New (and old) discussion topic... hunts!
In ARR, the hunt system was often criticized for being poorly designed and fostering negativity in the community. Players also seemed to hate the fact that they were forced into hunts if they wanted to stay current. With that in mind, many people (myself included) were a little miffed about hunts being implemented again (and so early) as part of Heavensward's progression path.
That said...
Are hunts "fixed" now? There have been two big changes to the system which may or may not have solved the system's previous issues:
1. More A ranks to hunt, increasing the likelihood of getting seals, and:
2. More daily marks to hunt without needing to join the zerg, with a maximum centurion gain of like 115 seals per day (about 1/3 of what's needed for a gear piece upgrade).
Personally, I feel the improved yields from daily marks really negates the "need" to be part of the A-rank zergs.
However, the same old drama still lingers in the zergs, and such negativity isn't good for the game. Also, sticking with daily hunt marks still doesn't hold a candle to spending a couple hours hunting A ranks (as long as you have a nice gaming rig with a speedy SSD drive).
Anyway, what do you guys think? Are hunts "fixed" enough, or do you still see this system as fundamentally broken?