Arcari wrote:
Also, I don't see why DRK getting the tank role suddenly means it can't bring the pain as well.
Damage has to maintain parity with the other tanks in the game. WAR doesn't massively out-DPS PLD the way some think. Yes, you see bigger hits but I believe it has been parsed that a PLD in sword oath with the +slashing damage debuff on the target will out-DPS a WAR not in defiance over time. In tanking stance the damage difference is not so huge that you see one taken over the other for content. If DRK suddenly did more damage than PLD and WAR, you'll have people bringing only that to raids because a tank that can mitigate damage and deal good damage is obviously the superior choice.
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They can still have their "sacrifice HP to deal the 1337 damage" schtick if SE wants them to.
We're talking about tank damage. Everyone knows tank damage is supposed to be below what a DPS can dish out. This is probably the part that has put off so many people, as they wanted to deal big hits and top DPS meters using a big sword and instead SE is trying to lure them into the role of tank by offering them what they were asking for, just not in the way they wanted it.
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I miss the days when tank actually meant "high HP, Strength, and Defense" and not only took the hits like a champ, but returned them in full force as well. The MMORPG's definition of tank these days kinda irks me in that regard.
Again, balance is key. There's also the issue of perception, as a tank that can deal obscene damage will anger people who play DPS. Prot Paladins and DKs in WoW and WARs in FFXIV manage to get away with it because it requires specific conditions for said obscene damage (read: trash and/or lots of adds).