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I hope they never raise the crafting level or...Follow

#1 Sep 18 2014 at 12:56 AM Rating: Default
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introduce new tools other than primary tool and headgear.. why? well with a non crafting/gathering class all your gear at 50+ is drops that cant be melded so new gear for that makes sense.. but crafting/gathering?image if they release a new level cap (thus new equipment) or bring out new equipment thats a higher il (but not raise the level cap) all that money you spent on melding (and breaking a **** load of materia) just to get your lvl 55 crafting gear right would have then been made a waste and youll potentially have to do it all over again on the new gear.. I seriously hope SE doesnt do that... either no new gear (except primary and head) or Blue unmeldable gear from here on out.

Edited, Sep 18th 2014 1:56am by DuoMaxwellxx
#2 Sep 18 2014 at 12:58 AM Rating: Good
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Why would a level cap even matter if you can equip gear of a higher level anyhow :/ Pointless
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#3 Sep 18 2014 at 1:15 AM Rating: Good
DuoMaxwellxx wrote:
but crafting/gathering?image if they release a new level cap (thus new equipment) or bring out new equipment thats a higher il (but not raise the level cap) all that money you spent on melding (and breaking a **** load of materia) just to get your lvl 55 crafting gear right would have then been made a waste and youll potentially have to do it all over again on the new gear..


Because equipment being replaced after one-two years makes the whole thing "a waste"

Yes, if you can't profit off of the gear you've worked hard for, over a year+ long period without making any dough... you should just stick to DoW/DoM.
#4 Sep 18 2014 at 8:37 AM Rating: Default
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Hyanmen wrote:
DuoMaxwellxx wrote:
but crafting/gathering?image if they release a new level cap (thus new equipment) or bring out new equipment thats a higher il (but not raise the level cap) all that money you spent on melding (and breaking a **** load of materia) just to get your lvl 55 crafting gear right would have then been made a waste and youll potentially have to do it all over again on the new gear..


Because equipment being replaced after one-two years makes the whole thing "a waste"

Yes, if you can't profit off of the gear you've worked hard for, over a year+ long period without making any dough... you should just stick to DoW/DoM.



when you spend millions on gear on FFXI that gear stuck with you forever... soooooo I dont see the problem
#5 Sep 18 2014 at 8:39 AM Rating: Default
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Hyanmen wrote:
DuoMaxwellxx wrote:
but crafting/gathering?image if they release a new level cap (thus new equipment) or bring out new equipment thats a higher il (but not raise the level cap) all that money you spent on melding (and breaking a **** load of materia) just to get your lvl 55 crafting gear right would have then been made a waste and youll potentially have to do it all over again on the new gear..


Because equipment being replaced after one-two years makes the whole thing "a waste"

Yes, if you can't profit off of the gear you've worked hard for, over a year+ long period without making any dough... you should just stick to DoW/DoM.



I said that very same thing in regards to raising level cap on DoW DoM jobs and I was told.... even with Hi IL equipment your acc or dmg takes a severe reduction when fighting things higher level than you, as such a level cap increase would be very beneficial even thought you can simply just keep getting higher level/IL gear
#6 Sep 18 2014 at 11:21 AM Rating: Decent
DuoMaxwellxx wrote:
Hyanmen wrote:
DuoMaxwellxx wrote:
but crafting/gathering?image if they release a new level cap (thus new equipment) or bring out new equipment thats a higher il (but not raise the level cap) all that money you spent on melding (and breaking a **** load of materia) just to get your lvl 55 crafting gear right would have then been made a waste and youll potentially have to do it all over again on the new gear..


Because equipment being replaced after one-two years makes the whole thing "a waste"

Yes, if you can't profit off of the gear you've worked hard for, over a year+ long period without making any dough... you should just stick to DoW/DoM.



when you spend millions on gear on FFXI that gear stuck with you forever... soooooo I dont see the problem


Stagnation slaps you in the face and you still don't see it?

And if only stagnation was the only problem, people that started first or who had never taken a break will be forever ahead until the end of time. Talk about punishing prioritizing real life over a video game.

The FFXI design is so bad if it were applied to 2014 standards it would have been like a 15-year-old-dog with a serious illness. Just have mercy on the poor fellow and end the suffering.

