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Just read an interview on BluegartrFollow

#1 Aug 27 2014 at 9:40 PM Rating: Decent
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it said:

"Is there any information you can tell us about Gold Saucer?

Chocobo Races will be implemented with Gold Saucer. Triple Triad will also be added, and you'll be able to gather the cards all around the world, not just in the Gold Saucer. I wonder whether players will finally be able to nurture chocobo speed and stamina parameters (laughs). Since you'll be riding the chocobos yourselves, you'll also be able to have some impact on the results. For Triple Triad, you won't only get cards from battles, but also certain NPCs will have certain cards, so I expect a lot of people to be talking about that. We also have some other things we're planning to add like a basketball type mini-game or a Gold Saucer active event which happens spontaneously at certain intervals. Please look forward to it!"


God I cant wait now, Triple Triad was my favorite FF card game (i hated that tetra master crap in FF9 and XI) and my main complaint about the 1 in 9 is that it was a separate game from XI. Id always used to say thing like "it would be cool if it was incorporated into XI and you could find cards in game build a deck and challenge people" Well looks like XIv will be giving me just that, YES!!! definitely GOTY now, Ill be immensely addicted to that, (might be nice if they even had ingame tournament) sure they didnt say anything about challenging other players but I would think they woldnt have you collect cards and all that just to play against NPC when that would serve as a perfect multiplayer game. my body is ready!!! (also new zodiac weapon quest hitting in 2.38)
#2 Aug 28 2014 at 2:20 AM Rating: Good
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Even I as someone who has not played since early november last year is excited for this. However I do find it a bit funny that Yoshi has repeatedly said he will not implement Gold saucer until they have some good ideas for games and such. Then now that it is coming it just seems like exactly the games people have been asking for since day one. Did it say anything about which patch it will come with?

Edited, Aug 28th 2014 4:21am by Belcrono
#3 Aug 28 2014 at 6:50 AM Rating: Excellent
I think the concern was that chocobo racing was a total flop in XI, and they wanted to make sure they had a better idea of how to implement it.
#4 Aug 28 2014 at 7:01 AM Rating: Decent
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I actually didnt like Triple Triad at all, but i loved Tetra Master :/

Triple Triad was always so broken. With the right cards you would aways win. And once you obtained the "broken" cards, you would never again lose a match :/ Atleast in Tetra Master you could still lose if you didnt think about your placement and had to end with an unguarded opening, and even the most powerful cards had sides that didnt have arrows. Now it's "Oh, i have a card with 9, 9, 9, 8, let just put it anywhere since it'll win against everything short of an A" :/

Catwho wrote:
I think the concern was that chocobo racing was a total flop in XI, and they wanted to make sure they had a better idea of how to implement it.

The racing part itself was great. So was the raising for the stats (even if it was long and tedious and missing even one day where you couldnt play XI for whatever reason would forever ruin the stats on your chocobo). What didnt make it worthwhile was how they limited it. They made it so that even if you won a bet against incredible odds, you would never get rich doing it. Even with the best of knowledge, the best of odds and the best of luck, you would lose 10 times before you would win once. And if even two quills were purchased on your ticket, the payout would already fall from 50k to close to 300 gil. Infact, it was so broken, you would have a higher payout getting a ticket with one quill (100 gil) than getting two quills on your ticket (200 gil), because it would significantly reduce the payout per quill. On top of chocobos that were more likely to win than others having far FAR lower payouts than chocobos that would never finish. So you could only get a profit of about 200~ gil on every race at maximum, since more tickets or quills did nothing but reduce the payout. Or have a 1:12 chance of guessing the correct 2 out of 4 highest stat chocobos to finish. Or a 8^2 (1:64) chance if the lowest stat chocobos would ever have a chance as well (they didnt).

So;
- Rediculously broken (in a bad way) deminishing payouts even if betting by yourself.
- Rediculous odds even in the best of cases since even the three top-stats chocobos out of the eight wouldnt always win, and you'd still have a 1:3 chance if they always would have. But more often than not one of the lesser-stat chocobos would finish second instead of a favorite, so your odds to get it right already fell a tenfold. Outside of that any outcome involving one of the favorite chocobos had a standard payout of around 1100 gil (opposed to 50k on stuff that would never ever finish), and anything involving the three/four most favorite chocobos winning would have a ~300 gil payout to start with. A payout halved if not reduced by 60% for every quill purchased on that outcome.
- Little to no profit to be made betting.
- Races taking an eternity to finish and to start. It's perhaps a 3 minute race, but with a 10 minute wait in between and a 2 minute cutscene of NPC chatter before they start/finish.

