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Need some help understanding a guideFollow

#1 Jul 24 2014 at 10:38 AM Rating: Decent
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the guide in question is this one:

http://www.ffxivguild.com/ff14-arr-doh-crafting-gear-guide-endgame-l50-maximum-materia-melds/#stats

Now the details that I need help with are, in his guide Im wearing all the HQ equipment and accessories he mentions except that Im using the dodore accessories HQ (except rings as there are no dodore rings for DoH) and mosshorn earrings HQ which have high base stats than the gear he suggests. Now the way I understand his guide is as follows. Ill use two things in his guide as examples:


The Body is supposed to be Blacksmiths apron HQ Off hand is supposed to be militia file HQ

Now heres where the confusion comes in... his guide has meld off hand and body as such:

Chest - Command IV, Crafts IV, Crafts IV, Crafts II, Command I.

Off-hand – Command IV, Crafts IV, Command III, Command III, Command I.


Now since hes not using specific materia names and a lot of the craft materia starts with "craftsman's" in the title, stating Craft II or Craft IV confuses a lotta people after they dont know WHICH craft II or Craft IV to use, but based on everything else he listed the way I understand it.. using those two as an example would be on Body Id first meld the Command tier IV materia (as theres only one set of tiered materia with Command in the title) then for Crafts IV Id meld TWO of the Tier IV crafting materia that raises Craftman's ship, then for Crafts II Id meld the tier II materia that raises craftman's ship (and not a materia that raises craftman's ship by +2 as there is none seeing as the tier I materia that raises craftman's ship does it by +3), then finally Id meld the tier I Command materia (as theres only one set of tiered materia with Command in the title)

Then following the same logic Id do the same with offhand. Id first meld the Command tier IV materia (as theres only one set of tiered materia with Command in the title) then for Crafts IV Id meld ONE of the Tier IV crafting materia that raises Craftman's ship, then for Command III Id meld TWO of the Command tier III materia (as theres only one set of tiered materia with Command in the title), then finally Id meld the tier I Command materia (as theres only one set of tiered materia with Command in the title).

Also although this doesnt pertain to body or offhand any piece in that guide that says something like CP +3 I assume that means meld the materia that raises CP by +3 as such materia DOES exist. So having melded everything on blacksmith using the equipment I listed and the logic I stated. everything else is melded as the guide specifies.

Now heres the major confusion and which is where I need either MY math corrected or the guide makers math corrected the guide states:

If maximized, you will have around 397 Craftsmanship, 382 control without food or buffs. Which is 6 and 8 above the minimum needed, respectively.


Now Im using better accessories than the ones he sated so I have better base stats on accessories and I have every meld he listed (i didnt use any of the "alternate" melds he listed) except the last two on body. Now the guide says I should have 397 Craftsmanship, 382 control WITHOUT food or buffs. Yet with only two melds missing and no food or buffs plus accessories with higher base stats than the ones his guide mentioned I only have 357 craftsmanship and 361 control, and I seriously doubt those last two melds are gonna give me the additional 40 craftmanship and 25 control Im supposed to have soooooo what have I done wrong? (or what has that guide done wrong)? Thanks in advance for anyone who actually gives a helpful answer.


Edit: looking over the guide again I see that I have max meldable stats in EVERY slot except offhand which should be able to have a max meld of one part says Craftmanship 19, control 11 and 6 CP while the other says 19 craftmanshship 8 control and 3 CP whereas my offhand melds are giving me 6 craftmansship and 11 control with no + to CP, so even if I corrected that mistake and added the extra 13 craftmansship took out 3 control and added 3-6 CP. I would still be no where close to this supposed 397 Craftsmanship, 382 control without food or buffs. Soooooo someone please help clear that up for me?




Edited, Jul 24th 2014 12:15pm by DuoMaxwellxx
#2 Jul 24 2014 at 12:03 PM Rating: Excellent
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DuoMaxwellxx wrote:
Now heres where the confusion comes in... his guide has meld off hand and body as such:

Chest - Command IV, Crafts IV, Crafts IV, Crafts II, Command I.

Off-hand – Command IV, Crafts IV, Command III, Command III, Command I.


