Forum Settings
       
Reply To Thread

one thing Ive never understood about RMTFollow

#1 Aug 31 2014 at 7:29 PM Rating: Sub-Default
****
5,055 posts
they say they cause inflation by putting money into the economy... how exactly are they "putting money into the economy" when they use the exact same means to make money that we do, the only difference is they do it a LOT more/longer, its not like theye magically making money appear through glitches, duplication etc etc..

For example using a real life scenario causing inflation by putting money into the economy and lowering the value of a dollar would be if someone/the government printed/made more bills/money, now using a real life example of what the RMT are doing to cause inflation would be akin to me going from working 40 hours a week to working 100 hours a week, sure now Im making more money because Im working more but Im not adding money money to the economy Im just getting MORE of the money thats already out there/in circulation. How is that example any different than an RMT farming the same dungeon 2000 times a day to make gil? If one of us were to decide to do that would that then make us RMT (well not really RMT as we wouldnt be buying of selling the gil) so I guess I should say would that make us the cause of inflation?
#2 Aug 31 2014 at 8:00 PM Rating: Good
***
3,825 posts
You as a human being cannot physically pull in as much money as they do without cheating. Also the currency is most MMO's is unlimited, unlike the real world. They have multiple characters belonging to a team, farming 24/7/365. You cannot compete other than getting the jump on certain content.

#3 Aug 31 2014 at 8:04 PM Rating: Excellent
***
3,441 posts
DuoMaxwellxx wrote:
they say they cause inflation by putting money into the economy... how exactly are they "putting money into the economy" when they use the exact same means to make money that we do, the only difference is they do it a LOT more/longer, its not like theye magically making money appear through glitches, duplication etc etc..

For example using a real life scenario causing inflation by putting money into the economy and lowering the value of a dollar would be if someone/the government printed/made more bills/money, now using a real life example of what the RMT are doing to cause inflation would be akin to me going from working 40 hours a week to working 100 hours a week, sure now Im making more money because Im working more but Im not adding money money to the economy Im just getting MORE of the money thats already out there/in circulation. How is that example any different than an RMT farming the same dungeon 2000 times a day to make gil? If one of us were to decide to do that would that then make us RMT (well not really RMT as we wouldnt be buying of selling the gil) so I guess I should say would that make us the cause of inflation?


IRL, a worker working lots of hours gets their money from their bosses, or the government, which got money from the people/other companies/government. It is a never-ending circle where money changes hands from the people to the government back to the people. No wealth is ever "lost" and none is created either.

In fact, printing money does not make us more wealthy (look up the "Continental" currency sometime on wikipedia).

In a game, however...

Money is generated by the game, that has an infinite source. It's value will only deprecate in the players' eyes. In-game NPCs will still see Gil being just as valuable now, as it is no matter how much money is in the economy currently.

Also, RMT can employ bots to infinitely generate more money from the game, and this will cause massive inflation in the Player Market (but not in the NPCs').

And Don't forget that RMT not only use bots to generate RMT, but a HUGE part of RMT profits comes from hacking the very accounts of their customers to get money and accounts to sell.

Ever used a powerleveling service? Even if you don't get caught, you lose out because RMT has your username and account details. Changed your password? They can keep trying until they figure it out.

RMT is a lose/lose for the whole community. They are vultures that don't care about anything but their own profits. Don't think for a second that they care about making your game easier. They want your money and they're not above stealing your account, nor do they care if you get banned for the practice of buying their services.

TL:DR; RMT are evil in more ways than just inflation. No player in their right mind should ever touch their services whatsoever, ever, for any reason.

EDIT: Check this link out. Blizzard did this for WoW, but the concepts apply to XIV and XI too:

http://us.battle.net/wow/en/shop/anti-gold/

Edited, Aug 31st 2014 10:14pm by Lyrailis
#4 Aug 31 2014 at 8:50 PM Rating: Decent
***
1,004 posts
an RMT's goal is not to spend any of the money they create. If they did, the games economy would run normally since money would be changing hands from person to person. Inflation occurs the moment more gil enters a players inventory. 1 gil would equal an extremely insignificant value, but 100 million is a different story. If someone buys that gil, they now have 100 million worth to spend on things. When they spend the money, someone else now has more money to spend on things. When everyone has more money to spend on things, prices increase. Since RMT generate way, way, way more gil than an average player would (because they farm 24/7), they are creating way more gil than there should be. This increases inflation at a much higher rate. To balance inflation, the game needs to be removing gil from the economy such as it does with repairing gear.