Edited, Sep 18th 2014 5:21pm by Hyanmen
#7 Sep 18 2014 at 1:08 PM Rating: Default
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Well Sony said EQNext will be more llike old school MMOs.. where even exploring in certain area especially after dark can get you killed easily (something tha only happpens in FFXIV is you go afk.. since I can run though s high level place at level 1 get aggro the whole way and be fine since theyll stop pursuing me after i run 30 feet lol. So then by your logic EQNEXT should be a colossal failure since its trying to be old school instead of modern..... sooo lets see how it does when it comes out... Im willing to bet its gonna do great
#8 Sep 18 2014 at 1:29 PM Rating: Good
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I think EQN will do great for sure. It is mixing old school with new ideas in a great way with no instances, very little easy travel, dangerous explorable big/changeable world, interesting itemization with no stats but tweaks to abilities and such instead. So I agree with you in the sense that horizontal progression and itemization that stays relevant/useful for a lot longer is not a 15-year-old-dog with a serious illness. I think it just needs the game built around it.

The thing is though, FFXIV wasn't made with the same ideas in mind and so I doubt it would work well. I personally think it was one of the better things in XI and I think it will work well in EQN, partly because it it brings other new things, but like I said it was more build with those type of systems in mind.
#9 Sep 18 2014 at 2:08 PM Rating: Excellent
EQN can't possibly be any worse than EQII at least.

Amusing things: XIV is turning into the game people return to after flirting with other games. Had some friends who quit for TESO, then switched to Wildstar, and whom have just resubbed after the free login week because XIV actually added a bunch of cool new content in the last nine months. The free login week was a smashing success if even 10% of the people who had quit ended up resubbing after trying it out again.

I expect we'll see another population dip after EQN comes out. (Population is slowly recovering from the Destiny drop last week, I think.) We'll see how much actual staying power it has.
#10DuoMaxwellxx, Posted: Sep 18 2014 at 3:06 PM, Rating: Sub-Default, (Expand Post) o non instance dungeon you say? Well If i wasnt sold I am now... and its coming to PS4? I know when Im retiring from FFXIV, though by the time EQN come out, ppl ant use the "FFXIV is still new" excuse when ppl complain about how much there isnt to do or how theyre only doin the same 3 things everyday, or how they finish the new content too fast and have nothing to do til the update.. so lets see how different XIV is once EQN comes out and is such "no longer new" My only concern with EQN is its free to play.. free to play games are usually grind or just plain suck and they only get updated once or twice a year... name a F2P game that gets updated as frequently as FFXIv or XI does? thats my ONLY worry about EQNext it wont have much new content or change much in the first year.
#11 Sep 18 2014 at 3:40 PM Rating: Excellent
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Catwho wrote:
EQN can't possibly be any worse than EQII at least.

Amusing things: XIV is turning into the game people return to after flirting with other games. Had some friends who quit for TESO, then switched to Wildstar, and whom have just resubbed after the free login week because XIV actually added a bunch of cool new content in the last nine months. The free login week was a smashing success if even 10% of the people who had quit ended up resubbing after trying it out again.

I expect we'll see another population dip after EQN comes out. (Population is slowly recovering from the Destiny drop last week, I think.) We'll see how much actual staying power it has.


I actually liked EQII better then EQ... cannot wait for EQN to come out... it was the reason I decided to upgrade to the PS4 - Then I figured why not re-sub to FFXIV while we wait for EQN? Smiley: grin
#12 Sep 18 2014 at 3:43 PM Rating: Decent
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DuoMaxwellxx wrote:
Belcrono wrote:
I think EQN will do great for sure. It is mixing old school with new ideas in a great way with no instances, very little easy travel, dangerous explorable big/changeable world, interesting itemization with no stats but tweaks to abilities and such instead. So I agree with you in the sense that horizontal progression and itemization that stays relevant/useful for a lot longer is not a 15-year-old-dog with a serious illness. I think it just needs the game built around it.

The thing is though, FFXIV wasn't made with the same ideas in mind and so I doubt it would work well. I personally think it was one of the better things in XI and I think it will work well in EQN, partly because it it brings other new things, but like I said it was more build with those type of systems in mind.


o non instance dungeon you say? Well If i wasnt sold I am now... and its coming to PS4? I know when Im retiring from FFXIV, though by the time EQN come out, ppl ant use the "FFXIV is still new" excuse when ppl complain about how much there isnt to do or how theyre only doin the same 3 things everyday, or how they finish the new content too fast and have nothing to do til the update.. so lets see how different XIV is once EQN comes out and is such "no longer new" My only concern with EQN is its free to play.. free to play games are usually grind or just plain suck and they only get updated once or twice a year... name a F2P game that gets updated as frequently as FFXIv or XI does? thats my ONLY worry about EQNext it wont have much new content or change much in the first year.

