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#102 Jan 23 2015 at 3:18 PM Rating: Excellent
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This is also why people take offense to your posts. "What a stupid thing to say", and I'm pretty sure it was you who started with "Guess you can't read.." on a friggen wall o text, or something along those lines. You start with that tone and wonder why people get defensive?



Sorry, my post was stupid.


Edited, Jan 23rd 2015 1:19pm by Thayos

Edited, Jan 24th 2015 12:50pm by Thayos
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#103 Jan 23 2015 at 7:56 PM Rating: Good
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Sadly most of my critical points on SE usually ends up on the official forums. You should see the rant I have about the different depictions of Midgardsormor through the languages and my call for unity there.

Even there, while I slip the occasional self-righteously snide comment from time to time, I really am trying to keep to my point and constructive criticism. I usually try to keep my attacks to logic, not people.

There are times when people's behaviors here are so uniform, that there's no other conclusion to be made than "You're just obsessed with disliking this game."

Keep in mind, the more you heavily critique, the less your critiques as a whole hold weight. When you habittiually explain why you dislike the game, it becomes a matter of a forgone conclusion that you habitually dislike the game. Your input seems to blur all together and ceases to add to anything of value to the eyes of the others.

Face it, if I ranted negatively about this game, and I do from time to time, it causes people to take pause. "Hyrist? The Fanboy? He dislikes this!? WTF!!!!"

All joking aside a bit of self analysis is needed when your feedback becomes uniform. Perhaps its time at that point to make an exit for your own sake.
#104 Jan 24 2015 at 11:21 AM Rating: Decent
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Susanoh wrote:
Convenience features like teleports are always going to be a point of contention because players have different ideas about what they want out of their play experience. When it comes to teleports, limiting them gives the world a greater sense of scale, while making them too easy and accessible can leave the world feeling fragmented and, well, not really much of a world at all.


Lyrailis wrote:
A player is not forced to use teleports (hunts aside). If they want a large, open world, they are free to use less teleports. In fact, those who aren't awesome at making large sums of gold will sometimes skimp on teleports as much as possible and still "see the world". The option is there for you to take. (Again, not counting Hunts)


Players who enjoy large non-fragmented world have the option to not use teleport, true. Players who don't think it makes a world fragmented do not have to choose though. The cost is so cheap(easy workaround) it is not really a true option. A player must progress slower than another player just to take in the sights. I feel the aethyryte cost system was more fair in this sense.

Susanoh wrote:
Dungeons are another example. They are run in the exact way you would expect them to be run in a typical hub RPG. You can run any dungeon in the game from your inn room. I wouldn't be surprised if most players who've run the same dungeon dozens of times don't even remember where those dungeons are located.


Lyrailis wrote:
True, but do you seriously want to go running your rear-end (seriously, that is STILL censored!?) off to whatever dungeon you get randomly invited to through the dungeon group system? I have my doubts very many people at all would actually enjoy this, and enjoy the wait times. I mean, picture it. You're 3/4 and you get that 4th person (to replace someone who dropped or got kicked) and the dude you just invited (Let's say it is Stone Vigil) and he goes "I'm in Gridania, BRT!". Let's say there were no teleports. Do you really want to wait 15+ minutes for him to ride through Northern Shroud, into Coerthas, and all the way over to Stone Vigil?

I'd really have to question the sanity of anybody who thinks that is good or interesting gameplay.

Sorry, but yeah. I don't see that being practical or good gameplay whatsoever.

The constant repeating of instanced dungeons makes the choice they made the best one in this case. But you are both right.

Quote:
Maybe if everybody wasn't in a royal hurry to complete all the content as soon as they possibly can, and actually tried taking their time for once... maybe the developers wouldn't have to put so many roadblocks and speed bumps in your way (such as time-gated content).

I don't understand why people hurry. The goodies become a chore by default the second you begin looking to the future. An mmo by default is supposed to be never ending and consume alot of a players time. If it fails, the player leaves and either never comes back or comes back. The goodies are not the reward it is the process. I believe fast progression wouldn't be needed if there was worthwhile things to do at every turn during the process, no idle waiting.

Quote:
Those "wanting more", should be asking for more things that aren't pure tedium. Traveling from Point A to Point B for excessively long times (5min+) is Tedium.

It isn't interesting gameplay, it is there only to slow you down and make many players bored.

More dungeons, more crafting, etc. That's actual gameplay, the kinda stuff they should be asking for. Now, maybe if they introduced something like Chocobo Digging, then maybe travel wouldn't be as bad (it'd give you an opportunity to do some digging along the way), but they'd probably have so many crappy limitations on that, and have the % chance of getting anything worthwhile so low that it probably wouldn't be worth doing anyways.

But still, it is an idea...