Unfortunately were still lacking In the gil sink department. FFXI did it right. Gil took work, and there was a bunch of ways players had to use their money. Dynamis was a huge part of the removing of gil from the economy, at least back in the day. I can't speak for 11 now.

In real life it is a little different. Inflation in the world is not caused because the government is printing money. I'm trying to recall what it was my economics teacher had told us about it, but it was along the lines of banks loaning money to each other, which causes banks to owe interest on those loans, which causes inflation. If that's totally wrong please correct me, but that was one part of it. There is many reasons banks would loan money to each other as well. I'm not going to get too much into this because it's actually pretty complicated, but it has nothing to do with "printing money". If you want an easy answer (although not entirely correct) inflation is caused by interest and is controlled by interest rates.
#5 Aug 31 2014 at 8:55 PM Rating: Default
****
5,055 posts
Lyrailis wrote:
DuoMaxwellxx wrote:
they say they cause inflation by putting money into the economy... how exactly are they "putting money into the economy" when they use the exact same means to make money that we do, the only difference is they do it a LOT more/longer, its not like theye magically making money appear through glitches, duplication etc etc..

For example using a real life scenario causing inflation by putting money into the economy and lowering the value of a dollar would be if someone/the government printed/made more bills/money, now using a real life example of what the RMT are doing to cause inflation would be akin to me going from working 40 hours a week to working 100 hours a week, sure now Im making more money because Im working more but Im not adding money money to the economy Im just getting MORE of the money thats already out there/in circulation. How is that example any different than an RMT farming the same dungeon 2000 times a day to make gil? If one of us were to decide to do that would that then make us RMT (well not really RMT as we wouldnt be buying of selling the gil) so I guess I should say would that make us the cause of inflation?


IRL, a worker working lots of hours gets their money from their bosses, or the government, which got money from the people/other companies/government. It is a never-ending circle where money changes hands from the people to the government back to the people. No wealth is ever "lost" and none is created either.

In fact, printing money does not make us more wealthy (look up the "Continental" currency sometime on wikipedia).

In a game, however...

Money is generated by the game, that has an infinite source. It's value will only deprecate in the players' eyes. In-game NPCs will still see Gil being just as valuable now, as it is no matter how much money is in the economy currently.

Also, RMT can employ bots to infinitely generate more money from the game, and this will cause massive inflation in the Player Market (but not in the NPCs').

And Don't forget that RMT not only use bots to generate RMT, but a HUGE part of RMT profits comes from hacking the very accounts of their customers to get money and accounts to sell.

Ever used a powerleveling service? Even if you don't get caught, you lose out because RMT has your username and account details. Changed your password? They can keep trying until they figure it out.

RMT is a lose/lose for the whole community. They are vultures that don't care about anything but their own profits. Don't think for a second that they care about making your game easier. They want your money and they're not above stealing your account, nor do they care if you get banned for the practice of buying their services.

TL:DR; RMT are evil in more ways than just inflation. No player in their right mind should ever touch their services whatsoever, ever, for any reason.

EDIT: Check this link out. Blizzard did this for WoW, but the concepts apply to XIV and XI too:

http://us.battle.net/wow/en/shop/anti-gold/

Edited, Aug 31st 2014 10:14pm by Lyrailis


"IRL, a worker working lots of hours gets their money from their bosses, or the government, which got money from the people/other companies/government. It is a never-ending circle where money changes hands from the people to the government back to the people. No wealth is ever "lost" and none is created either.

