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So how is leveling a second job to 60?Follow

#1 Sep 03 2015 at 9:23 PM Rating: Decent
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getting my first job to 60 is taking forever even with story missions and side quests (im still not 60 yet) that being said getting a new job to 60 without those things sounds like itll be a nightmare (even with levequests) please tell me if not as ad as it sounds?
#2 Sep 03 2015 at 10:22 PM Rating: Good
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It's not great. You can power through it if you don't mind FATE grinding, personally I hate doing that, so I do them a little each day with a leveling roulette and whichever daily hunts the job can do. Currently I'm working on SMN, so I can do all the daily hunts short of Azys Lla and Drav Hinterlands.
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#3 Sep 04 2015 at 12:59 AM Rating: Excellent
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At the moment I've got 3 jobs at level 60, and it wasn't too bad for those jobs. 1st one got to lvl 60 in line with the MSQ, so that wasn't too bad. The 2nd one got to 60 by finishing up the side quests in every zone while running daily roulettes. The 3rd one hit 60 using a combination of daily hunts, daily roulettes and FATE parties. As long as you don't go into it expecting results overnight, it's really not as bad as people say.
#4 Sep 04 2015 at 1:00 AM Rating: Good
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Bleh, double post. May aswell use this to say, I aimed for a level a day per job where it was possible, and at no point did I feel burned out.

Edited, Sep 4th 2015 3:02am by Velerophon
#5 Sep 04 2015 at 1:42 AM Rating: Decent
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Well thats just it, after getting your first job to 50 with the armory bonus (and 100 allowances) getting a new job from 1 to 50 can literally be done in the same day.. 50-60 on the other hands seems like it would take weeks or at least A week
#6 Sep 04 2015 at 2:13 AM Rating: Decent
It's awful. I had every class at lv50 by the beginning of 2.1 but currently I only have 3 battle classes at lv60 and I hardly have another movitation to do another. The progress is so boring.
Fate grinding back in 2.0 was a lot of fun. There were no PF and always a ton of groups in each zone running it. People talk and lving together. Nowaday I barely see any lving groups (except the bots in NH) during weekdays.
#7 Sep 04 2015 at 2:26 AM Rating: Decent
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Slow and boring
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#8 Sep 04 2015 at 4:04 AM Rating: Good
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Even at 50 cap I thought leveling was really a lot of fun when you could do it with the MSQ, but after that... yeah.
#9 Sep 04 2015 at 4:32 AM Rating: Decent
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Would be cool if they scaled the plethora of 50 dungeons up a bit so we could grind them to at least the mid 50s. As it is there's too little HW content after finishing the MSQ which makes me NOPE hard at leveling future Jobs to 60.
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#10 Sep 04 2015 at 4:43 AM Rating: Good
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I would probably have enjoyed it if you could just reset the MSQ for leveling on every job. That should be easy enough and I know I would prefer it even if I'd already done the story once. If they also added something that would enhance several playthroughs that would be even better, but even if they did not I would still probably choose to level via the story again.
#11 Sep 04 2015 at 7:23 AM Rating: Good
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Yeah I've got to say that of all the MMOs I've played (and I've played a lot), FFXIV has one of the weakest leveling experiences when it comes to classes beyond your main.

I mentioned this back in 2.0 as well. The main story is great and provides some structure to your leveling experience. But after that you... what? FATE grind? Dungeon grind? Joy.

I like dungeons as a supplement to questing. But in general I want to level in the game world, not in a lobby.
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#12 Sep 04 2015 at 7:37 AM Rating: Good
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I wish they would add more entries to the hunting log. Those were a fast bonus EXP to help level after I got tired of dungeons, FATE and hunts. More Beastmen dailies will help too.

