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#27 Oct 18 2014 at 6:51 PM Rating: Good
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3,441 posts
Karlina wrote:
Turin wrote:
If you've already played through the storyline content and are on the gearmill, you might as well not even play, because none it will matter once the level cap raises.

Yes, but it matters now. The expansion is still probably six months away. Just because all the level 50 gear will be obsolete eventually doesn't make it worthless. Even if you won't need it tomorrow you still need it today.


There's a sliding scale of "Is it worth the work?"

Some gear like the I-90 gear is so easy to get, that you might as well as soon as you ding 50 regardless of what might be coming later. However, something you have to sink in 50, 100+ hours... then you have to stop and ask yourself "is it really worth it to put this much work into something I'll chuck hours into the expansion?"

The harder the thing is to get, the less it is going to be worth it to grind up to get it once the expansion is out unless you really enjoy the grinding to get the item, then you'll probably do it for the fun factor.

But... hearing some of the people in this thread, some of them are just plain NOT having fun doing 100+ hours of work into one singular item. Can't blame them TBH. I can understand some challenge, I can understand some grind, but 100 hours for one item is way over the top.
#28REDACTED, Posted: Oct 18 2014 at 7:10 PM, Rating: Sub-Default, (Expand Post) Any news about a new composer or we stuck with Soken?
#29 Oct 18 2014 at 7:21 PM Rating: Excellent
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I assume info is being broken up between the 3 fanfests. Less so the JP one since it's far enough ahead that they'll just have more stuff to talk about, but the EU one is in like a week.

And I quite like Soken's work.
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#30 Oct 18 2014 at 7:47 PM Rating: Decent
Archmage Callinon wrote:
I assume info is being broken up between the 3 fanfests.


Not much consolation for the people who paid a bunch and traveled to the middle of nowhere for ONE fan fest. Haha. "Here's a teaser folks! the real stuff will be in London and Japan, where you WON'T be!" Hope it's fun though
#31 Oct 18 2014 at 8:45 PM Rating: Excellent
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3,737 posts
Why do you hate fun?

Also Yoshi P just STRONGLY suggested Dark Knight would be in this expansion.
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#32 Oct 18 2014 at 8:54 PM Rating: Excellent
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He alluded to a Batman shirt that they were going to have someone wear, but they couldn't find it. Clearly this means that the new job with be Thief as someone obviously stole the shirt Smiley: sly
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#33 Oct 18 2014 at 8:54 PM Rating: Excellent
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Half Life 3 confirmed? Smiley: jester
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#34 Oct 18 2014 at 9:03 PM Rating: Good
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Lyrailis wrote:
Karlina wrote:
Turin wrote:
If you've already played through the storyline content and are on the gearmill, you might as well not even play, because none it will matter once the level cap raises.

Yes, but it matters now. The expansion is still probably six months away. Just because all the level 50 gear will be obsolete eventually doesn't make it worthless. Even if you won't need it tomorrow you still need it today.


There's a sliding scale of "Is it worth the work?"

Some gear like the I-90 gear is so easy to get, that you might as well as soon as you ding 50 regardless of what might be coming later. However, something you have to sink in 50, 100+ hours... then you have to stop and ask yourself "is it really worth it to put this much work into something I'll chuck hours into the expansion?"

The harder the thing is to get, the less it is going to be worth it to grind up to get it once the expansion is out unless you really enjoy the grinding to get the item, then you'll probably do it for the fun factor.

But... hearing some of the people in this thread, some of them are just plain NOT having fun doing 100+ hours of work into one singular item. Can't blame them TBH. I can understand some challenge, I can understand some grind, but 100 hours for one item is way over the top.


Agreed. While I have no intention to stop playing just because of the expansion, I may be a bit more selective on what I work on. For example, I've been getting ready to start some materia melds for one of my crafting classes so I can start working towards 2 and 3 star recipes. But putting a huge amount of money into materia does seem pointless now. I might as well wait for the expansion and put the money into gear at the new level.

On another note. If they are bringing in new classes, I hope they increase armory/inventory space. Being able to play every class on a single character is nice, finding a place to store gear for all these classes is a pain.
#35 Oct 18 2014 at 9:07 PM Rating: Excellent
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5,745 posts
Theonehio wrote:
You can add new stuff without making everything prior to it...worthless. XI ran for 8 years without negating every single content prior to a new update.

Don't forget that the game had its level cap raised from 50 to 75 early on. If they had done with XI what you are suggesting now, the level cap would have stayed 50 for 8 years.
#36 Oct 18 2014 at 10:21 PM Rating: Good
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342 posts
In this thread: people complaining for some reason.