In fact, printing money does not make us more wealthy (look up the "Continental" currency sometime on wikipedia)." Umm thats exactly what I said. Also I never said RMT werent evil nor do I condone it Im just saying I dont see how its inflation if theyre using the exact same means to make gil that we do (except they do it with every minute of the day thus doing it more often and making more) and yes only an idiot would use a power leveling service for the exact reason you stated..... I dont think anyone dumb enough to do that, however IF they did how would an RMT hack their account if say... theyre using security token?, kinda hard to hack a 6 digit number that changes every 30-60 secs lol
#6 Aug 31 2014 at 8:56 PM Rating: Excellent
****
6,899 posts
Keysofgaruda wrote:
Unfortunately were still lacking In the gil sink department. FFXI did it right. Gil took work, and there was a bunch of ways players had to use their money. Dynamis was a huge part of the removing of gil from the economy, at least back in the day. I can't speak for 11 now.


Let's not forget that FFXI also went through massive inflation, directly caused by RMT using illegal methods (I think it was item duping) to produce mass quantities of gil. The economy for items like scorpion harness and adaberk went from like 2-3m per to as high as 18-20 mil, or almost 700% inflation, in a matter of months. And then there were the fish bots, and the mining bots, and... well, you get the point. Sadly, all mmos have RMT and they all mess up the economy. You might not notice it as much here because for the most part, gil is meaningless other than the super high end stuff or FC housing. But they are still effecting prices and the overall inflation of the economy in a major way.

Duo wrote:
Also I never said RMT werent evil nor do I condone it Im just saying I dont see how its inflation if theyre using the exact same means to make gil that we do (except they do it with every minute of the day thus doing it more often and making more).


If you are naive enough to believe that RMT are doing everything, or even a majority, of their tactics without breaking the ToS, then I've got a bridge I'd like to sell you...

RMT cheat, lie, and steal to get what they want. That's a big part of the inflation, and the other portion is what has already been mentioned to you SEVERAL times in this thread: gil is an infinite resource in this game, as opposed to a finite resource in real life. It's honestly that simple (well, not really, but breaking it down for you seems completely unnecessary if you can't grasp the simple concept of finite vs. infinite).

Edited, Aug 31st 2014 11:02pm by BartelX
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#7 Aug 31 2014 at 9:32 PM Rating: Decent
***
1,004 posts
Quote:
Let's not forget that FFXI also went through massive inflation, directly caused by RMT using illegal methods (I think it was item duping) to produce mass quantities of gil. The economy for items like scorpion harness and adaberk went from like 2-3m per to as high as 18-20 mil, or almost 700% inflation, in a matter of months. And then there were the fish bots, and the mining bots, and... well, you get the point. Sadly, all mmos have RMT and they all mess up the economy. You might not notice it as much here because for the most part, gil is meaningless other than the super high end stuff or FC housing. But they are still effecting prices and the overall inflation of the economy in a major way.


yeah I did play during that time also. It was insanely high at one point yeah, but it did go back down to a reasonable level once square did something about it. I don't recall it ever being anywhere near that bad after that one time though. I didn't mention it in my post on purpose since that situation was such an extreme case. Prices became pretty stable afterwards despite their still being RMT though.

Edited, Aug 31st 2014 11:33pm by Keysofgaruda
#8 Aug 31 2014 at 9:45 PM Rating: Default
****
5,055 posts
I very well do grasp the concept of infinite said finite. finite means theres a limited supply that can and will run out... infinite is the complete opposite of that, so yeah Im not an idiot, 3rd graders know what infinite and finite mean. and yes rmt will hack your account if you let them, but they also use "legal" means to obtain gil too, like 4 of them (or 1 of them playing 4 characters at once with similar names) in a party and DFing whatever it is the Df over and over to farm it for gil... whats "illegal" about that?

As for them lying and stealing, well if someone stupid enough to believe "if you give me your account info Ill give you xxxx item" Then well thats their own fault cause NO ONE should be that **** gullible lol, same for those fake spam message from "SE" claiming to need you to verify your account info.... ummmm if you're SE shouldn't you already know my account info? Why should I have to give it to you? not to mention EVERYTHING on their site says "we will never ask you for your password etc etc" So yeah even THEY tell you its a trap basically. So anyone stupid enough to fall for that game deserves to get conned imo.

