.. For one, I am going to want a Vanya Hat and Robe for myself, where I never felt the need to buy them before. They sure do look cool.
#15 Jan 29 2014 at 10:09 AM Rating: Decent
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Thayos wrote:
My guess is we will get recipes for more easily obtained level 70 gear. That will help players vault into endgame content without needing to spam AK and WP... Though those dungeons will still have their places in roulette. We will see.

Probably exactly what will happen since they cant make crafting viable, ever.

What would be the point of making more ilvl70 gear (from new materials), when;

1) The old gear can be made for less than 20k if you buy materials, or free if you farm them up.
2) New materials will cost hundreds of thousands of gil, for no apparent stat advantages on the new gear since it would be ilvl70 too.
3) Completely disregarding that you can farm up a complete set of Ilvl.70 gear for free with just a few hours total of work due to 300 from one Duty Roulette, 200 tomes from a 20 minute CT and 100 from just spamming the usual suspects.
4) and most importantly, everyone should/could already have at the very least half a set of ilvl90 gear simply from Myths alone. And ilvl80 from CT.

Crafting ilvl70 isnt going to make anyone happy anymore. And even freshly dinged 50's can farm up the Philo's for a free set without effort. Easier than they can farm up the 60k the current crafted pieces cost individually, or the 3-400k the new pieces will go for in the first month.

SE could "fix" crafting even a tiny little bit by making us able to craft ilvl90 stuff at the very least, but even that wont solve the price crashes on the materials or the faulty completely visible transactions Market Board that they chose to use for XIV 2.0.

Edited, Jan 29th 2014 5:09pm by KojiroSoma
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#16 Jan 29 2014 at 10:25 AM Rating: Good
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Feb 22? Are they really going to bring the servers down on a Saturday for a patch?
#17 Jan 29 2014 at 10:29 AM Rating: Good
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squiress wrote:
Feb 22? Are they really going to bring the servers down on a Saturday for a patch?



Looking that way ><

It's PS4 release in Japan, and beta here. Maybe their Saturdays are like our Tuesdays for new release stuff.

Edited, Jan 29th 2014 8:30am by LebargeX
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We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#18 Jan 29 2014 at 10:30 AM Rating: Default
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LebargeX wrote:
squiress wrote:
Feb 22? Are they really going to bring the servers down on a Saturday for a patch?



Looking that way ><

Why wouldnt they? They used to bring the servers down three times a week already. What's an extra saturday.
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#19 Jan 29 2014 at 10:34 AM Rating: Decent
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Gnu wrote:
Potential targets will have a glowing outline when hovering the mouse over them


Still amusing to this day that, according to Tanaka, while 1.0's engine was supposedly superior it apparently couldn't do this little thing that's kinda existed in every MMO I've known (including FFXI).

I love ARR, but really wish I had stuck with it and played throughout 1.0 even if just so my appreciation for ARR would have been even better.
#20 Jan 29 2014 at 11:27 AM Rating: Decent
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I think these new "advanced" recipes are going to be a consumable that lets you "skin/reskin" your gear. This imho is the only way you can make crafting relevant again.
#21 Jan 29 2014 at 11:48 AM Rating: Good
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Gnu wrote:
Crafting stats will affect quick synthesis success rate

Finally, I don't have to chose between fast spiritbonding, and getting HQs off trivial synths. (At least, I hope that's how it works.)

Gnu wrote:
New feature to reselect focus targets (i.e. Primals after they disappear for certain attacks)
Potential targets will have a glowing outline when hovering the mouse over them

My WHM loves this. The focus target makes an enormous difference to checking enemy debuffs and abilities while I'm targetting the tank, and while I usually use <mo> by hovering over the party list, this will make healing random people (e.g. non-party players amd NPCs) much more reliable.

Gnu wrote:
Map marker feature

I crave this every time I want to mark fishing holes I can't access yet.

