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SE's favorite devils.Follow

#1 Aug 09 2015 at 3:13 PM Rating: Excellent
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(Just practicing what I preach.)

From the Wheeling Cogs of the Magitek Empire and the Shin Ra Corporation, to the over-zeal of the Yu Yevon religions and the corrupted Faith of Ishgard, SE seems to take the two extremes of the human psyche and depict them as favorite devils of the series.

In FFXIV we're uniquely treated with both concepts in the same title pretty deeply throughout the game, from the Garlean Empire to the various faiths of Beastmen and also Ishgard itself.

As a point of discussion, what are your impressions on these common targets for villainous theme? In today's evolving struggle to balance faith and human rights is it right of them to continue to bully puplet these common flaws through FFXIV's story or should there be a new concept of evil coming about? Can there be a new concept given the heavy themes already developed?

And as another aside to the discussion, what other pet devils have you noticed SE using frequently that have shown up in FFXIV?
#2 Aug 09 2015 at 3:28 PM Rating: Excellent
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"The church is evil" and "the empire is evil" are so ingrained into us as gamers that I'm not sure we'd know what to do with ourselves if it turned out the church wasn't evil (also, the chancellor is always a bad guy.) It would be cool to see something different but I'm at a bit of a loss to come up with an alternative. Unless you go the "lone supervillain" or "lost in the wilderness" route, you need an organization big enough to have a ton of soldiers and minions, and the government, the church, and the large corporation are really the only options there.
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#3 Aug 09 2015 at 3:47 PM Rating: Good
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I'd like to see them break that mold a little more. Kefka was part of the evil empire, but he was effectively what you would have thought as a side-villain, even somewhat comic relief, and then suddenly he was the primary villain with such godly powers.

I feel as if SE has foreshadowed too many of their twists pretty hard thus far. With the standing exception of perhaps the big Bahamut Reveal which, while there were clues, was pretty wrapped up.

Were there any times in Final Fantasy titles that we got broken of our expectations, or were at least served a curveball as far as villainy was concerned?
#4 Aug 09 2015 at 4:11 PM Rating: Good
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Yeah. I'm a little disappointed that even in an expansion centered around the 1000 year long Dragonsong War you spent surprisingly little time fighting dragon armies. I know Nidhogg will be back later but it was still disappointing to see him get taken out only half way through and then back to primals and garleans and allagans. We've done that already. Where's that dragon war you promised me?

For other games, Kefka was an interesting villain because he actually won. He got taken down in the end but not before he literally destroyed most of the world. In any game the heroes will have setbacks and and the villains are often a step or two ahead throughout the game, but it's rare to see the heroes fail so spectacularly like that. Unfortunately that sort of thing only works once in any given series. If they tried that again people would be all "it's just a FF6 rip off." (I was annoyed with parts of FF9 for that exact reason. To many plot points ripped straight out of FF4.)

I like how 10 handled it too. Sin was a force of nature rather than something you could really fight and defeat. The real "villain" was the sense of hopelessness and inevitability as everyone knew they could never really win. Even Seymor and Yeven were just trying to hold on to a piece of a decaying world. I didn't really miss having a main villain because everything else going on was so interesting by itself.
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#5 Aug 09 2015 at 4:48 PM Rating: Excellent
I like that the dragons are not all our enemies. Getting to know the group who live in Anyx Trine was my favorite part of the expansion. And hey, there's still a ton of Nidhogg's brood in Churning Mists if you're feeling really bloodthirsty and want to kill baby dragonets.

What I think was particularly well handled in 2.x was the building and unexpected betrayal of the Crystal Braves. I kind of suspected Ilberd from the beginning, but losing almost the entire army caught me off guard. Half a dozen stayed loyal to Alphinaud in the end.

The more crafting and gathering levequests I do, the more I despise Ishgardians. The entire city is rotten to the core. We'll see if Aymeric is able to fix it soon.
#6 Aug 09 2015 at 4:59 PM Rating: Good
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Catwho wrote:
I like that the dragons are not all our enemies. Getting to know the group who live in Anyx Trine was my favorite part of the expansion. And hey, there's still a ton of Nidhogg's brood in Churning Mists if you're feeling really bloodthirsty and want to kill baby dragonets.

I like that too. Not everyone has to be evil. I'm just a bit surprised at how few dragons we actually fought given the theme and the build up.


