Forum Settings
       
« Previous 1 2
Reply To Thread

Wanna go PLD.Follow

#1 Jul 07 2015 at 8:28 AM Rating: Good
**
425 posts
So I want to become a tank.. and there's some stuff I need to know that I can't find anywhere, at least not quickly.

What am I supposed to be doing as a Gladiator? Same for Maruader since I'm going to need it for cross skills.

I know I'm supposed to hold aggro. I'm about talking skill wise...
#2 Jul 07 2015 at 9:33 AM Rating: Excellent
***
3,737 posts
I'm not sure what you're asking here.

At a basic level tanks need to do two things:
- Hold aggro
- Don't die

You'll use your high enmity skills to hold aggro on mobs while your party kills them. While doing that you'll push cooldowns to not die. You gear also contributes to not dying.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#3 Jul 07 2015 at 9:44 AM Rating: Decent
Scholar
Avatar
*****
12,820 posts
Learning which cooldown to use and when is also a good one. Don't be like the majority and blow all cooldowns to be a literal tank for 40 seconds then a piece of wet paper for every other pull/rest of boss fight.



Edited, Jul 7th 2015 8:45am by Theonehio
____________________________

#4 Jul 07 2015 at 9:50 AM Rating: Good
**
425 posts
I'll figure it out lol.
#5 Jul 07 2015 at 11:46 AM Rating: Excellent
*
141 posts
It's worth keeping in mind that while you probably use Fast Blade-Riot Blade when soloing as a low level gladiator for the higher damage and MP gain, you should use Fast Blade-Savage Blade while in a dungeon because of the increased enmity gain.

Flash is your AoE enmity gain for the longest time.

Another secret to keeping hate is to make sure you hit the different mobs while tanking. If you just try concentrating on a single mob, the AoEs and cures that your other party members use will steal hate from you.

If you are partying with DPS that have positional attacks (MNK, DRG, NIN), then when you dodge AoE attacks, try to go back to where you were when the mob used the move so they don't have to run around/use their skills in a less optimal position.

Hope for a good healer!
____________________________
Watch me bash my way through Vita RPGs at http://psvitarpgs.blogspot.com
Currently playing: Tales of Hearts R
#6 Jul 07 2015 at 12:09 PM Rating: Good
Scholar
Avatar
*****
12,820 posts
A good thing a lot of tanks don't do, low level and high level (and why tanks get a bad stigma by default):

Using your ranged skill.

So I don't play PLD but I do play DRK and WAR, using Shield Lob at the pull then hate rotation (including flashes when need be, specially in aoe heavy parties) will solidify hate nicely. All too often tanks facepull and that's the end of that pull because gl getting the hate established while it's running everywhere due to face pulling. So always open with shield lob, especially if you need to relocate, since all too often DPS unload as you pull and if you get that one special healer who loves to spam Medica II or use Medica II before damage even really goes out...rip.

Speaking of DPS:

Use your markings. e.g 1-5 etc. So you can kind of herd your DPS to attacking 1 monster as higher up (where I most see it) DPS love to attack what you are NOT attacking, e.g ninja/drg/mnks mostly (especially DRG and NINs), so as aid, attack all monsters and flash to hold hate. Personally, if they ignore the marks, I let them die..but I'm not a nice person lol.

Boss wise, you should be fine with hate as long as you're not extremely outgeared like say you're i140 and your dps is sync'd from 185, you'll have some troubles but once you get the feel and rotation down you'll even be able to dance around with shield/sword oath.
____________________________

#7 Jul 07 2015 at 12:51 PM Rating: Excellent
A big reason why I don't always shield lob is when I have overzealous healers who won't wait for the following flash. There is nothing worse than lobbing, only to have the other mobs go racing by to catch the fleeing whm.

Bonus points when the whm uses knockback, which then splits the mob group into entirely different positions lol.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#8 Jul 07 2015 at 1:48 PM Rating: Excellent
***
3,737 posts
Quote:
and if you get that one special healer who loves to spam Medica II or use Medica II before damage even really goes out...rip.


A note on this specifically: right-click off regen, medica 2, aspected benefic, aspected helios, whispering dawn... any heal-over-time effect before you pull the next pack. If your healer reapplies it, click it off again and swat them in the nose with a newspaper. There is no easier way to completely bone a pull than to have a HoT on you when you do it.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#9 Jul 07 2015 at 2:18 PM Rating: Good
**
425 posts
The ticks also generate enmity for the healer?
#10 Jul 07 2015 at 2:26 PM Rating: Excellent
***
3,737 posts
TwilightSkye wrote:
The ticks also generate enmity for the healer?


