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#1 Mar 10 2015 at 4:16 PM Rating: Default
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I am wondering if people are still doing coil 1 turn 5. I have been attempting to do this and I have been sitting in DF for 1 hour.
#2 Mar 10 2015 at 5:03 PM Rating: Excellent
No one does it through DF for the most part. The fight still requires SOME coordination, leading people to rage in a hurry. Your best bet is to put it up in PF and just write in the description you're looking for a win. I've joined a few of them recently, it usually gets cleared in 1-2 tries if everyone is somewhat familiar with the fight. If you even have a couple friends willing to join (especially healer or tank), the party will fill pretty quickly.
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#3 Mar 11 2015 at 8:22 AM Rating: Good
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I've run Turn 5 several times in the past few days using the DF. It's not fun unless you have a really well coordinated group though. That fight is a pain in the a**.

Edited, Mar 11th 2015 10:22am by BrokenFox
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#4 Mar 11 2015 at 9:41 AM Rating: Excellent
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I started out trying to clear Turn 5 through DF a few months ago. My very first DF group, we made it all the way to twisters. And that group was my best group all the way until I finally cleared it with a bunch of people in my LS/FC. I think my first DF group was 6/8 people who were queuing up together and already had a clear plan in mind. The rest of the DF groups had a high degree of flakiness. All you need is one guy who gives up after just one or two wipes to waste all that time you spend waiting on DF.
#5 Mar 12 2015 at 10:34 AM Rating: Good
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You can try it but SE could go as far as to give Twintania only an auto attack for the whole fight and people will still manage to wipe endlessly on it. The main reason you're better off making a PF or looking for one is people are -largely- more skilled than going through DF because quite frankly it seems like a lot of people just don't care and get hit with everyone or never learning mechanics or rage quitting after 1 wipe.

If you're wanting to get to Final Coil, it's best to find a server group or FC or something to help out, so while it's possible in DF, you'll run into essentially what people call "the left overs" that were never going to clear it to begin with.
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#6 Mar 12 2015 at 11:29 AM Rating: Excellent
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The main issue with Turn 5 in Duty Finder is that you can never be sure how far people have gotten. Some people run into issues at conflags, some at divebombs. It's hard to build up any sort of comfort or familiarity with the fight when people come in unprepared and don't want to admit that they need a step-by-step breakdown of the fight.
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#7 Mar 12 2015 at 11:55 AM Rating: Excellent
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Other issues aside, PF at least provides some opportunity to converse and plan before heading into the duty. Even if the time isn't taken to discuss a detailed strategy for the whole fight, there's at least a chance to "break the ice" so to speak, which will hopefully make it that much more likely for chit chat once inside to discuss why a wipe happened and how to avoid it next time. PF also helps pt members know what the expectations are for everyone (do you need to have read a guide? watched a video? gotten past divebombs?)

With DF, there are no expectations for anyone. No accountability. And with many members having likely already sat in queue for a long time with the clock now ticking, people want to rush in and start immediately. So DF groups typically have little to no discussion before their first attempt. At best, you'll probably get one person who pipes up with how far they've gotten, and hopefully a few others weigh in similarly.

The best bet is to probably have the core of the group formed through PF, and use DF to pick up one or two people at most.

Illsaide wrote:
The main issue with Turn 5 in Duty Finder is that you can never be sure how far people have gotten. Some people run into issues at... divebombs.

You can't teach latency. And if someone is brand new to turn 5 and hasn't done their homework to know what to expect, they may not even be able to tell whether they are getting hit by divebombs because of lag, or because they're not doing it right, or because someone else in the pt has lag, or because someone else in the pt is not doing it right.
#8 Mar 12 2015 at 9:28 PM Rating: Good
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svlyons wrote:
Illsaide wrote:
The main issue with Turn 5 in Duty Finder is that you can never be sure how far people have gotten. Some people run into issues at... divebombs.

You can't teach latency. And if someone is brand new to turn 5 and hasn't done their homework to know what to expect, they may not even be able to tell whether they are getting hit by divebombs because of lag, or because they're not doing it right, or because someone else in the pt has lag, or because someone else in the pt is not doing it right.


