I actually didnt like Triple Triad at all, but i loved Tetra Master :/
Triple Triad was always so broken. With the right cards you would aways win. And once you obtained the "broken" cards, you would never again lose a match :/ Atleast in Tetra Master you could still lose if you didnt think about your placement and had to end with an unguarded opening, and even the most powerful cards had sides that didnt have arrows. Now it's "Oh, i have a card with 9, 9, 9, 8, let just put it anywhere since it'll win against everything short of an A" :/
Catwho wrote:
I think the concern was that chocobo racing was a total flop in XI, and they wanted to make sure they had a better idea of how to implement it.
The racing part itself was great. So was the raising for the stats (even if it was long and tedious and missing even one day where you couldnt play XI for whatever reason would forever ruin the stats on your chocobo). What didnt make it worthwhile was how they limited it. They made it so that even if you won a bet against incredible odds, you would never get rich doing it. Even with the best of knowledge, the best of odds and the best of luck, you would lose 10 times before you would win once. And if even two quills were purchased on your ticket, the payout would already fall from 50k to close to 300 gil. Infact, it was so broken, you would have a higher payout getting a ticket with one quill (100 gil) than getting two quills on your ticket (200 gil), because it would significantly reduce the payout per quill. On top of chocobos that were more likely to win than others having far FAR lower payouts than chocobos that would never finish. So you could only get a profit of about 200~ gil on every race at maximum, since more tickets or quills did nothing but reduce the payout. Or have a 1:12 chance of guessing the correct 2 out of 4 highest stat chocobos to finish. Or a 8^2 (1:64) chance if the lowest stat chocobos would ever have a chance as well (they didnt).
So;
- Rediculously broken (in a bad way) deminishing payouts even if betting by yourself.
- Rediculous odds even in the best of cases since even the three top-stats chocobos out of the eight wouldnt always win, and you'd still have a 1:3 chance if they always would have. But more often than not one of the lesser-stat chocobos would finish second instead of a favorite, so your odds to get it right already fell a tenfold. Outside of that any outcome involving one of the favorite chocobos had a standard payout of around 1100 gil (opposed to 50k on stuff that would never ever finish), and anything involving the three/four most favorite chocobos winning would have a ~300 gil payout to start with. A payout halved if not reduced by 60% for every quill purchased on that outcome.
- Little to no profit to be made betting.
- Races taking an eternity to finish and to start. It's perhaps a 3 minute race, but with a 10 minute wait in between and a 2 minute cutscene of NPC chatter before they start/finish.
And racing yourself took immense amounts of gil to get your chocobo to those levels as well as invest in the gear/equipment he would need. Gil you would only ever be able to make back if your chocobo became the absolute champion, 10k gil a day from the 1st place in the Dream rank Race. Which meant only feeding it the best (most expensive) of items during his raising. Never missing a single day for whatever reason. Death in the family? Tough, you have to take your chocobo for a walk, talk or search or his stat of the day wouldnt increase.
The core concept was good. But as always SE wanted to make sure it couldnt possibly be exploited for gil or for people to be able to have any fun in it...
Edited, Aug 28th 2014 3:46pm by KojiroSoma