They do. It isn't very much, but you have zero at the beginning of a pull and lag will usually cause the mobs to run right by you as they thirst for the blood of a healer.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#11 Jul 07 2015 at 3:11 PM Rating: Excellent
That is why I prefer running in close and opening with flash... I usually retain group hate more consistently. I save shield lob for strays.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#12 Jul 07 2015 at 3:45 PM Rating: Good
***
3,737 posts
My preference is to shield lob an initial target and then run past the enemy group, this makes them come to me and accounts for lag, then I flash.

Unless the dps seriously unloaded on my initial target for some reason (and then they deserve what they get) in that opening 3 second window, I've now got everything just fine. If I'm with a couple BLMs that just can't keep it in their pants I might flash twice, but usually once is enough.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#13 Jul 07 2015 at 3:47 PM Rating: Good
Thayos wrote:
A big reason why I don't always shield lob is when I have overzealous healers who won't wait for the following flash. There is nothing worse than lobbing, only to have the other mobs go racing by to catch the fleeing whm.

Bonus points when the whm ACN uses knockback, which then splits the mob group into entirely different positions lol.

FTFY Smiley: grin

Most WHMs I have met know better than to Fluid Aura in a party. At least, they do after the first time they use it in my presence. But autopets never are trained.
#14 Jul 07 2015 at 6:15 PM Rating: Excellent
***
1,079 posts
Theonehio wrote:

Use your markings. e.g 1-5 etc. So you can kind of herd your DPS to attacking 1 monster as higher up (where I most see it) DPS love to attack what you are NOT attacking, e.g ninja/drg/mnks mostly (especially DRG and NINs), so as aid, attack all monsters and flash to hold hate. Personally, if they ignore the marks, I let them die..but I'm not a nice person lol.

Boss wise, you should be fine with hate as long as you're not extremely outgeared like say you're i140 and your dps is sync'd from 185, you'll have some troubles but once you get the feel and rotation down you'll even be able to dance around with shield/sword oath.


Marking mobs is definitely useful, however I feel it unnecessary to mark the whole group. Mark only the first mob you want to die. (if you have to, macro it to shield lob / Tomahawk / Unmend to make it even easier on you.) This will help quicken the pulls and mitigate hasty douchebag DPS jerks who can't wait. By the time they reach the next mobs, you should have enough established hate from your AoE enmity attack that it won't matter what they do. Flash at least twice at the start and keep up your momentum with the combo.


Edited, Jul 7th 2015 8:16pm by Stilivan
____________________________
FFXIV
Articus Vladmir
PLD WHM BRD DRG BLM
#15 Jul 08 2015 at 6:34 AM Rating: Excellent
**
425 posts
Do I put points into VIT all the way?

#16 Jul 08 2015 at 6:41 AM Rating: Good
Scholar
Avatar
*****
12,820 posts
Yes and no. Since you're really starting out on the tank game, go full Vit. Once you get comfortable and into end-game, a lot spec STR and some Vit or all STR or spec full VIT and STR accessories as more damage means more overall hate. It changes a bit when you start doing end content, but for the most part, you can easily go full VIT and be ok and quite honestly for some content like Alexander turn 4, Ravana Ex and maybe Bismarck Ex, you do want as much HP/Def as possible.
____________________________

#17 Jul 08 2015 at 8:21 AM Rating: Excellent
**
425 posts
Sounds good. Just came out of my first dungeon as a tank. No one died and to my delight the healer was new to healing lol.

Had to get in the habit quickly to make the mobs monk friendly. The last boss(satasha) though exposed what's probably going to be a weakness of mine for a bit; grabbing aggro from multiple adds + the boss. I pretty much had to rely on Flash(I have to SB pretty soon).

My body isn't used to this kind of anxiety(not since my first days as WHM in FFXI). My hands are still tingling, and my gut feels tucked in @_@;;

Edited, Jul 8th 2015 10:21am by TwilightSkye
#18 Jul 08 2015 at 10:00 AM Rating: Excellent
Gladiator is actually the more difficult of the two in the early levels. Maurauder has an easier time because their AOE enmity ability is a weapon skill, so it does a little damage in addition to the enmity boost. GLD"s benefit is that it is sturdier, and in an emergency, could even self cure or cure the party if the healer dies. (I did that once in a baby Sunken Temple of Qarn run on the 2nd boss. It's not like he's even tankable.) By level 40, PLD has surpassed WAR in its ability to maintain enmity on single targets, although WAR will always have a slightly easier time with crowd control. That's why I prefer the PLD main tank / WAR off tank combination on trials with adds involved.
#19 Jul 08 2015 at 10:40 AM Rating: Good
**
425 posts
lmao from the party I had just now, I can already see this is going to be a painful road. I think they were expecting me to already have all my aggro tools.