And racing yourself took immense amounts of gil to get your chocobo to those levels as well as invest in the gear/equipment he would need. Gil you would only ever be able to make back if your chocobo became the absolute champion, 10k gil a day from the 1st place in the Dream rank Race. Which meant only feeding it the best (most expensive) of items during his raising. Never missing a single day for whatever reason. Death in the family? Tough, you have to take your chocobo for a walk, talk or search or his stat of the day wouldnt increase.

The core concept was good. But as always SE wanted to make sure it couldnt possibly be exploited for gil or for people to be able to have any fun in it...

Edited, Aug 28th 2014 3:46pm by KojiroSoma
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#5 Aug 28 2014 at 7:17 AM Rating: Default
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Sounds interesting..
I wish they would allow us to raise our choco's like in FFXI.. It was one of the more fun things in the game that i did .. I ended up with a pretty rare color that was a lighter blue with white tipped feathers. I was pretty attached to him because I raised him.. That would be cool...
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#6 Aug 28 2014 at 8:28 AM Rating: Excellent
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Nashred wrote:
I wish they would allow us to raise our choco's like in FFXI..

So you're saying you prefer the once-daily cut scene to being able to take your chocobo out in the field and level through combat together and choose it's exact abilities?
Nashred wrote:
I ended up with a pretty rare color that was a lighter blue with white tipped feathers.

I'd love to have seen that. Did you have any screenshots? Seems like I wasn't able to find it in the .DATs.
Nashred wrote:
I was pretty attached to him because I raised him.. That would be cool...

I'm more attached to my Papillion (my XIV Choco) than I ever was to Azure Speedster (my XI Choco). For one thing, I was able to pick the name freely instead of having to choose from pre-determined words. I call Papillion every day to help with my adventuring, from Beastmen tribe quests to Alexandrite maps. I think the chocobo raising already has a lot more to offer in XIV.
#7 Aug 28 2014 at 8:57 AM Rating: Decent
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DomfranciscoOfIfrit wrote:
Nashred wrote:
I wish they would allow us to raise our choco's like in FFXI..

So you're saying you prefer the once-daily cut scene to being able to take your chocobo out in the field and level through combat together and choose it's exact abilities?
Nashred wrote:
I ended up with a pretty rare color that was a lighter blue with white tipped feathers.

I'd love to have seen that. Did you have any screenshots? Seems like I wasn't able to find it in the .DATs.
Nashred wrote:
I was pretty attached to him because I raised him.. That would be cool...

I'm more attached to my Papillion (my XIV Choco) than I ever was to Azure Speedster (my XI Choco). For one thing, I was able to pick the name freely instead of having to choose from pre-determined words. I call Papillion every day to help with my adventuring, from Beastmen tribe quests to Alexandrite maps. I think the chocobo raising already has a lot more to offer in XIV.



This is not mine but it is the same..

http://i7.photobucket.com/albums/y258/Athera333/ffxi_20081125_233839.png
http://i51.tinypic.com/v62hsn.jpg



I would kind of like both... There is no reason you could not raise or breed a choco and once its a adult continue leveling him the same way we do now in FFXIV...


Actually the way you level a choco now is pretty close to the way you leveled your adventuring fellow before just with more options..

You know what bothers me a little with the chocos now is they are not smart enough to move out of a aoe..






edit:

I am going to add this too.. I think the reason I liked breeding and raising chocos is it was a distraction from leveling. The way we do things now is just more leveling through combat for chocos. One thing I think most mmos forget is they are RPGs too... They forget about story or other things and focus on combat or leveling, even crafting is more leveling.. I am looking forward to the Gold Saucer because it will be mini games and will be a distraction from leveling.. I think it was the reason I liked the seasonal events in FFXI so much, You got the chance to do something else.. Even though corny you got to Dance or the egg hunt, scooping stuff up in the river etc. I really like when mmo's add things that are not your typical leveling and odd things to do in the game.

