Now, with a week away from 2.38 and not so long away from Ninja being added, many people are excited. but I just suddenly feel this game need to change its direction a bit.
I feel like every patch, there are new items and dungeon coming out (which is a good thing), but it's driving people away from the old contents, it almost instantly kills them overnight because the drops from the old dungeons/instance has become obsolete fast.
If you are away from the game for 2-3months and come back, your used to be top of the line gears had just became obsolete and you will need to go to the new dungeons to upgrade again, it just seems it will never stop.
The Coils 2 kills Coils 1
The Syrcus Tower kills Crystal Tower
same thing with the dungeons, etc.
Remember in FFXI... having a pair of Lv10 astral rings and you could still use them at Lv 75, wouldn't that be cool?
Now, having the item levels... and a raise of item level and eliminating the old tomes, it seems like SE will just keep on adding new jobs/tomes/items and raising item levels in every major patch.
FATEs... is a big problem and tedious, I personally had learned nothing doing my job as WHM in FATEs, all I did was throw a few cures and Aero the FATE mobs for exp points so I can get to Lv 50 fast.
Yes, the grinding in FFXI was painful, but I actually learned my job properly in a party.
While now, in a FATE party which might not be formed properly.. like 7 DPS and a Tank, most likely you don't care what's going on, and wont be able to learn in that setting.
There is alternative ways to level up. but dungeons just don't give as much exp as FATEs in terms of time spent.
and now, SE just keep on having us to go back to the old dungeons for relic so they don't become dead.
But seriously, should SE rethink the direction of the game or every MMORPGs is like this nowadays and they have decided FFXIV should follow suit?
No, I'm not going back to FFXI - in case you want to suggest that :)