Just like Im sure the expansion in FFXIV wont have any game changers like every expansion in XI did. Itll just be new areas to do the exact same type of stuff we did in the old areas in, in fact when the expansion was mentioned they were already talking about putting FATES in the new zone..... umm how about something other than FATES? uninstanced dungeons perhaps? an open world that worth exploring, or how about bringing back Hamlet defense from FFXIV 1.0 that sounded interesting, especially since crafters were actually needed. thats the most intelligent sounding thing I think was ever done in an MMO

Edited, Sep 18th 2014 4:09pm by DuoMaxwellxx


While I normally agree with you on how F2P games suck...

SoE did a great job converting DCUO to F2P... and if you want to subscribe you'll get some perks (free DLC's for one) and some others too... so there's still the option (and good reason) to subscribe with them.

Give it a chance, I'm betting EQN will change the way we play MMO's forever.
#13 Sep 18 2014 at 4:15 PM Rating: Default
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DCUO if one of those culprits Im referring too, after a certain level you have you reason to play that game aside from doing the two daily alerts, 1 daily bounty hunting quest in the 3-5 raid a week which yo ucould knock out in one day..... sooo play the game one day for 5 hours then every other day that mean is only 30-60 mins? yawn. I prefer games like FFXI where you had enough to do it would keep you logged in ALL day if you choose to. In the only major update they get is what? one expansion every year which is just most weekly content?
#14 Sep 19 2014 at 9:32 AM Rating: Decent
Every unreleased MMO is the best MMO ever.
#15 Sep 19 2014 at 11:09 AM Rating: Good
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DuoMaxwellxx wrote:
DCUO if one of those culprits Im referring too, after a certain level you have you reason to play that game aside from doing the two daily alerts, 1 daily bounty hunting quest in the 3-5 raid a week which yo ucould knock out in one day..... sooo play the game one day for 5 hours then every other day that mean is only 30-60 mins? yawn. I prefer games like FFXI where you had enough to do it would keep you logged in ALL day if you choose to. In the only major update they get is what? one expansion every year which is just most weekly content?


If you prefer FFXI then play FFXI... it's still online. Smiley: grin

If you want to play modern MMO's then you'll have to deal with modern MMO game mechanics as well as those pesky new-fangled billing types.

Again I don't prefer F2P myself, but I did subscribe to DCUO for about 2.5 years before FFXIV came out so I can say I personally thought that they did a decent job of it... and to their credit the F2P model brought in a ton of new players constantly which kept the game world very interesting. You're free to diagree with me all you want, be as negative as you'd like, but I'm still looking forward to EQN and can't wait for the beta.
#16 Sep 19 2014 at 11:31 AM Rating: Excellent
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Hyanmen wrote:
Every unreleased MMO is the best MMO ever.

Every team is still undefeated in the preseason!
#17 Sep 19 2014 at 12:19 PM Rating: Excellent
Every MMO is the best in at least one way. No matter how tiny that way is.

TESO had the best non-cutesy characters and races, for example. Beat out WoW's Horde options quite nicely. Smiley: laugh TOR won for core storyline and voice acting. CoH and CoV won for customization. Everquest wins the "sheer longevity" award.

XI probably wins in the weather/time/elements category, with a robust in-game clock that even controlled seasons in certain zones. (Snow only appeared in Batalia in winter months. Hot weather only appeared in the dunes in summer months. I don't think any other game went that far.)

WoW won for years because of accessibility, and I think it's still the champion in that respect.

Not sure what to give Wildstar the award for. "Enjoyable gameplay" is kind of broad, and I've heard that once you get into group play it can be kind of punishing, so maybe "most enjoyable single player play" is a thing. I did enjoy derping around in it, but I felt the lore wasn't in depth enough to be satisfying, like only half the story was actually being told.