I also like story and probably the reason I like the Hildy quests so much...



Edited, Aug 28th 2014 11:35am by Nashred

Edited, Aug 28th 2014 11:45am by Nashred
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#8 Aug 28 2014 at 10:30 AM Rating: Excellent
Chocobos and ACN/SMN/SCH pets aren't smart enough to move out of AOEs, but they're also not as severely injured by the AOEs. Hell, the pets don't even get affected by Landslide during Titan. I guess because the egis and the faires are flying. They take a little damage, then go right back to where you had them placed.
#9 Aug 28 2014 at 10:38 AM Rating: Good
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Catwho wrote:
Chocobos and ACN/SMN/SCH pets aren't smart enough to move out of AOEs, but they're also not as severely injured by the AOEs. Hell, the pets don't even get affected by Landslide during Titan. I guess because the egis and the faires are flying. They take a little damage, then go right back to where you had them placed.


Yea but some fates and I believe hunt marks will kill your choco.
I know we were doing a fate in CC the other day and it kept killing our chocos...

Edited, Aug 28th 2014 12:39pm by Nashred
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#10 Aug 28 2014 at 11:03 AM Rating: Excellent
Nashred wrote:
Catwho wrote:
Chocobos and ACN/SMN/SCH pets aren't smart enough to move out of AOEs, but they're also not as severely injured by the AOEs. Hell, the pets don't even get affected by Landslide during Titan. I guess because the egis and the faires are flying. They take a little damage, then go right back to where you had them placed.


Yea but some fates and I believe hunt marks will kill your choco.
I know we were doing a fate in CC the other day and it kept killing our chocos...


Catwho wrote:
but they're also not as severely injured by the AOEs


"Not as severely injured" doesn't mean not injured at all. Anything that's getting hammered on by multiple AOEs, or by an AOE capable of oneshotting an iLvl 100 DPS, is going to die.

Eos can survive tanking for a bit during a dungeon when we have a slacker tank, I've found. For one thing, she'll keep spamming cures on herself. But she also seems to have a -PDT% going on somehow.
#11 Aug 28 2014 at 11:11 AM Rating: Good
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http://www.usgamer.net/articles/final-fantasy-tactics-character-designer-leaves-square-enix
I was fixing to go into some long winded cry about wanting a multi-player Final Fantasy Tactics in ARR. When I read this while I googled tactics...
Is this true? This is sad news for me if it is.

I hope Hiroyuki Ito is working on a main line Final Fantasy and stays with SE long term.
#12 Aug 28 2014 at 3:07 PM Rating: Default
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Catwho wrote:
Chocobos and ACN/SMN/SCH pets aren't smart enough to move out of AOEs, but they're also not as severely injured by the AOEs. Hell, the pets don't even get affected by Landslide during Titan. I guess because the egis and the faires are flying. They take a little damage, then go right back to where you had them placed.


That's what the Gambit system was supposed to be for - you'd be able to program them to move out the way or if you're as good at pet control as I am you can move em out the way in time on some of the longer casts, but the timing for pets seems to be calculated a bit differently than players.

Also pets do get affected by landslide, they just won't after they're already knocked out of the arena an d take a bit of damage here and there, but sometimes it's nice to leave your fairy and garuda out of the arena.
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#13 Aug 28 2014 at 4:29 PM Rating: Excellent
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sandpark wrote:
http://www.usgamer.net/articles/final-fantasy-tactics-character-designer-leaves-square-enix
I was fixing to go into some long winded cry about wanting a multi-player Final Fantasy Tactics in ARR. When I read this while I googled tactics...
Is this true? This is sad news for me if it is.

I hope Hiroyuki Ito is working on a main line Final Fantasy and stays with SE long term.


