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steps of faithFollow

#1 Apr 26 2015 at 7:55 AM Rating: Good
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I have attempted the steps of faith about 4 times and I have used the Duty finder to no avail. I have looked on PF and I haven't found any groups looking to do Steps of faith.
#2 Apr 26 2015 at 10:18 AM Rating: Good
It took me 16 tries in Duty Finder to clear it.

Have you considered starting your own group in Party Finder? There are still quite a few people that need it cleared. It's worth a shot.
#3 Apr 26 2015 at 3:18 PM Rating: Excellent
Took me five or six tries to clear through the DF. You'll eventually get a group that gets it.

Edited, Apr 26th 2015 2:19pm by Thayos
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#4 Apr 27 2015 at 4:17 AM Rating: Good
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You're gonna have to start your own PF or keep using DF. The thing now is most people that have completed it, are trying their best to avoid doing it again.
#5 Apr 27 2015 at 5:00 AM Rating: Decent
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If you're trying to do it without the second healer actually healing, you're probably going to lose. Just because you can reraise and run back to the fight is no reason not to take death seriously in that fight. Have one of the tanks and the weakest DD run cannons so that the healers can do their job. The lost time spent not DDing because people died can easily make the difference between winning and losing. Same thing with the towers. Unless you have exceptionally well geared DD (which with the DF you won't) one missed hit from a tower can easily cause a fail. Also, your cannons should be taking out the adds, ideally, your DD should not stop hitting the main dragon at all.
#6 Apr 27 2015 at 6:34 AM Rating: Excellent
Last night I got Steps of Faith as an in progress Trials Roulette. There was 30 minutes on the clock, so I said ***** it, I'll stick around. We picked up the missing healer we needed, and almost got it on the first try. Then did get it on the second try.

1. You need canoneers who are good with ground targeting and know the Stone Vigil bosses. This party had the spare tank and healer doing them.

2. If a bard is using Foe's Requiem, they need to run the adds up to the front like the tank does. Bard with Foe's up can't just hang out under the belly; the adds will swarm to them instead of to the healer.

3. Your designated tower person needs to know how to wait for the right time - after the dragon's second paw is on the ground target, and after the snares have been set. Get a good tower person and keep your canoneers alive.

4. All DPS not on towers and/or canons need to be on the boss, period. Canons will knock out about 60% health from the Draon Killers, and another 20% from the canons on the ground, but that's a 20% health deficit that the DPS need to make up for. DPS should only pause on boss to knock out the Stone Vigil boss adds, since they ignore hate and won't go to the healers
#7 Apr 27 2015 at 8:53 AM Rating: Good
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I had my fc help me yesterday and there was 1 other that needed it. We got it done.
#8 May 06 2015 at 4:51 AM Rating: Good
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Catwho, all that "need to know" and "have to know" are fine and all, but you're forgotten the people that will go in there as their first time and ain't gonna know all that.

Someone's gonna be willing to explain that before the battle starts, and from what I've been reading on the official boards, in game, etc - lotta people isn't with all that.

Edited, May 6th 2015 6:53am by TwilightSkye
#9 May 06 2015 at 5:07 AM Rating: Decent
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Maybe people should stop be lazy bastards and look the fight up before going in. If theyt want the full going in blank experience they should have been there on day one trying to learn the fight the hard way. Now, they're just wasting other people's time by not going in prepared.
#10 May 06 2015 at 5:11 AM Rating: Good
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TwilightSkye wrote:
Catwho, all that "need to know" and "have to know" are fine and all, but you're forgotten the people that will go in there as their first time and ain't gonna know all that.

Someone's gonna be willing to explain that before the battle starts, and from what I've been reading on the official boards, in game, etc - lotta people isn't with all that.

Edited, May 6th 2015 6:53am by TwilightSkye


Here's the problem:

You can sit and explain it 30 time over and they'll still continually fail it, which is why people immediately drop out if they get it in roulette. It's not like we're in the education system where you can't "give up on people" no matter how much you want to, people just are sick and tired of the fact you can fail something as simple as: GO FIRE A GOD DAMN CANNON.