My gear will be obsolete 6 months from now! Oh no! Of course chances are the best gear will be replaced in a couple weeks when 2.4 drops anyways but let's go ahead and worry about things a half a year from now.

Some of us *like* having things to work toward as opposed to just sitting around saying, "yup, I made it".
#37 Oct 19 2014 at 12:37 AM Rating: Decent
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1,004 posts
Lyrailis wrote:
Karlina wrote:
Turin wrote:
If you've already played through the storyline content and are on the gearmill, you might as well not even play, because none it will matter once the level cap raises.

Yes, but it matters now. The expansion is still probably six months away. Just because all the level 50 gear will be obsolete eventually doesn't make it worthless. Even if you won't need it tomorrow you still need it today.


There's a sliding scale of "Is it worth the work?"

Some gear like the I-90 gear is so easy to get, that you might as well as soon as you ding 50 regardless of what might be coming later. However, something you have to sink in 50, 100+ hours... then you have to stop and ask yourself "is it really worth it to put this much work into something I'll chuck hours into the expansion?"

The harder the thing is to get, the less it is going to be worth it to grind up to get it once the expansion is out unless you really enjoy the grinding to get the item, then you'll probably do it for the fun factor.

But... hearing some of the people in this thread, some of them are just plain NOT having fun doing 100+ hours of work into one singular item. Can't blame them TBH. I can understand some challenge, I can understand some grind, but 100 hours for one item is way over the top.


This is why people keep referring back to FFXI. They kept building upon the world. They never made events/gear obsolete until they raised the level cap past 75. This addition of content kept building up, which made was why there was so much to do. FFXIV keeps killing it's content every 6 months. This means there will always be little content available that is relevant. People don't care aboutanything below the highest tier. In FFXI, there was no highest tier. Every event had something for someone that was the best. FFXIV puts all their eggs in one tiny basket. The game has been out for a year, but the only content people will be doing is whatever comes out in 2.4. All the old content will be skipped, and everyone will be forced to run the same content, again, over and over and over. There is no variety. FFXI had that variety which made the grind very bearable. It also didn't negate the time you put into your character. If FFXI did anything right, it was this aspect. I played FFXIV, but it's just another clone MMO with a nice paint job.

They had something going when FFXIV was at patch 1.23, it was getting fun to play after that mess of a launch. Nearly all the people that I played with, including myself, were really let down by what the game became after the servers shut down. Gear actually had stats on it that wasn't generic as hell. Another thing FFXI did right. Gear doesn't feel worth going after because all the gear is exactly the same. Sure you can min/max but does it matter? no, not at all. The only thing that matters in the end is whether or not your new piece of gear is a higher ilvl than the old one. After playing FFXI no one can tell me this way is better. It's boring. I played a whole year of FFXIV, and the longer I played the more I didn't care anymore about anything. The first time I played the game from arcanist 1-50 was really fun. But after you get to that level cap, the fun and interest starts to go down over time.

Now there is an expansion coming, but the question is, can they fix all the issues I mentioned (which are pretty big ones.) and make the game after level 50 fun and interesting? In all honesty, I don't think they will. I am hoping that they do though because I do like the combat as well as some of the other things they have done. But after a year of seeing what they have done I am very disappointed.

I said my goodbyes yesterday to my FC because my sub finally ran out. I have been playing FFXI again for the past 2 and a half months and am enjoying my time there again. I can't pinpoint exactly what it is about FFXI that makes me crave more of it, but at least I'm having fun. I sincerely hope the expansion brings to the game what it needs.
#38 Oct 19 2014 at 12:52 AM Rating: Excellent
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5,729 posts
Keysofgaruda wrote:
This is why people keep referring back to FFXI. They kept building upon the world. They never made events/gear obsolete until they raised the level cap past 75. This addition of content kept building up, which made was why there was so much to do. FFXIV keeps killing it's content every 6 months. This means there will always be little content available that is relevant. People don't care about anything below the highest tier. In FFXI, there was no highest tier. Every event had something for someone that was the best. FFXIV puts all their eggs in one tiny basket. The game has been out for a year, but the only content people will be doing is whatever comes out in 2.4. All the old content will be skipped, and everyone will be forced to run the same content, again, over and over and over. There is no variety. FFXI had that variety which made the grind very bearable. It also didn't negate the time you put into your character. If FFXI did anything right, it was this aspect.

I am totally OK with content having a shelf life. I agree that FFXI's sidegrade system had a lot of things going for it, but on the other hand it got really boring doing things like Sky and Dynamis for YEARS on end. There's something to be said for changing it up and giving people new goals periodically, even if it means gear and content becomes obsolete eventually.

