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FFXIV-APP Per fight damageFollow

#1 Nov 08 2014 at 8:11 PM Rating: Default
Hey, sorry having a problem understanding the app.

Right now the way It seems to work is, I attack an enemy it says say 400 DPS, I wait 20 seconds attack another enemy now it says 20 DPS because it treated it as tho I was in combat the entire time.

How can I make it reset after each encounter or if the only way is to tab out and reset is there something else I can do to make it work better?

Thanks in advance
#2 Nov 09 2014 at 5:54 AM Rating: Excellent
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You cant.

Otherwise it will give skewered results because not everyone enters the battle at the exact same time. Especially with more monsters involved and switching between them. As well as opening attacks that got to cool-down opposed to otherwise not being ready. It's going to be rediculously tricky to make the program try and differentiate between all of them.

If you want to measure this, reset the stats between each battle. But really, it's not meant for single couple-second battles. It's meant to gauge damage output over a period of time, or on a single very powerful boss. If you want to use it on trash monsters, freshly, every time, you're going to have a bad time...
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#3 Nov 09 2014 at 8:55 AM Rating: Excellent
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If you want to measure this, reset the stats between each battle. But really, it's not meant for single couple-second battles. It's meant to gauge damage output over a period of time, or on a single very powerful boss. If you want to use it on trash monsters, freshly, every time, you're going to have a bad time...


Actually, on bosses everyone does enter the fight at the same time. As soon as the boss is pulled, the party is put into combat with it.

This is probably another disadvantage of having to use an outside program to do this rather than an addon. XIVApp is limited to what it can pull out of the combat log. Still, it should be possible to break multiple fights into segments and then parse each segment individually without having to reset everything in between fights.
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#4 Nov 10 2014 at 9:38 AM Rating: Excellent
The way I see it, APP's parsing is good for two things: Comparing your damage output to the damage of other classes in the group (e.g. if you parsed last, you might be using a less efficient ability rotation) and gauging your accuracy (so if your ACC is only 80% you were under-geared for the content.)

The limitations in the APP parse lend themselves well to that kind of apples to apples comparison. Trying to judge your own personal DPS performance from fight to fight isn't going to work that well.
#5 Nov 10 2014 at 3:46 PM Rating: Excellent
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You can change the reset criteria of the parser. In parser go to settings -> other.

Scroll down and look at "Story History Interval" and "Store History Event Trigger"

If you set it to seconds * 1000, (15000 is 15 seconds) and "Damage Only" It means that if no action is done for 15 seconds that causes damage it will reset the parser and store that parse in the drop down menu as a history item.
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#6 Nov 10 2014 at 4:41 PM Rating: Good
Icehunter wrote:
You can change the reset criteria of the parser. In parser go to settings -> other.

Scroll down and look at "Story History Interval" and "Store History Event Trigger"

If you set it to seconds * 1000, (15000 is 15 seconds) and "Damage Only" It means that if no action is done for 15 seconds that causes damage it will reset the parser and store that parse in the drop down menu as a history item.


wow this is what I wanted thanks so much
#7 Nov 12 2014 at 10:54 AM Rating: Excellent
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I really wish they would add the option in-game of at least being able to parse your own dps and accuracy. I personally don't care where I rank amongst the others, I know where my dps should be and I would like the option to hone it on my own time. I think that is plenty fair.

The crash test dummy in the front lawn of the fc house has so little hp that I cant measure my output effectively without a parse. The bar rolls over faster than I can count it, and without going back in to the battle log and doing manual long hand mathematics (which is just unreasonable and the log is too short), I'm pretty much in the dark.

I think the whole reason why they didn't include the ability to parse in-game was potential grieving against other players, but if you only had the option to parse yourself, you can only really grieve yourself... If you look in the pvp stats output screen, they already have the technology in place to record dps. Seems like a logical step to make it available on the game, because currently I am on ps4 and I have to take myself off of mute so my stupid plumble app on my cheap walmart samsung phone can chop up my voice while I'm asking my static for my numbers.
#8 Nov 12 2014 at 11:26 AM Rating: Excellent
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Valkayree wrote:
I really wish they would add the option in-game of at least being able to parse your own dps and accuracy. I personally don't care where I rank amongst the others, I know where my dps should be and I would like the option to hone it on my own time. I think that is plenty fair.

The crash test dummy in the front lawn of the fc house has so little hp that I cant measure my output effectively without a parse. The bar rolls over faster than I can count it, and without going back in to the battle log and doing manual long hand mathematics (which is just unreasonable and the log is too short), I'm pretty much in the dark.

I think the whole reason why they didn't include the ability to parse in-game was potential grieving against other players, but if you only had the option to parse yourself, you can only really grieve yourself... If you look in the pvp stats output screen, they already have the technology in place to record dps. Seems like a logical step to make it available on the game, because currently I am on ps4 and I have to take myself off of mute so my stupid plumble app on my cheap walmart samsung phone can chop up my voice while I'm asking my static for my numbers.



I like that idea...
I think the reason they didn't included it too was potential grieving against others.. It is happening anyways, I have seen it a few times.
I would love to see my own dps in game though.. Great idea...

Edited, Nov 12th 2014 12:28pm by Nashred
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#9 Nov 12 2014 at 11:54 AM Rating: Excellent
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I would love to see my own dps in game though.. Great idea...


Let's expand that, actually. I'd like to see breakdowns of how each stat affects my character.

How much crit chance% is a point of crit worth? How much hit% is a point of accuracy worth? Ratings are meaningless without parsing.. but why is that step necessary?
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#10 Nov 13 2014 at 1:44 PM Rating: Excellent
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Archmage Callinon wrote:
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I would love to see my own dps in game though.. Great idea...


Let's expand that, actually. I'd like to see breakdowns of how each stat affects my character.

How much crit chance% is a point of crit worth? How much hit% is a point of accuracy worth? Ratings are meaningless without parsing.. but why is that step necessary?


It is different for each class, some folks on reddit make it their life's mission to get this information. For bards it is

1 dex = 0.315 crit = 0.315 det = 0.14 skill speed (all values approximate)

The accuracy stat is purely for the content you are doing. If you are doing low level stuff, a crit/det build will get you more dps. If you are doing T9 as bard, you better make sure that you hit the ~500 accuracy cap. Anything higher than 505 for that fight is just wasted stat, but as long as you can hit the accuracy cap, you are fine. Anything lower and it varies. For example, a miss on a potential 1k crit is not good, especially if it was a random proc that you dont see that often...

Edited, Nov 13th 2014 1:47pm by Valkayree
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