Bingo. Travel with no meaning besides point A to point B is not worthwhile to everyone besides nature watchers. When I go river rafting I am not thinking "this is boring" or I wish I could beam me up scotty to the end of the river". I am enjoying the process. What would be meaningful is the big question?
#105REDACTED, Posted: Jan 24 2015 at 11:21 AM, Rating: Sub-Default, (Expand Post) Bingo. Travel with no meaning besides point A to point B is not worthwhile to everyone besides nature watchers. When I go river rafting I am not thinking "this is boring" or I wish I could beam me up scotty to the end of the river". I am enjoying the process. What would be meaningful is the big question?
#106 Jan 24 2015 at 11:47 AM Rating: Default
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Montsegurnephcreep wrote:
Keysofgaruda wrote:
Lonix wrote:

It's times like that I feel no matter what SE does it will not satisfy you.


What a stupid thing to say. clearly i havent been satisfied because they arent adding anything i find satisfying. All my 1.0 buddies who were super excited for 2.0 dont play anymore. All for the same reasons as me. They completely changed their target audience on us. Ffxiv is a casual game, with the hardcore content not being very exciting. And before you say "well then stop playing", i already am not playing. But that doesnt mean im not checking in to see if by some miracle, the game becomes more interesting to me.


Of course they changed their audience, 1.0 was an utter failure. As good as 1.23 was getting, it still wasn't going to draw in a significant amount of people to keep it afloat.
There is hardcore content in 2.0 and most people are complaining it's too hard. I don't even want to know the numbers who have completed T13, it's probably pitiful. SE is in it to make money and trying to appeal to the masses, which is unfortunately casual content.

The problem again with "hardcore" is it has so many different meanings to people. Hardcore to me is trying to complete the hardest content regardless of time invested. To others, it's the sheer amount of time it takes to complete something regardless of difficulty (Dynamis comes to mind). To others, it's something else.

This is also why people take offense to your posts. "What a stupid thing to say", and I'm pretty sure it was you who started with "Guess you can't read.." on a friggen wall o text, or something along those lines. You start with that tone and wonder why people get defensive?. Some big supporters of the game have criticized this game multiple times, but you guys seem to completely ignore those and pick apart the positive posts.


If someone isn't willing to read a post in its entirety then they shouldnt bother posting. When i clarify something, and someone calls me out because they didnt bother to finish then its their own damn fault. I dont post without finishing regardless of length. You need to take the post in as a whole to be able to fully and properly make an opinion. Look at what fox news does. Constantly taking bits and pieces of stories out of context and twisting the truth. If its not alright for the news to report garbage why is it alright here?
#107 Jan 24 2015 at 12:20 PM Rating: Good
Keysofgaruda wrote:
Montsegurnephcreep wrote:
Keysofgaruda wrote:
Lonix wrote:

It's times like that I feel no matter what SE does it will not satisfy you.


What a stupid thing to say. clearly i havent been satisfied because they arent adding anything i find satisfying. All my 1.0 buddies who were super excited for 2.0 dont play anymore. All for the same reasons as me. They completely changed their target audience on us. Ffxiv is a casual game, with the hardcore content not being very exciting. And before you say "well then stop playing", i already am not playing. But that doesnt mean im not checking in to see if by some miracle, the game becomes more interesting to me.


Of course they changed their audience, 1.0 was an utter failure. As good as 1.23 was getting, it still wasn't going to draw in a significant amount of people to keep it afloat.
There is hardcore content in 2.0 and most people are complaining it's too hard. I don't even want to know the numbers who have completed T13, it's probably pitiful. SE is in it to make money and trying to appeal to the masses, which is unfortunately casual content.

The problem again with "hardcore" is it has so many different meanings to people. Hardcore to me is trying to complete the hardest content regardless of time invested. To others, it's the sheer amount of time it takes to complete something regardless of difficulty (Dynamis comes to mind). To others, it's something else.

This is also why people take offense to your posts. "What a stupid thing to say", and I'm pretty sure it was you who started with "Guess you can't read.." on a friggen wall o text, or something along those lines. You start with that tone and wonder why people get defensive?. Some big supporters of the game have criticized this game multiple times, but you guys seem to completely ignore those and pick apart the positive posts.


If someone isn't willing to read a post in its entirety then they shouldnt bother posting. When i clarify something, and someone calls me out because they didnt bother to finish then its their own **** fault. I dont post without finishing regardless of length. You need to take the post in as a whole to be able to fully and properly make an opinion. Look at what fox news does. Constantly taking bits and pieces of stories out of context and twisting the truth. If its not alright for the news to report garbage why is it alright here?


