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#1 Oct 07 2014 at 11:08 AM Rating: Good
This is for carpenters quest.
Having problems crafting this.
The only HQ items i have is the oak lumber and oak branch.
I do not have tricks of the trade.
Can someone give me some sort of rotation so I can get by this?
thanks
#2 Oct 07 2014 at 11:31 AM Rating: Excellent
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At lower levels HQing is almost always a crapshoot. Just make sure you have decent gear and some cross class skills and hope for the best.

Or just buy the thing from the market. The quest only requires you to have the item. Nothing says you have to make it yourself.
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#3 Oct 07 2014 at 3:48 PM Rating: Good
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Quote:
I do not have tricks of the trade.


Get TotT.

You only need Alch 20.

This is ridiculously easy to do; ALC15 is do-able merely by making everything on the list (the guild sells all of the needed materials).

From 15 to 20 is even easier! You just need a bunch of ethers and do the Levequest "Morning Glass of Ether", which is also ridiculously easy: The Levequest NPC is in the Adventurer's Guild and the turn-in is in the alley just outside of said Guild. Rinse, repeat. You'll have 20 in no time flat.

TotT won't guarantee an HQ Oak bow, but it is a good start.

If you still can't make it, consider also using Leves to get CUL up to 37 for Hasty Touch + Steady Hands 2. With THOSE, failing to HQ the item with at least 2 HQ materials is almost unheard of. CUL is also very easy to "Powerlevel" with Levequests; there's usually at least one Levequest that features ridiculously easy to make items (Grilled Trout, Grape Juice, Cornmeal, etc) that are turned in nearby.

If you want to HQ anything whatsoever, getting those 3 abilities ASAP is very crucial.

Failing everything else, just skip the stupid quest for a few levels. Getting new Tools/Grand Company equipment/better clothes/jewelry will make HQing that Bow easier and you aren't forced to do the quest ASAP and the rewards the quest offers are easily found on the MB, usually for cheap (for the non-craftable tools).

My craft levels are in the 30s 'cept for CUL41 and BSM43 and I haven't done a single guild quest since 15.

Edited, Oct 7th 2014 5:52pm by Lyrailis
#4 Oct 08 2014 at 12:45 AM Rating: Excellent
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Before you hit 50, you wont ever need a fancy rotation of any kind.

There is one skill that will make taking up every single other craft to 50 after that a breeze, and that is Careful Synthesis II (Weaver 50), it's free in cost, cannot fail and has a higher potency than your regular synthesis ability.

The only true help would be finding HQ gear for the crafting stats. Or simply outlevel your quest a little. Maybe a little of both. I'm sure if you can find the materials, it would be trivial for a lv.50 crafter to turn it into HQ for you. Both for your quest item, and for your own gear and tools. I cant imagine how anyone wouldnt sacrifice a few minutes of their time to put something together, especially if you gave them the materials.
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#5 Oct 08 2014 at 4:23 AM Rating: Excellent
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Even Careful Synthesis 1 is ridiculously awesome, and that only takes Lv20 Weaver (which, again, is not hard to do given how easy Cotton is to get).

No-Fail, Free, and 90% (rather than 100% and 90% success). More often than not the difference between the two is 4 points or less which usually does not change the number of synths needed to fill the progress in. The few times that it does, you can easily squeeze a single Standard Synth in while Steady Hands is still up (so that it can't fail).
#6 Oct 11 2014 at 2:27 PM Rating: Good
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Lyrailis wrote:
Even Careful Synthesis 1 is ridiculously awesome, and that only takes Lv20 Weaver (which, again, is not hard to do given how easy Cotton is to get).

No-Fail, Free, and 90% (rather than 100% and 90% success). More often than not the difference between the two is 4 points or less which usually does not change the number of synths needed to fill the progress in. The few times that it does, you can easily squeeze a single Standard Synth in while Steady Hands is still up (so that it can't fail).


Actually, Tricks of the Trade and Careful Synthesis are both level 15 abilities. Most of the crafting jobs give their first CC abilities at 15, then I think 37 and then 50.

I agree that CSII is pretty awesome for crafting, but I found the Byregot's Blessing was a much better tool for getting to level 50 for my crafting classes. It's just so potent when used correctly. However, if I had to pick one over the other, I'd probably go back and get CSII first since it's a guaranteed and set advancement whereas BB relies on several variables.

At any rate, from what I remember when I first started crafting, getting carpenter, alchemist, weaver, and culinarian to 15 for their respective cross class abilities was my top priority before I began seriously crafting to 50. Never really had a problem HQing for leves after I had those (even with NQ gear). Out of the 6 crafts I have to 50 now, carpenter was 3rd and weaver was 4th, so I know I didn't have those two abilities (BB and CSII) until much later. So, I think those 4 15s would be a better investment than trying to take a different craft to 50 just to get an ability to level the craft you want. I mean, you can literally get all 4 to 15 in one evening using just the mats from the guild vendor. On top of that, you get a good amount of shards which never hurts.

Edited, Oct 12th 2014 9:23pm by HugeTiny
#7 Oct 11 2014 at 3:43 PM Rating: Excellent
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Are they 15?

Huh. I was thinking they were 20. I wonder why...

Okay then, what I said is doubly true if they're only 15.