Edited, Sep 4th 2015 9:38am by kainsilv
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#13 Sep 04 2015 at 7:57 AM Rating: Excellent
So far I've taken SCH/SMN and WAR to 60 after I did bard. I'm working on BLM now. Here is what I've found:
- Daily roulettes will get you about half a level a day. You can skip High roulette or do it on a level 60 job for law tomes, honestly.
- Daily hunts (ranks 1-3) net about 400K exp if you're on a class that can handle all of them solo.
- Fill in the rest with FATES or running one of the level appropriate dungeons for gear. (Those are worth 1/4 level with rested +armory bonus just from killing mobs.)

Don't try to rush it. Just don't. A level a day is a fine pace and you'll get to 60 in a week and a half.
#14 Sep 04 2015 at 8:25 AM Rating: Good
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A bit of FFXI reference:

Even it is slower than pre-50, 50-60 in FFXIV is still probably faster than 50-60 for FFXI when cap was 75.

If FATE grinding is intolerable, try robber crab smashing for 3 hours. :-P

Edited, Sep 4th 2015 10:26am by scchan
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#15 Sep 04 2015 at 9:05 AM Rating: Good
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I actually had more fun leveling in XI than I did in XIV if we are just talking the FATE grind. Partly because I think FATE grinding is just mindnumbingly boring "content", but also because XIV is basically about "level to endgame or don't play the job". Also because In XI it was fine that leveling took longer simply because the game was made to begin and have things to do at "all" levels, it was about the journey as well. XIV is made to begin at max level more or less so it is level or have nothing to do. So in XI I could play a job even if it was not max level and I had things to do in between leveling, which I never felt I had in XIV.

I'd love smashing robber crabs for 3 hours again haha, I had many very enjoyable exp parties in XI, chatting with the party/LS, getting great exp because everyone was doing well, trying to get the next chain record, seeing the sick dmg numbers that RNGs slugshot just did etc. Of course I had many bad parties too, but even then it is amazing how many good ones I remember several years later.
#16 Sep 04 2015 at 9:21 AM Rating: Default
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scchan wrote:
A bit of FFXI reference:

Even it is slower than pre-50, 50-60 in FFXIV is still probably faster than 50-60 for FFXI when cap was 75.

If FATE grinding is intolerable, try robber crab smashing for 3 hours. :-P

Edited, Sep 4th 2015 10:26am by scchan



Yeah XI was MUCH slower but theres two things wrong with that

1) XIVs leveling is primarily solo so it gets boring and tedious real fast in XI while i spent 6 hours in a party to gain one level I met new ppl who were actually on my server (not ppl matchmade across different servers that Id never see again), we because friends and most of the grinding were chatting and talking crap and having fun so it seems to go by much faster even though its not because youre not focused on the task itself... whereas doing it solo in XIV is torture.

2) XIV tries to be a super casual game that shows it caters to ppl pressed for time by making hitting 59 a joke.... and then from 50-60 throw all that out the window... umm did you forget you were trying to be casual and fast to cater to those ppl that dont have all day to play? why does 50-60 seem like it takes LONGER than 1-50? I mean if they game was like that slow from the start than thats fine as its what I would expect but 50-60 seems like they just threw all that out the window, and threw in random exp per level jumps that made ZERO logical progression sense
#17 Sep 04 2015 at 9:25 AM Rating: Good
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Archmage Callinon wrote:
Yeah I've got to say that of all the MMOs I've played (and I've played a lot), FFXIV has one of the weakest leveling experiences when it comes to classes beyond your main.



Just curious, what MMOs beyond the Final Fantasy franchise lets you flat out multi-class? Such a system that has to level multiple classes on the same character is fairly rare among the genre, so I'm wondering from what experience this critique comes from - and what counter examples you have of something better.

Again, I must be specific, outside of the Final Fantasy franchise.

