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Live Letter from the Producer, 1/12/16Follow

#27 Jan 14 2016 at 10:39 PM Rating: Decent
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Thayos wrote:
What Fyn said.


Thayos wrote:
All of this, exactly.


Which is it? You agree with both. You do realize they're on opposite sides of the coin?

Fynlar wrote:
Thing is, if you don't stay on top of it, all you're doing is chasing the dangling carrot.

There isn't much difference to be honest. That's just the nature of the game. Every so often more story crumbs become available, slightly better gear and more difficult raids become available and another step along the upgrade path opens up.

If it's going to be a step you need to take, regardless of how soon or how late you intend on finishing that step, it doesn't really matter. If you deviate from that path you can always pick up where you left off. That was implicitly stated by Yoshi as 'working as intended'. This game was created with the expectation that players would stop start stop start and it comes through in the design.

You're not going to be overwhelmed with things to do in XIV because it's meant to be easy to get back into if you decide to shelf it for a while. As a player who has done just that, I can testify. You can play for a month, leave for two months and come back without the feeling of being helplessly behind to the point that you'll never be able to catch up.

I'd imagine that the only people who are 'under the gun' so to speak are those who are invested in a handful of jobs. Maybe a newer player who is testing out multiple jobs before making a choice about a few they really enjoy have a similar experience if they have higher level friends they'd like to play with.
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#28 Jan 14 2016 at 10:57 PM Rating: Decent
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Thayos wrote:
I think the voice acting preference is a generational thing. I kind of wish none of the characters spoke ever.

EDIT: Not trying to imply that you're super young or something (you might even be my age). It's just my observation that people of my age group tend to care much less about voice acting.

Also, in terms of our characters taking actions (or not) during cutscenes, that doesn't bother me either. We take plenty of actions on the battlefield. FFXI was very much the same way -- our characters in that game didn't really start getting physical until the WoTG expansion.

Edited, Jan 14th 2016 7:46pm by Thayos

Edited, Jan 14th 2016 7:46pm by Thayos


It depends on the game. I'm all good with no VA in the old generation of FF/Zelda/etc. games. But the contrast of new age graphics with no voiced dialogue at all is weird.
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#29 Jan 15 2016 at 1:36 AM Rating: Excellent
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Which is it? You agree with both. You do realize they're on opposite sides of the coin?


Go back and read what each said when I agreed with them. The statements they made that I agreed with were not on the same issues. I agreed with Fyn explaining why it makes sense to prioritize certain things in game, and then I agreed with Callinon that the term "obsoleted" is often improperly used.

Two different coins.


Edited, Jan 14th 2016 11:43pm by Thayos
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#30 Jan 15 2016 at 7:04 AM Rating: Excellent
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It might as well be. You know how when esoterics tomes will eventually go uncapped, no one will care about them by that point anyway because they will be replaced by the next 450/week only tome? It's the exact same idea.


Current esoteric gear will no longer be as valuable as it is right now, that doesn't make it obsolete. The only way it becomes obsolete is if i200/210 gear stops contributing to your performance, which is unlikely.
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#31 Jan 15 2016 at 7:23 AM Rating: Decent
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Current esoteric gear will no longer be as valuable as it is right now, that doesn't make it obsolete. The only way it becomes obsolete is if i200/210 gear stops contributing to your performance, which is unlikely.


Level 1 gear still essentially "contributes to your performance" by that logic. (Hint: that means said logic is flawed)

You are using a much different definition of obsolete than the rest of us. It isn't just about what "contributes to your performance", it's also about what meets the current standard. Once esos go uncapped, i200-210 is no longer going to be the current standard. This isn't exactly rocket surgery.
#32 Jan 15 2016 at 8:01 AM Rating: Good
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Level 1 gear still essentially "contributes to your performance" by that logic. (Hint: that means said logic is flawed)


https://en.wikipedia.org/wiki/Reductio_ad_absurdum

Yes, there is flawed logic going on here.

