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#1 Feb 14 2015 at 11:25 AM Rating: Default
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I notice in FCoB PF comments ppl say things like 1 chest 2 chest etc etc.. what does that mean exactly? surely you cant choose how many chests drop and you definitely cant limit what someone does or doesnt Need on sooo Im confused.. whats it mean exactly?
#2 Feb 14 2015 at 12:38 PM Rating: Excellent
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They made a change with coil where if you already did say T10 for the week, but did it again with a group that hasnt done it yet this week, it would reduce the amount of chests you get. It depends how many players already have done it. If almost all have already done it except for one, there will be no chests. It's so people can help others with coil instead of being locked out completely.

Edited, Feb 14th 2015 1:39pm by Stilivan
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#3 Feb 14 2015 at 2:51 PM Rating: Excellent
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It's basically trying to maintain (at best) 1 chest per 4 players, counting those players that haven't already cleared that turn this week.

2 Chests: 8 people who haven't cleared yet.
1 Chest: 4 to 7 people who haven't cleared yet.
No Chests: 1 to 3 people who haven't cleared yet.

Basically, take the number of players who haven't cleared, divide by 4, round down. That's the number of chests that will appear. Players who are repeating the turn are not allowed to lot.

This was changed in Patch 2.45.

Edit: as to why this information is in PF, imagine the surprise if you joined a group for a certain turn because you were interested in the loot from it, only to find out once you cleared that one of the players had already cleared it and that there was only one chest to split between 7 people. Or worse, you find that there are no chests at all.

There's a warning that pops up that tells how many chests can appear if you clear. But it's not clear to me if that only pops up for the leader who is taking the group in, or if every member sees it. Either way, it's best for everyone involved to know up front, rather than be surprised by it after waiting an extended period of time for the party to fill up through PF.

Edited, Feb 14th 2015 3:56pm by svlyons
#4 Feb 14 2015 at 5:25 PM Rating: Default
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wait hold on so to give ppl "incentive" to help they remove chests depebding on the number of ppl who have done it already entering? umm that sthe opposie fo incenive:

Why would I help if I don get anything from it (thast the mentallity of ppl on this game who "help")?

or

Why would i SEEK help if that help would limit the number of chests that pop?


So its still a catch 22?

A smarter solution would have simply been let the ppl who did it in already to help, see no chests at all or are unable to lot since they got their weekly loot (which makes sense because if im only doin it to help anyway why care if i get anything?) and let the ones who havent done it get the normal amount of chests.
#5 Feb 14 2015 at 9:17 PM Rating: Excellent
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DuoMaxwellxx wrote:
wait hold on so to give ppl "incentive" to help they remove chests depebding on the number of ppl who have done it already entering? umm that sthe opposie fo incenive:

Why would I help if I don get anything from it (thast the mentallity of ppl on this game who "help")?

or

Why would i SEEK help if that help would limit the number of chests that pop?


So its still a catch 22?

A smarter solution would have simply been let the ppl who did it in already to help, see no chests at all or are unable to lot since they got their weekly loot (which makes sense because if im only doin it to help anyway why care if i get anything?) and let the ones who havent done it get the normal amount of chests.


Because then you get people who sell wins.
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#6 Feb 14 2015 at 9:22 PM Rating: Excellent
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DuoMaxwellxx wrote:
Why would I help if I don get anything from it (thast the mentallity of ppl on this game who "help")?

Soldiery. Poetics. Just to help someone you know. Get more practice at a turn even if you've cleared it.

DuoMaxwellxx wrote:
Why would i SEEK help if that help would limit the number of chests that pop?

Chests only pop if you can clear the turn. Having to share just one chest with 3 other people beats sharing no chests with 7 other people because you can't clear.

DuoMaxwellxx wrote:
A smarter solution would have simply been let the ppl who did it in already to help, see no chests at all or are unable to lot since they got their weekly loot (which makes sense because if im only doin it to help anyway why care if i get anything?) and let the ones who havent done it get the normal amount of chests.

