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#77 Oct 22 2014 at 3:35 AM Rating: Good
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Ultimately, micro-transactions have always been on the cards for FFXIV, as far back as December 2009 Yoichi Wada confirmed they would be a part of the game.

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I personally don't like how they were handled in WoW and I doubt they'll be handled any differently by FFXIV but there's clearly a demand there for them and S-E would be foolish not to capitalise on it. If the revenue generated from Store-only items finds its way back in to the pot to maintain wages for game content developers all the better. Remember, when 1.0 tanked and sales of games like FFXIII followed suit things were looking pretty ugly for the company for a long while, if this is the price some of us have to endure to continue playing their games for years to come then I can kind of begrudgingly accept it and leave the folks to their sparkly rainbow-farting unicorns.
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#78 Oct 22 2014 at 7:26 AM Rating: Decent
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What people dont get is this is a test to see what SE can get away with. If this works out a lot more stuff will go in there and the coolest stuff in the game. I remember when it is was announced that the game was going to be monthly subscription.. What was the reaction? yea no cash shops, Cash shops are the worst, yea no micro transactions they are horrible for the game. Then we went through the whole retainer thing and the same stuff.. Wow some of the same people that said these were bad for the game now seem to be able to justify the same thing they said was bad for the game. Some of those same people are the ones that said this would never happen even though some predicted it would and trolled those that predicted it was coming.

What I think its funny is some people think they need to defend the game no matter how bad something could be for the game..

This is greed by a company pure and simple and in no way makes the game better.

That is my last comment on this because it is what it is..





Edited, Oct 22nd 2014 9:35am by Nashred
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#79 Oct 22 2014 at 7:37 AM Rating: Decent
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What I think its funny is some people think they need to defend the game no matter how bad something could be for the game..


What I think is funny is the "sky is falling" argument, and/or people who attack things like a cash shop even though there are games out there where this does work, and works perfectly fine.

Quote:
This is greed by a company pure and simple and in no way makes the game better.


A for-profit business, that has always been a for-profit business that offers a for-profit service wants to find ways to be better at being for-profit? Wut? Who knew!?

Quote:
That is my last comment on this because it is what it is..


It is your opinion. It is your perception of the situation. Your opinions and perceptions are fine and you've the right to them, but don't go laying them out as "facts" when they very much are not facts.

Quote:
Then we went through the whole retainer thing and the same stuff.. Wow some of the same people that said these were bad for the game now seem to be able to justify the same thing they said was bad for the game.


Retainers = Affects in-game performance. An extra 2 retainers means possibly two more Ventures simultaneously, more item storage, and more space to sell things on the market. It affects in-game gameplay.

Vanity Mounts/Clothes/Minions = Does not affect gameplay or performance whatsoever.

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What people dont get is this is a test to see what SE can get away with.


I see the opposite happening. They tried retainers, which are in-game bonuses that give you better gameplay. People cried out against it so they said "ok ok ok we'll just do vanity cr*p instead."

Quote:
If this works out a lot more stuff will go in there and the coolest stuff in the game.


Latest != Coolest for many people. "Coolest" is highly subjective. What you find "Coolest" someone else might not find "Coolest". I might like, say, the Behemoth Mount more than whatever they stick up on the shop and choose not to buy it. I can rest easy, however, knowing that my mount will be the same (it just looks different) and will have the same functionality. In fact, I still use my Company Chocobo as my mount, despite there being the Behemoth, Coeurl, etc mounts that many people find "Cooler".

Edited, Oct 22nd 2014 9:44am by Lyrailis
#80 Oct 22 2014 at 7:47 AM Rating: Decent
Nashred wrote:
I remember when it is was announced that the game was going to be monthly subscription.. What was the reaction? yea no cash shops, Cash shops are the worst, yea no micro transactions they are horrible for the game.


What does the playerbase's naivety have to do with anything? It was never a question of whether, but always a question of when. Now we can see that nothing is gained by the playerbase fooling themselves.