It takes very little brain power to do..and people fail that. Sooner or later you'll not want to deal with it. Look at Turn 5.

"If you get the blue mark over your head, go under Twintania."

People fail that.

"Stack into this point (usually marked C) and if you get the green mark, step up the hill, then back."

^ Usually what wipes 90% of people.

"For twisters, spread out and run in a tiny circle and do not overstep anyone else's path or retrace your own."

^ What usually wipes 99% of DF parties and "I want ilvl 125 people in this clear party" PF groups.

It doesn't matter how much you explain to people, some people simply can't comprehend easy mechanics or in all honesty, refuse to comprehend it. Then again, Yoshida did say he wanted this game targeted to the people who are brand new to RPGs/MMORPGs so can't really fault em, but you can't blame people refusing to stay when someone just simply won't learn the fight. Not everyone is willing to carry people through this whole game..not for free anyway.
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#11 May 06 2015 at 6:30 AM Rating: Excellent
It's also not like our Titan HM last night where, after getting tired of watching people fail to dodge over and over again (with the usual "wtf I was out of that"), a PLD, a SCH, and me on NIN successfully trio'd it down starting just after the heart phase. (The SCH tried raising a BRD again a few other times, but he died again 30 seconds later usually.) That wasn't being patient, that was saying "***** it I need this clear on NIN" and powering through because I've done Titan HM so many times I can dodge almost effortlessly, so the last SCH standing could focus on healing the tank and occasionally picking me out of rock jail. It took us nearly ten minutes and the rest of the party was like "wtf" because they'd never seen three people carry Titan for nearly 40% of his health before.

You can't carry anyone on Steps of Faith. That's why the "just respawn at the start" mechanic was put in there. You could probably do it down a DPS, but not with five out of eight people completely unaware of the mechanics.

Edited, May 6th 2015 8:31am by Catwho
#12 May 06 2015 at 7:45 AM Rating: Good
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It's also not like our Titan HM last night where, after getting tired of watching people fail to dodge over and over again (with the usual "wtf I was out of that"), a PLD, a SCH, and me on NIN successfully trio'd it down starting just after the heart phase. (The SCH tried raising a BRD again a few other times, but he died again 30 seconds later usually.) That wasn't being patient, that was saying "***** it I need this clear on NIN" and powering through because I've done Titan HM so many times I can dodge almost effortlessly, so the last SCH standing could focus on healing the tank and occasionally picking me out of rock jail. It took us nearly ten minutes and the rest of the party was like "wtf" because they'd never seen three people carry Titan for nearly 40% of his health before.


I had a very similar Titan HM just a few days ago when I was doing my PLD relic... except all the dps died and we were left with the WAR main tank, me, and a SCH. Let me just say that trying to break a gaol before the person inside dies is pretty un-fun as a lone PLD. We did a healer lb3 at one point and then half the party immediately re-died.
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#13 May 06 2015 at 8:36 AM Rating: Good
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Theonehio wrote:
TwilightSkye wrote:
Catwho, all that "need to know" and "have to know" are fine and all, but you're forgotten the people that will go in there as their first time and ain't gonna know all that.

Someone's gonna be willing to explain that before the battle starts, and from what I've been reading on the official boards, in game, etc - lotta people isn't with all that.

Edited, May 6th 2015 6:53am by TwilightSkye


Here's the problem:

You can sit and explain it 30 time over and they'll still continually fail it, which is why people immediately drop out if they get it in roulette. It's not like we're in the education system where you can't "give up on people" no matter how much you want to, people just are sick and tired of the fact you can fail something as simple as: GO FIRE A GOD **** CANNON.

It takes very little brain power to do..and people fail that. Sooner or later you'll not want to deal with it. Look at Turn 5.

"If you get the blue mark over your head, go under Twintania."

People fail that.

"Stack into this point (usually marked C) and if you get the green mark, step up the hill, then back."

^ Usually what wipes 90% of people.

"For twisters, spread out and run in a tiny circle and do not overstep anyone else's path or retrace your own."

^ What usually wipes 99% of DF parties and "I want ilvl 125 people in this clear party" PF groups.