As far as botting (cheating) goes i dont see how a bot would help you much in a game where theirs no mob claim system (ie anyone can attack something youre hitting) and nothing has super rare drops that are worth millions of gil for you to monopolize sooo I dont really see what significant advantage or help a bot would be
#9 Aug 31 2014 at 10:04 PM Rating: Good
***
3,441 posts
Quote:
As far as botting (cheating) goes i dont see how a bot would help you much in a game where theirs no mob claim system (ie anyone can attack something youre hitting) and nothing has super rare drops that are worth millions of gil for you to monopolize sooo I dont really see what significant advantage or help a bot would be


Take a bot, hell, take several bots to (insert Lv50 raw gem camp here) and have them mine gems 24/7.

Cut the gems (don't have to be HQs, just spam Careful Synthesis to fill the progress meter in) and then vendor hundreds of gems.

"Oh, that's only 20 or whatever gill per gem." you might say.

Well, it doesn't take long to mine up a whole stack of that junk. Then that's 2,000 gil out of what, an hour's work? Multiply that by 24. Now you're up to 48,000gil. But what if you were doing it with 5 bots? Now we're up to almost 250k/day (1,750,000 in a week if you can math) from bots mining gems (that respawn infinitely). This is money made without a single keypress from the player's part. Even the 350k from a week of ONE bot running 24/7 is significant.

That is hardly the best way to make gil in XIV, but that's just a real quick "throw an example out there" type deal. I'm sure there's more ways that involve generating gil from the game.

Edited, Sep 1st 2014 12:05am by Lyrailis
#10 Sep 01 2014 at 4:00 AM Rating: Good
**
863 posts
For me personally the biggest issue I have with RMT is actually what it has lead to concerning development. With what developers now seem to think is an okay way of dealing with RMT. By making money useless. They have decided that in order to make the impact of RMT less the economy should just be gutted to the point where it is meaningless. The RMT are still there, they still spam, they still steal accounts, they still bot and make my gaming experience worse and apparently now the solution is to just make the games worse in other ways too.

I think combating RMT is very important, but it should be about making the best game possible and then trying to restrict the ways RMT can negatively affect it. I think XI did a good job of this after they actually realized how big of an issue it can be in the months leading up to christmas in ´06 I believe it was. It does not work the same way anymore though. Now developers seem to go in saying okay we want to make the game as difficult as possible for RMT to affect and so we cut X even though it means the baseline game is actually not as good.

People are different, but for me I prefer the XI economy over the XIV economy. The fact of the matter is that both games have/had problems with RMT, but I enjoyed the XI economy so much more.

#11 Sep 01 2014 at 5:40 AM Rating: Good
Scholar
****
4,511 posts
Money is introduced into the system, thus lowering it's total value due to more being around, through quests, dungeons, selling drops to NPC's and exploits.

RMT are especially bad when it comes to this.

They generate items out of nothing, like with mining and farming bots. This doesnt actually do anything gil supply wise, since money simply exchanges hands, but it does ruin the total value of items due to oversupply.

They also generate gil out of nothing due to quests and npc'ing, which they have automated by now, same with dungeons for exp/gil/drops :/

And lastly exploits, in the first week alone people were mass abusing a way where they told the server they had a bilion gil, and the server simly told them "ok, sorry, my mistake, here's a bilion gil". Which simply ruined the economy from day 1. Not to mention the whole leve-quest exploits they did. Finishing one item and having it count for 300-400 turn-ins. There were plenty of people who suddenly went from level 1 to getting the achievement for making 1 milion gil through leve quests in an instant.

Bottom line, RMT are bad. They ruin economies in several ways, either by introducting more gil and making said gil worth less, or by introducing way more items than a legitimate player could, thus lowering the overal value of those things (as well as get a monopoly on it since you can out-sell anyone, or even buy and relist at whatever price).
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#12 Sep 01 2014 at 5:57 AM Rating: Good
****
6,899 posts
DuoMaxwellxx wrote:
I very well do grasp the concept of infinite said finite. finite means theres a limited supply that can and will run out... infinite is the complete opposite of that, so yeah Im not an idiot, 3rd graders know what infinite and finite mean. and yes rmt will hack your account if you let them, but they also use "legal" means to obtain gil too, like 4 of them (or 1 of them playing 4 characters at once with similar names) in a party and DFing whatever it is the Df over and over to farm it for gil... whats "illegal" about that?