The current iteration is the best case scenario anyone could have ever realistically hoped for. They waited a year to open it, the prices are cheaper than the competition and the selection is one of the most innocent out there in the industry. The current complaining is all part of the playerbase being unable to cope with the reality hitting them in the face. SE is not Mother Theresa but SE is the best alternative anyone here has got. That does count for something, even if the players living in their FFXIV box are not seeing it.
#81 Oct 22 2014 at 8:00 AM Rating: Decent
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Hyanmen wrote:
Nashred wrote:
I remember when it is was announced that the game was going to be monthly subscription.. What was the reaction? yea no cash shops, Cash shops are the worst, yea no micro transactions they are horrible for the game.


What does the playerbase's naivety have to do with anything? It was never a question of whether, but always a question of when. Now we can see that nothing is gained by the playerbase fooling themselves.

The current iteration is the best case scenario anyone could have ever realistically hoped for. They waited a year to open it, the prices are cheaper than the competition and the selection is one of the most innocent out there in the industry. The current complaining is all part of the playerbase being unable to cope with the reality hitting them in the face. SE is not Mother Theresa but SE is the best alternative anyone here has got. That does count for something, even if the players living in their FFXIV box are not seeing it.


Not too often I find myself clicking green arrows on this guy's posts, but this is one of the few, lol.

What he said in this quote is spot-on, to be honest. The problem these days, is that the economy all over the world is slipping down and down and getting worse and worse. People want to be penny-pinchers and refuse to pay a cent more than they have to, but yet the developers need to make money too.

So.... people might complain about a $14.95/mo when their competition is $12.95/mo. But, the problem is, SE knows that $14.95 is probably not going to cut it. They could go for awhile on that, heck they might even be able to maintain being In the Black for that, but there's not enough room to really grow (didn't someone say above they have... FOUR... battle coders and ONE guy doing FATEs?) to bring this game to its true potential.

For it to grow, they need........ MONEY.

But, if they raise the monthly subscription price, people will complain and quit the game. They obviously don't want that. When people complained about Retainers, I always wondered: What if they'd have raised the monthly price to $16.95 and simply gave out the 2 retainers as part as a normal update? How many people would have preferred that? At least with the way they did retainers, it was a choice. You could pay less if you wanted, but had less access to the game. There are other games out there with different monthly subs (a Bronze/Silver/Gold type thing).

So now they're trying a Cash Shop, hoping that there are enough people out there who won't cry over the occasional cool item for $10 or even $20 and don't mind dropping a few $ to help people out.

Also, something that I read earlier in this thread irks me a little: Someone said that WoW did a "bad job" with their cash shop. Yes, okay the Lv90 Boost is kinda a "meh" thing, but otherwise it is exactly the same thing as SE wants to do. In fact you could argue that Retainers are worse than the Lv90 Boost, because Retainers stay with you forever, while the Lv90 boost only cuts off some 'boring' leveling time. Either way, everybody seems to forget the millions Blizzard raised for Charity (Hurricane Sandy, Japanese Tsunami, etc) with a couple of their cash shop items (they gave the entire proceeds to said Charities).

The point here is that SE needs more money to grow, but few people want to spend a dime more than they absolutely have to (because of how the economy is) but yet many people complain when an update falls short of its mark when it comes to expectations. Maybe if they were able to grow, hire more people, then maybe their updates would be more up to their expectations.

I think people need to wake up and remember they are paying for a service run by a For-Profit company. They're doing this because it is their IRL job. This isn't some charity to give people free entertainment. It costs money to develop and run an MMO and in the end, they need their paychecks too. You can't expect everything to be free. You want an awesome game that you really enjoy playing? You need to support it and stop complaining and calling them "greedy". I'm not saying to throw money at it willy-nilly, but the least you guys could do is give them a break when they try to raise more money to expand the game.
#82 Oct 22 2014 at 8:55 AM Rating: Good
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SE is not Mother Theresa but SE is the best alternative anyone here has got.
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#83 Oct 22 2014 at 9:01 AM Rating: Good
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Catwho wrote:
I'd be upset about it only if they were selling Atma drops at $10 apiece. Smiley: rolleyes


On principle, I wouldn't buy Atma or Alexandrite from a cash shop. But I'd be very, very tempted.