What would happen then is you would have groups that get the clear with 8 people, and then introduce just one new player at a time each run. That one member gets 2 drops guaranteed, rather than getting on average 0.25 drops. SE didn't want that. That's why they tuned the rewards to the number of players who haven't cleared yet.

Edited, Feb 14th 2015 10:26pm by svlyons
#7 Feb 14 2015 at 9:25 PM Rating: Excellent
It's for free companies and statics who push ahead without a static member, so they can catch them up again. That's it.
#8 Feb 14 2015 at 9:28 PM Rating: Decent
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Catwho wrote:
It's for free companies and statics who push ahead without a static member, so they can catch them up again. That's it.

Can't you just skip turns? This allows the static to go back and help get those previously absent members practice. But I don't see how this helps them catch up.
#9 Feb 14 2015 at 9:52 PM Rating: Default
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Stilivan wrote:
DuoMaxwellxx wrote:
wait hold on so to give ppl "incentive" to help they remove chests depebding on the number of ppl who have done it already entering? umm that sthe opposie fo incenive:

Why would I help if I don get anything from it (thast the mentallity of ppl on this game who "help")?

or

Why would i SEEK help if that help would limit the number of chests that pop?


So its still a catch 22?

A smarter solution would have simply been let the ppl who did it in already to help, see no chests at all or are unable to lot since they got their weekly loot (which makes sense because if im only doin it to help anyway why care if i get anything?) and let the ones who havent done it get the normal amount of chests.


Because then you get people who sell wins.



first of no sane person is gonna buy wins at the insane price they sell for now... anyone with sense would wait until the much more reasonable (but still high) 1-2mil runs that get sold when the lockout is removed. If sure NO ONE is gonna pay 10mil+ for a t10 completion and probably 25mil for t13 lol
#10 Feb 14 2015 at 10:16 PM Rating: Excellent
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DuoMaxwellxx wrote:
Why would I help if I don get anything from it (thast the mentallity of ppl on this game who "help")?


I've helped about 20 different groups in T10-12 since this was implemented, not once was I expecting anything out of it other than the fact of helping the group out (60% ish clear rate, 3 of those run there were no chest).

Secondly don't compare everyone in the game because you have that mentality stated above.



DuoMaxwellxx wrote:
Why would i SEEK help if that help would limit the number of chests that pop?


You're in a 9 man free company that all does endgame, you are the 9th person in the group and never go with the rest into coil. You try for days/weeks to setup a PF to do the content with no experience only to get no where. You FC mates are cruising right along, however you are getting left further behind in progression.

Now you mean to tell me with the section i just put above this line you wouldn't ask for their help knowing that there would be less loot on clear? Helping others out means they are getting experience in the content, experience that can help them in many ways.

The way you come off on these forums I can only imagine what the people on your server think about you, I'm sure it's the same as it is here.



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#11 Feb 14 2015 at 10:45 PM Rating: Default
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SillyHawk wrote:
DuoMaxwellxx wrote:
Why would I help if I don get anything from it (thast the mentallity of ppl on this game who "help")?


I've helped about 20 different groups in T10-12 since this was implemented, not once was I expecting anything out of it other than the fact of helping the group out (60% ish clear rate, 3 of those run there were no chest).

Secondly don't compare everyone in the game because you have that mentality stated above.

Actually I dont have the mentality stated above. I based that assesment clearly on what I see in game daily. For example no one wanst to help ppl farm Light if they dont need i themselves, or no one wants to help newbies progress in coil otherwise there would be no "must have experience or cleared already" groups in party finder, people would be helping people finish turn 1 through 9 out of the kindness of their hearts instead of selling runs. You seem to have no problem getting all the "help" you ever need once you start letting your gil do the talking. As for teh whole must have cleared/experience crap. Take a newbie in so he/she can GET experience, most of those fights are 10 mins, if they havent figured it out by the 3rd wipe then kick em, at least then they'd have a better idea of what to and what not to do the next time. You dont lose exp for wiping (unlike FFXI so if you were reluctant to help on their THEN i could understand) and at the end all you lost was what? 30 mins of your time? Ummmm most tv shows last longer than that, some people spend longer than that waiting for a duty finder pop (i.e EVERY non tank or healer) a loss of 30 mins isnt the end of the world

So now if thats the mentality I have then please tell me that everything I just said is untrue, because if it is then I need to come check your server out cause Im clearly on the wrong one



DuoMaxwellxx wrote:
Why would i SEEK help if that help would limit the number of chests that pop?