Gnu wrote:
Characters will appear wet during rainy weather

I play a miqo'te, so I am both looking forward to this and dreading it. Smiley: blush
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#22 Jan 29 2014 at 11:53 AM Rating: Good
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Laverda wrote:
Gnu wrote:
Crafting stats will affect quick synthesis success rate

Finally, I don't have to chose between fast spiritbonding, and getting HQs off trivial synths. (At least, I hope that's how it works.)

Personally, I like that trade off and I think it should stay that way. I would rather see higher stats greatly reduce or eliminate failures during quick synthesis.
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#23 Jan 29 2014 at 1:25 PM Rating: Default
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I would rather it instantly quick synth at the current success rate. AKA i tell it to make 100 dew threads and BOOM done, cause i can do careful syntheis 2 spaming for 2x the exp and 100% success rate if i want to, so even with this change you still get less exp, slightly higher success rate then previouslly but still not the 100% you would have manually, and it still takes just as long.

#24 Jan 29 2014 at 1:54 PM Rating: Excellent
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KojiroSoma wrote:
Thayos wrote:
My guess is we will get recipes for more easily obtained level 70 gear. That will help players vault into endgame content without needing to spam AK and WP... Though those dungeons will still have their places in roulette. We will see.

Probably exactly what will happen since they cant make crafting viable, ever.

What would be the point of making more ilvl70 gear (from new materials), when;

1) The old gear can be made for less than 20k if you buy materials, or free if you farm them up.
2) New materials will cost hundreds of thousands of gil, for no apparent stat advantages on the new gear since it would be ilvl70 too.
3) Completely disregarding that you can farm up a complete set of Ilvl.70 gear for free with just a few hours total of work due to 300 from one Duty Roulette, 200 tomes from a 20 minute CT and 100 from just spamming the usual suspects.
4) and most importantly, everyone should/could already have at the very least half a set of ilvl90 gear simply from Myths alone. And ilvl80 from CT.

Crafting ilvl70 isnt going to make anyone happy anymore. And even freshly dinged 50's can farm up the Philo's for a free set without effort. Easier than they can farm up the 60k the current crafted pieces cost individually, or the 3-400k the new pieces will go for in the first month.

SE could "fix" crafting even a tiny little bit by making us able to craft ilvl90 stuff at the very least, but even that wont solve the price crashes on the materials or the faulty completely visible transactions Market Board that they chose to use for XIV 2.0.


I can say from personal experience that I have been buying up an HQ iLvl70 weapon for a newly minted 50 job if just to be able to handle the content until a relic or some equivalent turns up in my inventory. I think it's worth the investment since I usually have about 200k on my character to spend by then.

However, right now, iLvl70 armor tends to be expensive considering Darklight is so easy to get. I'll just buy up some cheap iLvl55 gear here and there, instead, just to tie me over until the replacements are forthcoming.

Edited, Jan 29th 2014 3:00pm by Xoie
#25 Jan 29 2014 at 7:00 PM Rating: Good
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Quote:
Crafting stats will affect quick synthesis success rate

Aww, no more crafting mats in the FC house hot tub. Oh well, maybe there won't be as many fails. Since SE is going to force us to use our full crafting gearset while quick synthing, hopefully they'll reduce the amount of gear wear.
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#26 Jan 30 2014 at 9:11 AM Rating: Excellent
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LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


I saved a ton of money swtiching to Dodore/Patrician's for all my crafting and car and home insurance needs. Thanks Hairspray!

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#27 Jan 30 2014 at 9:13 AM Rating: Excellent
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Gnu wrote:
That's a good point! With the vanity system in place people will be looking at all available gear in a variety of colors to meet their personal style preference.. For one, I am going to want a Vanya Hat and Robe for myself, where I never felt the need to buy them before. They sure do look cool.