I do think that FFXIV may be obsoleting things little too quickly, but I have no problem with the general idea.
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#39 Oct 19 2014 at 2:16 AM Rating: Decent
Theonehio wrote:
Hyanmen wrote:
Theonehio wrote:
derneis wrote:
Turin wrote:
Honestly, this news makes not want to play. With any progress I make becoming invalid in a few months, I'm not feeling particularly motivated.

would u rather them never add anything to the game anymore?. game wouldn't last very long if they did that.


You can add new stuff without making everything prior to it...worthless. XI ran for 8 years without negating every single content prior to a new update.


What you want is pure, undistilled bad. It's never coming back. Get over it.


I see you're still butthurt. You should get over it, honestly. Stop acting like a child lol. You'd have a much better time getting rid of that butthurt :) P.S I didn't say that's what I wanted, thus proving you're absolutely butthurt for no reason.


I do have a hard time listening to you never getting what you want and the devs doing almost the complete opposite. My b*tt is really hurt about it.

Of course that makes zero sense, but if that's the narrative in your head... Smiley: nod



Edited, Oct 19th 2014 8:16am by Hyanmen
#40 Oct 19 2014 at 2:50 AM Rating: Good
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863 posts
I think there is a happy medium to be found in regards to progression. I definitely think there is value in having a system where most things the developers do expands the world and makes it more varied. At the same time I can also see why some would get a little bit bored with the same content year after year.

I don't think having horizontal progression means not giving people new goals periodically. It means giving them new goals on top of the ones they have not already finished, instead of completely replacing all your goals with new ones. Variation for me means being able to do different things every day of the week, with different goals for each one, both old and new. It does not mean grinding one or two things for a few months (or until I reach my goal) and then waiting for the next patch to be able to grind new content for a few months which makes my previous grind pointless. However this ties into itemization (which I believe I saw in an interview they said they are looking into making more interesting) and ilvls as well I think.

With the way XIV works and how it is built I think it would benefit from having at least more horizontal progression and some more time between big ilvl jumps. That said, again considering itemization and how all systems work in XIV, I also think it does need resets every now and then. If any time is the right time and expansion would be it.

Anyway, I am really excited for the expansion. I saw some posts on the offical forums where someone had looked at the dats and seen a developer with a paper, both showing signs of SAM being one of the new jobs. If DRK was also hinted we might be in for some real treats. I mean, I don't want either, but always exciting to see the pool of jobs expand. Can't wait for more info at London.
#41 Oct 19 2014 at 3:56 AM Rating: Decent
Belcrono wrote:
It does not mean grinding one or two things for a few months (or until I reach my goal) and then waiting for the next patch to be able to grind new content for a few months which makes my previous grind pointless.


Just because the grind gets replaced doesn't mean the time you had to enjoy the previous fruits of your labor was somehow "pointless". It's the same mentality with relationships. Just because a relationship ended, doesn't mean it was "a waste". The good times you had together have not suddenly changed only because it was finite.

Granted, it's a problem with grinding for grinding's sake. If you don't enjoy what you're doing it doesn't really matter whether you need to redo everything every 6 months or 2 years. And if you do enjoy what you're doing, it still doesn't matter. People are projecting their dissatisfaction at the developers, when the clear solution has always been to stop doing the things you don't enjoy. Changing the time it takes to grind stuff isn't going to fix the disease.
#42 Oct 19 2014 at 4:29 AM Rating: Good
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863 posts
I agree with you, but for me at least working for something I know will get replaced so soon affects how fun I think doing the grind is. Not to mention, since developers can't keep up I think there is value in making sure the content you make lasts longer because it gives more variation in peoples grind.

Like I said I would prefer being able to grind seven different things in a week for different goals, instead of working for one of those at a time. The end result is the same, but the pacing is very different and it does affect how I percieve the grind. I am not saying I can't have fun either way, I do, and so maybe pointless was the wrong word but I just feel more excited when the balance between new and old content is a little bit more even.

As for the fanfest, I have to say that so far it has delievered for me. I am so hyped about the new jobs (w/e they may be) and bigger zones sounds so amazing! I hope they give some more info today :)
#43 Oct 19 2014 at 5:02 AM Rating: Decent
Belcrono wrote:
I agree with you, but for me at least working for something I know will get replaced so soon affects how fun I think doing the grind is. Not to mention, since developers can't keep up I think there is value in making sure the content you make lasts longer because it gives more variation in peoples grind.