You're in a 9 man free company that all does endgame, you are the 9th person in the group and never go with the rest into coil. You try for days/weeks to setup a PF to do the content with no experience only to get no where. You FC mates are cruising right along, however you are getting left further behind in progression.

Now you mean to tell me with the section i just put above this line you wouldn't ask for their help knowing that there would be less loot on clear? Helping others out means they are getting experience in the content, experience that can help them in many ways.

The way you come off on these forums I can only imagine what the people on your server think about you, I'm sure it's the same as it is here.





In the situation you described If I needed the win (which is required to progress) then yes Id do it that ONE time just for the win, when it came time, once the win was out of the way and we started doing it just for drops, then I wanna maximize the already low chance of getting drops, so in that situation I would only want people who hadnt done it yet.

As for what people on my server thing about me, youd be dead wrong as I hardly talk at all in game (the game itself doesnt give much reason to), and the few I do talk to well. If you want or need help, the best way to get it is to stay on the good side of, and not **** off or be a total jerk to those who may potentially help you. And well I may be crazy but Im far from stupid, so yes Im a completely different person in game, cause I know being nice to said people may come to benefit me in the present or future. Thus if I think I can get something out of you then I can be the nicest person you'll ever meet, since kissing *** on these forums serves no in game or real life value thus why waste the energy? (anyone will tell you being bad is FAR easier than being good)

Is that the right way to do things? Of course not. But hey at least I'm honest (how many of the rest of you can say the same?) Im many things but a liar is one thing no one would ever be able to accuse me of.
#12 Feb 15 2015 at 12:59 AM Rating: Excellent
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DuoMaxwellxx wrote:
Quote:
Because then you get people who sell wins.

first of no sane person is gonna buy wins at the insane price they sell for now... anyone with sense would wait until the much more reasonable (but still high) 1-2mil runs that get sold when the lockout is removed. If sure NO ONE is gonna pay 10mil+ for a t10 completion and probably 25mil for t13 lol

Imagine that you weren't just buying a clear, but you were buying two pieces of Dreadwyrm gear. Because that's what you would be buying if SE had implemented what you had suggested.
#13 Feb 15 2015 at 1:38 AM Rating: Decent
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svlyons wrote:
DuoMaxwellxx wrote:
Quote:
Because then you get people who sell wins.

first of no sane person is gonna buy wins at the insane price they sell for now... anyone with sense would wait until the much more reasonable (but still high) 1-2mil runs that get sold when the lockout is removed. If sure NO ONE is gonna pay 10mil+ for a t10 completion and probably 25mil for t13 lol

Imagine that you weren't just buying a clear, but you were buying two pieces of Dreadwyrm gear. Because that's what you would be buying if SE had implemented what you had suggested.



no youre buying a CHANCE at 2 piece of gear, at the end of the day you might wind up paying 30 mil for those two piece you want to finally show up. Now if you were guaranteed to get the drop or drops you want on the first win then yeah Id pay 10mil for that, but that isnt the case youd pretty much just be paying for the clear
#14 Feb 15 2015 at 6:56 AM Rating: Excellent
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Really this is just a reflection of the attitude you bring to the table Duo. I have joined so many runs of content that will provide me literally no benefit or reward because I ENJOY helping people. If you are unable to see this as a meaningful or enjoyable way of playing, it is probably because you yourself are reward driven rather than community driven, just like the people you consistently moan about.

Here's an example for you. The FC I'm part of and our neighbour FC have for a long time now organised runs for a variety of content to help those without clears. We don't even require that they have any sort of experience, we just send in X amount of cleared people with Y amount of newbies, and work through the content with them until they have a win under their belt. The experienced people all agree that any drops go to the new guys, so we are literally there just to help, no promise of reward at the end of it. When we start clearing the new turns consistently, we will likely do exactly the same with those as well, using our weekly shots at each to get stuff for ourselves, and then re-run them with the new guys to try and get them some clears. When they are confident, we then take the new guys on our vanilla weekly run so they have more shots at gear.