If the definition that people are using is "if it's not the best possible thing then it's obsolete," then the definition people are using is wrong, which was kind of my point. You are far from the first person to make such an assertion.
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#33 Jan 15 2016 at 9:11 AM Rating: Excellent
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You are far from the first person to make such an assertion.


There just might be a reason for that.

Bottom line, esoteric gear is going to be obsolete when the next set of tomes comes out. You can try to argue against that until you're blue in the face; won't stop it from being true. Didn't stop it from being true with mythology/soldiery/poetics, and it isn't going to stop being true here.

Stuff "contributing to your performance" does not fly in determining what's obsolete and what isn't, because every piece of gear contributes to your performance unless it has no stats whatsoever on it.

For someone who's apparently a defender of the vertical progression model, you seem blissfully ignorant of the effects it entails.
#34 Jan 15 2016 at 9:57 AM Rating: Default
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Montsegurnephcreep wrote:
Thayos wrote:
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There really has to be some reason that JP players are clearing content at such an exaggerated rate.


I hate bringing up gamer stereotypes, but I really wonder if it's simply because many NA players are rude as #*$@. Nobody wants to be a scrub, so people are probably reluctant to jump in and learn. Also, learning parties don't usually end well in my experience... a couple of wipes, and people just start disbanding.

Hio has talked a lot about the different (better) attitude on JP servers, and I just don't see that happening on NA servers. In general, most players seem nice and helpful, but there's definitely more of a split between the hardcore and normal players. Just my observation, anyway.

Edited, Jan 13th 2016 4:59pm by Thayos


I think it's more of a cultural thing. Japan especially, people like to focus on ONE game, get good at it and that's it. Big reason why so much of the population was still on PS2 for FFXI (along with PCs not being all that popular over there.) So I wouldn't be surprised if most of them play this and absolutely nothing else. Asia in general seems to do this with many of there games, Korea with Starcraft, all of Asia with Street Fighter, etc Even in the street fighter community, Asia tends to adapt to things and go with it, North America, complain, complain, nerf, nerf.

Then you also compare the North American general discussion forums...1600 pages of threads compared to Japan's 120ish. 32,000 threads vs 2400, my guess is they complain a WHOLE lot less about most things and just work with what's there.


This is half/half really - In Japan we focus on multiple games, but we also know in MMORPGs we're playing with other people's times. XIV for example we realize there's 7-23 other people who are taking their time to enjoy the game, so why waste their time? Why not try to put your all into the content whether it's a pick up or not? People use the PF as a practice tool in the JP clusters and DF as "you should know this content", yeah not EVERY run is 100%, but people realize you will be wasting someone else's time if you're going in wiping people over and over.

This is partially why, while rude or not (personal opinion) the JP are usually very very hesitant let alone aggressive towards NA players, because you can make a PF for "Shiva Ex farming" and be guaranteed you'll get that one person who sneaks in and causes a farm to be an hour long clear party if it lasts that long. NA players largely are more focused on themselves which is whatever culturally, but when it comes to working as a team, instead of working together they work for themselves. Load up a DF for "easy" content on an NA datacenter and look at how often you'll see a healer engage or a tank engage the boss even with new people bonus (thus may need an explanation) the second the ward drops.
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#35 Jan 15 2016 at 12:09 PM Rating: Good
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FilthMcNasty wrote:
I can't really blame them because it's not a great story that draws you in, but I think it's a big part of why so many people just quit. They don't feel there's any reason for them to be there.


Is it possible for you to speak for yourself? I have really enjoyed the stories in this game.
#36 Jan 15 2016 at 1:06 PM Rating: Good
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DrymChaser wrote:
FilthMcNasty wrote:
I can't really blame them because it's not a great story that draws you in, but I think it's a big part of why so many people just quit. They don't feel there's any reason for them to be there.


Is it possible for you to speak for yourself? I have really enjoyed the stories in this game.

The "I" part of this post qualifies this as my opinion. Nowhere in this thread do I say "everyone hates the story and thinks it's bad". Regardless of the reasons, we know that nearly 75% of the NA player base hasn't completed the story. I'm not saying they haven't because they think it's a bad story but at the very least, they're indifferent and don't care to complete it.