Like I said I would prefer being able to grind seven different things in a week for different goals, instead of working for one of those at a time. The end result is the same, but the pacing is very different and it does affect how I percieve the grind. I am not saying I can't have fun either way, I do, and so maybe pointless was the wrong word but I just feel more excited when the balance between new and old content is a little bit more even.

As for the fanfest, I have to say that so far it has delievered for me. I am so hyped about the new jobs (w/e they may be) and bigger zones sounds so amazing! I hope they give some more info today :)


On the flipside, when something isn't replaced 'soon' the rewards simply aren't there, especially in the short-term. When every individual content starts rewarding you only after a long time, it may very well affect a person's perception of the 'fun' negatively as well. Especially if you don't have the time to do seven different things in a week, which obviously helps with the initial reward drought in the long-term.

The repercussions to taking this middleground approach are larger than people may think. The game becomes increasingly hard to just pick up and play, while long-term players are rewarded exponentially better. It would not be very hard to think that this would affect people's perception negatively as well. It's pretty much the reason why it's never going to happen at this stage. SE wants people to feel that they can quit and come back, instead of making them feel that if they come back, catching up will be harder than ever. It's a struggle of the opposites and to be honest, it's much harder to keep around the people who quit and come back (like myself). Thus the game is designed for them for the most part.

#44 Oct 19 2014 at 7:46 AM Rating: Decent
The only way I could see them not completely obsoleting gear while adding new content is by making new content drop upgrades for old gear. Then you run into the issue of people not running older content needed to be done in order to progress the items. Unless of course, you give some really good incentive to go back.

I'd be curious for someone to do a poll to find out the age/lifestyle of people wanting the old school horizontal progression vs new school obsolete every few months. As much as I loved XI, it was mostly cause I had all the time in the world to spend in game with multiple hours free every night.
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#45 Oct 19 2014 at 7:52 AM Rating: Excellent
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Fact of the matter is, FFXIV is designed for vertical progression. There has been no secret made about this. It's not been sprung on everyone that suddenly this is a thing. It's been like this for quite some time now.
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#46REDACTED, Posted: Oct 19 2014 at 8:25 AM, Rating: Sub-Default, (Expand Post) Oh dang the "I'm an old guy with a job now unlike in FFXI, so this way is great!" an original post lol.
#47 Oct 19 2014 at 8:58 AM Rating: Excellent
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3,441 posts
Quote:

Face it FFXI is/was better, but it's too dated now. The way you could collect tons of gear and use it all was awesome. Can we at least be honest with ourselves here. you can't BS a BSer.


We all have different opinions, and yours is no less valid than anyone's, but to be honest...

I didn't find it all that "Awesome". Side-grades offered at best, 5% better performance, and that was an awesome "OMG!" piece. You had tons of gear that you wore for a split second (swap gear in, cast spell, swap gear out. Swap gear in, use a weaponskill, swap gear out) and I always found it absolutely silly.

And then there were the troubles trying to find places to stash all of this gear. Back before we got Wardrobe, before we got the Case, the Sack, and even the Satchel... you had, IIRC, 60 (later bumped to 80) inventory slots and that was it. Your worn items counted against this, so really you only had 44-64 (assuming 16 items worn) slots to carry stuff AND leave a few open so you could pick up something that dropped.

Carrying around a ton of crap on you so you could get "+5% on (insert specific ability here)" didn't seem all that "awesome" to me. In fact, it felt like it was far more trouble than it was worth.

And that's not even counting the trouble you had to go to get some of these items. How many red mages, again, never saw their AF2 hat despite years of running the correct Dynamis every single week?

You put all of this work in, to get a piece of gear that isn't really "better" than what you're wearing save for one situation that occurs in 3 seconds out of every 5 minutes or some-crap. That doesn't sound like a very good (or interesting) investment of my time, nor do the hours spent muling equipment and constantly managing my inventory to handle all of this junk either. I remember the days when "Change Jobs" meant "Spend 30 minutes swapping gear from Safe to Inventory to Storage, Storage to Inventory to Safe until you managed to get all 30-40 pieces of gear moved around to where they go.

I didn't find that "Fun" nor "Awesome".