Catwho wrote:
What I think was particularly well handled in 2.x was the building and unexpected betrayal of the Crystal Braves. I kind of suspected Ilberd from the beginning, but losing almost the entire army caught me off guard. Half a dozen stayed loyal to Alphinaud in the end.

Agreed. It was obvious to me that something was a bit off but I never expected the whole thing to come crashing down so dramatically like that. I was surprised in a good way.
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#7 Aug 09 2015 at 5:11 PM Rating: Good
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How much can they actually resolve though?

Figure on how many dragons now are part of the permanent structure of the game, even before counting Heavensward there were quite a bit of nasty dragons going around. Sure, there's now some semblance of peace between specific dragons and the Warrior of Light, but it felt like they couldn't meaningfully conclude any of that within the game's life period. Eventually we're going to have to, as characters, throw up our hands with Ishgard go "I'm out! You got dis!" and head, most likely, eastward, while dragons are still nomming on Ishgardian Flavored Tiny Tims. (Heard they go good with ketchup)

And that's not touching a lot of the unknowns here. We got Tiamat just chilling in bindings and The Warring Triad going on. I wonder if they're going to provide any resolution for those before the next expansion, which, honestly will be weird as they're part of the landscape.

But all of that is going to be feel flat because we got our four favorite flavors of Villians now. The DURGANS! , Them dang ol imperals, "Ascians!" (Shoutout to my friend Zanin who posed for that.) and the Primals. I have to wonder what we're going to do to break from that mold at this point.
#8 Aug 09 2015 at 5:14 PM Rating: Excellent
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I have to wonder what we're going to do to break from that mold at this point.


My money's on the lalafell uprising.
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#9 Aug 09 2015 at 5:23 PM Rating: Good
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I was sort of hoping we'd see less ascian stuff at least initially. I figured they'd be sitting back and watching for a while after all the **** that went down at the end of 2.x, but nope. The main issue I have is that they don't actually do anything beside taunt you trick people into summoning primals. Mysterious people standing in the dark being all mysterious is only interesting for so long. Eventually you have to actually do something or explain something or everyone gets annoyed stops caring.

Not everything has to be a mystery. I'd like to have at least some of the ascian crap explained one of these days.
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#10 Aug 09 2015 at 6:46 PM Rating: Good
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Were there any times in Final Fantasy titles that we got broken of our expectations, or were at least served a curveball as far as villainy was concerned?


Golbez was not truly evil; he was merely being controlled by a very not-empire entity from another celestial body.

Oh, and the "big empire" at the beginning of the game, wasn't evil either, the king was a fake, and the real king would never have done those things.

That was back when SE actually wrote stories that sounded epic and played out to be awesome.

Edited, Aug 9th 2015 8:47pm by Lyrailis
#11 Aug 09 2015 at 7:54 PM Rating: Excellent
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Were there any times in Final Fantasy titles that we got broken of our expectations, or were at least served a curveball as far as villainy was concerned?


Yu Yevon being evil was kind of a curveball. The religion of Yevon is built up as this great thing that's keeping the world from falling apart, and then it turns out that they're a bunch of douchebags and are basically killing summoners for fun and profit. Mostly profit.

I'd also mention Golbez as he's the first one that came to mind, but Lyrailis beat me to it.
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#12 Aug 09 2015 at 8:56 PM Rating: Good
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Haha it's true. The second I saw the Pope dude in Ishgard I thought "Yep he's bad."
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#13 Aug 10 2015 at 1:52 AM Rating: Good
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I was double crossed by Kain Highwind (Final Fantasy IV) so many times, to this day I'm not sure I believe he ever was truly Cecil's friend. It was a plot twist that got me every time. I really wanted to believe deep down he was good.

Church and state these are the two things that ought to be incorruptible but sadly often seem to be. I was trying to think of a game that hasn't used some spin of these themes. One could argue CronoTrigger and maybe CronoCross fall outside the mold the OP describes. Sure, they had elements of this but as you were traveling through time it wasn't the primary theme. You could also argue Final Fantasy VII, Shinra was a corporation not necessarily a government. Although, Sephiroth's devotion to Jenova was pretty fanatical at times. I thought there were some good villains in XI between Zilart/CoP/ToAU etc... These are some thoughts. Alnd most highly acclaimed games.

After all the moogle quests in Heavensward I'm not sure I'll ever feel the same about the little guys ever again but I think we will could see some mold breaking in this area.

Edited, Aug 10th 2015 4:03am by kainsilv
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#14 Aug 10 2015 at 2:38 AM Rating: Decent
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Pretty much every FF:

Evil empire (secretly controlled by some evil god) is trying to kill you.