So tell me again how it is "pointless" and has no benefit. Maybe you can't see the benefit because you are too selfish or ignorant to put the needs of others before yourself? Or maybe you are just pissed because when you aim for your PF carry party you will have less chances at gear.
#15 Feb 15 2015 at 7:10 AM Rating: Excellent
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DuoMaxwellxx wrote:
svlyons wrote:
DuoMaxwellxx wrote:
Quote:
Because then you get people who sell wins.

first of no sane person is gonna buy wins at the insane price they sell for now... anyone with sense would wait until the much more reasonable (but still high) 1-2mil runs that get sold when the lockout is removed. If sure NO ONE is gonna pay 10mil+ for a t10 completion and probably 25mil for t13 lol

Imagine that you weren't just buying a clear, but you were buying two pieces of Dreadwyrm gear. Because that's what you would be buying if SE had implemented what you had suggested.

no youre buying a CHANCE at 2 piece of gear, at the end of the day you might wind up paying 30 mil for those two piece you want to finally show up. Now if you were guaranteed to get the drop or drops you want on the first win then yeah Id pay 10mil for that, but that isnt the case youd pretty much just be paying for the clear

You're never guaranteed any particular drop that you want anyway. But you would be guaranteed not to have any competition lotting.

And where did 30 mil come from? First you say 10 mil. Then you say 25 mil. Now you say 30 mil. Are you just pulling numbers out of the air?

Seriously, I don't know why I bother to respond to any of your threads. Every time, you turn it in to some silly argument that's not even a debate. I should just assume that you're always trolling and just move on.
#16 Feb 15 2015 at 7:21 AM Rating: Default
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svlyons wrote:
DuoMaxwellxx wrote:
svlyons wrote:
DuoMaxwellxx wrote:
Quote:
Because then you get people who sell wins.

first of no sane person is gonna buy wins at the insane price they sell for now... anyone with sense would wait until the much more reasonable (but still high) 1-2mil runs that get sold when the lockout is removed. If sure NO ONE is gonna pay 10mil+ for a t10 completion and probably 25mil for t13 lol

Imagine that you weren't just buying a clear, but you were buying two pieces of Dreadwyrm gear. Because that's what you would be buying if SE had implemented what you had suggested.

no youre buying a CHANCE at 2 piece of gear, at the end of the day you might wind up paying 30 mil for those two piece you want to finally show up. Now if you were guaranteed to get the drop or drops you want on the first win then yeah Id pay 10mil for that, but that isnt the case youd pretty much just be paying for the clear

You're never guaranteed any particular drop that you want anyway. But you would be guaranteed not to have any competition lotting.

And where did 30 mil come from? First you say 10 mil. Then you say 25 mil. Now you say 30 mil. Are you just pulling numbers out of the air?

Seriously, I don't know why I bother to respond to any of your threads. Every time, you turn it in to some silly argument that's not even a debate. I should just assume that you're always trolling and just move on.


Im not pulling numbers out of the air, its called math 30 mil comes from you paying for said 10 mil turn 3 times (10 x 3 = 30) before you finally get those drops you want
#17 Feb 15 2015 at 7:28 AM Rating: Default
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Velerophon wrote:
Really this is just a reflection of the attitude you bring to the table Duo. I have joined so many runs of content that will provide me literally no benefit or reward because I ENJOY helping people. If you are unable to see this as a meaningful or enjoyable way of playing, it is probably because you yourself are reward driven rather than community driven, just like the people you consistently moan about.