Edited, Sep 4th 2015 11:26am by Hyrist
#18 Sep 04 2015 at 9:28 AM Rating: Excellent
I think Catwho hit it right on the button... the grind isn't bad if you don't rush through it. If you stick with the daily dungeon roulette, you'll cap pretty effortlessly and without being isolated in FATE grinds. Just like with FFXI, I tend to have some dungeon parties that are strictly business with no chatting, and then I have others where people talk and joke around during the run. The biggest thing is to avoid the "robber crab" phenomenon of doing the same thing for hours on end... just don't... you're asking for a burnout.
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#19 Sep 04 2015 at 9:48 AM Rating: Good
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Hyrist wrote:
Archmage Callinon wrote:
Yeah I've got to say that of all the MMOs I've played (and I've played a lot), FFXIV has one of the weakest leveling experiences when it comes to classes beyond your main.



Just curious, what MMOs beyond the Final Fantasy franchise lets you flat out multi-class? Such a system that has to level multiple classes on the same character is fairly rare among the genre, so I'm wondering from what experience this critique comes from - and what counter examples you have of something better.

Again, I must be specific, outside of the Final Fantasy franchise.

Edited, Sep 4th 2015 11:26am by Hyrist


Eden Eternal (and variants), Ragnarok Online/Tree of Savior (in a sense, Rebirth/Reborn system), Aura Kingdom (in a sense) and PSO2 that I've personally played. It is rare, but it's definitely no surprise to find XIV's weak in comparison simply because the style of vertical progression they went with make it so if you join now, for example, there's not much to do while leveling compared to say, XI, where you could break it up and do BCNM 20-50s, Ex Force, EcoWarrior, Garrison etc (though came slightly later) if we're to compare the release time table. The dungeons in this game..are pointless in comparison to some other MMOs since a lot of MMOs actually has story elements to the dungeon..a reason for it to exist beyond a glorified XP funnel. Sure there's some cutscenes during main story..but that's why I only consider the final dungeons (that isn't for exp) actual dungeons and content, it feels like you're there for a reason.

Once you hit your first maxed class by doing all quests and such, you actually hinder yourself in this game and you basically regulate yourself to FATE grinding and dungeon spamming and nothing in between or even side activities to break it up that's meaningful. Gold Saucer is basically barren for a reason, it's a fun mini game hub but...in the grand scheme of things..thanks to it being virtually the only content available to you for a long while, people maxed things out and moved on, so now that there's other stuff to do, no point going back. Every MMO is the same, it's just amplified in XIV because the lack of tangible content, especially while leveling.

Thayos wrote:
I think Catwho hit it right on the button... the grind isn't bad if you don't rush through it. If you stick with the daily dungeon roulette, you'll cap pretty effortlessly and without being isolated in FATE grinds. Just like with FFXI, I tend to have some dungeon parties that are strictly business with no chatting, and then I have others where people talk and joke around during the run. The biggest thing is to avoid the "robber crab" phenomenon of doing the same thing for hours on end... just don't... you're asking for a burnout.


Sadly, not much you can do when it comes to vertical progression MMOs, especially of this format. Even if you wanted to avoid the "robber crab" situation, you kind of can't if you want to do something. So you're stuck grinding gathering/crafting or fate grinding if you did all of your available quests for your first main.
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#20 Sep 04 2015 at 9:50 AM Rating: Good
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Quote:
Just curious, what MMOs beyond the Final Fantasy franchise lets you flat out multi-class?


There are a few, but I would suggest that it doesn't matter. Leveling other classes as actual alts versus leveling them all on the same character, the experience still has to not suck.

In SWTOR, every class has a unique story based on class and faction. So that's different every time. And even though the classes are functionally identical across factions, the differing stories make it a fresh experience even if the class' mechanics didn't change.

In WoW there are often multiple leveling paths. So you can play one character that goes A->B->C and another that goes A->D->E and then another that goes F->B->G if you want.

On the weaker side I can point to games like Rift and Aion that have a pretty rigid leveling path.

In FFXIV you play all your classes on the same character, but after you've done one class, the other classes have almost no support in the form of structured activities. There's stuff to do, sure, but there's no structure there at all to help you through the levels.
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#21 Sep 04 2015 at 10:16 AM Rating: Good
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I have got to ask....