And then, not to mention, there is SO much cross-craft stuff in terms of materials... wanna make X item? Chances are you need items made by at least 2 other crafts, lol. No craft is an exception, even Alchemy has some recipes needing leather, weaver, and sometimes even metal ingredients. Well, I suppose Culinarian doesn't. They just use a crapton of BTN items + FSH to balance it.
#8 Oct 13 2014 at 3:35 AM Rating: Good
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HugeTiny wrote:
I agree that CSII is pretty awesome for crafting, but I found the Byregot's Blessing was a much better tool for getting to level 50 for my crafting classes. It's just so potent when used correctly. However, if I had to pick one over the other, I'd probably go back and get CSII first since it's a guaranteed and set advancement whereas BB relies on several variables.

Actually, Byregot's Blessing isnt all that great till you hit 50 on all your crafts. It's not what it's hyped up to be.

It's not till you have all the other skills that you can make good use out of it. Before that it's just a weak skill that simply spamming Great Strides + Innovation + Normal/Advanced Touch will beat. It's been mathed to death over the year already. Sure, it might look good seeing that instant 1500 increase shoot up early on, but you're forgetting that you're using (and failing) Hasty Touches all over the board.

Let alone the cost in CP for keeping a good Byregot's Rotation going. It's impossible before 50, and even at 50 you're going to need to meld every piece of your gear with CP+ materia just to have enough to keep it up. And you will absolutely need to use Steady Hand on every touch, because in this game 50% success is closer to 20% success, and 70% success rate still pretty much means you'll fail 4-5 touches in a row.

Byregot's (Carpenter 50) will also need Hasty Touch (Culinarian 15), Steady Hand II (Culinarian 37), Waste Not / 2 (Leatherworker 15 / 50), Ingenuity II (Blacksmith 50) and Innovation (Goldsmith 50) just to cover the base of it.

So that's;

Carpenter 50
Culinarian 37
Leatherworker 50
Blacksmith 50
Goldsmith 50

Just to get started with the skill. Since using it before any of that is sub-par to just using the Normal / Advanced touches by far...

I'd say dont bother with it till you need to do 2-stars (and get all the crafts to 50 fully melded).
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#9 Oct 13 2014 at 5:45 AM Rating: Excellent
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Spamming BB, no.

But it would still be a useful skill to have in the toolbox if you happen to be at that level.

Right now, on this newest character of mine, my BSM is 48, CUL 41 and all other crafts are 33-39.

I've settled into a routine that works fairly well, most of the time (unless the game wants to stick a giant middle finger to me, which happens one in about 5-8 times), and it looks like this:

70-80 Durability item:

Inner Sight (I think that's the name of it, that stacking buff)
Careful Synth (Tricks of the Trade if "Good" pops)
Steady Hands 2
Hasty Touch x5
Master's Mend II
-------

At this point, I've got 70/70 or 80/80 with hopefully at least 3 of those Hasty Touches being successes, that gives me 4 Stacks of Inner Sight.

Then it is Careful Synth until I am 1 away from completion (usually 2, sometimes 3 more).

Most recipes I end up being 60/70 or 60/80 with 1 CS away from being done. Usually at least one "Good" will pop during this time, allowing another Tricks.

Then it is Steady Hands 2 and I usually have ~50CP left. This gives me 5 Touch Attempts; 3 Hasty, one Standard and one Basic. I'll do the 3 Hasty first, unless a Good or Excellent pops. If not, it goes 3 Hasty, Basic, then Standard on the last.

This method allows me to HQ most of the time from 0 Quality (no HQ materials) on a recipe that is about the same level as my craft, provided I have up to date tools.

IF I had BB, though... it'd be 3 Hasty and 2 BB, and by then I'd have 5-8 stacks of Inner Sight unless it was one of those times the game says "You are not HQing this Period" and gives me 3-4 Hasty Touch fails in a row (which happens and is quite annoying).

It'd be a useful skill to have, but not something to spam.

Edited, Oct 13th 2014 7:46am by Lyrailis
#10 Oct 13 2014 at 9:27 AM Rating: Excellent
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KojiroSoma wrote:
HugeTiny wrote:
I agree that CSII is pretty awesome for crafting, but I found the Byregot's Blessing was a much better tool for getting to level 50 for my crafting classes. It's just so potent when used correctly. However, if I had to pick one over the other, I'd probably go back and get CSII first since it's a guaranteed and set advancement whereas BB relies on several variables.

Actually, Byregot's Blessing isnt all that great till you hit 50 on all your crafts. It's not what it's hyped up to be.

That depends on whose "hype" you're listening to. Byregot's Blessing is still very useful before 50. I found I was able to more consistently HQ stuff even while leveling a craft once I had enough cross class slots to fit Byregot's Blessing. You're always going to want Inner Quiet up. That means you're going to have stacks of Inner Quiet built up toward the end of the synth anyway. You're almost always better off using Byregot's Blessing instead of Rumination if you're not at max quality already.
#11 Oct 13 2014 at 5:39 PM Rating: Excellent
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RygartheHun wrote:
This is for carpenters quest.
Having problems crafting this.
The only HQ items i have is the oak lumber and oak branch.
I do not have tricks of the trade.
Can someone give me some sort of rotation so I can get by this?
thanks

I realize this post is kind of old now, but...

Try to HQ your Oak Lumber (there's no Oak branch for Oak Composite Bow, as far as I can tell).

Inner Quiet and using Great Stride buffed Touches on Goods/Excellents (Great Strides -> Steady Hand -> Standard Touch) will more than bump you up enough if you're starting from that large of a Quality boost and are geared appropriately (i.e. not 10+ levels behind).

Priority is:

Excellent? Use a Touch right away.
Good? Use a Touch right away
No Great Strides? Use it.
No Steady Hand? Use it.
Great Strides about to run out? Use a Touch.

Use Progress while buffed with Steady Hand when trying to time things as your "wait" unless it'll complete the item (you better do some minor math here...).

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