Personally, I think we will be seeing a lot more of the Zantetsuken, Behemoth Helmet, and the Lightning gear and weapons after vanity rolls out.
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#28 Jan 30 2014 at 10:26 AM Rating: Excellent
Valkayree wrote:
Gnu wrote:
That's a good point! With the vanity system in place people will be looking at all available gear in a variety of colors to meet their personal style preference.. For one, I am going to want a Vanya Hat and Robe for myself, where I never felt the need to buy them before. They sure do look cool.


Personally, I think we will be seeing a lot more of the Zantetsuken, Behemoth Helmet, and the Lightning gear and weapons after vanity rolls out.


Nah man, green and brown Toadskin Leather Jacket ftw.
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#29 Jan 30 2014 at 11:59 AM Rating: Good
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Valkayree wrote:
LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


I saved a ton of money swtiching to Dodore/Patrician's for all my crafting and car and home insurance needs. Thanks Hairspray!



I think i only spent about 100k on a few craftsmanship over melds. Otherwise I made it all on my own including the materia
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Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#30 Jan 30 2014 at 12:47 PM Rating: Good
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LebargeX wrote:
Valkayree wrote:
LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


I saved a ton of money swtiching to Dodore/Patrician's for all my crafting and car and home insurance needs. Thanks Hairspray!



I think i only spent about 100k on a few craftsmanship over melds. Otherwise I made it all on my own including the materia


Das alotta spiritbonding parties =p
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#31 Jan 30 2014 at 1:42 PM Rating: Good
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Valkayree wrote:
LebargeX wrote:
Valkayree wrote:
LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


I saved a ton of money swtiching to Dodore/Patrician's for all my crafting and car and home insurance needs. Thanks Hairspray!



I think i only spent about 100k on a few craftsmanship over melds. Otherwise I made it all on my own including the materia


Das alotta spiritbonding parties =p

I mean really on my own.... Me and the bird in east than while I was dressed in patricians gear blowing up snurbles lol. I can meld a whole set solo in about 43 minutes lol

Edited, Jan 31st 2014 6:23am by LebargeX
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Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#32 Jan 31 2014 at 8:20 AM Rating: Excellent
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Camate, Community Rep wrote:
We will also be adding a refresh button to the Party Finder window in patch 2.16.


Yoshida wrote:

We're very proud of what we've accomplished on the PlayStation®4, and as we set out on this world tour, we're looking forward to sharing with players around the globe all the cool features offered by this new version of FFXIV: A Realm Reborn.

Beta testing is set to begin alongside the Japanese release of the PlayStation®4 on February 22, with the game's official release date scheduled for April 14, 2014—a **** date for the fourteenth title of the FINAL FANTASY series. Anyone who owns a PlayStation®4 is eligible to participate, and we highly encourage all of you to try it out and share your feedback with us.


Camate, Community Rep wrote:

First, we are currently looking into making it so that changing jobs in housing areas will not place your actions on cooldown. Once we decide on the implementation timing we will be sure to let you all know!

Also, as you may know, there is currently no system in place to allow you to upgrade your land plot, which means it wouldn't be possible to carry over your furnishings were you able to upgrade from a small plot to a medium one. However! We are looking into implementing a moving feature, which will allow you to bring everything to your new home.

We are still in the planning phase of this system, but once there are developments we will be sure to let you know.


#33 Feb 19 2014 at 5:26 PM Rating: Default
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Chimera and hydra added to duty finder. Let's call it... Progressive wowification. Nothing like having players in an Mmorpg actually have to leave town to meet up with other players or god forbid not magically teleport to a dungeon.

For all the kids that grew up on this stuff (assuming they want to use that as their excuse $$$$) they could Atleast find a happy medium. Duty finder for ..... Duties? And go out and actually travel TO a dungeon or form your own party.

Ever closer to shutting down the party finder, anything requiring more than one you can just queue up and poof. Almost like your very own console mmo (with a chat room built in of course)

Fwiw I was pleasantly surprised with the level of tuning relative to the competition but from what I hear the kids have gotten to that too and come 2.2 they will start dumbing stuff down.

