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New Class and Job PreviewFollow

#1 Oct 10 2014 at 7:46 AM Rating: Good
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FYI

http://na.finalfantasyxiv.com/lodestone/topics/detail/83c65f341837d9ae40730f8728dce5fa6bcb9567
#2 Oct 10 2014 at 8:07 AM Rating: Excellent
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Man I can't wait! Do we know if they are a ranged or melee dps? Not that it matters I'll be playing it regardless.
#3 Oct 10 2014 at 8:41 AM Rating: Good
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I saw this yesterday and it looks pretty cool.

I know allot of people will be looking forward to this though.. I just dont know how some keep all there jobs geared...

My problem is I cant keep up with WHM and BRD and keeping them geared plus crafting and gathering jobs...

Personally I wish before they added a new job they would have spent the resources providing some new content to do with existing jobs..
Same as the new gear.. I just finished my WHM I 110 gear and started BRD. I am not ready for new gear.. I wish they would spend time on new type of content to enjoy with my existing job and new gear...



Edited, Oct 10th 2014 10:46am by Nashred
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#4 Oct 10 2014 at 9:22 AM Rating: Excellent
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No one can keep all their jobs geared geared to the max. It just isnt possible with the tome cap and coil lockout. The best you can do is get 2-3 jobs in full tome / coil gear, with the rest being filled in by easily and repeatedly obtainable second highest tomestone (right now myths).

Keeping up like this isnt particularily difficult if you run coil since you get geared faster. This means being able to spend more tomes on other jobs. If you dont have the time to play that much it should be pretty easy to keep up 2 or 3 jobs at the same time. I decked out a new character awhile ago in full 90 in about 4 days from hitting 50. Thats with buying gear, tomestones, hunt seals etc. all the gil rewards from missions and quests was easily enough for a few 90 pieces. Just completing dungeons once filled out all my accessory slots and a few body pieces. Just general play makes it easy to keep up.
#5 Oct 10 2014 at 10:01 AM Rating: Decent
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Nice non-preview.

Here's hoping they actually change the other jobs as well with Rogue coming in. Would love to see Monk drop MRD for ROG as a sub for cross class skills. Highly doubtful.
#6 Oct 10 2014 at 1:27 PM Rating: Excellent
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Hairspray wrote:
Man I can't wait! Do we know if they are a ranged or melee dps? Not that it matters I'll be playing it regardless.


We know from past demonstration videos that it's a mix of melee, ranged, and magic (but so are Gladiators for that matter). I believe it will count as a melee DPS primarily, but be ready for anything. We don't even know the primary stats yet since they've kept that close to the vest.
#7 Oct 10 2014 at 9:50 PM Rating: Excellent
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NIN is to be treated by the game as a melee dps (sorry DRG and MNK, your queues are going to blow for a while).

Its primary stat is almost certainly STR. But we'll have to wait and see how its magical abilities are handled. My guess is they'll just be derived from attack power the same way MNK and DRG DoTs are. So determination will likely be the best secondary stat to pick up.

Honestly, until we have some math to disagree, I'd just gear it like a MNK and call it a day.
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#8 Oct 11 2014 at 9:34 AM Rating: Good
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Ive already decided how Im gonna keep up with jobs.... just focus on my gathering/crafting jobs, BRD and ninja while my other DoW/DoM jobs will forever stay at il90
#9 Oct 11 2014 at 10:45 AM Rating: Decent
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Archmage Callinon wrote:
NIN is to be treated by the game as a melee dps (sorry DRG and MNK, your queues are going to blow for a while).

The more things change...
#10 Oct 13 2014 at 12:25 PM Rating: Excellent
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svlyons wrote:
Archmage Callinon wrote:
NIN is to be treated by the game as a melee dps (sorry DRG and MNK, your queues are going to blow for a while).

The more things change...


It would be nice if they'd add another tank job so people would be more willing to jump on as tanks if it's more exciting and new... NIN had a slim chance to be a tank job, but I remember the developers were not happy that people had used Utsusemi as a tanking spell, and had really tried to push people towards "PLD as the one true tanking job" in FFXI. (edited for clarity).