It doesn't matter how much you explain to people, some people simply can't comprehend easy mechanics or in all honesty, refuse to comprehend it. Then again, Yoshida did say he wanted this game targeted to the people who are brand new to RPGs/MMORPGs so can't really fault em, but you can't blame people refusing to stay when someone just simply won't learn the fight. Not everyone is willing to carry people through this whole game..not for free anyway.


There are definitely people like that out there, but there are also newbies who are more than capable of following instructions and getting the job done if given the chance. I'm at least willing to give them a chance to show me which one they are before I give up on them. The last few times Trials Roulette has given me Steps of Faith we've managed to clear within 2-3 attempts even with a handful of first timers in the party, and while that is a bit of a time inconvenience for me it's also a huge help to those who do need the clear.

I think it's a shame that so many people instantly quit when they get Steps of Faith, because IMO it's a really fun fight unlike anything else in the game. It's not really about fun for a lot of people, though...

The fight probably should've had some type of drop at the end.
#14 May 06 2015 at 9:53 AM Rating: Good
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Raylo wrote:

There are definitely people like that out there, but there are also newbies who are more than capable of following instructions and getting the job done if given the chance. I'm at least willing to give them a chance to show me which one they are before I give up on them. The last few times Trials Roulette has given me Steps of Faith we've managed to clear within 2-3 attempts even with a handful of first timers in the party, and while that is a bit of a time inconvenience for me it's also a huge help to those who do need the clear.

I think it's a shame that so many people instantly quit when they get Steps of Faith, because IMO it's a really fun fight unlike anything else in the game. It's not really about fun for a lot of people, though...

The fight probably should've had some type of drop at the end.


I get this fight about every other day in roulette and there are always new people. I have had very good luck clearing it usually on the 2nd try. However someone needs to speak up and assign roles and make sure everyone understands what they are supposed to do before starting. If the first try fails it needs to be understood what went wrong and how to fix the issue(s).

It would have to be pretty derpy with several fails for me to even consider abandoning it.

Additional bonus tomes, seals, Gil, or a drop at the end would be nice especially since it usually takes more time to complete than any of the other trials and is required to be completed for Heavensward.


Edited, May 6th 2015 11:58am by Yelta
#15 May 06 2015 at 10:10 AM Rating: Decent
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Archmage Callinon wrote:
Quote:
It's also not like our Titan HM last night where, after getting tired of watching people fail to dodge over and over again (with the usual "wtf I was out of that"), a PLD, a SCH, and me on NIN successfully trio'd it down starting just after the heart phase. (The SCH tried raising a BRD again a few other times, but he died again 30 seconds later usually.) That wasn't being patient, that was saying "***** it I need this clear on NIN" and powering through because I've done Titan HM so many times I can dodge almost effortlessly, so the last SCH standing could focus on healing the tank and occasionally picking me out of rock jail. It took us nearly ten minutes and the rest of the party was like "wtf" because they'd never seen three people carry Titan for nearly 40% of his health before.


I had a very similar Titan HM just a few days ago when I was doing my PLD relic... except all the dps died and we were left with the WAR main tank, me, and a SCH. Let me just say that trying to break a gaol before the person inside dies is pretty un-fun as a lone PLD. We did a healer lb3 at one point and then half the party immediately re-died.


This reminds me of TItan Ex last night, Me (BRD), MT, SCH and NIN essentially carried the group since thankfully all 4 of us were 126+. It's just...how can you honestly fail the same fight so much when unlike in some XI fights, they don't throw brand new mechanics at you after awhile. It may switch up some, e.g double weight, but you can only blame lag so much. (Especially when you don't say you're lagging until you keep mesing up.)

Raylo wrote:
There are definitely people like that out there, but there are also newbies who are more than capable of following instructions and getting the job done if given the chance. I'm at least willing to give them a chance to show me which one they are before I give up on them. The last few times Trials Roulette has given me Steps of Faith we've managed to clear within 2-3 attempts even with a handful of first timers in the party, and while that is a bit of a time inconvenience for me it's also a huge help to those who do need the clear.

I think it's a shame that so many people instantly quit when they get Steps of Faith, because IMO it's a really fun fight unlike anything else in the game. It's not really about fun for a lot of people, though...

