HitomeOfBismarck wrote:
But don't get me wrong: this atma business was a very good deal. You see, these weapons are a little interesting in who they are tailored for. Hardcore players do not need them because they have access to Leviathan stuff, soldiery + T7 tokens, and soon to be High Allagan weapons. 'Normal' players do not need them because they are not raiding coil immediately and they already have access to i95 weapons through Leviathan Ex. As time progresses, gear from soldiery will naturally offset some of the difficulty currently present in coil. Casual players do not need them either for the same reasons.
Their real power is supposed to be revealed in the next 'mini' patch so these are things you should be working towards casually even if you play 7 days a week, 24 hours a day (from your coffin). Which is great because when we are at month 5 into this content cycle they have going for us and we are complaining about nothing to do, there will be something to do.
Just because you can't complete it within the first two weeks of patch does not make it a bad design. -_-
Their real power is supposed to be revealed in the next 'mini' patch so these are things you should be working towards casually even if you play 7 days a week, 24 hours a day (from your coffin). Which is great because when we are at month 5 into this content cycle they have going for us and we are complaining about nothing to do, there will be something to do.
Just because you can't complete it within the first two weeks of patch does not make it a bad design. -_-
Always enjoy a discussion with you Hitome. Honestly I'm looking for some reason to mitigate my frustration with this design. Maybe you can make a case for why it does not hurt the game as whole. I'm reading what you are saying carefully. Can we try a Pro/Cons list for this? You've already mentioned some Pros that I'm gradually realizing are true.
Cons:
- these FATES are not fun to participate in (while this is subjective, for some it is a valid observation)
- no strategy is required
- low level players tying to level-up often cannot even get participation
- the zones become unstable at the current level of players participating
- the 5 seconds of lag and players jumping around the screen is NOT impressing on new players that FFXIV is a quality game
- Level Synched content always seems like step backwards
- I seriously fall asleep due to boredom
- the RNG x12 is so very extreme in this case that some players WILL get screwed, it's a mathematical certainty
- the level of participation in Low-level Duty Roulette has decreased, making
Pros:
- You get seals to spend on ventures
- when the current level of laggy, group zerging dies down, the design will HELP low level players complete FATES (which will coincide with PS4 release) maybe
- completing this gradually over the next 5 months will give the average player something to do (Something boring to do)
Ok I'm trying here. Can anyone help round out the list of Pros? I clearly can't fully get behind it yet.