Now since hes not using specific materia names and a lot of the craft materia starts with "craftsman's" in the title, stating Craft II or Craft IV confuses a lotta people after they dont know WHICH craft II or Craft IV to use, but based on everything else he listed the way I understand it.. using those two as an example would be on Body Id first meld the Command tier IV materia (as theres only one set of tiered materia with Command in the title) then for Crafts IV Id meld TWO of the Tier IV crafting materia that raises Craftman's ship, then for Crafts II Id meld the tier II materia that raises craftman's ship (and not a materia that raises craftman's ship by +2 as there is none seeing as the tier I materia that raises craftman's ship does it by +3), then finally Id meld the tier I Command materia (as theres only one set of tiered materia with Command in the title)


Then following the same logic Id do the same with offhand. Id first meld the Command tier IV materia (as theres only one set of tiered materia with Command in the title) then for Crafts IV Id meld ONE of the Tier IV crafting materia that raises Craftman's ship, then for Command III Id meld TWO of the Command tier III materia (as theres only one set of tiered materia with Command in the title), then finally Id meld the tier I Command materia (as theres only one set of tiered materia with Command in the title).[/quote]
That's correct. Basically, the kind of the materia corresponds to the kind of stat it boosts (Craftsmanship, Command or CP) while the tier is the actual tier of the materia and not necessarily the amount that the materia boosts the stat.

DuoMaxwellxx wrote:
Also although this doesnt pertain to body or offhand any piece in that guide that says something like CP +3 I assume that means meld the materia that raises CP by +3 as such materia DOES exist.

If you see roman numerals, assume it means tier. If you see "+X", assume it means the stat boost. In the case of Command and CP, it's the same thing anyway. So it's really just Craftsmanship where you need to be careful interpreting a guide like that.

DuoMaxwellxx wrote:
Now heres the major confusion and which is where I need either MY math corrected or the guide makers math corrected the guide states:

If maximized, you will have around 397 Craftsmanship, 382 control without food or buffs. Which is 6 and 8 above the minimum needed, respectively.


Now Im using better accessories than the ones he sated so I have better base stats on accessories and I have every meld he listed (i didnt use any of the "alternate" melds he listed) except the last two on body. Now the guide says I should have 397 Craftsmanship, 382 control WITHOUT food or buffs. Yet with only two melds missing and no food or buffs plus accessories with higher base stats than the ones his guide mentioned I only have 357 craftsmanship and 361 control, and I seriously doubt those last two melds are gonna give me the additional 40 craftmanship and 25 control Im supposed to have soooooo what have I done wrong? (or what has that guide done wrong)? Thanks in advance for anyone who actually gives a helpful answer.


Edit: looking over the guide again I see that I have max meldable stats in EVERY slot except offhand which should be able to have a max meld of one part says Craftmanship 19, control 11 and 6 CP while the other says 19 craftmanshship 8 control and 3 CP whereas my offhand melds are giving me 6 craftmansship and 11 control with no + to CP, so even if I corrected that mistake and added the extra 13 craftmansship took out 3 control and added 3-6 CP. I would still be no where close to this supposed 397 Craftsmanship, 382 control without food or buffs. Soooooo someone please help clear that up for me?

40 craftsmanship and 25 control is a really big chunk of stats. What main hand tool are you using? Even though the guide lists "Class Specific Blue/Luminary" for main hand at the top, the guide later mentions the Artisan's tool as an upgrade. So I'm guessing the 397 craftsmanship and 382 control are with the Artisan's tool, while your main tool is still the "class specific blue" tool you get from finishing the class's story line quests.
#3 Jul 24 2014 at 12:13 PM Rating: Excellent
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As far as melds on the offhand tool, the caps on those Militia offhands are so high that it's impossible to max out everything with just 5 melds. Thankfully, you don't need to max out anything on them. I have just Control III and Craftmanship II (for +3 control, +4 craftsmanship) melded to my offhand and I can still hit the minimum stats required for 3 star recipes.
#4 Jul 24 2014 at 4:25 PM Rating: Excellent
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It's too late now if you already melded it, but you don't want to meld a head piece anymore...

http://xivdb.com/?item/7521/Artisan%27s-Spectacles from the same turn in vendor as the artisan ones as long as you don't loathe making those HQ items.

#5 Jul 24 2014 at 5:32 PM Rating: Decent
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i didnt touch head at all as the guide even says dont bother. as for the weapon im using its the one you get from the lvl 50 class quest just as the guide states. so if i melded everything corrctly as the guide states then why dont i have 397 craft 382 control the guide mentions? is it even possible to get those stats from melding any of the il55 stuff? if not then where is he pulling those numbers from? lastly ciuld i even hq 3 star with 361 craft and 357-361 control?
#6 Jul 24 2014 at 5:56 PM Rating: Excellent
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DuoMaxwellxx wrote:
i didnt touch head at all as the guide even says dont bother. as for the weapon im using its the one you get from the lvl 50 class quest just as the guide states. so if i melded everything corrctly as the guide states then why dont i have 397 craft 382 control the guide mentions? is it even possible to get those stats from melding any of the il55 stuff? if not then where is he pulling those numbers from? lastly ciuld i even hq 3 star with 361 craft and 357-361 control?