Ironic, in everquest, even 5 xpacs and 3 level cap increases later you still needed quite a few people to handle encounters.

I digress. By now we should be used to it. Only a little while longer for Pantheon and we (the purists and Mmorpg fans/vets) will have our salvation!
#34klepp0906, Posted: Feb 19 2014 at 5:33 PM, Rating: Sub-Default, (Expand Post) To be fair, is crafting ever viable? :p
#35 Feb 19 2014 at 6:03 PM Rating: Decent
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I'm not normally negative but this patch seems very minor overall...this game is crying out for more diverse content not more dungeons and primal fights


#36 Feb 19 2014 at 7:58 PM Rating: Decent
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Quote:
Chimera and hydra added to duty finder. Let's call it... Progressive wowification. Nothing like having players in an Mmorpg actually have to leave town to meet up with other players or god forbid not magically teleport to a dungeon.


Are you really complaining about this? As it is all you're doing is "magically teleporting" to Coerthas/Drybone anyway to get warped inside. This just cuts out the middleman.

There was no reason whatsoever for them to not be in the DF to begin with. Coil should be added there too.
#37 Feb 19 2014 at 8:51 PM Rating: Good
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Yeah really.

I'm glad. I need my relic for BRD and although there's a couple Hydra groups a day in PF I'd rather DF that, especially if I can get it done in a night with no fuss and no needless waiting.

These patches look good but I'll be playing the PS4 beta, for most of the weekend. Maybe I'll sneak a Hydra run in there though.

#38 Feb 19 2014 at 9:22 PM Rating: Excellent
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TheAnf wrote:
I'm not normally negative but this patch seems very minor overall...this game is crying out for more diverse content not more dungeons and primal fights




This is a zero point release - the tock of minor patches in a standard tick-tock release cycle. Of course there isn't a lot of content in it.
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#39 Feb 19 2014 at 11:22 PM Rating: Excellent
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Oh right! The Party Finder Refresh button is coming.

Can't wait for the official 2.16 patch notes. Hopefully will have some surprise goodness even if it's not actual new content.
#40 Feb 19 2014 at 11:34 PM Rating: Default
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Catwho wrote:
[quote=TheAnf]I'm not normally negative but this patch seems very minor overall...this game is crying out for more diverse content not more dungeons and primal fights




This is a zero point release - the tock of minor patches in a standard tick-tock release cycle. Of course there isn't a lot of content in it.[/quote


well if you read whats quotes he says "this game needs more diverse content not more dungeons and primal fights" so while this patch is just a minor one even in our MAJOR patches (2.1 and the upcoming 2.2) were getting mainly more dungeons and primal fights... so his comments about lack of diversity imo still stands... sure they add quests too but considering we have a million of em and they range from doing the same few things in each one.. adding more quests =/= diversity as far as endgame diverse content goes we have:

dungeons
primal fights
Coil
Crystal Tower


and now aside from the gold saucer and player housing (neither of which would be classified as endgame content), there is no NEW content just extensions to current ones... i,e more floors in coil, new areas in Crystal tower, hard and extreme mobs of existing avatars and or a brand new avatar.... new content imho would be the next brand new battle system/or battleground... after all their OTHER mmo got actually NEW content about every 6 months cant wait til XIV follows suit but im not expecting it since this is a "WoW clone" and from what Im old rehashing old content is pretty much what WoW does... infact just making more parts to the same content or making the same content more difficult with each update is the norm for mmos today... so apparent giving ppl brand new and diverse content is old and archaic lol
#41 Feb 19 2014 at 11:46 PM Rating: Excellent
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http://na.finalfantasyxiv.com/lodestone/topics/detail/1e50acf08461e355e3e5d4736391ba3f787720f1

Well, patch notes are up.

Best is the refresh button for PF. Summoning a random mount is a cool feature.