Kill possessed leader of said empire. Kill god.

The end.
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#15 Aug 10 2015 at 5:37 AM Rating: Good
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I was double crossed by Kain Highwind (Final Fantasy IV) so many times, to this day I'm not sure I believe he ever was truly Cecil's friend. It was a plot twist that got me every time. I really wanted to believe deep down he was good.


98% certain he was good all along.

The game's opening has Cecil and him being good friends (though some jealousy is hinted at because of Cecil's being with Rosa, which is what Golbez exploits IIRC), and after the last time control is broken, he appears to be Cecil's friend clear up until you defeat the final boss.

And then, in the game's closing scenes, Kain goes out on a journey, alone, seemingly ashamed of his actions.

If Kain was truly evil all along, why would he leave and go out on a journey on his own, and why would he feel ashamed of his actions and feel the need to 'get better'?

That's not even getting into the After Years, which I've yet to play... but what does AY say about Kain? I wish they'd sell the 16-bit type release (the one that appeared on the original Wii Virtual Console, looked much like the SNES version) of that game on Steam instead of the mobile ports, lol. I woulda bought it in a heartbeat if they had. But no, they had to give us the 15FPS mobile port... or from what some posters on Steam claim, an *emulated* version of the Mobile version of the game.

Edited, Aug 10th 2015 7:37am by Lyrailis
#16 Aug 10 2015 at 6:18 AM Rating: Decent
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Man I forgot how good FF4 was. Now I feel like replaying it.

Regarding Kain...

Final Fantasy IV

In the credits, Kain is one of the only characters not to attend Cecil and Rosa's wedding. He feels tremendous guilt about his unintentional acts of treachery and blames his own weaknesses. Instead, he climbs Mount Ordeals to undergo a spiritual trial similar to what Cecil went through when he became a Paladin, with the hope of becoming a great Dragoon worthy of his father's legacy. No one hears from him again for some time.

Final Fantasy IV: The After Years

Some time between Final Fantasy IV and The After Years, Kain entered the mirrored chamber on Mt. Ordeals and engaged his dark side. Failing to dispatch him, Kain was struck down and his dark side escaped. Kain abandoned his name to seek out and destroy his evil half.
..
In Baron Castle, Kain confronts his dark half and reveals his true identity. The two battle and Kain defeats Dark Kain, absorbing him. On Mt. Ordeals, the spirit of Kluya recognizes Kain's strength and grants him the power of light transforming Kain into a Holy Dragoon. Kain assists Ceodore, Rosa, Cid and Edward in breaking Cecil free of the Mysterious Girl's control and he continues to fight alongside the party, reaffirming his bonds with the friends he had abandoned.

After defeating the Creator with the rest of the party, Kain returns home to Baron. He leaves the ranks of the Dragoons to join the Red Wings, and goes with Ceodore to help the boy attain his own Proof of Knighthood. At this point, in the Final Fantasy IV: The After Years novelization, Kain tells Ceodore that although Cecil is his best friend and ally, he still considers him a rival and looks forward to defeating him one day.
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#17 Aug 10 2015 at 7:54 AM Rating: Good
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Sorry I totally understood the plot and story of FFIV. I was just trying to find an illustration that SE knew about plot twists. They got me every time with Kain.
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#18 Aug 10 2015 at 11:34 AM Rating: Good
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kainsilv wrote:
Sorry I totally understood the plot and story of FFIV. I was just trying to find an illustration that SE knew about plot twists. They got me every time with Kain.


I'd have to agree that FF4 was FF's high point in good storytelling.

The FFs that came after it usually followed certain tropes, and it is more of a "ugh.... again!?" every time you gotta fight The Empire, or some Corporation who thinks it is an Empire, or some giant space flea of some type, or some deity-like entity in another dimension.

But FF4... that was just awesomesauce. I, too, feel the temptation to go out and play it again... but to be honest, I didn't like the fact the PC version has input lag and only 15 FPS in some places in the game. 15 FPS? Yeesh. Of course, that's what you get when you emulate a mobile platform, lol. How Far SE has fallen when they resort to emulation when it comes to PC releases of games, lol.

If I were to emulate something, I'd emulate the original and get the full 30 FPS, lol. Voice Acting... I don't even care about voice acting, lol.
#19 Aug 10 2015 at 12:17 PM Rating: Excellent
FFIV is my favorite game of all-time.