Yes, you clarified it, with the worst tone possible. There's probably a hundred ways to go about it, yet you always choose the low brow route. I admit, I miss read ONE sentence and guess what? I've probably miss read several sentences on these forums over the years. I'll probably do it again, and I'll probably watch you erupt in anger, focus on that one point and ignore the rest of the post in it's entirety.
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#108 Jan 24 2015 at 2:51 PM Rating: Excellent
My earlier post was a little too blunt... my apologies. But I do believe there are right and wrong ways to grab attention.
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#109 Jan 25 2015 at 5:18 AM Rating: Decent
Hyrist wrote:

Keep in mind, the more you heavily critique, the less your critiques as a whole hold weight. When you habittiually explain why you dislike the game, it becomes a matter of a forgone conclusion that you habitually dislike the game. Your input seems to blur all together and ceases to add to anything of value to the eyes of the others.
Face it, if I ranted negatively about this game, and I do from time to time, it causes people to take pause. "Hyrist? The Fanboy? He dislikes this!? WTF!!!!"


As I said before if you want to constructively complain about the game, provide the list, the OPs original message wasn't as clear as the second long message. And the posts seem more to hate the games fundamentals. As I said again before I have played other MMOs and there was no point me playing something I didn't enjoy and those parts were never going to change for me when the masses are happy.
#110 Jan 25 2015 at 5:27 AM Rating: Decent
Theonehio wrote:


I still find it a bit funny how the main argument about why XIII is bad is the gameplay style "long hallways!" yet ARR gets praised for its content which too is 99% "long hallways!" style design for instances. Even though it gets mocked and "go back to XI/rose colored glasses for XIV 1.x!", having dungeons that branched and actually gave you options in terms of completion objectives is still an honestly better design over all. Even when they create new dungeons..it's still the same thing over and over.



Big difference between XIII and XIV 1.0 you had many ways to proceed from A to B. XIII was essentially hold down forward and go.
XIV was either avoid agro by using road or risk agro and take a short cut. You are comparing an MMO to a single player game.
1.0 also had a lot of flaws like copy and paste which was proved, it's hud was ridiculous, the content and even levelling up was abusing and almost insulting. 1.0 had a very very very large list of faults.

Comparing pears and peas.
#111 Jan 25 2015 at 3:17 PM Rating: Excellent
Well XIII was almost completely a single path. In XIV, the dungeons are single paths, but each stems from a world that is very much open. So XIV is nothing like XIII.
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#112 Jan 25 2015 at 3:17 PM Rating: Excellent
Oops

Edited, Jan 25th 2015 1:18pm by Thayos
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#113 Jan 26 2015 at 3:47 AM Rating: Good
Thayos wrote:
Well XIII was almost completely a single path. In XIV, the dungeons are single paths, but each stems from a world that is very much open. So XIV is nothing like XIII.


Exactly.

The recent update is a prime example, all quests are not unlocked in the same area or require going to the same area. There is also new areas to go to with every update. Each big boss is totally different mechanics you have to learn and with each party that reacts slightly different (some more so) every fight isn't necessarily the same. Did a CT, ST and a WoD run last night and they certainly wasn't the same.. For WoD we wiped on fights we shouldn't have but won easily on fights that people tend to die on. And CT.. we wiped on 1st dragon almost instantly...

Still as Thayos has said XIII was essentially hold down forward, go a different slight way for a chest and return to going forward. It wasn't until the open area that it felt like FF. The fact the company admitted this problem well after sales really goes to show it was true.

Dungeons - XIV is an MMO I would see how the game is after 4-5 Years where most of the content if not all that is currently planned or even an idea scratched on a piece of paper is released. SE has listened to it's fans so maybe SE will release Dungeons that require you to split up and go down different paths or choose different paths. Come to think of it there is a few Dungeons that you get a sort of path choice.
#114 Jan 26 2015 at 7:57 AM Rating: Excellent
Lonix wrote:
Thayos wrote:
Well XIII was almost completely a single path. In XIV, the dungeons are single paths, but each stems from a world that is very much open. So XIV is nothing like XIII.


Exactly.

The recent update is a prime example, all quests are not unlocked in the same area or require going to the same area. There is also new areas to go to with every update. Each big boss is totally different mechanics you have to learn and with each party that reacts slightly different (some more so) every fight isn't necessarily the same. Did a CT, ST and a WoD run last night and they certainly wasn't the same.. For WoD we wiped on fights we shouldn't have but won easily on fights that people tend to die on. And CT.. we wiped on 1st dragon almost instantly...

Still as Thayos has said XIII was essentially hold down forward, go a different slight way for a chest and return to going forward. It wasn't until the open area that it felt like FF. The fact the company admitted this problem well after sales really goes to show it was true.

Dungeons - XIV is an MMO I would see how the game is after 4-5 Years where most of the content if not all that is currently planned or even an idea scratched on a piece of paper is released. SE has listened to it's fans so maybe SE will release Dungeons that require you to split up and go down different paths or choose different paths. Come to think of it there is a few Dungeons that you get a sort of path choice.


Toto Rak is really the only one that has a split path that I can think of. I like taking the western most path - it has that pretty curtain of lights on the outer wall, and the inner path doesn't.
#115 Jan 26 2015 at 7:31 PM Rating: Decent
On the topic of repetitiveness though, the dungeons in FFXIV are all the same, at least to me. Factoring some slightly more challenging end-game instances. But still, very repetitive.