Again, saying "I haven't done the story because it's not blocking my path to other content" isn't condemning it, but it's surely not supporting it being a part of the game that players look forward to.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#37 Jan 15 2016 at 1:12 PM Rating: Excellent
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but at the very least, they're indifferent and don't care to complete it.


That's totally a false statement.

The correct statement would be, "at the very least, they just haven't done it yet."

Based on what I've seen in game and on the OFs, I think it's safe to say that people don't see it as a priority right now, but that doesn't mean people are indifferent or don't care. It just means other things are more important at the moment.

For example, I care about the storyline, but I haven't done it yet because I'm prioritizing other things. I'll do it the moment I have some in-game free time.

Edited, Jan 15th 2016 11:14am by Thayos
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#38 Jan 15 2016 at 1:51 PM Rating: Good
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Thayos wrote:
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but at the very least, they're indifferent and don't care to complete it.


That's totally a false statement.

The correct statement would be, "at the very least, they just haven't done it yet."

They don't care to do it because if they did, they would have done it by now. If you really loved the story then you would have completed it by now. If people really give a **** then it would show in the numbers.

I've played many games where it almost seemed like the game was just a vehicle to deliver the story. Games that were not mechanically sound, but the story was good enough to carry it. Many of those games carried the FF name. I'm not off-base here suggesting that it's odd that the vast majority of players of XIV can't be bothered. Get over it. I am.

Edited, Jan 15th 2016 2:52pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#39 Jan 15 2016 at 2:01 PM Rating: Decent
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Thayos wrote:
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but at the very least, they're indifferent and don't care to complete it.


That's totally a false statement.

The correct statement would be, "at the very least, they just haven't done it yet."

Based on what I've seen in game and on the OFs, I think it's safe to say that people don't see it as a priority right now, but that doesn't mean people are indifferent or don't care. It just means other things are more important at the moment.

For example, I care about the storyline, but I haven't done it yet because I'm prioritizing other things. I'll do it the moment I have some in-game free time.

Edited, Jan 15th 2016 11:14am by Thayos


I actually agree in the sense, they're indifferent or don't care at all. Unless you have absolutely no time to play due to your commitments to Thordan Ex farming and Savage Alexander all day, there's only a handful of quests that you could do in an hr or less. The reports posted recently were about active players and many people agreed that because there was no end-goal for doing 3.1's story other than to say: "HEY IT WAS ALL A DREAM" scenario type cop out writing, no one cared but the ones who absolutely NEED the storyline.

Now that 3.2 is confirmed to have a story gated dungeon, then people will do 3.1's story. So yeah it's not a priority, but even if it had no content achieved for doing it, don't you think the ones who love the story would do it, rather than an absolutely abysmal fraction of players? This is why it's hard to gauge where interests are when it comes to XIV because it's honestly all over the place due to SE overhyping numbers/underselling content additions and actual parsing (through lodestone) showing that more people are just done with the game and newer players are keeping the numbers up but of the active players, the storyline is the least of anyone's concern.

For example when XI releases expansion storylines, I immediately do it even when I know there's no goal for it yet, I liked the story so I did it. 3.1 hit..I just...couldn't care to do it even after I did all my weekly stuff the first reset day.

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#40 Jan 15 2016 at 2:55 PM Rating: Excellent
Just depends on what you mean by people "don't care." I guess I don't really care from a pure priority standpoint, but that doesn't mean I "don't care" in the sense of being indifferent. That was the only part of Filth's statement that I felt the need to clarify.
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#41 Jan 15 2016 at 5:04 PM Rating: Good
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Thayos wrote:
Just depends on what you mean by people "don't care." I guess I don't really care from a pure priority standpoint, but that doesn't mean I "don't care" in the sense of being indifferent. That was the only part of Filth's statement that I felt the need to clarify.