Catwho wrote:
Sleipnir is not going to go faster than anyone else, nor is he going to fly or anything cool. Nothing lost there.


We already have a flying mount in the game, the Ahriman Mount! Maybe two, if you count the Bomb Palanquin (I don't have that one yet). In regards to the Ahriman Mount's flying, I must quote Shania Twain (because why wouldn't you?) "that don't impress me much."
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#84Nashred, Posted: Oct 22 2014 at 9:56 AM, Rating: Sub-Default, (Expand Post) You know what I find funny about this whole post is how hard you are trying to puts words in my mouth and read things into what I posted.
#85 Oct 22 2014 at 10:02 AM Rating: Good
Some people actually give a damn about cool. I'm not one of them.

If using a cash shop gives a player the ability to be a more effective player than me, I have a problem with that.

If using a cash shop gives a player the ability to be cooler than me, congratulations. I've got things I need to get done.

Why not just wait and see how things play out?
#86 Oct 22 2014 at 11:52 AM Rating: Excellent
If most of what's in the cash shop is past event items, then that's fantastic. I can live with a few exclusive items being in there, too, as long as they're purely cosmetic.

This will still be a P2P game with a pretty small cash shop. This isn't a precursor to F2P. Not even worried about that. The game is going strong, and SE understands first-hand the benefits of subscriptions over time. Over time, the shop will grow, sure... that is logical, considering it will fill up with special event items that are no longer available in the game.

I actually like how this cash shop provides a benefit for people who remain subscribed. We'll have the opportunity to get the vast majority of these items for "free" by doing events in the game. People who subscribe, then unsub, then subscribe again with patches may want to think twice depending on which events are happening.

EDIT: Another cool use of the cash shop that I wouldn't object to would be a "catch up" pack, which would provide baseline sets of gear suitable for completing most past content. For example, with the launch of 2.4, a cash shop "catch up" pack could give players a set of i100 gear. It would be enough for people who've been unsubbed for awhile to jump back in and do most extreme primals and the first five turns of coil (comfortably) while putting them at the doorstep of doing Coil 2. This is another example of how SE could make some $$ without interfering with anyone's gameplay or venturing into P2W territory. In this use, the cash shop would actually make XIV more fun for newcomers.

Edited, Oct 22nd 2014 11:09am by Thayos

Edited, Oct 22nd 2014 11:10am by Thayos
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#87 Oct 22 2014 at 1:01 PM Rating: Decent
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Hyrist wrote:
You didn't display your argument as a different viewpoint. You displayed it as a correction of my previous statement, thus I said, and quote:

Quote:
Those who believe it will effect their perceived value... over vanity objects are stating their own opinions as if they are facts and there's no logical discussion to be had.


Actually, when you stated that you didn't believe the cash shop would affect your gameplay, I found that statement interesting.

I thought to myself, "Why I can think of a way it affects your gameplay, by diminishing the amount of gameplay you'll get with your subscription!" So I wrote a modest post explaining why I thought gameplay wasn't spared even if someone wished to ignore the cash shop.

It wasn't an expose as to why Hyrist was wrong. It's just continuing the discussion where you left off.

And then Cat pointed out that most of the initial items available in the shop were just things that were already in the game and didn't need much development, and I agreed with Cat. In a way, I conceded your opinion even before you came in and decried I was picking on you, albeit with an ominous warning that future updates might take up development time.

