Hi all,
Was up early (4:30am, 30 min after patch), figured I'd hop in duty finder and check out the first "turn" of Alexander. Got in around 5am. Was challenging, reminds me of T1 prior to the patch. Downed it at 6am after about 6 wipes with my duty finder group (who I'm pretty sure were all really good players because we figured it out amongst ourselves without a guide), got some loot (bolt and some other part), and 40 law new player bonus + 20 law for the down.
Here's my quick and easy guide for dps so you all can avoid having to learn it yourself. I did not tank or heal it, so this will be from my bard perspective.
Add Section
1. Easy. Focus the "boss" add. He keeps spawning guys that give him stacks. Those stacks give him power. So kill the boss, ignore the adds.
Final Boss
1. DPS as normal at first, kind of behaves like a dreadnaught.
2. Will spawn two adds after you deal a bit of damage to him. Dps (preferably ranged) get a hit on an add and it tethers to you. Move the add away from the group. They don't hit very hard and are easy to solo in few seconds. Kill them and they spawn a small aoe circle. Don't stand in it. You will get mini status, and that is bad.
3. Room blinks red, spawns a second "0.5" boss. The bosses tether together, the tanks need to split them to remove the tether. They do regular circular and big wide line aoe. Avoid this. DPS the bosses equally (2 dps on one, 2 dps on the other). Treat them like the snakes in T1. These things must die together or the other will self destruct.
4. Now the tricky part. Each will use an attack that will put a vertical blue line on the ground (so two lines). These drop meteors like the final boss in WoD (or more the Ascian fight in the main story). The meteors are getting pretty close when the lines turn red. If the meteors hit, it is game over. So you have 2 dps on each boss, and shortly after the meteors each boss spawns two of the mini puddle making adds. Each dps should grab an add. 2 of those dps (as bard I line up with the vertical line in between me and the add) should hit to tether and then drag the add over to one of the vertical lines. Then kill the add and it drops its puddle of mini right under where the meteor is falling. Do it in time and the meteor will shrink down to mini size and do negligible damage. All you need is one add to die under each meteor, so dps the other two down as normal while moving to the middle for a sweet healer medica II / cure III.
5. Get a few more hits on the bosses and they will then become untargetable and fly into the air. They then do a mechanic where they put two big pulsing aoes on the ground and you have to move as far away from both as possible. It usually means moving to the far edge of the map sort of in between the two aoe effects. Do right and take negligible damage. When the bosses drop back down, split them apart again and power dps. This is the time for B4B if you have it.
6. Now the bosses will repeat steps 4 and 5 three or four more times until you get them both down to 5% or so. The aoe attacks will become harder at this point, and the "0.5" boss will begin a self destruct sequence (we may have just hit enrage, i dunno). After a few wipes, we figured out that the only way to beat it with our setup was to let me use my glorious bard lb3 at 5%. I lined up me>0.5 boss > boss in a straight line and unleashed. Took them down to 1% and we finished them off at the same time for the win.
Happy hunting
Edited, Jul 7th 2015 9:27am by Valkayree