Derail time?
I will agree that F2P needs to normalize. In arguing with you (Thayos) and others in the past relative to various games out there, trying to cite that some aren't implicitly predatory in their pricing seems to fly under the radar en lieu of the fact those that exist, well, exist. On that end, I do see more mainstream titles attempting to steer clear of pay-to-win scenarios. I don't think I've ever run into Bartle's alleged example of getting 17 items for a quest, only to suddenly have to pay for the 18th, though. That just feels pretty strawman.
And while the quote seemed poorly credited, I assume Bartle went on to say this:
Quote:
"Most people working in the games industry are there because they like making games. They want you to play them because they're fun, not because they subject you to cheap psychological tricks. They want to say things through their games. They want to make money, of course, but money is a side issue."
As a fellow artist, I agree with this save the bold. The sub model in itself is its own psychological trick where setting aside x amount of cash per month instills a sense of wanting to get your money's worth out of it. Not a new argument from me, as regulars would know. I'm also not one to call the monthly fees trivial, especially if you happen to take interest in multiple games. Without the required sub, people are instead free to come and go as they please. You may still encounter stuff like daily/weekly caps, yes, but if RL suddenly decides to sh*t on you, you're not suddenly missing a (significant) portion of your investment.
So, while I don't see F2P games going away anytime soon, what I do see is those that insist on maintaining the sub model lowering their prices. $12-15 has been the standard for a while now on a per month basis. What'll happen if we start looking at $7-10 instead? I know the relative argument might be that games are getting more expensive to make as time goes on, thus the prices should actually go up, but this is where engine leasing steps in with a side of competition. If you're a juggernaut like SE or Blizzard, then yeah, maybe you could do everything from scratch. Indy devs have a higher mountain to climb, which also feeds into my usual "hungrier" debate about F2P ambitions. Part of me also feels Bartle may be over-estimating the value of "whales" that do spend the big bucks. It's not a couple big spenders supporting these games in most cases. Rather, it's the glut of lesser purchases.
Edit: And to be more on topic, as someone who's wanted more meaningful XIV open world endgame, I'd say this is a step in that direction. I do have my critiques and concerns about the system, though.
Edited, Jul 9th 2014 7:09pm by Seriha