"Don't care to" means to me that it's not a preference or a priority. As many people have stated, they don't feel forced to do the story content because it's not required, they don't care to do it. If someone were to ask you where you wanted to eat and you said "I'm so hungry that I don't even care", then you're indifferent. You obviously care about eating because you're hungry, but it really doesn't matter where you go to satisfy that urge. You don't feel that you stand to lose or gain anything from either choice.

It doesn't make sense to me for someone who enjoys something, anything for that matter, to wait until they're actually pressured or forced to do it. When the patch hits both the relic quests and the story quests will still be there. At most, your opportunity cost is an hour spread out over the course of however long the current patch lasts.

What are you excluded from by not having relic? That is to say, is it really all that important to have your relic an hour earlier that it makes sense to sacrifice any other activity you'd enjoy doing? That's my point here. Most people set priorities based on the consequences of not meeting their goals. Outside of the far more lofty goals of being world first or even top 10 Savage clear, almost everything else is inconsequential. The game is designed around doing what you want to do whenever you can so it's strange to me that people put things they enjoy off until they're all but(see what I did there) forced to do them.

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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#42 Jan 15 2016 at 5:13 PM Rating: Good
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When the patch hits both the relic quests and the story quests will still be there.


Right now, the 3.1 relic quests yield a currently relevant weapon. Very soon they're not going to (until yet more quests are done), and it takes quite a bit of work just to get one weapon through these quests, as opposed to when relics first came out in 2.x.

As for the story quests, you're exactly right, they will still be there. Nothing about them is going to change. But the 3.1 relic quests definitely will. They're going to go from yielding a worthwhile reward to something to be replaced, and the first major steps toward that are gonna be when esos go uncapped and gobdips go into Void Ark (which we all know isn't going to be very long from now), meaning there will be both superior weaponry as well as i210 becoming far more accessible anyway.

I don't see why people keep glossing over the point that, unless you stay up to date with relics, they are never going to provide you with a weapon that's good for anything other than glamouring. To me it seems rather obvious that's how the system is gonna work by now, just based on all of 2.x.

Edited, Jan 15th 2016 6:19pm by Fynlar
#43 Jan 15 2016 at 5:41 PM Rating: Excellent
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It doesn't make sense to me for someone who enjoys something, anything for that matter, to wait until they're actually pressured or forced to do it. When the patch hits both the relic quests and the story quests will still be there. At most, your opportunity cost is an hour spread out over the course of however long the current patch lasts.


I'm not waiting until I'm pressured or forced; I'm waiting until I have more time. For now, my priority is on clearing my dungeon roulettes to farm for relic (and doing my beastman dailies), and that usually takes all my available free time. With a little luck, I might get to that hour of storyline this weekend.

Also, I agree with 99 percent of what Fyn said.

I do disagree with Fyn on the concept of gear becoming completely worthless as soon as newer gear is introduced. As I said earlier, I'm still getting a lot of mileage from a few pieces of i190 gear on my paladin, which is my main job.

But I do agree that goals become obsolete as new tomes are introduced. When the replacement currency/gear for esoterics are out, I'm not going to be putting in extra time to deliberately keep farming esoterics -- regardless of the fact that esoterics will be falling like rain when that happens. (Of course, this might change if the new relic grind requires getting esoterics, but you get the idea.)

Edited, Jan 15th 2016 3:42pm by Thayos
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#44 Jan 15 2016 at 6:18 PM Rating: Good
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I do disagree with Fyn on the concept of gear becoming completely worthless as soon as newer gear is introduced. As I said earlier, I'm still getting a lot of mileage from a few pieces of i190 gear on my paladin, which is my main job.


That's how my PLD is geared, and already it feels noticeably lagging behind just in EXR dungeons, let alone anything actually difficult, due to most people being 200-210 by now.
#45 Jan 15 2016 at 7:18 PM Rating: Excellent
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Just to be clear, we're talking about the difference between you having relic now and an hour from now. It's one thing to get your relic done and have it a month or even a week earlier than you would have if you did something else. I can see someone making the case that they might have cleared a raid prior to the next one coming out if they had an extra lockout because I've actually been in that position myself.