The fight probably should've had some type of drop at the end.


I recall they're thinking of adding something to it but sadly that won't help much until they nerf it next month, It's a fun fight because it's something other than following a 1-2-3 dance step and can't be put on the shoulders on just one-three people to carry. It's more than possible after a few attempts, but that's sadly the rare groups lol, take 2-3 attempts to 4-9 attempts or till time runs out with the main issue being people don't know how to fire a cannon and you get why people rather drop out the second they hear that music that start.
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#16 May 08 2015 at 9:14 PM Rating: Good
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Really awesome fight as long as everyone is on the same page. Love the pacing of it. Hope to see more diversity with bosses in Heavensward.
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#17 May 09 2015 at 4:10 PM Rating: Decent
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I think it's a shame that so many people instantly quit when they get Steps of Faith, because IMO it's a really fun fight unlike anything else in the game. It's not really about fun for a lot of people, though...


To me it's about as gimmicky and unfun as it gets.

Don't think that people must hate having fun just because they don't like SoF.
#18 May 09 2015 at 7:22 PM Rating: Decent
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To me Steps of Faith is one of the few actually well designed fights in this game. Given the style of game this is, it's designed perfectly. Which makes it so ironic that people fail it so horrendously...:l
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#19 May 12 2015 at 1:04 AM Rating: Good
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They pretty much reduced everything in the fight, which caused a ton of contradicting QQs on the official boards.

People just don't know what they want in this game.

As for all that commented on what I said: It stems from not getting anything done in FFXI. I DO NOT WANT TO GO THROUGH THAT IN FFXIV.

I understand, while I may understand instructions - I still can't do anything about the others who still may not 'get it'.

Edited, May 12th 2015 3:06am by TwilightSkye
#20 May 12 2015 at 8:10 AM Rating: Decent
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TwilightSkye wrote:
They pretty much reduced everything in the fight, which caused a ton of contradicting QQs on the official boards.

People just don't know what they want in this game.

As for all that commented on what I said: It stems from not getting anything done in FFXI. I DO NOT WANT TO GO THROUGH THAT IN FFXIV.

I understand, while I may understand instructions - I still can't do anything about the others who still may not 'get it'.

Edited, May 12th 2015 3:06am by TwilightSkye


It's actually worse in XIV than it was in XI because in XI while some didn't offer rewards it rightfully gated certain content so that way if you couldn't clear basic stuff you honestly wouldn't be able to clear things that are harder. While true if you join 10 years later there wouldn't be that many people going back to 10 year old content..that's true for any MMO that lasts a long time. With XIV, the problem is it uses vertical progression, meaning the developers obsolete the content per design, rather than content slowly dying out due to age (XI). This is why they force you back into old content in order to try to get people there to help the newer people, otherwise no one would touch obsolete content in this game.

This is why Heavenswards will be very very touchy because he admitted that Ilvl130 is TOO HIGH for 3.0, so we'll be back to farming Poetics and Final Coil until 3.1 Savage Alexander update..and everyone will be wanting to do 3.0 content, so if you just join XIV at 3.0, like I know plenty of people will..they're going to be stuck for quite awhile in trying to progress to 3.0 as unless there's people who held off on doing 2.x content, it's going to be a slow walk through old content > new just like XI with the exception that in XIV, gear from previous updates are worthless to you or lasts only 2-3 levels at best until you hit Final Coil/Poetics (which will be capped still due to 130 still being the top for awhile.)

You are correct though, people don't know what they want for this game, which is why it's kind of funny when people try to shove off anyone/anything in regards to any kind of suggestions other than making this game easier. People want challenge but then when we finally get it, even a tiny bit, people want it nerfed into the ground. XIV is so backwards with it - Most MMOs challenges you as it progresses, much like you progress from riding your tricycle to a bike with training wheels, then the training wheels come off. XIV is adding training wheels onto the training wheels.

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#21 May 12 2015 at 8:56 AM Rating: Good
Theonehio wrote:
TwilightSkye wrote:
They pretty much reduced everything in the fight, which caused a ton of contradicting QQs on the official boards.

People just don't know what they want in this game.