Worst is now macros have a stupid little Icon. That stupid icon is going to be displayed all over my hoitbars. *sigh*

#42 Feb 20 2014 at 1:09 AM Rating: Decent
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DuoMaxwellxx wrote:
Catwho wrote:
[quote=TheAnf]I'm not normally negative but this patch seems very minor overall...this game is crying out for more diverse content not more dungeons and primal fights




This is a zero point release - the tock of minor patches in a standard tick-tock release cycle. Of course there isn't a lot of content in it.[/quote


well if you read whats quotes he says "this game needs more diverse content not more dungeons and primal fights" so while this patch is just a minor one even in our MAJOR patches (2.1 and the upcoming 2.2) were getting mainly more dungeons and primal fights... so his comments about lack of diversity imo still stands... sure they add quests too but considering we have a million of em and they range from doing the same few things in each one.. adding more quests =/= diversity as far as endgame diverse content goes we have:

dungeons
primal fights
Coil
Crystal Tower


and now aside from the gold saucer and player housing (neither of which would be classified as endgame content), there is no NEW content just extensions to current ones... i,e more floors in coil, new areas in Crystal tower, hard and extreme mobs of existing avatars and or a brand new avatar.... new content imho would be the next brand new battle system/or battleground... after all their OTHER mmo got actually NEW content about every 6 months cant wait til XIV follows suit but im not expecting it since this is a "WoW clone" and from what Im old rehashing old content is pretty much what WoW does... infact just making more parts to the same content or making the same content more difficult with each update is the norm for mmos today... so apparent giving ppl brand new and diverse content is old and archaic lol


Your definition of "new content" is odd.

I guess it's all in the name and the gimmicks. If the bosses are different, the mechanics are different and the environments are different to you it is still "an extension/rehash of old content" even though it only shares the basic template at best...actual gameplay, audiovisuals and story parts of it being completely new.

There's no little gimmicks like in that OTHER mmo but to say those gimmicks are what separates "rehashed content" from "new content" is completely silly.
#43 Feb 20 2014 at 1:23 AM Rating: Excellent
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Quote:
Summoner and Scholar are now counted as separate jobs when determining the speed at which the limit break gauge is filled.


I hadn't even considered this would be the case. lol

Quote:
A ready check command has been implemented to confirm the status of party members before or during a duty.

Quote:
Using waymarks, players can mark select areas on the field that can be seen by party and alliance members. Waymarks can be accessed under Social on the Main Menu.


Yesssssss.

A lot of nice changes to pet AI as well.
#44 Feb 20 2014 at 2:15 AM Rating: Excellent
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<3 Waymarks.

I am going to be using that SO MUCH.

I think they dropped the ball on the /wait syntax explanation though. :P
#45 Feb 20 2014 at 7:10 AM Rating: Excellent
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The syntax is <wait.#>, per the Japanese patch notes. Lost in coding! Tack it on after the action syntax as normal; ie /ac Swiftcast <wait.1>
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#46 Feb 20 2014 at 8:01 AM Rating: Good
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Looks like I'm going to log into alot of achievements and rings tonight. Would be nice to see the stats on them all. Time to check XIVDB!
#47 Feb 20 2014 at 9:10 AM Rating: Excellent
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Catwho wrote:
TheAnf wrote:
I'm not normally negative but this patch seems very minor overall...this game is crying out for more diverse content not more dungeons and primal fights




This is a zero point release - the tock of minor patches in a standard tick-tock release cycle. Of course there isn't a lot of content in it.


Mostly bugfixes and quality of life stuff. Kat is right, when versions are updated they work like this

X.YZ

X = Major rewrite
Y = Significant Update
Z = Minor Update

When the game was entirely redone, it went from 1 to 2.00. The 2 is in the X slot, indicating Major rewrite
When the big patch with the Thronmarch, Hildebrand, Ultima HM, housing, extreme primals, pvp and all that was added, it went to 2.1. Notice the 1 is in the Y slot indicating Significant Update
When this minor update was added, it goes to 2.16. 6 is in the Z slot, so it = minor update.