I don't know how many of you played FFXI in the past, but FFXIV's dungeon runs, are essentially FFXI's Exp. grind parties. What you do for exp in FFXI, is essentially what you do in FFXIV's dungeon runs.

Except, there are pretty big differences:

1. FFXIV dungeons are mostly very linear, you get to Point A from Point B. Killing trash along the way and 1/2/3 bosses, with some minimal puzzle solving.

FFXI on the other hand, forces you to group up at a pre-selected open world area, where monsters free roam everywhere! Including your safe little camp! Monsters that randomly spawn on maps could very well walk into your camp area unknowingly, then wreck havoc on every single AFK tards on the spot.

When was the last time, you parked yourself AFK in a FFXIV dungeon and felt worried? Oh hell, better yet, when was the last time you logged into the world of Eorzea and actually felt a bit of fear of roaming? (A haunted house, ain't a haunted house when you got EXIT signs all over the place ok? How am I suppose to feel endangered when I see a goddamn teleport crystal every other 5 blocks down the map? What? Do I self hypnotize and just lie to myself that there isn't a teleport crystal there to save me? Help me out here...)

Theme park MMO doesn't offer that sense of adventure, there is no JOURNEY to the top, there is only ... a wait time with a right group to get to the top. But S.E. can certainly change this no? Says who that a Theme Park MMO couldn't have elements from FFXI? This is the part I am often confused about and probably one of the key reasons why I always argue with people on this forum.

It's like, a lot of folks on here are very defensive, towards any ideas that may improve the overall quality of the game. I know people on here don't like the term "White Knight", but I assure you that it won't be used as often if people stopped acting as if FFXIV is the next coming of Christ to them.... Like, as if they can find NO FAULT with this game... At the same time, they treat FFXI as if EVERYTHING is WRONG with that game. Like OH LAWD, FFXI must be the spawn of SATAN!! Sometimes the feeling for FFXI is so negative, that it makes me feel as if most people who currently play FFXIV were like.. rejects from FFXI that never made it, so now it's revenge time for anyone who played FFXI in the past.

All ranting aside, I believe S.E. is capable of fixing these problems. I mean, all you need to do, is maybe consider allowing the dungeon mobs to freely roam, and possibly respawn in there given a set amount of time.

Like for instance, if you were to wipe and go back from the starting point, the mobs would of all spawned back or be in different areas of the room now. So there is actually some form of punishment when the party isn't doing their jobs. You don't have to reset people back to entrance, it could be half way.. with mobs respawned half way, be creative here.

I mean, when there are repercussions to certain decisions you make, be it good or bad, doesn't that give you more sense of a thrill? V.S. what we have now? Oh, if you wipe, you get a nice little teleport that says, click here to skip through all the BUL*SH*T you just sat through for the past 30min, let me port you directly to the final boss -_-;, thanks S.E., maybe next time we should start with that... why don't we just skip all the trash crap, defeat an ultra super duper hard boss towards the end and just take a huge amount of exp after that? If you're gonna make a game for people with ADHD, why don't just go all out? What's the point of having people run through trash mobs anyway if there are no consequences for ******* around with trash mobs?

Or maybe better yet, RANDOM generating mob packs with RANDOM positioning and RANDOMLY allowing BOSSES to make appearance that breaks the norm... I don't know S.E., surprise me here.. Like, I'm suppose to fight boss #1 here, but because my party's damage rating is so kick ***, the 2nd boss appeared right after the first battle ended? Again, SURPRISE ME HERE...

2. FFXIV dungeons have bosses scripted like a ****. Part of the reason why everything seems so repetitive.

Yeah, I don't see how this part can't be fixed either.

If anyone played FFXI, and played a Summoner before, tell me how many times you've tried to get your Diabolos summon? I myself, must have tried at least 25 to 30 times or maybe many times more, to obtain him in the CoP era.

Why? Because the mother-effer was really really hard. Not in a sense where he's unbeatable, but in a sense that he uses a lot of super nasty AOE attacks that are totally random. He has a AOE Sleep attack that hits everyone with a special Sleep and BIO at the same time, he might do this ANYTIME he wishes. It could be right at the beginning of a fight or it could be towards the very end when you almost win, or he could do the same attack back to back! When you get hit with this, the party is pretty much game over.

The reason why I fought him like 30+ times, is because each time I fight him, he does something different. I even tried to go in with the same exact group of people with the same jobs several times, and each time we wipe, it was because he did something different, something we couldn't react well enough. This is a test to a player's skill level, where you have to react to certain things LIVE, ON THE SPOT, you actually have to use your brain to decide what to do next to ensure the best possible outcome.

In FFXIV dungeons, you don't have this. You just need to remember the bosses' "mechanics", and once you have it down, you can probably run it with one eye closed.