Lets see if your reading comprehension is as good as your writing. Point out to us the part where I said I wouldnt help anyone unless it benefited me? because the statement I made was a reflection on the community as a whole not MY personal opinion/way of thinking, but if you see something that shows that thats how I do things then please do point it out to all of us so I can see it too, because clearly you know my own words/writing better than I do.
#18 Feb 15 2015 at 7:46 AM Rating: Excellent
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DuoMaxwellxx wrote:
wait hold on so to give ppl "incentive" to help they remove chests depebding on the number of ppl who have done it already entering? umm that sthe opposie fo incenive:

Why would I help if I don get anything from it (thast the mentallity of ppl on this game who "help")?

or

Why would i SEEK help if that help would limit the number of chests that pop?


So its still a catch 22?

A smarter solution would have simply been let the ppl who did it in already to help, see no chests at all or are unable to lot since they got their weekly loot (which makes sense because if im only doin it to help anyway why care if i get anything?) and let the ones who havent done it get the normal amount of chests.


Here we go then. The ONLY person in this thread who has referred to having the ability to rerun turns as a negative is you Duo. You have phrased it in a way that makes you seem like the victim (why would anyone help me if they don't get rewards?), which would have been a fair criticism if you had not followed it up by asking why you would ask for help if you will get reduced drops. This CLEARLY infers that it isn't the content you are interested in, it's the reward, and if all you are interested in is rewards, why would you help others when you won't get one. It's a catch 22 all right, one in which you won't get a clear because you won't ask for help from people with clears because YOUR prospect of reward is lessened, and you won't get any experience in the content to get the clear on your own 2 feet because statics won't take a new player on their vanilla run per week because the want their own clears.

It is also rather telling that when describing why "people" won't use this feature (which a lot of people do FYI, certainly on Ultros anyway), you referred to it as "I" rather than "they". Making excuses for them, or making excuses for yourself hmm?

#19 Feb 15 2015 at 8:00 AM Rating: Default
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"Here we go then. The ONLY person in this thread who has referred to having the ability to rerun turns as a negative is you Duo. You have phrased it in a way that makes you seem like the victim (why would anyone help me if they don't get rewards?), which would have been a fair criticism if you had not followed it up by asking why you would ask for help if you will get reduced drops. This CLEARLY infers that it isn't the content you are interested in, it's the reward, and if all you are interested in is rewards, why would you help others when you won't get one. It's a catch 22 all right, one in which you won't get a clear because you won't ask for help from people with clears because YOUR prospect of reward is lessened"

Well if you put it that way, then what you said makes perfect sense and sounds like a quite logical assumption. Actually the FIRST time it WOULD be the content Im interested in, after Ive beaten it once then yes it would be all about the drops (correct me if Im wrong but isnt that why EVERYONE repeats them weekly after theyve cleared them the week prior? Im sure theyre not all just doing it for the fun of it).

Now would I help without expecting drops or gil in return (notice how I worded that I said drops or gil) absolutely. Why? Because in the future when I want or need help with something (like future new content... Alexander for example?) I expect all those ppl I helped in the past to be more than willing to return the favor. Hows that phrase go? "You scratch my back I scratch yours"? Now if teh entire community thought like that We'd all be one big helping (erm happy) family.
#20 Feb 15 2015 at 8:35 AM Rating: Excellent
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DuoMaxwellxx wrote:
"Here we go then. The ONLY person in this thread who has referred to having the ability to rerun turns as a negative is you Duo. You have phrased it in a way that makes you seem like the victim (why would anyone help me if they don't get rewards?), which would have been a fair criticism if you had not followed it up by asking why you would ask for help if you will get reduced drops. This CLEARLY infers that it isn't the content you are interested in, it's the reward, and if all you are interested in is rewards, why would you help others when you won't get one. It's a catch 22 all right, one in which you won't get a clear because you won't ask for help from people with clears because YOUR prospect of reward is lessened"

Well if you put it that way, then what you said makes perfect sense and sounds like a quite logical assumption. Actually the FIRST time it WOULD be the content Im interested in, after Ive beaten it once then yes it would be all about the drops (correct me if Im wrong but isnt that why EVERYONE repeats them weekly after theyve cleared them the week prior? Im sure theyre not all just doing it for the fun of it).