As for all that commented on what I said: It stems from not getting anything done in FFXI. I DO NOT WANT TO GO THROUGH THAT IN FFXIV.

I understand, while I may understand instructions - I still can't do anything about the others who still may not 'get it'.

Edited, May 12th 2015 3:06am by TwilightSkye


You are correct though, people don't know what they want for this game, which is why it's kind of funny when people try to shove off anyone/anything in regards to any kind of suggestions other than making this game easier. People want challenge but then when we finally get it, even a tiny bit, people want it nerfed into the ground. XIV is so backwards with it - Most MMOs challenges you as it progresses, much like you progress from riding your tricycle to a bike with training wheels, then the training wheels come off. XIV is adding training wheels onto the training wheels.



I think people know what they want, there's just a whole lot of people in each population shouting about what they want. Though, judging by the statistics/server for Coil clearance, my guess is the majority want things on the easy. (This was a fan census and for the completion of Final Coil)

1 Chocobo (JP) 15.60%
2 Garuda (JP) 13.90%
3 Mandragora (JP) 13.80%
4 Carbuncle (JP) 13.70%
5 Ifrit (JP) 13.20%
6 Bahamut (JP) 13%
7 Tiamat (JP) 12.60%
8 Alexander (JP) 11.90%
9 Atomos (JP) 11.60%
10 Titan (JP) 11.20%
11 Fenrir (JP) 11%
12 Ramuh (JP) 11%
13 Anima (JP) 10%
14 Ixion (JP) 10%
15 Aegis (JP) (LEGACY) 9.80%
16 Gungnir (JP) (LEGACY) 9.80%
17 Durandal (JP) (LEGACY) 9.40%
18 Hades (JP) 9.20%
19 Ultima (JP) 9.20%
20 Valefor (JP) 8.80%
21 Masamune (JP) (LEGACY) 8.60%
22 Ridill (JP) (LEGACY) 8.30%
23 Typhon (JP) 8.20%
24 Unicorn (JP) 8.20%
25 Tonberry (JP) 7.30%
26 Kujata (JP) 6.30%
27 Pandaemonium (JP) 5.80%
28 Excalibur (NA) (LEGACY) 4.80%
29 Gilgamesh (NA) 4.50%
30 Belias (JP) 4.10%
31 Zeromus (JP) 4.10%
32 Hyperion (NA) (LEGACY) 4%
33 Ragnarok (EU) (LEGACY) 3.90%
34 Behemoth (NA) 3.50%
35 Sargatanas (NA) (LEGACY) 3.50%
36 Yojimbo (JP) 3.20%
37 Odin (EU) 3.20%
38 Adamantoise (NA) 3.10%
39 Asura (JP) 2.90%
40 Ultros (NA) 2.90%
41 Moogle (EU) 2.90%
42 Shinryu (JP) 2.80%
43 Leviathan (NA) 2.80%
44 Cactuar (NA) 2.70%
45 Midgardsormr (NA) 2.30%
46 Balmung (NA) (LEGACY) 2.30%
47 Shiva (EU) 2.30%
48 Diabolos (NA) 1.70%
49 Exodus (NA) 1.70%
50 Cerberus (EU) 1.40%
51 Phoenix (EU) 1.20%
52 Coeurl (NA) 1%
53 Goblin (NA) 1%
54 Malboro (NA) 0.80%
55 Lamia (NA) 0.80%
56 Siren (NA) 0.80%
57 Famfrit (NA) 0.80%
58 Faerie (NA) 0.70%
59 Brynhildr (NA) 0.60%
60 Mateus (NA) 0.50%
61 Zalera (NA) 0.30%
62 Jenova (NA) 0.30%
63 Lich (EU) 0.30%
64 Zodiark (EU) 0.10%

So my guess is, the majority are not up for challenges in this game. More specifically, us North Americans it seems.
http://www.reddit.com/r/ffxiv/comments/33cc1k/latest_lodestone_population_survey_730k_active/

My guess is you have a loud vocal minority wanting difficulty ramped up, and one major vocal population wanting everything toned down.
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#22 May 12 2015 at 9:03 AM Rating: Excellent
The problem isn't difficulty, it's logistics.