But then, again, that's just my opinion. I'm glad they chucked that crap from XIV. Gear might be "bland" or "exactly the same" in XIV these days, but at least when you got an upgrade, it was an actual upgrade and not another one of the hundreds of side-grades that are only better during X, Y, Z conditions that happen for a few seconds every several minutes.
#48 Oct 19 2014 at 9:19 AM Rating: Decent
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1,004 posts
Karlina wrote:
Keysofgaruda wrote:
This is why people keep referring back to FFXI. They kept building upon the world. They never made events/gear obsolete until they raised the level cap past 75. This addition of content kept building up, which made was why there was so much to do. FFXIV keeps killing it's content every 6 months. This means there will always be little content available that is relevant. People don't care about anything below the highest tier. In FFXI, there was no highest tier. Every event had something for someone that was the best. FFXIV puts all their eggs in one tiny basket. The game has been out for a year, but the only content people will be doing is whatever comes out in 2.4. All the old content will be skipped, and everyone will be forced to run the same content, again, over and over and over. There is no variety. FFXI had that variety which made the grind very bearable. It also didn't negate the time you put into your character. If FFXI did anything right, it was this aspect.

I am totally OK with content having a shelf life. I agree that FFXI's sidegrade system had a lot of things going for it, but on the other hand it got really boring doing things like Sky and Dynamis for YEARS on end. There's something to be said for changing it up and giving people new goals periodically, even if it means gear and content becomes obsolete eventually.

I do think that FFXIV may be obsoleting things little too quickly, but I have no problem with the general idea.


That was the beauty of it though. You didnt have to do sky or dynamis for years. I stopped and focused on other content like einherjar, nyzul, sea. Then maybe limbus, salvage. You werent forced to repeat the same stuff all he time. You had options. Ffxiv doesnt have options which is making the grind past 50 stale really quickly.

Part of it was how your ls was run also. I was lucky enough to be in a good endgame ls that wasnt run by a small clique of friends. We had event days, but what event we did was always different to keep it fresh. Eeryone was getting gear and not just the same 5 people. We didnt have any type of point system. The leaders took attendance, but gear was distributed rather fairly. This may be why the game never felt overly grindy. My ls was known as being one of he best on server and had a reputation for being fair and just. If you had an average shell with all the negative aspects i can see why people didnt particularily like the grind. A lot of it was player driven social functions. I was lucky to get a good shell, you just had to look harder and not settle for what you could find.

Edited, Oct 19th 2014 12:10pm by Keysofgaruda
#49REDACTED, Posted: Oct 19 2014 at 9:28 AM, Rating: Sub-Default, (Expand Post) Jeez buddy, well let's just say I can't relate. There was something awesome about hunting some random out of the way item for some obscure purpose, and collecting all this stuff and you could make use of all of it somehow. There's something incredibly BORING about a concrete best in slot/vertical progression system.
#50 Oct 19 2014 at 9:58 AM Rating: Good
lass5 wrote:
Montsegurnephcreep wrote:
The only way I could see them not completely obsoleting gear while adding new content is by making new content drop upgrades for old gear. Then you run into the issue of people not running older content needed to be done in order to progress the items. Unless of course, you give some really good incentive to go back.

I'd be curious for someone to do a poll to find out the age/lifestyle of people wanting the old school horizontal progression vs new school obsolete every few months. As much as I loved XI, it was mostly cause I had all the time in the world to spend in game with multiple hours free every night.


Oh dang the "I'm an old guy with a job now unlike in FFXI, so this way is great!" an original post lol.

Face it FFXI is/was better, but it's too dated now. The way you could collect tons of gear and use it all was awesome. Can we at least be honest with ourselves here. you can't BS a BSer.

Edited, Oct 19th 2014 10:27am by lass5


Oh the, FFXI was better cause you could use 50 different pieces of gear in 20 different macros on one job guy. How original, never heard that one before! And who says I have a job!? and that I'm old!? I swear people have some rose colored glasses when it comes to XI. Was the variety of gear fun? Sure. Was the way we went about obtaining it from 2002 until Abyssea fun? For a bit, but it got old real fast.

The fact that certain jobs could run around with 5-10 gear sets at once was ridiculous and borked. You needed Windower to even make it work seamlessly, cause SEs macro system was awful. There's a reason the game has dwindled to what it is today, if it truly was as amazing now as it was then, it'd be far more alive. WoW is dated, but still seems to attract a ton of people. Hell, this new expansion they announced has given them a massive player influx. http://ca.ign.com/articles/2014/10/15/world-of-warcraft-subscribers-hit-74-million-ahead-of-expansion

I can guarantee you, FFXI releases an expansion, you'd get a few subs, but nothing like this. Like I say, gear variety, sure, bring it, but not if it involves repeating the same content over and over for 3 years 3-4 hours a night 3-4 times a week.
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#51 Oct 19 2014 at 10:54 AM Rating: Decent
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Thanks for the '1st' info I've heard about this. Smiley: nod
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