What they need to do, is allow the bosses to have more devastating attacks that occurs more random, more minor. Not so scripted, such as it will do XYZ when around 50% HP, and if you don't get away from the red circle or don't kill the add fast enough, you die... NO, the boss has to toss out minor random abilities that would also put the tank, healer and everyone else at so much risk that it kind of changes the entire game play, flow of the battle if you will..

It is much more fun, when the game is thrown into chaos, nothing and no one is acting according to a script, you analyze the current situation, tailor a set of moves and decisions right then and there. If you are good, you make it, you suck, you pick yourself backup, dust yourself off and try again.

You have no idea how retarded I felt, when I finished my first Ifrit/Titan fight with a pick up group. Because we won on the first try, everyone was amazed by this. We had 2 people in party (including myself) that were totally new to the game. Somehow they couldn't believe 2 random people that haven't played this game before was capable of passing the fight mechanics on the first try. I truly wanted to cry afterwards, I just couldn't believe how anyone can fail fights as easy as those. I've never fought those, but saw a YouTube vid for 30 seconds, pulled off the fight flawlessly. It's as if it's rocket science.... on a Roller Coaster, Theme Park MMO... It's so sad it's ridiculous.

EX fights and dungeons aren't that bad either, if you consider the fact that everything is based on "mechanics" in this game.

3. FFXIV instanced que system, GOOD and BAD.

Yes, party finder system is very good. Most FFXIV events are instances, so cross server que is a great idea but given the current Theme Park feel to all FFXIV events, the roller coaster ride type of play style, the Party Finder system causes the community to be really disconnected.

People don't talk to each other in parties, why would they need to? The instances lasts 30 min or so, if you ***** up, just take a 30 min hit and LEAVE. No such thing as player reputation comes into question.

What S.E. should do, is basically reward people for working and communicating together.

For instance, if the party really enjoyed playing together, why not offer them a choice to stick together and move on together to the next dungeon or next event? Or have the option of redoing the dungeon they just did together? With a shorter wait time or no wait time at all? If you want people to make friends, allow them the option to continue whatever they're doing together.

One of the most iconic things in FFXI was the fact that the game forces people to do activities TOGETHER! That's how you form this magical thing called BOND. You can't forge a life long friendship by picking up hitchhikers off the freeway that's getting off your car in the next 5 exits...

In FFXI, often a lot of times, whole parties of 6 people would travel the world together, going to different locations, finding the best Exp/Hr camp. Again, it's not the ending that's most important, it was the JOURNEY...

You wanted constructive criticism, not sure if this qualifies but yeah... my own two cents after like only a month or two of playing.

Oh, and two more things just popped up in my head.

4. FFXIV seriously need to consider implementing some type of gear check system for random ques.

How many of you played a Healer class in FFXIV and was basically screamed to death, yelled at for not being able to keep a tank alive?

How many times, when you were playing a healer, did people ask you to learn how to do your job? Only to find out upon closer examination, that your party's main Tank is wearing level 15 equipment Blood Tanking a Level 40 dungeon and is getting butt raped by any trash mob, basically ending their miserable Tanking career with merely two hits....

Seriously, you get ****** players in que because there is no system of cross checking. I mean, who's to stop someone from entering a dungeon with level 1 RSE? You somehow implemented a system where players with ilevel 55 items may enter a dungeon, but you incorporate no such bare minimum to low level/low man dungeons, very very weird mentality behind this...

You can't promote excellence by allowing people to do whatever the **** they want with their $14.99/month...

5. I forgot by the time I typed #4, but something along the lines of paying extra $5 a month, so I can get a quicker QUE time as a melee.

Tanks and Healers, you get the 1 to 5min que, I understand it.

But for us melee's, More than 30min every time?? How about I'll just pay a little more, and you give me a priority over others that don't wish to pay this premium?





#116 Jan 26 2015 at 7:42 PM Rating: Decent
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GiftedChild wrote:
Smiley: deadhorse


It doesn't really sound like you're wanting to improve the quality of FFXIV so much as make it FFXI. I have fantastic news for you! FFXI is still running. You can go play it right now!

This isn't healthy criticism here. This is wholesale wanting one thing to be a completely different thing that it will never be. But you're in luck, because unlike most of the time that happens, the thing you want already exists.
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#117 Jan 26 2015 at 8:30 PM Rating: Good
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XI EXPing isn't at all like dungeon running. Yes, some mobs wandered or spawned at night, but I can guarantee a large number of the popular camps were perfectly safe to idle in 24/7 while the party process itself was less difficult than fighting a pack of XIV trash since XI's were usually 1vs6 alongside the arguably broken enmity system making things harder for non-tanks than they legitimately needed to be. Of course, XIV isn't perfect, here, like how easily Regens can pluck mobs off a tank during big pulls.