Now would I help without expecting drops or gil in return (notice how I worded that I said drops or gil) absolutely. Why? Because in the future when I want or need help with something (like future new content... Alexander for example?) I expect all those ppl I helped in the past to be more than willing to return the favor. Hows that phrase go? "You scratch my back I scratch yours"? Now if teh entire community thought like that We'd all be one big helping (erm happy) family.



In regards to the last part of this, I am actually part of a group preparing for exactly this scenario. The FC I'm in and our neighbour FC I referenced earlier have made a joint linkshell specifically where we organise group activities/clears. One day we may have a new player asking for help with T1-5 clears, the next day one of the true endgame statics may be down a member, and ask in the linkshell for a replacement member. By working together like this, we have our own small community of about 40 players, at different levels of progression and interests that we can call upon to help with a variety of content. This way, when the new content lands, we can divide up into groups, work through it, then help others through it who may have had a different focus. Let's say one group focuses on Alexander while another focuses on the Heavensward equivalent of EX primals, we can then mix and match people to the opposing content. The most difficult part of this was getting an initial group together, after that, new people were invited when we helped them with something, or if we called for FC support and someone offered.
#21 Feb 15 2015 at 9:10 AM Rating: Default
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now if only such a thing listed on my server.

Btw how fast do you think a learning group for the current turns would fill up in PF? My guess is it would be slower than a DPS solo DFing a dungeon run
#22 Feb 15 2015 at 9:17 AM Rating: Decent
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Velerophon wrote:
Really this is just a reflection of the attitude you bring to the table Duo. I have joined so many runs of content that will provide me literally no benefit


Guess what? That isn't the general mentality of the playerbase, hence why SE makes these kind of changes in the first place. As much as people love to give Duo ****, he does have a point in the general sense:

In any MMO ever the developer has to provide incentive for people to help those behind or stuck, unless you're not human, it's very hard to deny this fact. Even in real life people expect incentive or compensation for their help. Very few do it out of the "kindness of their hearts." So for example, why would you help if you literally get no benefit for it? Poetics and Soldiery? You can get MORE for FAR LESS work.

Quote:
Here's an example for you. The FC


You say Duo brings a type of attitude, yours seem to be focused around FC - He's talking about the general playerbase. If everyone has a FC they can do stuff with all the time, PF wouldn't exist. DF would not be across the entire set of servers in a Datacenter cluster. Think the larger picture - the reason SE makes certain changes to begin with.

Quote:
So tell me again how it is "pointless"


It's pointless if you're like the general player that still wants rewards or incentives for helping someone - If you feel otherwise, please list out any MMO where everyone is more than happy to help any player they see struggling no matter their progression position and no matter if it's someone new begging for money or items or a veteran trying to do outdated content.

I bet you hop at the chance to help people shouting for/PF for Titan Ex, huh?

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#23 Feb 15 2015 at 9:34 AM Rating: Default
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"If you feel otherwise, please list out any MMO where everyone is more than happy to help any player they see struggling no matter their progression position and no matter if it's someone new begging for money or items or a veteran trying to do outdated content. "

Well I can speak for its current state but back when the cap was still 75 PPL in FFXI weer more than willing to help with Dynamis and let newbies with no experience in and walk them through the content as they did it. Id LOVE for that community to return to XIV
#24 Feb 15 2015 at 10:30 AM Rating: Decent
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DuoMaxwellxx wrote:
"If you feel otherwise, please list out any MMO where everyone is more than happy to help any player they see struggling no matter their progression position and no matter if it's someone new begging for money or items or a veteran trying to do outdated content. "

Well I can speak for its current state but back when the cap was still 75 PPL in FFXI weer more than willing to help with Dynamis and let newbies with no experience in and walk them through the content as they did it. Id LOVE for that community to return to XIV


Yeah, since XI was a community based game, so if you were a douche or anything of the sort, it's known, throughout the servers so even if you hopped and name changed, you'll still be on the community blacklist basically. So there was a native incentive on ..well acting right and being helpful. You had your share of elitists and drama, but largely XI is still one of the few MMOs that I've played (and I played many if not most to some extent) that people actually acted like a community and actually wanted to help.