I was one of the old-school PLD's who got shafted on group invites when NIN first became a tank in FFXI when nobody would invite a "lolPLD"... but now I'd really like to see another tank job released to reduce the queues for everyone else, even if it were NIN.

Edited, Oct 13th 2014 3:54pm by Hairspray
#11 Oct 13 2014 at 2:02 PM Rating: Excellent
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Quote:
It would be nice if they'd add another tank job so people would be more willing to jump on as tanks if it's more exciting and new...


Alas, it doesn't generally work that way.

Sure you'd have the people trying a new class just because it's new. But for someone to stick with tanking as a role they have to like tanking, and that's not something a new class can usually fix.

SE has strongly implied that a new tank IS in the works for the expansion, but I'd be reluctant to believe that it will generate new tanks.

Quote:
I remember the developers were not happy that people had used Utsusemi as a tanking spell


Yeah, it was weird what happened when they gave players a spell that let them avoid all damage.. no one could possibly have seen THAT coming. Smiley: oyvey
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#12 Oct 13 2014 at 2:47 PM Rating: Good
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Yeah, it was weird what happened when they gave players a spell that let them avoid all damage.. no one could possibly have seen THAT coming.


Not only did it just allow players to avoid all damage from single-target attacks, it allowed them to do so in a game where incoming damage results in huge time losses where it took ages for mages to recover MP, and a mage can easily OOM (or at the very least blow half of their MP) in a single battle if things aren't going very well.

When mages have at best 200MP and Cure IIs cost what again, 24? and only cure about 3 hits worth... yeah, I wonder how they somehow didn't foresee the "OMG I TAKE NO DAMAGE WHEN USING THIS!" reaction from the playerbase.

Maybe if damage vs curing vs xp/hr were a bit better balanced back in those days (like it is nowadays!), this wouldn't have been so much of an issue.

These days, in XI, I don't care about Utsusemi. Haven't casted it a single time since I started playing again in March. After all of those defensive bonuses vs EP-DC mobs, said mobs being worth a good twice what they used to be... I really don't care about Utsusemi.

Before I quit right about the release of the first Abyssea addon, I was spamming that crap all the time when I did anything above EP. I had to.
#13 Oct 13 2014 at 11:45 PM Rating: Good
Archmage Callinon wrote:
Quote:
It would be nice if they'd add another tank job so people would be more willing to jump on as tanks if it's more exciting and new...


Alas, it doesn't generally work that way.

Sure you'd have the people trying a new class just because it's new. But for someone to stick with tanking as a role they have to like tanking, and that's not something a new class can usually fix.


People seem to often choose classes based on the weapons they use, armor, animations, theme, etc. and not their role.

question what FF jobs could be added that could be repurposed into a tank? If they add 2-handed sword as a tank job, I'll smack someone
#14 Oct 13 2014 at 11:53 PM Rating: Excellent
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Depends on the extent of classes we're talking about.

They could easily made Spear or 2h Sword a tank. In Tactics Advanced they have Templar and in FFXI they have Rune Fencer so both are capable.

In the end I'm going to wait till the end of the week to see all about they have planned for these fanfest announcements. I'm certain we'll have plenty more to speculate about once those are done.
#15 Oct 14 2014 at 12:20 AM Rating: Default
Yeah. it's just too bad that in FF14 everything has to be a neat little 'dps', 'healer', or 'tank' package. I'll probably never get blue mage.
#16 Oct 14 2014 at 1:11 AM Rating: Good
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lass5 wrote:
Yeah. it's just too bad that in FF14 everything has to be a neat little 'dps', 'healer', or 'tank' package. I'll probably never get blue mage.


As a life-long Red Mage in FFXI, I prefer it this way.

This way there's no eternal debate as to the role of a class going in. The classes are balanced with one particular role in mind, and the auxiarly functions people usually blame others for (buff, debuffing, stun rotations) become group responsibility, and built into the class.

They may, in fact, come out with Blue mage, but it will likely be a Damage Dealer or a tank. Just like Red Mage may be a Damage Delaer or a healer. But at least, when they do come out, there won't be a million and one arguments on how to use the class effectively in a group.