As I said, the guide mentions the lvl 50 class quest item as a starting point. But if you read on, the guide mentions upgrading to the Artisan's item (look at the single asterisk comment). It doesn't explicitly state that you need the mainhand to reach the stats it mentions at the end, but you do. The writer probably assumed that you would conclude that you need to obtain the Artisan's mainhand tool from the paragraph where he mentions it.

At 361 craftsmanship and 361 control, you won't even be able to attempt a 3 star master craft recipes. You must have at least 391 craftsmanship and at least 374 control just to be able to attempt them.
#7 Jul 24 2014 at 9:48 PM Rating: Decent
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ok so based on everything i think i figured it out. the melds in his guide wh h will give you roughly 361 craft and control would allow you to do the 2 star hqs that youd need to get the new weapon and artisan hat, and the stats from the new weaon and hat would put you at the 397 craft and 382 control in his guide which will then make it possible to start trying 3 star hqs. so does that sound about right?
#8 Jul 24 2014 at 10:36 PM Rating: Excellent
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DuoMaxwellxx wrote:
so does that sound about right?

Yep, sounds about right.
#9 Jul 25 2014 at 10:06 PM Rating: Decent
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ok how about this guide. Im trying to make the HQ 2 star items for my master recipe books.. however this guide states:

http://www.garytay.net/ffxiv-crafting-100-hq-2-stars-set-crafting-gear/

that id need the following stats:

Craftsmanship 347 (no more, no less)
Control 318-340 (318 to do HQ 2Stars – 340 for 100% HQ 2Stars with NQ mats, 340++ for higher chance of 100% for 40DUR)
CP: 340-342 (Capped) – You would want to hit 342 Cap to eat cheap food NQ Bouillabaisse, it’s very cheap to cap CP so there’s no point not hitting 342.


My craftmanship is 361, my control is 362 and my CP is 381 with food... yet when I use the 2 star 89 durability macro, my quality bar (with nq mats) only goes up maybe halfway and before I can use all 6 macros (since relying solely on always getting an Excellent condition for HQ would be stupid), the synthesis either breaks (notice the lack of Waste Not's in that rotation, I mean if you have to use all 6 macros and only use WN once surely youre gonna run outta durability first) or my CP gets so low I find it unfathomable that Ill pull off he last 1-2 macros with the amount of CP left, am I doin something wrong or is that guide wrong? Because considering Im way higher than the guides stat requirements would to me mean I should be able to do this even easier than the guide writer who had worse stats. Im having the exact same issue with this guide too:

http://forum.square-enix.com/ffxiv/threads/107998-Crafting-100-Success-100-HQ-2-Star-Items
#10 Jul 26 2014 at 12:34 AM Rating: Excellent
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DuoMaxwellxx wrote:
ok how about this guide. Im trying to make the HQ 2 star items for my master recipe books... yet when I use the 2 star 89 durability macro, my quality bar (with nq mats) only goes up maybe halfway and before I can use all 6 macros

I'm guessing "89" is a typo, and you meant to type "80". However, aren't the items that you need to make for the master recipe books all 40 durability?

I didn't follow any strict rotations when I made my HQ Vanya Silk and HQ Animal Fat. I simply used the old school Steady Hand 2 + Hasty Touch approach, using Manipulation to get back durability and Tricks of the Trade whenever Good proc'ed. I would end the synth with Steady Hand + Ingenuity 2 + Great Strides + Byregot's Blessing + Careful Synth 2. So my cue to end the synth was my remaining CP. I made sure I had at least 110 CP with 20 durability left (or 88 CP if I already had Steady Hand up with at least 3 turns left) and did enough Careful Synth 2s before that point to be one Ing 2 buffed Careful Synth 2 away from finishing.