As for barriers of entry on DF, uh... events are locked to item levels. Don't meet, you can't queue. The whole level 50 tank in 15 gear isn't a problem now unless that tank is deliberately trolling. As for healers getting harassed? Well, welcome to every MMO ever. Support roles: Something many like having around, but few enjoy playing. It's thankless. Styles don't always mesh. The people that don't want to play are always quick to tell the support how they should. Nonetheless, wipes aren't always the healer's fault. Sometimes shifts in tactics are required.

And all needing 20+ attempts on Diabolos told me was that you or your group weren't that good. I'm comfortable in asserting the extreme primal fights put most any XI boss encounter to shame, scripted or no. Heck, I'd argue Tonberry King was harder than most XI bosses. What XIV largely did, aside from a more reliable enmity system, is eliminate the issues related to TP feed. Did it make sense that some XI fights were easier with less people? Or why shadow tanking was so prominent? The game, bluntly, had issues that fed into a number of job problems over its run. I could certainly go at length over such affected RDM.

Am I white knighting XIV? Not especially. I think both games can be better than they are, or at least, were.
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#118 Jan 26 2015 at 10:51 PM Rating: Excellent
#1 rule about getting harassed is when you own up to doing something stupid, no one feels the need to "call you out" for it.

If I ***** up, I say so and apologize to the party. Nine times out of ten I'll get a "np" or an "it's all good" or something. People "harass" party members who make mistakes because they have no idea the person actually KNEW it was a mistake. If you say up front, "Sorry that was my fault" (when it genuinely was your fault) no one will be upset.

When XI was at its very best, no other MMO on the market EVER could compare to it. But those times are so rare that I can count them on my hand, and XIV has equivalents. Beating Dynamis Lord for the first time. (Turn 13 says hi.) Breaking 30K exp/hour in Mamool Ja Staging Point (I did it exactly once in FFXI. 30K exp/hour is a joke in XIV.) Hitting Chain 300 as a bard puller... okay, you can't do that in XIV. That'll remain a precious XI-only memory.

I like the theme park style MMO. If I get the urge to sand box, I fire up Sims III.
#119 Jan 27 2015 at 7:19 AM Rating: Decent
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Archmage Callinon wrote:
GiftedChild wrote:
Smiley: deadhorse


It doesn't really sound like you're wanting to improve the quality of FFXIV so much as make it FFXI. I have fantastic news for you! FFXI is still running. You can go play it right now!.


I think the biggest irony when people keep stating this is Yoshida even said he did Wanderer's Palace Hard in that fashion to give XI players a feel of nostalgia (read the translated interview on BG) and there's more assets from XI than I think any other FF has ever borrowed from a prior game before, XII being the exception as they wanted to make an "offline" XI to improve the battle system in ways they couldn't with XI's restrictions. So if anything, Yoshida is making XIV more like XI than players ever could. Did you know? ARR has more borrowed mechanics and content concepts than original ones?

It's also funny how people default to "you're tryin to make this FFXI!" when people compare it to XI - I bet you'd have zero qualms if people kept comparing to WoW (which Yoshi stated he basically based it off of for the JP playerbase) or DQX, SE's other MMO that Yoshi himself was lead design for.



Edited, Jan 27th 2015 5:20am by Theonehio
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#120 Jan 27 2015 at 8:58 AM Rating: Excellent
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3,737 posts
Quote:
It's also funny how people default to "you're tryin to make this FFXI!" when people compare it to XI


Except did you read it? That's exactly what he wants. I have no issue with borrowing cool ideas from XI. The ability to change classes on a single character for instance... awesome. I love that idea. But there's a difference between borrowing a couple cool things from other games and making FFXI-2.

Quote:
I bet you'd have zero qualms if people kept comparing to WoW (which Yoshi stated he basically based it off of for the JP playerbase)


Why would you assume this?

Besides the game IS a lot more like WoW than it is like FFXI (which was based loosely on Everquest). That's intentional.

I have no issue with comparison. But when someone spends a short novel explaining why FFXI is intrinsicly better than everything else on the face of the planet, I object.
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svlyons wrote:
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#121 Jan 27 2015 at 10:12 AM Rating: Good
Archmage Callinon wrote:
GiftedChild wrote:
Smiley: deadhorse

It doesn't really sound like you're wanting to improve the quality of FFXIV so much as make it FFXI. I have fantastic news for you! FFXI is still running. You can go play it right now!
This isn't healthy criticism here. This is wholesale wanting one thing to be a completely different thing that it will never be. But you're in luck, because unlike most of the time that happens, the thing you want already exists.


Again can't agree more - Spot on.

I started reading his post and realised he is complaining about the fundamentals of the game just like the OP. This isn't XI and this isn't ever going to be XI, I did play on XI - No wait. I lived on XI, I remember the DRG, RNG and BLM nerfs. I remember the weeks I would spend just to get a few levels (back when Exp needed was much much higher). I also remember when they cut down the exp required and strangely enough the servers was being hacked in to - unofficially it was JP people unhappy over the whole exp drop required.