XIV 1.0 won the award for "making the best of a bad situation" - by 1.23 it was a somewhat enjoyable game. And of course ARR wins the phoenix prize, best MMO for rising from the ashes like a legend. Smiley: nod
#18 Sep 19 2014 at 1:33 PM Rating: Good
Catwho wrote:
XI probably wins in the weather/time/elements category, with a robust in-game clock that even controlled seasons in certain zones. (Snow only appeared in Batalia in winter months. Hot weather only appeared in the dunes in summer months. I don't think any other game went that far.)

Speaking of which, is there any way to find out the day/month/year in XIV?

Verdha would like to celebrate her birthday (which they made us set in character creation) if she can ever find out what the current date is.
#19 Sep 19 2014 at 7:30 PM Rating: Excellent
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When they raise the level cap at expansion time they will release new equipment that is better than the fully melded gear that is currently out. You shouldn't need to meld gear again until you hit the new level cap.
#20DuoMaxwellxx, Posted: Sep 20 2014 at 4:01 AM, Rating: Sub-Default, (Expand Post) thats my point... spwenidn all that mony again... just rlase new ger thats better tan the current gear that excpt it CANT be bmelded... like all he blue armor we get as DoW/DoM classes
#21 Sep 20 2014 at 4:36 AM Rating: Good
DuoMaxwellxx wrote:
thats my point... spwenidn all that mony again... just rlase new ger thats better tan the current gear that excpt it CANT be bmelded... like all he blue armor we get as DoW/DoM classes


So basically the gear that will enable you to make (tens of) millions of profit shouldn't have any opportunity cost... Sounds like a DuoMaxwellxx comment alright.
#22DuoMaxwellxx, Posted: Sep 20 2014 at 3:03 PM, Rating: Sub-Default, (Expand Post) they could have an cost... you know like getting the Supra tools for ALL crafts and gathering.. thats a total of 110 field crafts 3s.. which.. arent cheap
#23 Sep 21 2014 at 3:18 AM Rating: Default
DuoMaxwellxx wrote:
Hyanmen wrote:
DuoMaxwellxx wrote:
thats my point... spwenidn all that mony again... just rlase new ger thats better tan the current gear that excpt it CANT be bmelded... like all he blue armor we get as DoW/DoM classes


So basically the gear that will enable you to make (tens of) millions of profit shouldn't have any opportunity cost... Sounds like a DuoMaxwellxx comment alright.




they could have an cost... you know like getting the Supra tools for ALL crafts and gathering.. thats a total of 110 field crafts 3s.. which.. arent cheap


Wow you're just making -5 sense now. So how do you get the new gear for your second class, do you re-obtain all the supra tools? Or is every DoL/DoH's new gear just handed out to you for getting all the Supra tools once?

Your complaint is "spwenidn all that mony again" and then you give "spwenidn all that mony again" as an alternative?

You should be the lead dev for this game dude.
#24 Sep 21 2014 at 1:22 PM Rating: Good
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I'm about a million gil away from filling best in slot gear for all my crafting jobs this week . I'll spend the real money on the Supra grinds since I'm only close to getting one so far. Smiley: lol
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#25 Sep 21 2014 at 3:34 PM Rating: Default
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Hyanmen wrote:
DuoMaxwellxx wrote:
Hyanmen wrote:
DuoMaxwellxx wrote:
thats my point... spwenidn all that mony again... just rlase new ger thats better tan the current gear that excpt it CANT be bmelded... like all he blue armor we get as DoW/DoM classes


So basically the gear that will enable you to make (tens of) millions of profit shouldn't have any opportunity cost... Sounds like a DuoMaxwellxx comment alright.




they could have an cost... you know like getting the Supra tools for ALL crafts and gathering.. thats a total of 110 field crafts 3s.. which.. arent cheap


Wow you're just making -5 sense now. So how do you get the new gear for your second class, do you re-obtain all the supra tools? Or is every DoL/DoH's new gear just handed out to you for getting all the Supra tools once?

Your complaint is "spwenidn all that mony again" and then you give "spwenidn all that mony again" as an alternative?

You should be the lead dev for this game dude.




you can get supra tools by desynthing FC3s which is far cheaper then buying FCs 3s also buying new gear plus spending an obscene amount of gil on materia then even more gil if you unlock with breaks in the end is much more expensive then just getting FC3s... in otherwords the new gear SHOULD have a cost.. just lave melding out of the equation.... thats all
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