On the topic of repetitiveness though, the dungeons in FFXIV are all the same, at least to me. Factoring some slightly more challenging end-game instances. But still, very repetitive.
I don't know how many of you played FFXI in the past, but FFXIV's dungeon runs, are essentially FFXI's Exp. grind parties. What you do for exp in FFXI, is essentially what you do in FFXIV's dungeon runs.
Except, there are pretty big differences:
1. FFXIV dungeons are mostly very linear, you get to Point A from Point B. Killing trash along the way and 1/2/3 bosses, with some minimal puzzle solving.
FFXI on the other hand, forces you to group up at a pre-selected open world area, where monsters free roam everywhere! Including your safe little camp! Monsters that randomly spawn on maps could very well walk into your camp area unknowingly, then wreck havoc on every single AFK tards on the spot.
When was the last time, you parked yourself AFK in a FFXIV dungeon and felt worried? Oh hell, better yet, when was the last time you logged into the world of Eorzea and actually felt a bit of fear of roaming? (A haunted house, ain't a haunted house when you got EXIT signs all over the place ok? How am I suppose to feel endangered when I see a goddamn teleport crystal every other 5 blocks down the map? What? Do I self hypnotize and just lie to myself that there isn't a teleport crystal there to save me? Help me out here...)
Theme park MMO doesn't offer that sense of adventure, there is no JOURNEY to the top, there is only ... a wait time with a right group to get to the top. But S.E. can certainly change this no? Says who that a Theme Park MMO couldn't have elements from FFXI? This is the part I am often confused about and probably one of the key reasons why I always argue with people on this forum.
It's like, a lot of folks on here are very defensive, towards any ideas that may improve the overall quality of the game. I know people on here don't like the term "White Knight", but I assure you that it won't be used as often if people stopped acting as if FFXIV is the next coming of Christ to them.... Like, as if they can find NO FAULT with this game... At the same time, they treat FFXI as if EVERYTHING is WRONG with that game. Like OH LAWD, FFXI must be the spawn of SATAN!! Sometimes the feeling for FFXI is so negative, that it makes me feel as if most people who currently play FFXIV were like.. rejects from FFXI that never made it, so now it's revenge time for anyone who played FFXI in the past.
All ranting aside, I believe S.E. is capable of fixing these problems. I mean, all you need to do, is maybe consider allowing the dungeon mobs to freely roam, and possibly respawn in there given a set amount of time.
Like for instance, if you were to wipe and go back from the starting point, the mobs would of all spawned back or be in different areas of the room now. So there is actually some form of punishment when the party isn't doing their jobs. You don't have to reset people back to entrance, it could be half way.. with mobs respawned half way, be creative here.
I mean, when there are repercussions to certain decisions you make, be it good or bad, doesn't that give you more sense of a thrill? V.S. what we have now? Oh, if you wipe, you get a nice little teleport that says, click here to skip through all the BUL*SH*T you just sat through for the past 30min, let me port you directly to the final boss -_-;, thanks S.E., maybe next time we should start with that... why don't we just skip all the trash crap, defeat an ultra super duper hard boss towards the end and just take a huge amount of exp after that? If you're gonna make a game for people with ADHD, why don't just go all out? What's the point of having people run through trash mobs anyway if there are no consequences for ******* around with trash mobs?
Or maybe better yet, RANDOM generating mob packs with RANDOM positioning and RANDOMLY allowing BOSSES to make appearance that breaks the norm... I don't know S.E., surprise me here.. Like, I'm suppose to fight boss #1 here, but because my party's damage rating is so kick ***, the 2nd boss appeared right after the first battle ended? Again, SURPRISE ME HERE...
2. FFXIV dungeons have bosses scripted like a ****. Part of the reason why everything seems so repetitive.
Yeah, I don't see how this part can't be fixed either.
If anyone played FFXI, and played a Summoner before, tell me how many times you've tried to get your Diabolos summon? I myself, must have tried at least 25 to 30 times or maybe many times more, to obtain him in the CoP era.
Why? Because the mother-effer was really really hard. Not in a sense where he's unbeatable, but in a sense that he uses a lot of super nasty AOE attacks that are totally random. He has a AOE Sleep attack that hits everyone with a special Sleep and BIO at the same time, he might do this ANYTIME he wishes. It could be right at the beginning of a fight or it could be towards the very end when you almost win, or he could do the same attack back to back! When you get hit with this, the party is pretty much game over.