As for them lying and stealing, well if someone stupid enough to believe "if you give me your account info Ill give you xxxx item" Then well thats their own fault cause NO ONE should be that **** gullible lol, same for those fake spam message from "SE" claiming to need you to verify your account info.... ummmm if you're SE shouldn't you already know my account info? Why should I have to give it to you? not to mention EVERYTHING on their site says "we will never ask you for your password etc etc" So yeah even THEY tell you its a trap basically. So anyone stupid enough to fall for that game deserves to get conned imo.

As far as botting (cheating) goes i dont see how a bot would help you much in a game where theirs no mob claim system (ie anyone can attack something youre hitting) and nothing has super rare drops that are worth millions of gil for you to monopolize sooo I dont really see what significant advantage or help a bot would be


I'm not trying to make fun of you or anything, but if you understand finite vs. infinite in this sense, then you understand why RMT cause inflation. It's that simple. They make money on a much grander scale than players, and unlike normal players who buy new gear/buy materia/train & color chocobos/insert any other money sink, RMT spend as little as physicall possible, so all that money is brand new and not being removed at an equal rate. That's a huge part of what causes the inflation. The other aspect of it is the cheating to steal peoples accounts and other exploits (again, think item duping from XI). You say no one should be that gullible, yet I'd wager thousands of accounts have been stolen since the game started. I know I blacklisted over 100 REAL names when the game first launched that were almost all assuredly stolen accounts, and that was just what I saw on 1 server. So it does happen, and it happens a lot.

And how would a bot NOT be a significant advantage? They can farm 24 hours a day with a person only needing to be there to unload their wares every few hours. Can you farm 24 hours a day, 7 days a week, 365 days a year? No? Well then, they have a significant advantage. Many of them also use illegal hacks to port between nodes, or the infamous "underground miners". More advantage.

You might not physically see the effects they have on the economy, but I can assure you it's still rather substantial.

Edited, Sep 1st 2014 8:01am by BartelX
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#13 Sep 01 2014 at 8:59 AM Rating: Decent
Jack of All Trades
******
29,633 posts
Because if they weren't going to sell the gil that they generate (assuming they actually ARE generating it somehow via quests or NPCs or whatever, and not just obtaining it from other players), they wouldn't even be here playing the game and generating it to begin with.
#14 Sep 01 2014 at 9:01 AM Rating: Default
****
5,055 posts
Well the reason I said botting is usless because unlike FFXI there nothing in the game you can bot thats worth millions so by that logic I would bother with a bot, BUT looking at the example another poster made it all makes sense now.. would I farm myself manually to for 24 hours just to make a measly 50k a day? heck no that wouldnt be worth the time or effort, but if its being done by a bot which requires no input from me and its happening while I sleep or do other things (watch tv play video games go out etc etc) THEN its ok because I wouldnt be wasting MY time doing it... something else would be doing it for me... now imagine having 10 bots doing it.... 10 x 50k is 500k a day, with no work from Me at all, then as far as "printing money in real life and thus lowering its value goes" Selling items to an NPC (as opposed to another player and thus circulating money that already exists) thus making more available would be the equivalent of printing money, so using all that logic, now I see clearly now RMT cause inflation and ruin the economy. See as I said, Im not an idiot it just required a good explanation and examples to help me understand
#15 Sep 01 2014 at 10:02 AM Rating: Good
****
6,899 posts
DuoMaxwellxx wrote:
Well the reason I said botting is usless because unlike FFXI there nothing in the game you can bot thats worth millions


I'm glad you understand how they effect inflation, but just so we're clear, this logic is incorrect. Most bots aren't used to get high ticket items that sell for millions, the majority have always been used to get items in mass quantity over a long period of time. For instance, the rusty subligar fish bots from XI, or the fleece bots when XIV first came out (you know the ones, the dudes who would sit on top of the rocks in Coerthas and immediately attack every sheep that spawned... all day, every day). These items never sold for a lot, the point was the quantity. Specifically with the XI example, those subligars could be sold straight to NPCs for large amounts, thus creating instant inflation since they just brought brand new money into the economy. Most RMT aren't about the big ticket items, because most of those require substantial work to get consistently and usually can't be botted easily. It's the low level, easily obtainable stuff that they can repeat ad infinitum that fund a lot of their efforts.