I had fun being a appropriate level geared tank with overgeared players lol.

Edited, Jul 8th 2015 1:11pm by TwilightSkye
#20 Jul 08 2015 at 11:35 AM Rating: Good
***
3,737 posts
TwilightSkye wrote:
lmao from the party I had just now, I can already see this is going to be a painful road. I think they were expecting me to already have all my aggro tools.


I'm afraid that never goes away.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#21 Jul 19 2015 at 2:17 PM Rating: Excellent
**
425 posts
I ended up dropping the idea of PLD, on the account of it not feeling right and I couldn't be bothered leveling CNJ/WHM.

Tried out DRK, and that didn't feel right either. It's got a nice tool set, and flashy stuff, but I donno..

Tried out WAR and it felt just right. One swing of the axe for the first time and I felt "This is all me right there". Got it to 34. No complaints so far...though I need to start learning how many groups of mobs I can handle. I tried 2 groups in Longstop and I died and it led to a wipe. I prefer a more conservative/safe approach to pulls, but people can be impatient, so I have to think on the go.
#22 Jul 19 2015 at 6:58 PM Rating: Excellent
***
3,737 posts
Most people are patient enough in leveling dungeons.

The only thing I'd mention is to make sure you take GLD far enough to at least get Provoke. That's not optional. You need it. Eventually you'll also want Awareness (which is like level 42 or something... sorry) but Provoke for sure.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#23 Jul 20 2015 at 11:02 AM Rating: Good
Scholar
*
191 posts
Thayos wrote:
A big reason why I don't always shield lob is when I have overzealous healers who won't wait for the following flash. There is nothing worse than lobbing, only to have the other mobs go racing by to catch the fleeing whm.

Bonus points when the whm uses knockback, which then splits the mob group into entirely different positions lol.


As a healer, in low level dungeons...GET aggro on everything. So many times I see one red mob and 2-3 orange. Down goes tank hp, down, down...oh well.

Heal, they come, sleep that one, fluid aura that one, run to tank and hope.
____________________________
Pikko wrote:
I'm here with the Sticky Wand of Doom!!

Osanshouo wrote:
What makes an unbeatable game fun?
Your friends.


Crysania Majere 50WHM, 50SCH, 50SMN
Kraken Club - Ultros
#24 Jul 21 2015 at 12:34 PM Rating: Good
Scholar
****
4,593 posts
For WAR macro Tomahawk and Skull Sunder together. If a mob peels off you hit that button and if the mob is close you'll skull render it (cheaper on TP), if it's made it too far away you'll tomahawk it saving precious seconds and possible a hit on your healer. Use this as the second button in your hate rotation and it's now a dual use button that saves you a button bar/cross bar spot.

/micon "Skull Sunder"
/ac "Skull Sunder"
/ac "Tomahawk"

When you get to the right level another good one is:

/micon Vengeance
/ac Bloodbath
/ac Vengeance

Hit it twice and then Overpower big groups of enemies to self heal while AOE take out some of the mobs and lowers incoming dps.

edit: too not to

Edited, Jul 21st 2015 2:35pm by Yodabunny
#25 Jul 21 2015 at 2:27 PM Rating: Good
For my WAR rotation, I cheat and have all three major WS chains in macros. This is a hair slower than mashing the buttons manually, but you can slip in off global cooldown things in between as well as dodge conal AOEs without missing a beat. I have the individual WS buttons available as well in case I do lose my place, so I can pick up the rotation manually and not waste potential damage.
#26 Jul 21 2015 at 2:55 PM Rating: Good
***
3,737 posts
Keep in mind if you go this route that actions in macros can't be queued the way action just on buttons can. This means that you will always have to wait for the GCD to be finished before the game will acknowledge that you're pushing a button. In contrast, you have a window of about half a second before the GCD is up to queue the next ability if you're not using macros.

I use macros for some things. I have mouseover macros for Goad, Smokescreen, and Aetherial Manipulation. None of these things are rotational abilities.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 215 All times are in CST
Anonymous Guests (215)