Because these fights are so heavily scripted, they simply require lots of time to repeat and memorize. It's very hard to win these in the DF -- or even in the PF -- because the whole group usually fails if just one person hasn't memorized the entire script. That's why the way to win is usually with a static... but most people can't commit to multiple static outings per night, and that's what learning these complex scripts often requires.

If fights are going to continue to lean so heavily on scripting, then I think SE is doing the right thing by finding ways to nerf content after a few months.
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#23 May 12 2015 at 9:18 AM Rating: Excellent
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Steps got a pretty severe nerf today. Guess SE realized that they made the curve too high, and for everyone to enjoy their new expansion, they needed to at least be able to get there.
#24 May 12 2015 at 9:20 AM Rating: Excellent
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Montsegurnephcreep wrote:


I think people know what they want, there's just a whole lot of people in each population shouting about what they want. Though, judging by the statistics/server for Coil clearance, my guess is the majority want things on the easy. (This was a fan census and for the completion of Final Coil)

55 Lamia (NA) 0.80%



Holy crap.
#25 May 12 2015 at 12:03 PM Rating: Excellent
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Valkayree wrote:
Montsegurnephcreep wrote:


I think people know what they want, there's just a whole lot of people in each population shouting about what they want. Though, judging by the statistics/server for Coil clearance, my guess is the majority want things on the easy. (This was a fan census and for the completion of Final Coil)

55 Lamia (NA) 0.80%



Holy crap.

Not really surprising at all. Hardcore content tends to fall into a completion rate of 10-15% at about the time one would expect the next set to be implemented, if not at least announced in an okay amount of detail. To say players want things easy, however, is somewhat erroneous. More than a fair, if not significant, portion of people will find difficulty in completing more "difficult" content due to manpower requirements and the generally enforced concept of running them in statics to guarantee roughly equal progression and cohesion over time. If your play time can not fit into a raid schedule, or more keenly, you refuse to let the game control WHEN you play, things get harder. None of this actually factors in player ability, though, nor the ability or availability of others even if they could.

For simplicity's sake, I tend to infer to this as the logistics of endgame. Awareness of this is, in large part, why WoW picked up their LFR system and games like Rift are now experimenting with old raids getting the Instant Adventure treatment. They're different approaches to tackling the problem of 85-90% of players not seeing content a significant amount of dev time and resources went into. Unfortunately, the hardcores still seem to have a "say" in how this content comes about with the rewards capping (way) lower. Basically, they're band-aids to the logistics problem since even modest success in the "gimped" versions does nothing to guarantee access to the higher tiers for the player. And as long as MMOs are so ardently numbers-based, gear is content.

Anyway, some people do want it easy, though. They're probably the types that look to games more for relaxation than subjecting themselves to additional stress. Learning patterns and/or how to react to things may not fall immediately into the line of stress, but part of that rests on implementation and the game teaching rather than sucker punching every turn. You've also got those who don't want to sit in mandatory voice chats hearing teenagers rage or honestly not want to reward the bad behaviors of the empowered minority. All of this is pretty much why I'm so gung ho about MMO devs getting on the alternative progression train to get away from raiding/dungeon running being the be-all. It short-circuits crafting. It trivializes open world content. It's basically telling the people who like and prefer those things, "You're not good enough." without actually giving them tests they can take.
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#26 May 12 2015 at 4:25 PM Rating: Good
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Just to add my two cents on the hardcore debate. I've personally never once set foot in coil. Hell, I don't even belong to an FC. I spent way, way too much time scheduling my life around my FFXI play time doing end game stuff. That was ten years ago, a lot has changed in my life in that time. My priorities have changed greatly. I spent enough time treating a video game like a second job, it's not going to happen again. I'll play when I can and do what I can casually. I've accepted that due to that decision there are certain things that aren't in the cards, and I'm fine with that.

I've got a set of WoD gear and a level 125 weapon, that's more than enough to experience as much of the game that I"m willing to put my time towards. I'm not going to judge those that have more time and energy to put towards the game, though. That's their choice. I'd just love it if they would give me the same courtesy.
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