Hah, it's true. Divebombs are an awful mechanic. I hope the devs learned from it and never implement that bullsh*t again.

Edited, Mar 12th 2015 11:31pm by BrokenFox
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#9 Mar 13 2015 at 12:25 PM Rating: Decent
From my own point of view, most parties fail this fight due to poor communication.

Literally, I have seen many new players, asking questions but each time getting super vague answers. Let me give you a few examples:

1. "Hey guys, how do you safely dodge the Divebombs? I seem to be ******* up quite a lot and I don't want to keep messing up the fight."

Answer from group: "Just run up and down." This is a typical answer from a random pick up group.

I would tell the new guy: "Hey, during that phase of the fight, the entire group should stack together in one little corner area, just remember to pay attention to what the group is doing. If we all hurdle together, you need to stack in with us. Once the group stacks in, pay attention to a green marker over a random players' head, once that marker appears, you really do have only about 1 second to react to this and run upwards in a straight line along with the group. Remember not to run too far out, because you need to run back and stack within your group again in the same exact spot after Divebomb is dodged, so you can anticipate/prepare to dodge the next one."

See, it takes one simple paragraph, possibly can be typed in less than 2 minutes, to better explain to a new player a specific phase, rather than just being lazy and typing "Just run up and down." or staying absolutely silent.

Most of the time, people expect you to watch a video and know the fight 100%. Again, very kiddish and immature thinking. Some of us older folks really have a lot of trouble with this. Just because we watched a fight on YouTube, it doesn't mean we can own the end game hardcore fights. What you watch in video, is drastically different from what happens in the actual fight. Players may not be using the same strategies as you saw in video, people may not position themselves properly, according to what you saw.

A slight difference in game play, could totally disorient us from performing at our highest capability/efficiency. The real way to get better, is to go in, die a few times with the group, know what each other is capable of, tailor your strategy and then clear it.

It's not impossible to do so with a DF in my opinion. Just need better communication. I don't think hardware or internet connection is the real culprit here.

2. "Hey guys, how do you dodge the Twisters?"

Answer from the group: "Just move." Again, typical response from random DF groups, if you're lucky, you get a sentence out of them.

I would tell the new guy: "During this phase of the fight, it will be similar to the Divebomb phase, you just need to pay closer attention. Remember how the group stacked together to dodge Divebombs? Well, the Twisters requires the same attention focus. You need to pay attention to what the group is doing. When you see people spreading out to the other parts of the room, you must do the same. At this part of the fight, what you want to do is to keep a good distance between you and any other player. Hit Ctrl+F (or Shift+F I forget) on your keyboard, or if you're using a controller, focus target the boss by filtering through targets using your omnidirectional control stick. Once you have focused the boss as your main target, just watch closely as he casts "Twister". When he does, there is a casting bar, that appears on top of his title bar that says Twister is casting. At this moment, you just need to start walking. Never cross paths with another player, hence why everyone spreads out at the start of this phase. When the casting is finished, if you see a tiny green twister thing on the floor next to you, do not step on it or touch it."

Slightly longer paragraph, but it only takes about 2 to 3 min. to type out.

I wish people explained it to me like how I just explained the fight, when I was still trying for it. Instead, I got about 15 to 20 deaths from random groups that just simply cannot be bothered to type a sentence.

Then I died another 8 to 10 times with my FC, same exactly problems, the core members wants to carry people through the event, but does a **** poor job at explaining the mechanics and simply just tells people to go watch a video and expects them to clear.
#10 Mar 13 2015 at 1:46 PM Rating: Excellent
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GiftedChild wrote:
From my own point of view, most parties fail this fight due to poor communication.

Literally, I have seen many new players, asking questions but each time getting super vague answers. Let me give you a few examples...

You give two examples where the new player wants to communicate but the rest of the party doesn't. My experiences tend to be the opposite. I can see someone clearly failing with key mechanics, leading to a wipe. And when I ask the player if they understand how it works, I get nothing in response.