He also did some artwork for Final Fantasy XIV, among many other titles. But it could be he's decided to work on a contractual basis from now on.
#14 Sep 01 2014 at 11:48 PM Rating: Decent
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KojiroSoma wrote:
I actually didnt like Triple Triad at all, but i loved Tetra Master :/

Triple Triad was always so broken. With the right cards you would aways win. And once you obtained the "broken" cards, you would never again lose a match :/ Atleast in Tetra Master you could still lose if you didnt think about your placement and had to end with an unguarded opening, and even the most powerful cards had sides that didnt have arrows. Now it's "Oh, i have a card with 9, 9, 9, 8, let just put it anywhere since it'll win against everything short of an A" :/


That's true until you get hit with random and don't think to refine all your level 1-8 cards, as the random system will always pick your lowest cards, while the AI gets a super hand. Typically cards with a designation like you have(well close to it) are only good in defense positions since they'll have a ****** rating on what could have been a offensive side. Ifrit, Sacred and Minatour come to mind.

Now once you have all the player cards, nope, you can't ever lose. But then, the game is just about over by the time you get that many.

Frankly, all I need is Quistis, Zell and Ifrit, and I can win all the time. With no good defense card, it's hard to play offensively, unless the AI has a ****** hand.

I HATE Random + Same Plus + Direct.

omgggg
#15 Sep 02 2014 at 10:17 AM Rating: Decent
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The problem with Tetra Master is the freaking RNG.

You'd have a superior card, place it, and it loses to an inferior card quite often. There didn't appear to be any rhyme or reason as to how the game even worked (I'm sure there was a huge novel of a rulebook, but who has time to study that?).

Meanwhile, Triple Triad had rules that most people could actually understand, but still took some skill to pull it off. A poster above mentions overpowered cards, but who said these cards would need to actually be in the MMO's version of the game? They could give us cards that only have 8+ on 1-2 sides and have 3s, 4s, and 5s on the other 2 sides instead, to keep it balanced. Nothing saying they can't.

And even then, it took time and effort to get some of those rare @s$ cards, too. If you spent the time to get the cards, then you deserve to enjoy a little power. In an MMO, though, yeah. They need to be more balanced, but the game at its core is far more fun than Tetra Master, IMO. At least with Triple Triad, if I lose a card, I know exactly why I lost.

EDIT: Wow, they even filtered "@ $$" lol.

Edited, Sep 2nd 2014 12:18pm by Lyrailis
#16 Sep 02 2014 at 2:19 PM Rating: Decent
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Lyrailis wrote:
The problem with Tetra Master is the freaking RNG.

You'd have a superior card, place it, and it loses to an inferior card quite often. There didn't appear to be any rhyme or reason as to how the game even worked (I'm sure there was a huge novel of a rulebook, but who has time to study that?).

Meanwhile, Triple Triad had rules that most people could actually understand, but still took some skill to pull it off. A poster above mentions overpowered cards, but who said these cards would need to actually be in the MMO's version of the game? They could give us cards that only have 8+ on 1-2 sides and have 3s, 4s, and 5s on the other 2 sides instead, to keep it balanced. Nothing saying they can't.

And even then, it took time and effort to get some of those rare @s$ cards, too. If you spent the time to get the cards, then you deserve to enjoy a little power. In an MMO, though, yeah. They need to be more balanced, but the game at its core is far more fun than Tetra Master, IMO. At least with Triple Triad, if I lose a card, I know exactly why I lost.

EDIT: Wow, they even filtered "@ $$" lol.

Edited, Sep 2nd 2014 12:18pm by Lyrailis


I hope it plays like it does in FF8 where the winner picks a card from the losing player to keep. It would make it way more fun and interesting to play. I wouldn't mind a grid that's 4x4 instead of 3x3 though.
#17 Sep 03 2014 at 9:22 AM Rating: Excellent
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DuoMaxwellxx wrote:

God I cant wait now, Triple Triad was my favorite FF card game (i hated that tetra master **** in FF9 and XI) and my main complaint about the 1 in 9 is that it was a separate game from XI. Id always used to say thing like "it would be cool if it was incorporated into XI and you could find cards in game build a deck and challenge people" Well looks like XIv will be giving me just that, YES!!! definitely GOTY now, Ill be immensely addicted to that, (might be nice if they even had ingame tournament) sure they didnt say anything about challenging other players but I would think they woldnt have you collect cards and all that just to play against NPC when that would serve as a perfect multiplayer game. my body is ready!!! (also new zodiac weapon quest hitting in 2.38)


I can see it now, our first floor of our mansion will be filled with 6 foot card tables and fold out chairs, with hordes of card players and their buttcracks all competing for the prize money.
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