Valkayree wrote:
Check this out. Macro in Rain of Death before Wide Volley. Start up in Wanderer's for all standstill aoe, will up damage by 25%. Spam the Wide Volley macro and Rain of Death, when that RoD proc hits at 15%, RoD will reset its cooldown instantly like bloodletter and you will use it (free, no TP used) prior to wide volley, and it has sort of an instant animation when it is used this way. I've never proc'ed Quick Nock since 3.0, so I don't even use it anymore. With a skill speed build the cast time for Wide Volley isn't so long, and generally with aoe you arent moving much anyway (so interruptions aren't a thing). Also, (and here is the greatest thing of all) you forgot to mention that now Paeon drops our dps by 15% instead of 20%, so you can effectively be in paeon with wanderers up and be doing more damage than prior to the patch, and able to drop aoe for as long as you have mana. Couple that with our buffs and that nifty Barrage + Empyrial arrow combo on whatever you are targeting and you are good to go.
Dude you and I are having this same discussion on Reddit for the record. We even have almost the same exact usernames. Anyway my response to this (as I posted on Reddit):
"rain of death is ALWAYS an instant cast for 0 tp that is on a shared cooldown with bloodletter (and will have its cd reset the same as BL when your DoTs crit proc) as of 3.0"
Valkayree wrote:
I've never proc'ed Quick Nock since 3.0
You've never procced Quick Nock anymore because you can't proc a free Quick Nock off of a Rain of Death proc anymore because Rain of Death's tooltip reads:
http://i.imgur.com/eHiDIi1.jpg
Notice anything about the Wide Volley tooltip?
https://i.imgur.com/FEO2hNQ.jpg It no longer mentions ANYTHING about Rain of Death procs. Because it doesn't proc a free Rain of Death anymore. Because Rain of Death is free, and on a shared CD for Bloodletter.
Valkayree wrote:
Note: Avoid using bloodletter with Rain of Death until the next patch fixes it. It is bugged and will cause you to be unable to use ANY skill for 15 sec until bloodletter resets.
It has nothing to do with using Bloodletter and RoD it is that Bloodletter (and therefore by extension, RoD) are bugged to where you'll be skilled locked out after using BL.
Valkayree wrote:
No wonder you think machinist aoe rotation is better. You are doing it all wrong... DoT 3 targets, pfftt. Just try my method up there and see what you think.
Bloodletter and Rain of Death share a cooldown. They both reset on DoT procs.
Back in 2.55 it was a DPS increase when you were battling 3 enemies with equivalent priority to DoT them all and weave bloodletters in.
Now, it's even BETTER to DoT three targets. Why? Because Rain of Death resets on DoT crit procs! Therefore if you DoT up in AoE situations you INCREASE AoE damage output because you are using Rain of Death (AoE ability) more often for free!
Anyway. Wanderer's Minuet is a DPS increase always, from my understanding, but it's INCREDIBLY small. Because you add cast times to your spells they are back up when you finish the cast, therefore it's no longer possible to weave in Bloodletter procs in between GCDs. And since you discontinue auto attacks, that's more lost DPS.
But you DO see a DPS increase. You would also see a DPS increase using WM with Quick Nock if there are more than 5+ enemies because it's inefficient to DoT enemies at that point, and since you won't be DoTting, you won't be proccing BL/RoD procs, meaning spamming Quick Nock is your best bet. I think WM is a really really poorly made skill. Even if they keep these changes they need to readd Autoattacks into it because it's just so bad that using it is worthless.
Think about it, WM is at best at 30~40 DPS increase. That means if you mess up a certain amount of casts (which will happen no matter what), you will end up losing DPS. It's just not good.
As for Machinist their DPS isn't bad. Right now ACT is incorrectly reporting all DPS for all DoT classes and also Machinist (who has a DoT) because Wildfire is not being correctly reported. I don't think anyone understands how to play MCN either, and it doesn't help that MCN aren't a very good "dungeon" class as Turrets are more built for long standing fights since you have to waste seconds on your rotation to deploy them.
Edited, Jun 23rd 2015 2:43pm by jazzyyk