I cannot, however, entertain the idea that being 'irrelevant' for an hour out of the several month long content cycle is meaningful in the slightest Smiley: dubious

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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#46 Jan 15 2016 at 8:35 PM Rating: Excellent
An hour during limited playtime means I can't finish a roulette.
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#47 Jan 15 2016 at 9:24 PM Rating: Decent
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Thayos wrote:
An hour during limited playtime means I can't finish a roulette.

At 12 hours a week, a single hour(not even a consecutive 60 minutes, but an hour total at your leisure) is literally a fraction of 1 percent of your time. Is it sinking in Thayos? The 'limited playtime' argument is ******** even at your standard, much less for the players who are logging into the game closer to the average.

Try again?


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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#48 Jan 15 2016 at 9:28 PM Rating: Excellent
Roulettes reset every day, and I only have none to four hours of playtime per night.

Simple math, Filth. Your problem is you don't understand this is a per-day issue.

Also, as you noted earlier, I like to smell the roses. So I want to be able to sit and do the storyline all at once without other things getting in the way. I am in no hurry; nothing is gated behind it now. So I don't care about waiting until the time is right.

Get it yet?

Edited, Jan 15th 2016 7:32pm by Thayos
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#49 Jan 18 2016 at 12:15 AM Rating: Excellent
Finally had time, did the 3.1 story missions... and they were great!

Honestly, I expected them to be of the same tone/tediousness as the most of the filler missions between ARR and "Before the Fall." But the 3.1 missions carry on with the same tone, pacing and quality as the missions of the main HW storyline. And only one of the missions had elements of an errand quest.

Glad I finally did these -- and glad I waited to do them leisurely -- and now I'm even more excited for next month.
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#50 Jan 18 2016 at 1:36 PM Rating: Good
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Thayos wrote:
Finally had time, did the 3.1 story missions... and they were great!

Honestly, I expected them to be of the same tone/tediousness as the most of the filler missions between ARR and "Before the Fall." But the 3.1 missions carry on with the same tone, pacing and quality as the missions of the main HW storyline. And only one of the missions had elements of an errand quest.



I'm not sure how they qualify as "great" as very little happens and they still procrastinate things a lot. Also, Out of the blue they said that the "revelation" of the war created issues in Ishgard... While nothing was said at the end of the 3.0 campaign, as it should have been. Not to mention, the Warrior of Darkness stuff wasn't particularly impressing (mostly because, as usual, the player character basically does nothing).
We're not in Destiny's "I don't have time to explain why I can't explain things" territory, but I'm getting tired of the story going nowhere.
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#51 Jan 18 2016 at 1:59 PM Rating: Excellent
The story didn't go nowhere. I thought quite a bit happened in such a short span of missions. We progressed in terms of what happened with the missing Scions and got to see what's been happening in Ishgard since the conclusion of 3.0's story. We also met a new character and got to see the introduction of a new storyline. I don't want to spoil anything though, but the story definitely made progress.

I expect the ongoing issues with the Garleans and Ascians will continue through the game's life, and the 3.0 storyline was pretty much self-contained. However, unlike the 2.1 to 3.0 transition content, the post-3.0 transition content seems to be more directly pertaining to 3.0's story. I doubt we'll get complete resolution on the 3.0 story arcs until the last 3.x patch, and until then, the plot will move forward. That's how it's supposed to be.

But yeah, I was actually impressed with the quality of the 3.1 storyline. It totally blew away the standard transitional storyline content from the 2.x patch series.

Quote:
We're not in Destiny's "I don't have time to explain why I can't explain things" territory


Destiny actually has a pretty cool story with lots of explanation... unfortunately, you have to go to Destiny's website to read those stupid cards, which I don't do. But I read up on a plot summary not long ago, and it was pretty cool! It's just too bad that the story is so poorly told in the actual game.

Edited, Jan 18th 2016 3:22pm by Thayos
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