I have a feeling if I hadn't even quoted you for the gameplay statement, you wouldn't even have noticed the conversation.
#88 Oct 22 2014 at 1:23 PM Rating: Default
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Xoie wrote:
Hyrist wrote:
You didn't display your argument as a different viewpoint. You displayed it as a correction of my previous statement, thus I said, and quote:

Quote:
Those who believe it will effect their perceived value... over vanity objects are stating their own opinions as if they are facts and there's no logical discussion to be had.


Actually, when you stated that you didn't believe the cash shop would affect your gameplay, I found that statement interesting.

I thought to myself, "Why I can think of a way it affects your gameplay, by diminishing the amount of gameplay you'll get with your subscription!" So I wrote a modest post explaining why I thought gameplay wasn't spared even if someone wished to ignore the cash shop.

It wasn't an expose as to why Hyrist was wrong. It's just continuing the discussion where you left off.

And then Cat pointed out that most of the initial items available in the shop were just things that were already in the game and didn't need much development, and I agreed with Cat. In a way, I conceded your opinion even before you came in and decried I was picking on you, albeit with an ominous warning that future updates might take up development time.

I have a feeling if I hadn't even quoted you for the gameplay statement, you wouldn't even have noticed the conversation.



I am just quoting you and this aint directed at you in general..

Fact is just because something does not affect someone in the game does not mean it does not affect others.. For example I dont glamor my gear but too someone who does and glamor items start getting put in the cash shop it does affect them. Or someone who collect minions and now some of the minions get put in the cash shop it does affect them. Why should these people be penalized and pay more for the way they play the game.


I am not saying SE would do this but it would be the same to those that run coil if SE said we are putting the last level of coil in the cash shop and charge 5 bucks for it.... It doesn't affect those that dont run coil but it does those that do....


People play the game differently and SE stated they wanted people to do that... Some are in the game just for crafting and stuff..

You can bet if this goes over more and more glamor and crafting stuff goes in that cash store.


Like I said I am ok if things go in there and there are other ways to get them in-game but if exclusive stuff does...


But again it is what it is and SE will do what they want and not much I can do.. It may make them money or hurt them in the long run...

Edited, Oct 22nd 2014 3:56pm by Nashred
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#89 Oct 22 2014 at 2:08 PM Rating: Excellent
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Whenever cash shops(and subsequently F2P) have been discussed here, most people try to rationalize paying their subscription fee by saying things like "I'd rather pay a single monthly fee and have access to all of the content. I don't want to have to fork over 5 bucks here and 10 bucks there whenever something new is introduced, I just want to play a flat rate for everything". If the items introduced in the cash shop are not obtainable by any other method than paying additional fees, I'm curious to see how that perspective evolves.

Why can't popcorn be paleo-friendly? Smiley: glare

Edited, Oct 22nd 2014 4:10pm by FilthMcNasty
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30 bucks is almost free

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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#90 Oct 22 2014 at 2:32 PM Rating: Good
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FilthMcNasty wrote:
Whenever cash shops(and subsequently F2P) have been discussed here, most people try to rationalize paying their subscription fee by saying things like "I'd rather pay a single monthly fee and have access to all of the content. I don't want to have to fork over 5 bucks here and 10 bucks there whenever something new is introduced, I just want to play a flat rate for everything". If the items introduced in the cash shop are not obtainable by any other method than paying additional fees, I'm curious to see how that perspective evolves.

Why can't popcorn be paleo-friendly? Smiley: glare


That's precisely where my comments come from, Filth. It used to be I could say 100% of my subscription went to pay for the things available in the game which is equally available to everyone else who pays a subscription. And I'd use that as an argument against F2P where developers have to spend much of their time making things for the cash shop, and what free things they do offer often are designed to get you into the cash shop as well.

But now I can't make a clear distinction between P2P and F2P because now we have a cash shop.