With that said, I do like the free company profile feature, the new recruitment status and abilty to submit applications to FC.
In addition I love the "Party Ready" feature and the waypoints. As tank I see me using these a lot.
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#48 Feb 20 2014 at 9:16 AM Rating: Excellent
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Funny enough, I'm actually most looking forward to getting "wet" when we're in the rain. As it is, I can't stand being in an open area when it's pouring out and try to duck into shelter, and I feel the urge to get indoors ASAP whenever I am in Coerthas - or to put on some long sleeved clothes if that's not an option. (Seriously, you should take ice damage over time if you're out there in short sleeves.)
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I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest on Lamia - Member of The Swarm and leader of Grammarian Tea House chat LS
#49 Feb 20 2014 at 9:47 AM Rating: Good
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Weather effects might actually be my favorite thing about FFXIV. I absolutely love when it starts pouring in the Shroud... It's just so peaceful.
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#50 Feb 20 2014 at 9:54 AM Rating: Excellent
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idiggory, King of Bards wrote:
Weather effects might actually be my favorite thing about FFXIV. I absolutely love when it starts pouring in the Shroud... It's just so peaceful.


It seems to rain an awful lot near Camp Drybone for some reason. Smiley: lol
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FFXI: Catwho on Bismarck. Once again a top bard on the server: Dardaubla 90 on 1/6/2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest on Lamia - Member of The Swarm and leader of Grammarian Tea House chat LS
#51 Feb 20 2014 at 9:56 AM Rating: Default
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Hyanmen wrote:
DuoMaxwellxx wrote:
Catwho wrote:
[quote=TheAnf]I'm not normally negative but this patch seems very minor overall...this game is crying out for more diverse content not more dungeons and primal fights




This is a zero point release - the tock of minor patches in a standard tick-tock release cycle. Of course there isn't a lot of content in it.[/quote


well if you read whats quotes he says "this game needs more diverse content not more dungeons and primal fights" so while this patch is just a minor one even in our MAJOR patches (2.1 and the upcoming 2.2) were getting mainly more dungeons and primal fights... so his comments about lack of diversity imo still stands... sure they add quests too but considering we have a million of em and they range from doing the same few things in each one.. adding more quests =/= diversity as far as endgame diverse content goes we have:

dungeons
primal fights
Coil
Crystal Tower


and now aside from the gold saucer and player housing (neither of which would be classified as endgame content), there is no NEW content just extensions to current ones... i,e more floors in coil, new areas in Crystal tower, hard and extreme mobs of existing avatars and or a brand new avatar.... new content imho would be the next brand new battle system/or battleground... after all their OTHER mmo got actually NEW content about every 6 months cant wait til XIV follows suit but im not expecting it since this is a "WoW clone" and from what Im old rehashing old content is pretty much what WoW does... infact just making more parts to the same content or making the same content more difficult with each update is the norm for mmos today... so apparent giving ppl brand new and diverse content is old and archaic lol


Your definition of "new content" is odd.

I guess it's all in the name and the gimmicks. If the bosses are different, the mechanics are different and the environments are different to you it is still "an extension/rehash of old content" even though it only shares the basic template at best...actual gameplay, audiovisuals and story parts of it being completely new.

There's no little gimmicks like in that OTHER mmo but to say those gimmicks are what separates "rehashed content" from "new content" is completely silly.




First off its not about new content its about DIVERSE new content. Since my definition of DIVERSE new content is odd.. Ill clarify... what I consider DIVERSE new content would be like:

Pankration
Limbus
Dynamis
Salvage
Assault
Besieged
Einherjar
Voidwatch
Abyssea

etc etc


What i would NOT consider DIVERSE new content is:

New dynamis areas
new floors/wings unlcoked in Einherjar
new animals to catch for Pankration
new Assaults added


stuff like that. With FFXIV we seem to be getting more of the stuff id NOT consider DIVERSE new content" than the stuff I would consider DIVERSE new content.

that clear things up for you?


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