GiftedChild wrote:
I wish people explained it to me like how I just explained the fight, when I was still trying for it. Instead, I got about 15 to 20 deaths from random groups that just simply cannot be bothered to type a sentence.

That would have been nice. But why is the onus on the other people in your party? You can complain about how they can't be bothered to type a sentence, but they can just as easily complain about how you couldn't be bothered to do enough research ahead of time. You seem to think it's perfectly fine for you to expect other people to educate you, but it's "very kiddish and immature" for them to expect you to educate yourself.

GiftedChild wrote:
Just because we watched a fight on YouTube, it doesn't mean we can own the end game hardcore fights. What you watch in video, is drastically different from what happens in the actual fight. Players may not be using the same strategies as you saw in video, people may not position themselves properly, according to what you saw.

Maybe you're watching the wrong videos? I usually watch MrHappy's videos, and he does a good job of separating between "this is how the mechanic works" with "this is specifically how we deal with the mechanic". Ultimately, nothing can replace actual fight experience. But proper understanding of mechanics before hand turns wipes into learning experiences, rather than pointless deaths. And that's without relying on other people in the group to have the mindset of a teacher.

You can either expect other people to teach you what you need to know, or you can take ownership of your own education.
#11 Mar 14 2015 at 7:22 AM Rating: Excellent
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I use MTQcapture, as her instructions are concise and to the point rather than what I honestly feel is a bit over-bloated on the account of Mr. Happy.

Regardless, wanted to comment on this:

Quote:
You can either expect other people to teach you what you need to know, or you can take ownership of your own education.


This isn't talking about the ideal. We can argue the ideals until we're blue in the face. This is talking about making the best of your experience and being adaptable to circumstances that may arise. IMO, you can, and should, prepare as much as you possibly can for a fight going forward when it is of the difficulty as Coil or harder. To me this includes preparing to instruct those who had failed to understand or neglected to self-educate upon the fights.

Have a link ready, be prepared to give full explanations. If you're fully prepared to use the Duty Finder, it means you're ready to take charge of the party if necessary.

That's what being prepared means to me when it comes to randoms. If I do not wish to do that level of preparation, I do not make any blame on what comes my way. From my point of view, that's not taking responsibility for others so much as doing everything I possibly can to take responsibility for my own experiences, as I can't control what people do before queuing up.
#12 Mar 14 2015 at 12:31 PM Rating: Good
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BrokenFox wrote:
Hah, it's true. Divebombs are an awful mechanic. I hope the devs learned from it and never implement that bullsh*t again.

Edited, Mar 12th 2015 11:31pm by BrokenFox


If only. Final Coil is literally a hotpot of bad mechanics that shouldn't exist in any shape or form, especially if the "latency monster" is a problem for someone.
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#13 Mar 16 2015 at 1:30 PM Rating: Excellent
Hyrist wrote:
I use MTQcapture, as her instructions are concise and to the point rather than what I honestly feel is a bit over-bloated on the account of Mr. Happy.

Totally agree with this. She distills down the essence of the raid/dungeon in a form which you can actually remember, leaving out all the extra noise that distracts from learning the important mechanics.
#14 Mar 16 2015 at 5:50 PM Rating: Decent
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Laverda wrote:
Hyrist wrote:
I use MTQcapture, as her instructions are concise and to the point rather than what I honestly feel is a bit over-bloated on the account of Mr. Happy.

Totally agree with this. She distills down the essence of the raid/dungeon in a form which you can actually remember, leaving out all the extra noise that distracts from learning the important mechanics.


It's why my crew follow JP guides. After we got linked to MrHappy guides and it made it harder than it was..we swore off most guides outside of personal learning lol.
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#15 Mar 17 2015 at 9:10 PM Rating: Good
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Yeah, MTQcapture rules. I like Mr Happy but the dude's got jabberjaw syndrome. He's gotten better though.
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#16 Mar 19 2015 at 7:47 PM Rating: Good
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Thanks for the advice y'all. I am not working so I will give PF a whirl and see what happens.
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