I'd say, "I hope you're happy," but I know you don't break out the popcorn unless you are. Smiley: tongue
#91 Oct 22 2014 at 2:36 PM Rating: Excellent
Come to think of it, some of the "cash-shop" items in FFXI that came with physical objects actually DID provide the occasional advantage in the game. Tidal Talisman, which came with the Leviathan pendant, gave you a once a week warp to Nashmau from Whitegate (or Jeuno to Kazham, but no one ever used that.) That cut off a 20 minute boat ride for Einherjar.

I paid $75 for that in-game item.... and now you can get there just by teleporting via crystal. Smiley: bah

Ah well. At least I still wear the pendant sometimes.

Edited, Oct 22nd 2014 4:36pm by Catwho
#92 Oct 22 2014 at 3:28 PM Rating: Default
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I just like all the people saying they're going to slowly sell game breaking items and them selling slepnir is the worst thing they could do. I mean...

If SE had any intention on putting that horse in game, wouldn't you use Odin's Mantles to get it? Especially after a year? The model is already in game because Odin himself has to change in order to mimick the last character who killed him, so he and the horse were already separate lol.
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#93 Oct 22 2014 at 11:20 PM Rating: Default
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Xoie wrote:
That's precisely where my comments come from, Filth. It used to be I could say 100% of my subscription went to pay for the things available in the game which is equally available to everyone else who pays a subscription. And I'd use that as an argument against F2P where developers have to spend much of their time making things for the cash shop, and what free things they do offer often are designed to get you into the cash shop as well.

But now I can't make a clear distinction between P2P and F2P because now we have a cash shop.

I'd say, "I hope you're happy," but I know you don't break out the popcorn unless you are. Smiley: tongue

I'm only happy when I can say "I told you so", and since I spent most of our F2P debate trying to prove that cash shops can be non-invasive, I hope SE leans toward the 'cash shop lite' model instead of the 'nickel and dime' stigma that it usually carries.

Like I pointed out in the previous convo we had, there is a way to do this that doesn't make SE look like they're 'milking'. Maybe the Slepnir mount being offered in the cash shop is the normal version and EX Odin will drop a version that's bigger and badder... who knows.

Catwho wrote:
I paid $75 for that in-game item.... and now you can get there just by teleporting via crystal.

You didn't buy it for the bling effect? Doinitwrong Smiley: sly
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#94 Oct 23 2014 at 12:40 AM Rating: Good
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Catwho wrote:
Come to think of it, some of the "cash-shop" items in FFXI that came with physical objects actually DID provide the occasional advantage in the game. Tidal Talisman, which came with the Leviathan pendant, gave you a once a week warp to Nashmau from Whitegate (or Jeuno to Kazham, but no one ever used that.) That cut off a 20 minute boat ride for Einherjar.

I paid $75 for that in-game item.... and now you can get there just by teleporting via crystal. Smiley: bah

Ah well. At least I still wear the pendant sometimes.

Edited, Oct 22nd 2014 4:36pm by Catwho


I didn't even GET to purchase one of these. It was never made available to Canada for some reason. If I desperately wanted one I could have spent triple the price or more on EBay. Whatever they do with the cash shop, it better not be region restricted like the talisman was!
#95REDACTED, Posted: Oct 23 2014 at 1:50 AM, Rating: Sub-Default, (Expand Post) If that's the analogy you go with, the rest of the industry is ISIS. Pick your poison.
#96 Oct 23 2014 at 8:27 AM Rating: Excellent
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I don't care much either way, but I like the way it is going. The only thing that could be considered as "pay to win" are the retainers, to a degree. You still need ventures to send them out, so they don't offer much more than a way to spend your earned funds faster. Having more items up in the auction house is only beneficial if you actually have the items to sell. With that being said, it they offered 20, I would probably buy them. I'm a noted pack rat.

Do recall how much effort and dungeon spam it took in the beginning to receive some of the gear that can now be bought on a handout with seals from a single full credit A rank hunt. If you want to be the top, you have to work at it. But SE will always give its players an opportunity to reach the middle for free, with relative ease.