The thing about freedom is that we all idolize it in academia, and then mercilessly suffocate it in practice at the first inconvenience. At least this way we get choices that are clear cut, and expectations are fairly well defined as well.

A bit of experimentation is lost in the process, but all it did was eliminate the confusion that community pressure would have ironed out to the same result anyways.
#17 Oct 14 2014 at 9:32 AM Rating: Decent
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Hyrist wrote:
lass5 wrote:
Yeah. it's just too bad that in FF14 everything has to be a neat little 'dps', 'healer', or 'tank' package. I'll probably never get blue mage.


As a life-long Red Mage in FFXI, I prefer it this way.

This way there's no eternal debate as to the role of a class going in. The classes are balanced with one particular role in mind, and the auxiarly functions people usually blame others for (buff, debuffing, stun rotations) become group responsibility, and built into the class.

They may, in fact, come out with Blue mage, but it will likely be a Damage Dealer or a tank. Just like Red Mage may be a Damage Delaer or a healer. But at least, when they do come out, there won't be a million and one arguments on how to use the class effectively in a group.

The thing about freedom is that we all idolize it in academia, and then mercilessly suffocate it in practice at the first inconvenience. At least this way we get choices that are clear cut, and expectations are fairly well defined as well.

A bit of experimentation is lost in the process, but all it did was eliminate the confusion that community pressure would have ironed out to the same result anyways.


Thats not really a fair way of looking at it. The main reason red mage got pigeon holed into a backline job was because of elemental staves. The stats on those were so rediculously over powered, that playing red mage as intended (frontline melee caster) would mean gimping yourself. If a sword existed that boosted spells like the staves did, then they would have seen much more versatility in which roles they played. And lets not forget that rdm tanking was a thing also. Not so common, but it wasnt bad. Red mage was one of the best kiters in the game since they had many tools available to them.

I dislike that jobs here can only function as one thing. So far though, because of the way the game is designed, it doesnt matter how much versatility a job has. Theres no place at all to use that versatility outside of coil. The only job that is even remotely versatile is sch since they can heal and put out a decent amount of damage. But you wouldnt replace a real dps with a sch anyway.

I also have to disagree about the issue of eternal debates. Debating is what draws out new ideas and tactics. You would be called crazy if you said certain NM or missions were soloable, yet a certain red mage showed us the impossible, and how powerful that job was. From there people started experimenting with all kinds of things. Jobs, spell combos, you name it. It was way more interesting that way. Unfortunately yoshi seems to think we are incapable of thinking critically and designed the game so a 4 year old could understand it. This makes it much less interesting to experiment, and even less interesting to discover the job you intend to play. My main back in the day was ninja. I played it as a tank (obviously), as a DPS (i made a few people change their opinions on this after utterrly humilating some of those 2 hand jobs), and was my solo job of choice. If you ask anyone what a ninja was they would tell you it was a tank. But really, it was so much more. This kind of diversity is nonexistant in 14 which is a real shame since it removes a lot of what makes discovering a job so fun.

Lastly, who cares what others think. If you find success in playing a certain way, who has the right to tell you it is wrong? Of course someone will say something about it. But thats when you show them what you can do. Im proud to say i never only looked for a cookie cutter way to beat content. A thf might not have been the best dps, but theres no fight that cant be won with them in the party. Except for the cop mission snoll fight. That was just badly designed.

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#18 Oct 14 2014 at 11:08 AM Rating: Default
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Hyrist wrote:
lass5 wrote:
Yeah. it's just too bad that in FF14 everything has to be a neat little 'dps', 'healer', or 'tank' package. I'll probably never get blue mage.


As a life-long Red Mage in FFXI, I prefer it this way.


As a long term RDM as well in XI, I don't. I enjoyed being a Soloist, a Tanker, a Healer, a crowd controller, a debuffer, or part of the 'snipe' party.