It's perfect.
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#20 Aug 10 2015 at 7:34 PM Rating: Good
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Thayos wrote:
FFIV is my favorite game of all-time.

It's perfect.


I always loved going into the Lunar Subterrane. In the SNES version, they used an abriged version of Cecil's theme (without the long build-up) and it made for a perfect "final dungeon" theme until you got to the "glass" area with all the random dragon fights (the theme there isn't too shabby either!)

The only weak spot in BGM, is the repetitive normal battle theme I felt they coulda made a little better, but the rest of the soundtrack was just gold.

I mean, how can you listen to THIS and not think "awesome!"?

#21 Aug 10 2015 at 11:21 PM Rating: Good
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It's strange how FF went from being simple storytelling with FF4 to complex and convoluted plot of FF13 where most of the storytelling is made through foot notes.
#22 Aug 11 2015 at 3:05 AM Rating: Decent
Evil religion, Evil Empire, Evil Tyrant.

Unless we play the bad guys, what more will ever change?

You only have to look at our own history to see how the above 3 can easily become corrupt, evil and be about control. Seeking that next weapon, that next nation to control, using fear and hate.

It's a fact of life. Our own history is filled with the above, I studied history and I can certainly tell you as a Brit (yes real British English) our Empire was created through control and invading armies. Our own history of the church is no shining beacon of light. As for tyrants, the list of these are almost endless. Spanning thousands of years throughout the world. Every empire has had it's own evil.

From the Romans, British, to the EU migrations of America, Ghengis Khan, N@zi's (yes this word was filtered), Japanese Empire, Persians.. they all had one thing in common. Innocent people did die, there were evil things occurring far too often.

SE like all game makers when creating a Good Vs Evil, only have to look at history to see where all the story comes from. Religion is not something I specialise in but one thing does come to mind. The Dark Ages.

We can all relate to the above which is why SE will continue to use that as a base line. And let's face it, when we face the odds - it makes a better story. Going against the Evil Empire, the Evil Tyrant or in the case of some - A complete whack job that simply wants to destroy the world.

Edited, Aug 11th 2015 5:07am by Lonix
#23 Aug 11 2015 at 10:15 AM Rating: Excellent
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Solonuke wrote:
It's strange how FF went from being simple storytelling with FF4 to complex and convoluted plot of FF13 where most of the storytelling is made through foot notes.


Could be that some people were complaining about too much dialogue and too many cutscenes in the older J-RPGs so they started pumping out games with "MOAR ACTION" and less actual storytelling, and they moved a lot of the story into in-game codexes that you have to open up and read at your leisure.

The problem with this, is that I don't load up a J-RPG for its action. I want an RPG. If I wanted an action game, or an Action RPG, I'd boot up something like Dark Souls or Castlevania: Lords of Shadow or something like that.

I don't reach for a Final Fantasy game expecting lots of flashy action. That's kinda missing the whole point of what Final Fantasy was about back in the day. Final Fantasy was about being a story-rich game that had epic battles that focused more on your decisions than being quick with your fingers.

Now, granted, I don't want something like Xenosaga (the first one) where you spend, say, 25 hours on a playthrough and 15 of them turns out to be watching cutscenes... that's a little TOO ridiculous. If I wanted that, I'd go watch a movie, lol. I think FF4 hit a nice little sweet spot, there were enough cutscenes and dialogue to easily get the story across, and not leave you scratching your head wondering why you're doing what you're doing, but yet the game doesn't bore you to death with a 10 minute cutscene before a major boss battle that you must repeat if you die.
#24 Aug 11 2015 at 10:22 AM Rating: Good
Then you have Necron from Final Fantasy IX...way out in left field.
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#25 Aug 11 2015 at 10:37 AM Rating: Good
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Now, granted, I don't want something like Xenosaga (the first one) where you spend, say, 25 hours on a playthrough and 15 of them turns out to be watching cutscenes... that's a little TOO ridiculous.


A friend of mine once referred to disc 2 of Xenogears as a "semi-interactive Xeno-movie."
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#26 Aug 11 2015 at 11:15 AM Rating: Good
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Archmage Callinon wrote:
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Now, granted, I don't want something like Xenosaga (the first one) where you spend, say, 25 hours on a playthrough and 15 of them turns out to be watching cutscenes... that's a little TOO ridiculous.

A friend of mine once referred to disc 2 of Xenogears as a "semi-interactive Xeno-movie."

Xenogears at least gets to play the "ran out of time and money and had to fake it" excuse. Xenosaga did it intentionally form the start.
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