Edited, Sep 1st 2014 1:43pm by BartelX
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#16 Sep 01 2014 at 10:17 AM Rating: Decent
****
5,055 posts
so then what about the astral ring coffer bots, of the thiefs knife nm bots of the 3 kings bots, or the peacock charm NM bots?
#17 Sep 01 2014 at 11:10 AM Rating: Excellent
***
3,441 posts
DuoMaxwellxx wrote:
so then what about the astral ring coffer bots, of the thiefs knife nm bots of the 3 kings bots, or the peacock charm NM bots?


Those might have existed, but they weren't anywhere near the best money-makers. What they were trying to do, was they were trying to keep valuable items out of the players' hands so that they could get them and sell them, thus increasing the players' desire for gil to get these items (since Gil was the only way to get these items at the time).

It was just as much about making money for themselves as it was preventing players from getting what they want (removing the competition, which is the game itself) so that the players feel pressured to buy gil because the price of these items are up in the millions of gil because of the rarity.

It was a triple-dipping kinda thing. They get to sell the said rare item, AND they prevent players from getting it from other means, AND they make the player feel a more pressing need to buy gil just to get this overpriced crap.

But for every bot at NM camps, there were 10+ more at the Subligars, logging bots, mining bots, you name it they botted it.

Now, someone above said that they prefer XI's economy......... I beg to differ. Everybody has their right to opinion, but I like XIV's style of gathering stuff for your own use. It severely lessens the amount of stuff actually sold on the market if you can go out and get everything yourself, but you're never going to stare down a recipe and go "meh... how am I ever gotta get this much ____ without breaking the bank?"

That's the reason my Goldsmithing mule in XI is only on 51 (or is that 53? I forget); I am NOT looking forward to the Mithril.....and then worse....the Gold grind, because there's just no reliable ways to get any of this junk that doesn't involve a massive gil vacuum and/or spending hours and hours and hours breaking pickaxes and mining pebbles.

In XIV, however, if I want, say Mithril......I'll go out and mine mithril. I can actually go out and gather what I need and not end up with 500 broken pickaxes and several stacks of copper and pebbles.
#18 Sep 01 2014 at 2:24 PM Rating: Good
****
4,175 posts
Every time you go out into the world and force an item to drop, you are essentially printing money(assuming the item can be sold to vendor). Any time you get an item you can go sell it to a vendor and bam, more money has been introduced into the economy. In the case of the great inflation in FFXI, it was an item that players could fish, then craft and then sell to vendor. There was no cheating involved. Anyone could have gone and made money this way and it was exactly what many of us did.

As far as people being hacked, it's more often than not by someone other than RMT they dealt with. They don't bite the hand that feeds them. There are a lot of people who hacked or scammed other players under the guise of RMT, but I think that there's a big misconception that RMT are always out to get you. People talk about it like it's the boogeyman but most of the time its just someone with no other skills outside farming gold.

If you want to blame someone, blame the buyers. Yes the RMT may have fished, botted and exploited their way to billions of gold and gil, but it doesn't actually do any damage while it's lining their coffers. The damage isn't dealt until the people who buy it(and perpetuate it) actually go purchase it and inject it into the economy.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#19 Sep 01 2014 at 3:57 PM Rating: Excellent
Guru
***
1,310 posts
DuoMaxwellxx wrote:
they say they cause inflation by putting money into the economy... how exactly are they "putting money into the economy" when they use the exact same means to make money that we do, the only difference is they do it a LOT more/longer, its not like theye magically making money appear through glitches, duplication etc etc..

For example using a real life scenario causing inflation by putting money into the economy and lowering the value of a dollar would be if someone/the government printed/made more bills/money, now using a real life example of what the RMT are doing to cause inflation would be akin to me going from working 40 hours a week to working 100 hours a week, sure now Im making more money because Im working more but Im not adding money money to the economy Im just getting MORE of the money thats already out there/in circulation. How is that example any different than an RMT farming the same dungeon 2000 times a day to make gil? If one of us were to decide to do that would that then make us RMT (well not really RMT as we wouldnt be buying of selling the gil) so I guess I should say would that make us the cause of inflation?