The reason why I fought him like 30+ times, is because each time I fight him, he does something different. I even tried to go in with the same exact group of people with the same jobs several times, and each time we wipe, it was because he did something different, something we couldn't react well enough. This is a test to a player's skill level, where you have to react to certain things LIVE, ON THE SPOT, you actually have to use your brain to decide what to do next to ensure the best possible outcome.
In FFXIV dungeons, you don't have this. You just need to remember the bosses' "mechanics", and once you have it down, you can probably run it with one eye closed.
What they need to do, is allow the bosses to have more devastating attacks that occurs more random, more minor. Not so scripted, such as it will do XYZ when around 50% HP, and if you don't get away from the red circle or don't kill the add fast enough, you die... NO, the boss has to toss out minor random abilities that would also put the tank, healer and everyone else at so much risk that it kind of changes the entire game play, flow of the battle if you will..
It is much more fun, when the game is thrown into chaos, nothing and no one is acting according to a script, you analyze the current situation, tailor a set of moves and decisions right then and there. If you are good, you make it, you suck, you pick yourself backup, dust yourself off and try again.
You have no idea how retarded I felt, when I finished my first Ifrit/Titan fight with a pick up group. Because we won on the first try, everyone was amazed by this. We had 2 people in party (including myself) that were totally new to the game. Somehow they couldn't believe 2 random people that haven't played this game before was capable of passing the fight mechanics on the first try. I truly wanted to cry afterwards, I just couldn't believe how anyone can fail fights as easy as those. I've never fought those, but saw a YouTube vid for 30 seconds, pulled off the fight flawlessly. It's as if it's rocket science.... on a Roller Coaster, Theme Park MMO... It's so sad it's ridiculous.
EX fights and dungeons aren't that bad either, if you consider the fact that everything is based on "mechanics" in this game.
3. FFXIV instanced que system, GOOD and BAD.
Yes, party finder system is very good. Most FFXIV events are instances, so cross server que is a great idea but given the current Theme Park feel to all FFXIV events, the roller coaster ride type of play style, the Party Finder system causes the community to be really disconnected.
People don't talk to each other in parties, why would they need to? The instances lasts 30 min or so, if you ***** up, just take a 30 min hit and LEAVE. No such thing as player reputation comes into question.
What S.E. should do, is basically reward people for working and communicating together.
For instance, if the party really enjoyed playing together, why not offer them a choice to stick together and move on together to the next dungeon or next event? Or have the option of redoing the dungeon they just did together? With a shorter wait time or no wait time at all? If you want people to make friends, allow them the option to continue whatever they're doing together.
One of the most iconic things in FFXI was the fact that the game forces people to do activities TOGETHER! That's how you form this magical thing called BOND. You can't forge a life long friendship by picking up hitchhikers off the freeway that's getting off your car in the next 5 exits...
In FFXI, often a lot of times, whole parties of 6 people would travel the world together, going to different locations, finding the best Exp/Hr camp. Again, it's not the ending that's most important, it was the JOURNEY...
You wanted constructive criticism, not sure if this qualifies but yeah... my own two cents after like only a month or two of playing.
Oh, and two more things just popped up in my head.
4. FFXIV seriously need to consider implementing some type of gear check system for random ques.
How many of you played a Healer class in FFXIV and was basically screamed to death, yelled at for not being able to keep a tank alive?
How many times, when you were playing a healer, did people ask you to learn how to do your job? Only to find out upon closer examination, that your party's main Tank is wearing level 15 equipment Blood Tanking a Level 40 dungeon and is getting butt raped by any trash mob, basically ending their miserable Tanking career with merely two hits....
Seriously, you get ****** players in que because there is no system of cross checking. I mean, who's to stop someone from entering a dungeon with level 1 RSE? You somehow implemented a system where players with ilevel 55 items may enter a dungeon, but you incorporate no such bare minimum to low level/low man dungeons, very very weird mentality behind this...
You can't promote excellence by allowing people to do whatever the **** they want with their $14.99/month...
5. I forgot by the time I typed #4, but something along the lines of paying extra $5 a month, so I can get a quicker QUE time as a melee.
Tanks and Healers, you get the 1 to 5min que, I understand it.
But for us melee's, More than 30min every time?? How about I'll just pay a little more, and you give me a priority over others that don't wish to pay this premium?