If we very conservatively say a level a day is realistic, since when has 10 days to hit maximum level been considered too long? I've played video games pushing 20 years now, offline and online, and it still surprises me that people expect to be spoon fed everything. A lot of people claim to have experience in SE other major MMO, and yet find 10 days to cap a grind? Either we played a different game, or you are forgetting how punishing the leveling in XI actually was. Sure FATE's and dungeon grinding is repetitive, but experience parties or campaign were too and if you play a like for like amount of hours per day, would have taken considerably longer than the 10 days expected here to make the same progress.

Perhaps it's because I can remember clearly how brutal XI could be at times (it was my MMO of choice previous to this), but there seems to be a lot of toy throwing in the prams around here. Nobody (and in this MMO it really is nobody) is forcing you to level another class, if 10 days of running a few dungeons or spamming FATE's is going to cause you undue stress, it may be best to avoid it. SE has adopted this approach to leveling alt classes since the game's inception, the wheel isn't going to change, so perhaps your own approach to it should?
#22 Sep 04 2015 at 10:32 AM Rating: Decent
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It's why I said it "feels" that way because there's virtually no content to do to break it up. If the content isn't obsoleted it'll be purely optional "one of" type of content. In terms of XI, you still had stuff you could do in certain ranges, in XIV you don't unless you spin it to "craft/gather!" which in XIV, unlike many other MMOs, are also classes you level, with their own sets of skills, which requires leveling others to efficiently play just one.

No matter what, a grind is a grind. 2 days..10 days..4 years..it's a grind, especially if you happened to go through all of the side quests in an area because..they're supposed to be there to give you lore and story on the area..so if you happen to play for story, you won't save them just to level your other classes since when you get to the new area, you want to learn about it. You want to learn about the NPCs and so on. I've played all 3 of SE's major MMOs and their sub MMO back in the day (Fantasy Earth), XIV's grind is faster..but they also obsolete content like clockwork and there's not much side content present despite wanting us to play casually. So you could take a level a day..then what will you have to do if not leveling? That's why I feel the biggest mistake was making Gold Saucer the center of attraction content wise prior to 2.55 beause a lot of current players were already done with 2.0-2.5 content so the only thing left to do was Gold Saucer..so now that people maxed out on that stuff (not all but a lot of current players) there's nothing.

This is why I still hate that Yoshi wanted to get rid of Hamlet Defense and replace it with level what...5? Monkeys hungering for **** beans. That's why the grind feels real because outside of dungeons, fates, weekly lockout content and one of side quests...what's left? So yeah, it may only be "10 days" but when you have very little to break it up and very little side content you can do it still feels like a grind, much like even if you enjoy your job and work short hours, it's a grind too :p
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#23 Sep 04 2015 at 11:22 AM Rating: Decent
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Velerophon wrote:
I have got to ask....

If we very conservatively say a level a day is realistic, since when has 10 days to hit maximum level been considered too long? I've played video games pushing 20 years now, offline and online, and it still surprises me that people expect to be spoon fed everything. A lot of people claim to have experience in SE other major MMO, and yet find 10 days to cap a grind? Either we played a different game, or you are forgetting how punishing the leveling in XI actually was. Sure FATE's and dungeon grinding is repetitive, but experience parties or campaign were too and if you play a like for like amount of hours per day, would have taken considerably longer than the 10 days expected here to make the same progress.

Perhaps it's because I can remember clearly how brutal XI could be at times (it was my MMO of choice previous to this), but there seems to be a lot of toy throwing in the prams around here. Nobody (and in this MMO it really is nobody) is forcing you to level another class, if 10 days of running a few dungeons or spamming FATE's is going to cause you undue stress, it may be best to avoid it. SE has adopted this approach to leveling alt classes since the game's inception, the wheel isn't going to change, so perhaps your own approach to it should?



we all remember FFXI grind but why do ppl complain about XIV when XI was worse you ask? Remember its because whenever one of us wishes this game was more like XI the common defense is "if you want XI play XI" and MMOs like that arent profitable anymore, as ppl dont have time like they used too so its more theme park quick fix than the sandboxes of old...