Once upon time, the Spanish invaded Central and South America to conquer and relieve the native Americans of their gold and take it back to Spain. It was common wisdom at the time that a strong national economy was simply measured by the amount of valuables that country accumulated and Spain was poised to become the strongest. What ended up happening instead was a severe devaluation of gold because there was so much of it coming back from the new world that gold wasn't uncommon anymore. By adding money to the system, all Spain managed to do was make their money less valuable because it became too common. In other words, it caused inflation: prices go up because money is less rare.

It was the French who later realized that amassing huge amounts of wealth wasn't how a strong economy worked at all. The economy wasn't about how much wealth in the system there was, it was about the "circulation" of currency. They chose the word "circulation" because it was analogous to blood circulating in the body. Just as poor circulation of blood causes poor health, so too poor circulation of currency causes a poor economy. So when people in the real world are working for their paychecks, it's not that new money is being created, it's that the existing money is being handed over from their employer who in turn received that from their customers who in turn received it from their employers or even the government, and of course the government gets their money from taxes.

The thing about an MMO economy is that it's not exactly the same as a real world economy. There are tasks you can perform in the game which create currency (completing quests, selling items to NPCs, etc.). This is done to simulate receiving money that already exists in the economy which is crucial for a new server. It should be offset by "taxes" collected every time you teleport or sell something on the Market Boards. What RMT do is exploit this money generation since it's often less conspicuous than amassing huge transfers of wealth. However, the effect this has on the economy is to increase the amount of money in circulation. And like the Spanish conquistadors, all they end up doing is devaluing the worth of gil so that prices rise, and cheaters come to rely on them even further to stay ahead of all the inflation (which makes the problem increasingly worse).
#20 Sep 01 2014 at 11:40 PM Rating: Excellent
**
425 posts
Duo, you played FFXI for many years and yet you have to ask this question? You don't remember the BATTALION of fishers sitting out near Windurst Woods entrance, or everywhere else for that matter?

Some were following the 'normal' trends, but the majority were jacking up prices. And because these dudes had a handle on just about every market, gil was being thrown into the economy like a hurricane. This forced players to over-exert themselves by farming/crafting harder and putting things up to match the RMT prices, or otherwise they would be doing things for a loss.

It's no different for FFXIV, they are just having to do things a little bit differently this time around.

Edited, Sep 2nd 2014 1:41am by TwilightSkye
#21 Sep 02 2014 at 5:25 AM Rating: Excellent
***
3,441 posts
TwilightSkye wrote:
Duo, you played FFXI for many years and yet you have to ask this question? You don't remember the BATTALION of fishers sitting out near Windurst Woods entrance, or everywhere else for that matter?

Some were following the 'normal' trends, but the majority were jacking up prices. And because these dudes had a handle on just about every market, gil was being thrown into the economy like a hurricane. This forced players to over-exert themselves by farming/crafting harder and putting things up to match the RMT prices, or otherwise they would be doing things for a loss.

It's no different for FFXIV, they are just having to do things a little bit differently this time around.

Edited, Sep 2nd 2014 1:41am by TwilightSkye


The pure DIY people loved the high prices, though lol.

Not saying that RMT is good, but some people profited highly. I knew a certain person who made millions of gil by just sitting in Sarutabaruta with a Lv45 THF farming basic items like beehive chips, honey, grass thread (from Yag necks), Bronze Ingots (also from Yag necks), Glass Fiber (Meteorites), Silk Thread, and Cotton.

This stuff was going for 20k-50k per stack with the Silk going for upwards of 100k per stack and it wasn't too uncommon to get a couple stacks in a 2-3h farming session. At one point, this person had ~30 million gil on them and they hardly ever left Sarutabaruta, and they self-acquired all of their crafting materials. The high prices in the economy didn't affect them much because they hardly ever bought anything.

