Fynlar wrote:
Quote:
Might something similar be happening here? SE knows there's a speed limit to their client spawning things in and they're deliberately keeping you below it?
Maybe for hella weak comps or PS3s, yeah.
I know I'm nowhere near that level of beating out the rendering speed.
Nope. The client is hardcoded to have terrible rendering and this was done on purpose. So yeah you will essentially outpace the game if the mounts were any faster. Think of Minecraft and say, airship mods.
So it's not weak pcs or the ps3 or even ps4, it's simply their client and server design if anything. So while you feel you're not near beating out the rendering speed, it's actually coded to be fairly slow in general and heavensward areas actually makes it the most apparent. Anyone who is currently doing mods or tools to make said .dat mods will tell you that there's a lot of hard coded limitations on the client because notice how no matter the system, the game has an .....interesting way of behaving when it starts hitting the render cap on player/monsters (think S rank or certain boss FATEs like Proto Ultima.)
So they can boost it fairly easily, they would have to go back and change the rendering in general though IF that is their reasoning for not allowing it. Since it's Yoshi though...I can honestly see it coming down to "wanting to keep things fair for everyone" or some such.