However in a post WoW era where everything is largely more accessible and pandering to the common denomnator, you're bound to run into "I won't do this unless I get this" type of mentality or "I want it now" - kind of like how people will raise **** when next month Yoshi reveals to the western world that Airships are basically housing prices or will take your FC to build it piece by piece over months.

I can load up most MMOs and hang out in the starter areas/main hub, see people ask for help and their cries go unheard or you get 'mercenaries', which I bet someone would deny exists.

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#25 Feb 15 2015 at 12:57 PM Rating: Excellent
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Theonehio wrote:
Velerophon wrote:
Really this is just a reflection of the attitude you bring to the table Duo. I have joined so many runs of content that will provide me literally no benefit


Guess what? That isn't the general mentality of the playerbase, hence why SE makes these kind of changes in the first place. As much as people love to give Duo ****, he does have a point in the general sense:

In any MMO ever the developer has to provide incentive for people to help those behind or stuck, unless you're not human, it's very hard to deny this fact. Even in real life people expect incentive or compensation for their help. Very few do it out of the "kindness of their hearts." So for example, why would you help if you literally get no benefit for it? Poetics and Soldiery? You can get MORE for FAR LESS work.

Quote:
Here's an example for you. The FC


You say Duo brings a type of attitude, yours seem to be focused around FC - He's talking about the general playerbase. If everyone has a FC they can do stuff with all the time, PF wouldn't exist. DF would not be across the entire set of servers in a Datacenter cluster. Think the larger picture - the reason SE makes certain changes to begin with.

Quote:
So tell me again how it is "pointless"


It's pointless if you're like the general player that still wants rewards or incentives for helping someone - If you feel otherwise, please list out any MMO where everyone is more than happy to help any player they see struggling no matter their progression position and no matter if it's someone new begging for money or items or a veteran trying to do outdated content.

I bet you hop at the chance to help people shouting for/PF for Titan Ex, huh?



I happen to agree with every you both say regarding the general playerbase, their attitude is terrible and it promotes selfishness. Does that mean we have to blindly conform to the norm and act selfish ourselves? It probably took a few weeks to gather a working sub community of people who help each other out. Did I say I join random groups for no reason? No I didn't. Did I say I would help out any member of our group where I can with no prospect of reward? Yes I did.

You were quick to make snap judgments about the intent of what I said. I never refuted that the community sucks, by this stage it's a given really, I merely stated a lot of the way Duo and also yourself talk about the way you choose to play is exactly the same as the community you seem to despise. Have an issue with the fact they all act selfishly? Why not change the way you behave first and build your own group of individuals who are willing to help? Or does that sound too much like hard work?

As a closing comment, every MMO is designed to promote self progression, but within ANY MMO you will find groups of individuals who are happy to help others. It's ridiculous to tar everyone with the same brush just because you happen to conform to the norm.
#26 Feb 15 2015 at 1:00 PM Rating: Good
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1,079 posts
Instead of worrying about what we are deeming the "general player base" as, we should all do our own part and put time aside to help another person. I generally will take a look in PF to achieve this, or if I see a shout out that I can help with I will too. As long as you know you're doing good, you shouldn't worry about how other people are playing the game.

I think what SE has come up with to solve the coil thing is good. I just don't see a better alternative. Lock out on loot would mean that static PLD clearing T9 wouldn't be able to lot both the tank body and the sword, which would actually hinder groups clearing this content rather than speeding it up (I know, not "current content", it's just an example). Additionally, with the ability to access the areas for both chests each week, we will see spam in shout selling coil clears, which honestly, I find annoying. Furthermore I could see it becoming something gil sellers would take advantage of, and I wouldn't put it past them to steal people's accounts just to gain easy access to the content. Let's not give them a reason to try even harder to attempt to compromise our accounts.

With the current system, it just gives people the ABILITY to help another group, where before, you just couldn't help at all. It wasn't meant to be that way originally, and the new system has helped our group a couple of times, so I'm not complaining. Remember, this content is the hardest content in the game. They want to keep it gated, and they gave us an inch.

Edited, Feb 15th 2015 2:03pm by Stilivan
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