Sadly, if Blue Mage ever comes out, after XI, it's going to feel so trashy it may as well not even have been introduced. Unless there's other MMOs that have a precedence of a 'Blue Mage', especially post WoW era MMOs like ARR is designed around. If they go with XI's setup, we can have tons and tons of options, especially since he loves the generic: "everyone has debuffs on their skills!" kind of battle system, Blue Mage is a debuff heaven.
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#19 Oct 14 2014 at 12:22 PM Rating: Excellent
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Theonehio wrote:
As a long term RDM as well in XI, I don't. I enjoyed being a Soloist, a Tanker, a Healer, a crowd controller, a debuffer, or part of the 'snipe' party.

How often did you really get to do all those things though? Was it possible for a RDM to do all that stuff? Sure. Would a party ever let you? Yeah right.

Admittedly I haven't played FFXI in several years (I left in 2010) but my RDM memories mostly involve "main heal or GTFO." It's not 2004 any more. My RDM was 75 but I ended up mostly abandoning it in favor of other jobs simply because I didn't want to main heal all the time (which is pretty much all RDM did from '06 on.) "Jack of all trades, master of none" sounds great on paper but has no real use in 99% of party settings.

FFXIV's set job roles may be more limiting, but it also tells you what you're getting into right off the bat instead of pulling a bait and switch once you hit endgame.
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#20 Oct 14 2014 at 12:47 PM Rating: Decent
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Hyrist wrote:
lass5 wrote:
Yeah. it's just too bad that in FF14 everything has to be a neat little 'dps', 'healer', or 'tank' package. I'll probably never get blue mage.


As a life-long Red Mage in FFXI, I prefer it this way.

This way there's no eternal debate as to the role of a class going in. The classes are balanced with one particular role in mind, and the auxiarly functions people usually blame others for (buff, debuffing, stun rotations) become group responsibility, and built into the class.

They may, in fact, come out with Blue mage, but it will likely be a Damage Dealer or a tank. Just like Red Mage may be a Damage Delaer or a healer. But at least, when they do come out, there won't be a million and one arguments on how to use the class effectively in a group.

The thing about freedom is that we all idolize it in academia, and then mercilessly suffocate it in practice at the first inconvenience. At least this way we get choices that are clear cut, and expectations are fairly well defined as well.

A bit of experimentation is lost in the process, but all it did was eliminate the confusion that community pressure would have ironed out to the same result anyways.


I think it would be really neat if FFXIV would let you choose the role you're queuing up for... if you're a Warrior and you just want to be a WAR DPS then you could choose DPS as your role for the queue, same with RDM choosing between Healer and DPS...

I actually kind of like how DC Universe handled this process... every "Power" could be either DPS or another role, the other roles are either Healer, Tank, Controller (Support), and any power can go in DPS stance or one of those 3. You'd just gear your character differently depending on which role you want to go as.
#21 Oct 14 2014 at 1:16 PM Rating: Excellent
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Hairspray wrote:
I think it would be really neat if FFXIV would let you choose the role you're queuing up for... if you're a Warrior and you just want to be a WAR DPS then you could choose DPS as your role for the queue, same with RDM choosing between Healer and DPS...

I actually kind of like how DC Universe handled this process... every "Power" could be either DPS or another role, the other roles are either Healer, Tank, Controller (Support), and any power can go in DPS stance or one of those 3. You'd just gear your character differently depending on which role you want to go as.


This sounds like the sort of thing that they'd have to have created the game with in mind. I can't help but think that adding it now would be a disaster.

What about the one role jobs? ACN/SMN can branch into tanking (via Titan or Topaz Carbuncle) or spam Physick to be a maybe-passable healer, but a MNK or BLM doesn't have other options. Advantaging some jobs and not other jobs would lead to a such a mess that just the thought of those flamewars makes me shudder.

If a group wants a non-standard configuration, then I would think that it's best to create a FC or PF group for it. If somebody, say Catwho (using a FC mate here, I don't think she'll hold it against me), told me "Ill, I want to go WAR DPS, will you tank for me?" I'd say "Sure, let's get some of our FC mates in on this" and get them into it. I wouldn't want to spring it on a random group because, well, we've seen all the complaints here about people they don't know (a) not playing the role they should and (b) not being open enough to accept new things.
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#22 Oct 14 2014 at 1:52 PM Rating: Excellent
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lass5 wrote:
Yeah. it's just too bad that in FF14 everything has to be a neat little 'dps', 'healer', or 'tank' package. I'll probably never get blue mage.