But eventually this person wound up quitting the game because they weren't very sociable; they had a tough time getting into groups whatsoever and didn't have an endgame linkshell and eventually got bored of farming stuff. But damn, that's a lot of money for farming the newbie areas.

Now, like I said, I'm not saying RMT or their inflated prices were good for everybody, but... some players non-RMT... did profit. Mainly the farmers.
#22 Sep 02 2014 at 6:13 AM Rating: Excellent
I had a mule leveled to 25 THF that did the same thing. Just harvested and farmed in Sarutabaruta. Didn't make millions from it but it supplemented my income handsomely.
#23 Sep 02 2014 at 10:16 AM Rating: Default
****
5,055 posts
TwilightSkye wrote:
Duo, you played FFXI for many years and yet you have to ask this question? You don't remember the BATTALION of fishers sitting out near Windurst Woods entrance, or everywhere else for that matter?

Some were following the 'normal' trends, but the majority were jacking up prices. And because these dudes had a handle on just about every market, gil was being thrown into the economy like a hurricane. This forced players to over-exert themselves by farming/crafting harder and putting things up to match the RMT prices, or otherwise they would be doing things for a loss.

It's no different for FFXIV, they are just having to do things a little bit differently this time around.

Edited, Sep 2nd 2014 1:41am by TwilightSkye



yes i re,ember the fish bots (it was one of the reasons the fishing system was changed to begin with), I also remember the mining bots (especially in mt zyloam)
#24 Sep 07 2014 at 10:39 AM Rating: Good
Xoie wrote:
DuoMaxwellxx wrote:
they say they cause inflation by putting money into the economy... how exactly are they "putting money into the economy" when they use the exact same means to make money that we do, the only difference is they do it a LOT more/longer, its not like theye magically making money appear through glitches, duplication etc etc..

For example using a real life scenario causing inflation by putting money into the economy and lowering the value of a dollar would be if someone/the government printed/made more bills/money, now using a real life example of what the RMT are doing to cause inflation would be akin to me going from working 40 hours a week to working 100 hours a week, sure now Im making more money because Im working more but Im not adding money money to the economy Im just getting MORE of the money thats already out there/in circulation. How is that example any different than an RMT farming the same dungeon 2000 times a day to make gil? If one of us were to decide to do that would that then make us RMT (well not really RMT as we wouldnt be buying of selling the gil) so I guess I should say would that make us the cause of inflation?


Once upon time, the Spanish invaded Central and South America to conquer and relieve the native Americans of their gold and take it back to Spain. It was common wisdom at the time that a strong national economy was simply measured by the amount of valuables that country accumulated and Spain was poised to become the strongest. What ended up happening instead was a severe devaluation of gold because there was so much of it coming back from the new world that gold wasn't uncommon anymore. By adding money to the system, all Spain managed to do was make their money less valuable because it became too common. In other words, it caused inflation: prices go up because money is less rare.

It was the French who later realized that amassing huge amounts of wealth wasn't how a strong economy worked at all. The economy wasn't about how much wealth in the system there was, it was about the "circulation" of currency. They chose the word "circulation" because it was analogous to blood circulating in the body. Just as poor circulation of blood causes poor health, so too poor circulation of currency causes a poor economy. So when people in the real world are working for their paychecks, it's not that new money is being created, it's that the existing money is being handed over from their employer who in turn received that from their customers who in turn received it from their employers or even the government, and of course the government gets their money from taxes.

The thing about an MMO economy is that it's not exactly the same as a real world economy. There are tasks you can perform in the game which create currency (completing quests, selling items to NPCs, etc.). This is done to simulate receiving money that already exists in the economy which is crucial for a new server. It should be offset by "taxes" collected every time you teleport or sell something on the Market Boards. What RMT do is exploit this money generation since it's often less conspicuous than amassing huge transfers of wealth. However, the effect this has on the economy is to increase the amount of money in circulation. And like the Spanish conquistadors, all they end up doing is devaluing the worth of gil so that prices rise, and cheaters come to rely on them even further to stay ahead of all the inflation (which makes the problem increasingly worse).


If you ever run for public office let me know so i can vote for you.


Edited, Sep 7th 2014 12:40pm by Gnu
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 243 All times are in CST
Anonymous Guests (243)