It's not going to be 100% HQ rate since you're relying on Hasty Touch. But my success rate was pretty high.
#11 Jul 26 2014 at 12:58 AM Rating: Decent
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ok i think i know why the rotations arent working.. im trying to 2 star the cooking one since its ingredients are cheaper it would be an easy way to get one craft hand and he artisan head, however it seems cooking requires double the progress and quality of the other items which is why I cant craft it using those rotations... soo guess i need a cooking rotation?
#12 Jul 26 2014 at 9:36 AM Rating: Excellent
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DuoMaxwellxx wrote:
ok i think i know why the rotations arent working.. im trying to 2 star the cooking one since its ingredients are cheaper it would be an easy way to get one craft hand and he artisan head, however it seems cooking requires double the progress and quality of the other items which is why I cant craft it using those rotations... soo guess i need a cooking rotation?

Ah, you're doing the cooking item (sauteed coeurl). It requires more progress, but the same amount of quality. But that explains why you were using the 80 durability macros. Sauteed Coeurl looks like it should work with the same crafting rotation as stuff like Vanya Robe, etc. So the 80 durability macros should work.

You said you can't use all 6 macros, so maybe you are interpreting the guide incorrectly. There are 6 macros for an 80 durability synth, but you should only use 4 of them during any one crafting attempt. There are a couple of decision points. You are either going to use Macro #3 OR Macro #4, but not both. You are either going to use Macro #5 OR Macro #6, but not both.

I've never used that particular rotation, but it looks similar enough to the one I used to use for 2 Star HQs: http://www.reddit.com/r/ffxiv/comments/1p8t6q/the_100_hq_0_rng_2_star_rotation/

With the rotation I linked, you would have to make slight adjustments at two spots as well. The first is at the step where you would normally use Ing II. If Excellent pops, you should swap the order of Ing II and Advanced Touch. Otherwise, you would wind up having Poor condition during the touch. The 2nd adjustment is at the last Great Strides just before Byregot's Blessing. If Excellent pops on that step, you should skip Great Strides and go right to Byregot's Blessing (since otherwise you would get a Poor condition on Byregot's Blessing which cancels out Great Strides).

The macro chain you are looking at has you choosing between two different macros and two different points for the similar reasons.
#13 Jul 26 2014 at 10:40 AM Rating: Decent
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yeah i know theres 6 macros but you dont do em all you choose another one depending on if you have excellent condition or not. (which ive yet to have an excellent) also Im not making sauteed corule Im making spicy tomato relish which you need 10 for the artisan spectacles and 50 for the weapon, as for the relish it requires more quality the other 2 star items require like 2-3k quality spicy tomato relish is over 5k+ quality and it requires more progress which in turn would mean more synths needed (and most likely some mends) than the other 2 star HQ recipe rotations right?
#14 Jul 26 2014 at 1:21 PM Rating: Excellent
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DuoMaxwellxx wrote:
yeah i know theres 6 macros but you dont do em all you choose another one depending on if you have excellent condition or not. (which ive yet to have an excellent) also Im not making sauteed corule Im making spicy tomato relish which you need 10 for the artisan spectacles and 50 for the weapon, as for the relish it requires more quality the other 2 star items require like 2-3k quality spicy tomato relish is over 5k+ quality and it requires more progress which in turn would mean more synths needed (and most likely some mends) than the other 2 star HQ recipe rotations right?

No wonder I'm confused. You said you were working on your recipe book. Now you say you're working on your specs.

The guide with the macro rotation you are looking at is from last December, which was well before the patch that introduced master craft recipes. That guide applies to materials that you can make from the old philo items and the gear that was made from that (Vanya, Heavy Darksteel, etc). It's not meant for master craft recipes since 2.2.
#15 Jul 27 2014 at 7:30 PM Rating: Decent
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then is there a guide that does? because Ive tried the 40 durability dark steel hooks using a 40 dur rotation on that same guide and I can HQ those just fine.... soo what about the 80s?
#16 Jul 27 2014 at 8:43 PM Rating: Excellent
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DuoMaxwellxx wrote:
then is there a guide that does? because Ive tried the 40 durability dark steel hooks using a 40 dur rotation on that same guide and I can HQ those just fine.... soo what about the 80s?

http://ffxiv.zam.com/forum.html?forum=152&mid=1395971641307276690
I think a few people shared their rotations on that thread.
#17 Jul 28 2014 at 12:27 PM Rating: Good
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i found a rotation that works (even with NQ mats) 80-90% of the time but now I have another question. When someone is shouting for a "master blacksmith" for example. What are they expecting said blacksmith to have? with the artisan head and wepon (plus the proper meld of the HQ il55 crafting gear) and the master recipe books you get from field/battlecraft demimateria be enough? or are they expecting you to have those new blue weapons as well?
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