Edited, Oct 23rd 2014 10:57am by Valkayree
#97 Oct 23 2014 at 9:38 AM Rating: Decent
On Cash Shop matters, I usually states that to me, CS a a "shortcut for effort": I mean that is a viable solution for people who prefer give some $ instead of spending time in the game, to gain same item.

The reason I am ok with that, is because not everyone have full day and full week to dedicate to the game, and someone that spent 100 hours grinding some item, is not better or worse than someone who purchased it.

But, all of the above was when the CS argument were on F2P games. As long as XIV is a subscription game, the incoming opening of the CS makes me think the game moved to a dangerous "grey area".

If the items there are all vanity, it really does not matters to me, P2P or F2P. Some harcore players are upset by the "lazy" people buying their hard-to-get-in-game items, but the lazy spent $$, most likely earned working hard, I don't see them more "lazy" than the unemployed kid playing videogames 24/7.

The real challenge will be the future. Any addition to the CS will be something that can trigger or not the rages. You also can see the actual subscription as a sort of CS: you buy some items (the veteran rewards) paying a given amount for some time.

I think sometime we all lose the main point of playing a game: we play it because we have fun playing it. Cash Shop and other things, are just few of all things of the game we evaluate to decide if we still have fun playing it.

I will not stop playing a game because Cash Shop have inside the item X. I stop when the game will be no more fun to me.
#98 Oct 23 2014 at 10:16 PM Rating: Decent
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Ansagon wrote:
On Cash Shop matters, I usually states that to me, CS a a "shortcut for effort": I mean that is a viable solution for people who prefer give some $ instead of spending time in the game, to gain same item.

To the bolded...

The main concern is that we're not yet sure that the items available in the cash shop can be obtained by just playing the game normally. If these items are exclusive to the cash shop, there will be a lot of people who are annoyed that they have to pay extra.

I know that not everyone will share my opinion, but I'd honestly rather have Slepnir as a trophy for completing some achievement in the Odin battle. If you think about it, it lines up with much of what they were saying about the gambit system for encounters. Maybe the mount would be a rare item in a chest that is destroyed if you don't defeat Odin in a certain amount of time. Then again, a reward like that is a bit cheapened if people can just plunk down $10 for it...

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30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#99 Oct 23 2014 at 10:32 PM Rating: Default
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FilthMcNasty wrote:
Ansagon wrote:
On Cash Shop matters, I usually states that to me, CS a a "shortcut for effort": I mean that is a viable solution for people who prefer give some $ instead of spending time in the game, to gain same item.

To the bolded...

The main concern is that we're not yet sure that the items available in the cash shop can be obtained by just playing the game normally. If these items are exclusive to the cash shop, there will be a lot of people who are annoyed that they have to pay extra.

I know that not everyone will share my opinion, but I'd honestly rather have Slepnir as a trophy for completing some achievement in the Odin battle. If you think about it, it lines up with much of what they were saying about the gambit system for encounters. Maybe the mount would be a rare item in a chest that is destroyed if you don't defeat Odin in a certain amount of time. Then again, a reward like that is a bit cheapened if people can just plunk down $10 for it...



...and right there is the flaw in your argument. Nobody is forcing you to buy this stuff. It so far is strictly vanity items. There is absolutely no reason at all to complain about them selling something that is not only completely optional, but also gives no in game benefit beyond making you feel like a special and unique snowflake. Now, if they start selling pay to win items (something I don't think they're dumb enough to do) then you might have a reasonable basis for complaining, but not until then.
#100 Oct 23 2014 at 10:50 PM Rating: Excellent
On the subject of gambits, the dev team said that's how they programmed all non-boss open world mobs. Gambits was the actual term they used.
#101 Oct 23 2014 at 10:50 PM Rating: Decent
Edit: Oh come on ZAM. XIV lags less than you guys these days.

Didn't there used to be a duplicate post preventer?

Edited, Oct 24th 2014 12:51am by Catwho
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