Lets look at the XIV complains I am spotting:
- AFK in a XI dungeon compared to XIV....... Sorry this made me LOL
- Telecrystal every where in sight..... Well not really you obviously don't pay much attention... Are you unhappy that you no longer get the VD fun times? which stopped years ago in XI when they altered the way people lose/gain hate.
-Journey.. This game is not XI Journey it is XIV Journey, I do feel like I am travelling at times - not always because I am able to get on with something in a short time. Sorry this game is not just aimed at children who can spend 6 hours a night, this game is also aimed at teenagers who have homework and adults who have a family.
-People people defensive You are attacking (yes attacking) with little to no constructive feedback on the problems you have with the game. In fact you are attacking the fundamentals of the game and you are not helping SE to give them what you want. This is NOT XI, this is XIV 2.0 a successful MMO in a world where there is plenty of competition, plenty of cheaper games available and F2P games on the market.
-Free roam Mobs in Dungeons ... Finally actual useful feedback, only took me half way in to your entire post. This is actually a GOOD IDEA, shame it took me a while to get through your post. Perhaps you should post this in a lot less whinny post on the SE Forums.
-Form of Punishment for Failing It is there, its called wasting other peoples time. I don't want to lose EXP every time some one fails to do their job, this also prevents people from experimenting to do things different. To Zerg mobs e.g. Garuda HM - There was a time when people didn't take risks and I have seen 1 risk fail with a wipe.
-Sense of a Thrill That's what things like Coil are for, Titan Ex, Garuda Ex, Shiva Ex, PVP. Looking through your post you are not mentioning any type of end game here. Although I too loved XI's End Game with Kirin, running around with 24 people and another 10 on Standby ready to switch in and out - Losing about 20K exp every run. JUST in the hope of 1 good drop that me and 10 other people may have to compete for...... The entire time to farm just to get to the 1 fight ... I wont go there. The sense of thrill is there but again that's for End Game. Go complete all of Coil and tell me you don't get a sense of thrill.

What I also find interesting you sit there and say you don't want to run through "All The Trash Crap" there was a time when half the Sky Gods and Pop Items were considered as Trash just because people wanted Kirin and nothing more. The item for Nobles and Kirin Osode plus the Hecate piece was in high demand when the rest of the drops were wasted. XI has its fair share of "Trash".

Diabolos Summon - Took you 25-30 times to win? To be honest looking back I don't ever remember trying more than 2-3 times for a win on anything in XI. In Fact Titan Ex/Coil 5 have been my biggest repeats just for a win in all FF games. Titan Ex took me 20+ just to learn it and that's with the other Titan modes to help. Coil 5 took me two whole evenings of LS assist and only 3 of us were new. Probably a total of 6 hours of non stop spamming and this was with people who knew what they were doing.

In your Random chatting you are forgetting one very important thing - Lag. Due to the game requiring more compared to XI, you don't move when the boss uses his mechanics you actually at times move before because you remember the previous move. More random may just cause more problems. BUT SE has already talked about adding randomness and they are considering. This game is too young to complain about the above.

FFXI Journey finding the Camp... Yes because I enjoyed spending 2 hours just in the hope of finding a camp when I only had 2 hours of game play time...

Players Gear Check - So you are complaining about the Journey on other things but not the journey of peoples gears? XI last i checked had a lot of players with low gear and still got hammered.

Melee's have slower Q times because there are not enough healers/tanks to go around. So you want XI back ? One of the core fundamentals of that game was Seeking for 6 hours as a DRG, DRK, THF. I thought you said this game was about JOURNEY but you want your life made easier as a DPS?

Sorry this is going to be a bit mean but i am sensing hypocrisy here.

#122 Jan 27 2015 at 10:44 AM Rating: Good
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3,441 posts
Quote:
#1 rule about getting harassed is when you own up to doing something stupid, no one feels the need to "call you out" for it.

If I ***** up, I say so and apologize to the party. Nine times out of ten I'll get a "np" or an "it's all good" or something. People "harass" party members who make mistakes because they have no idea the person actually KNEW it was a mistake. If you say up front, "Sorry that was my fault" (when it genuinely was your fault) no one will be upset.


^^
This right here is what separates sensible players from the rest of the common ilk that you see in MMOs. Note, I said "Sensible" and not "Good" players. Sensible players are those who are pleasant to group with, they have personalities and behaviors fitting for adults, they don't rage over the littlest crap, and a lot of them don't even complain (much) when a wipe happens. A Sensible player might or might not be a "good" player (sensible players are oftentimes casual players too, and might not be the best at completing content and never getting hit in boss fights, etc).