I know, I loved blue mage...
#23 Oct 14 2014 at 1:56 PM Rating: Decent
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Valkayree wrote:
lass5 wrote:
Yeah. it's just too bad that in FF14 everything has to be a neat little 'dps', 'healer', or 'tank' package. I'll probably never get blue mage.


I know, I loved blue mage...


BLU would probably just be a DPS, but they will probably add SAM first before BLUE for a new DPS after NIN gets here methinks.
#24 Oct 14 2014 at 2:09 PM Rating: Good
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Hairspray wrote:
Valkayree wrote:
lass5 wrote:
Yeah. it's just too bad that in FF14 everything has to be a neat little 'dps', 'healer', or 'tank' package. I'll probably never get blue mage.


I know, I loved blue mage...


BLU would probably just be a DPS, but they will probably add SAM first before BLUE for a new DPS after NIN gets here methinks.


Yoshi's adding a new role category called Hybrid, and it sounds like Summoners will end up in it once they add the new pets, but it will certainly require a lot more jobs than that to round it out. I believe Red and Blue Mages are closer to implementation than you think.

Edit:

And for those that don't believe this would have anything to do with the Duty Finder, this is what Yoshida told Famitsu:

Quote:
Yoshida: Yes, we want to make sure that there is space in the party for at least two people of each role. 4-6 players is a number which has been used frequently in recent MMOs, but I stuck with the figure of eight people since back in the design stage for the aforementioned reasons. You can have two each of healer and tank and four DPS in the present situation. Once we add the hybrid role (which serves multiple roles), you'll be able to have two players from each role, for a total of 8 people.


http://www.bluegartr.com/threads/119279-FFXIV-Patch-2.1-Press-Interviews-with-Yoshida

Edited, Oct 15th 2014 1:17pm by Xoie
#25 Oct 14 2014 at 5:41 PM Rating: Good
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"Jack of all trades, master of none" sounds great on paper but has no real use in 99% of party settings.

"Jack of all trades, suck at them all..." was a line I used frequently in the past when discussing RDM. "Suck" may not be entirely accurate, if for example, you're comparing a RDM's ability to nuke to that of a THF, but more a nod to the fact MMOers don't really like second or third-rate anything in their parties if they could help it. So, while I may have been all about upping the job's melee game to better portray it as a hybrid, the class did indeed remain pretty stagnant until recently when SE FINALLY gave them some new (de)buffs, but at the same time, T1 versions are still sub-able. So, uniqueness isn't quite achieved. There's still a lot to the job I'd overhaul if given the chance, but at this point, SE has undoubtedly put all the melee mage eggs in the BLU basket.

I just hope Yoshi doesn't repeat XI's mistakes with RDM. Current structure set via WHM and BLM already puts the concept a bit on its head. I do believe "melee debuffer" could work, but as also been pointed out, it's not like other jobs don't get debuff attacks, too. Just no Pink Mage, prz.
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#26 Oct 14 2014 at 5:57 PM Rating: Good
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Hairspray wrote:


I think it would be really neat if FFXIV would let you choose the role you're queuing up for... if you're a Warrior and you just want to be a WAR DPS then you could choose DPS as your role for the queue, same with RDM choosing between Healer and DPS...

I actually kind of like how DC Universe handled this process... every "Power" could be either DPS or another role, the other roles are either Healer, Tank, Controller (Support), and any power can go in DPS stance or one of those 3. You'd just gear your character differently depending on which role you want to go as.


SE would have to accomplish two things.

First, they'd have to accomplish that each class capable of playing multiple roles did so viably enough to prevent dropouts in reaction to.

Second, they must find a way to enforce those said flexible jobs into their appropriate gear/setup for that declared role.

Based off the difficulty of achieving both of those in tandem, I don't think it's going to happen. Neat idea, but not feasible given the laundry list of things they already consiter too tough to do.
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