So if that the way it is now, then yes we expect 50-60 to be just as painless at 1-50 is because "thats how mmos are now", no more open world gameplay that takes full alliances of skilled ppl to do, farming pop items or, monster that have a 2 or 24 hour spawn window with low drop rates, or relic weapons that only 10 ppl on the server will have because it would take years to complete and millions of gil, so that long list of tasks would be daunting to most players that they wouldnt even attempt it, no more shouting for a party for 3 hours to level up when I can just queue and get matchmade for an instanced dungeon whos purpose servers nothing other than grinding (unlike the dungeons of old that were explorable and had things worth finding) etc etc.. everything is all about instant gratification now or big accomplishments with very little effort, HENCE we expect 50-60 to follow suit
#24 Sep 04 2015 at 4:26 PM Rating: Default
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With no Heavensword content done my best dow and dom is slow low level fate spiritbond grinding 58 to 60. Level syncing fates is just to easy . I tried the main storyline a few time but I get bored and go back to Fates. Someday i'll try to get in the Golden Saucer again, I gave up on that too. Smiley: lol
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#25 Sep 04 2015 at 5:06 PM Rating: Decent
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Velerophon wrote:
I have got to ask....

If we very conservatively say a level a day is realistic, since when has 10 days to hit maximum level been considered too long? I've played video games pushing 20 years now, offline and online, and it still surprises me that people expect to be spoon fed everything. A lot of people claim to have experience in SE other major MMO, and yet find 10 days to cap a grind? Either we played a different game, or you are forgetting how punishing the leveling in XI actually was. Sure FATE's and dungeon grinding is repetitive, but experience parties or campaign were too and if you play a like for like amount of hours per day, would have taken considerably longer than the 10 days expected here to make the same progress.

Perhaps it's because I can remember clearly how brutal XI could be at times (it was my MMO of choice previous to this), but there seems to be a lot of toy throwing in the prams around here. Nobody (and in this MMO it really is nobody) is forcing you to level another class, if 10 days of running a few dungeons or spamming FATE's is going to cause you undue stress, it may be best to avoid it. SE has adopted this approach to leveling alt classes since the game's inception, the wheel isn't going to change, so perhaps your own approach to it should?


My main complaint is over boredom and staleness rather than time consumption. Also the fact that the game doesn't feel like it starts until you hit the level cap. It could take months, even years to hit the level cap in XI depending on how you played, but that was fine because each level and chapter of that game felt important. There isn't weight to anything in XIV until you hit Coil/Alexander/whatever.

Even WoW feels fun climbing the ladder cause the dungeons/quest zones are fun and varied. And TOR is pretty much all about the leveling experience.

The first run through feels great in XIV, but after that it it's empty. There's a serious lack of dungeon and quest variety.

Edited, Sep 4th 2015 7:09pm by BrokenFox
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#26 Sep 05 2015 at 6:00 PM Rating: Good
Not counting crafting I did 2 jobs at once to 60 from release. Every 2 levels I would switch to the other job and level it up 2 levels. It kept me from burning through the story too quickly and allowed me to not feel like it went by very quickly. It probably kept me focused and not disheartened to do it this way. I didn't find it all too tedious though, I mainly did it through dungeon grind and that wore on me after awhile. I took a 10 day vacation starting at pre-release. I had other things to do so I only had 2-3 days of it solely for XIV I still managed to have a crafter at 60(first one to 60 actually) and both jobs to 60(a healer and a DD) within 2 and a half weeks with a 47 a hour week job.

I can't really comment on how quick it feels now though since they buffed dungeon and fate exp along with nerfing the hp of mobs in heavensward's fates if they aren't done. However if you have the story as an incentive and still feeling bogged down. I doubt you'll enjoy revisiting it.
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