It isn't easy saying "You know what? I screwed up. Sorry about that.". A lot of people need to swallow their pride and realize that yes... sometimes it IS their fault. It is so natural to just point fingers at everybody else because nobody likes accepting the harsh truth that they're the one who screwed up. Instead, many people point fingers at everybody else because "there's no way that was *me* who screwed up!".

Quote:
When XI was at its very best, no other MMO on the market EVER could compare to it. But those times are so rare that I can count them on my hand, and XIV has equivalents. Beating Dynamis Lord for the first time. (Turn 13 says hi.) Breaking 30K exp/hour in Mamool Ja Staging Point (I did it exactly once in FFXI. 30K exp/hour is a joke in XIV.) Hitting Chain 300 as a bard puller... okay, you can't do that in XIV. That'll remain a precious XI-only memory.


FFXI was like buying a huge two foot long hoagie that had a couple slices of premium deli meat&cheese hidden in there somewhere. Most of it is near tasteless bread, but every so often you'd bite into this meat that tasted so awesome.

FFXIV is like buying a run-of-the-mill mass produced footlong deli sandwich. The meat isn't premium, but there's a lot more of it and there's a lot less bread. Doesn't taste quite as good, but yet you don't have to chew through 90% bread to get to that 10% meat&cheese... instead you get 40% bread and 60% meat&cheese... even if said meat&cheese is of lower quality.

I'd rather take the second option, to be honest. For every 50 hours you spend in Vana'diel you might have 1 hour that you actually remember a year or two later.

Edited, Jan 27th 2015 11:46am by Lyrailis

Edited, Jan 27th 2015 11:51am by Lyrailis
#123 Jan 27 2015 at 10:53 AM Rating: Excellent
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Archmage Callinon wrote:
This isn't healthy criticism here.
In all fairness, there isn't much in the line of healthy skepticism either.
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#124 Jan 27 2015 at 10:55 AM Rating: Excellent
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Quote:
-Sense of a Thrill That's what things like Coil are for, Titan Ex, Garuda Ex, Shiva Ex, PVP. Looking through your post you are not mentioning any type of end game here. Although I too loved XI's End Game with Kirin, running around with 24 people and another 10 on Standby ready to switch in and out - Losing about 20K exp every run. JUST in the hope of 1 good drop that me and 10 other people may have to compete for...... The entire time to farm just to get to the 1 fight ... I wont go there. The sense of thrill is there but again that's for End Game. Go complete all of Coil and tell me you don't get a sense of thrill.


Let's not forget that famous screenshot where Kirin drops........ an Earth Crystal and nothing else.

30+ people there for the fight, I wonder who got the Earth Crystal?
#125 Jan 27 2015 at 11:02 AM Rating: Decent
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4,511 posts
Lyrailis wrote:
Quote:
-Sense of a Thrill That's what things like Coil are for, Titan Ex, Garuda Ex, Shiva Ex, PVP. Looking through your post you are not mentioning any type of end game here. Although I too loved XI's End Game with Kirin, running around with 24 people and another 10 on Standby ready to switch in and out - Losing about 20K exp every run. JUST in the hope of 1 good drop that me and 10 other people may have to compete for...... The entire time to farm just to get to the 1 fight ... I wont go there. The sense of thrill is there but again that's for End Game. Go complete all of Coil and tell me you don't get a sense of thrill.


Let's not forget that famous screenshot where Kirin drops........ an Earth Crystal and nothing else.

30+ people there for the fight, I wonder who got the Earth Crystal?

It all depended on favoritism and DKP, but mostly favoritism.

If you got a drop or not from a monster (if it dropped) depended purely on:

1) Do you know the linkshell leader personally?
2) Are you in a relationship with the linkshell leader?
3) Have you been nice to the linkshell leader recently?
4) Have you attended 100% of the raids recently, otherwise other people are ahead of you in points.

I, for one, much prefer the current method of Need, Greed and Pass. As well as the personal drops you can exchange for stuff not dependant on what your party members get. Even though point 1 through 4 were always favorable to me, this is far FAR more fair to everyone. Too much drama over the other system.
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#126 Jan 27 2015 at 11:27 AM Rating: Excellent
Lyrailis wrote:
Quote:
-Sense of a Thrill That's what things like Coil are for, Titan Ex, Garuda Ex, Shiva Ex, PVP. Looking through your post you are not mentioning any type of end game here. Although I too loved XI's End Game with Kirin, running around with 24 people and another 10 on Standby ready to switch in and out - Losing about 20K exp every run. JUST in the hope of 1 good drop that me and 10 other people may have to compete for...... The entire time to farm just to get to the 1 fight ... I wont go there. The sense of thrill is there but again that's for End Game. Go complete all of Coil and tell me you don't get a sense of thrill.


Let's not forget that famous screenshot where Kirin drops........ an Earth Crystal and nothing else.

30+ people there for the fight, I wonder who got the Earth Crystal?


My favorite joke about that was someone shouting to sell it as a "guaranteed HQ crystal!" since it dropped from Kirin.
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