Archmage Callinon wrote:
I haven't done this particular batch of content because I'm not subbed right now, but I will say that failure on "the new stuff" is quite common in the first 2-3 weeks after release. The number of wipes on Cloud of Darkness in the first few weeks man... or Steps of Faith? *shudder*
It gets better as people learn the fights.
That's the thing though, despite how much **** I get for saying it, it's simply people refusing to learn. Yeah you won't master the content immediately since I've finally done the new content on my Sarga character and whooo boy.
Firstly, Weeping City.
It's not hard, at all. It's difficulty is higher than Void Ark, but like Sephirot Ex, it's PURELY mechanic driven more so than "BE AN ABSOLUTE MASTER" type of difficulty check. First boss? Easy, in phase..3? You get targeted you need to put the web near the edges of the arena (basically away from the boss) and when she goes underground and see you see the quicksand animation start, head for the web and stand on it.
No matter how many times you tell people or yell it in alliance chat, the same people keep dying. Over. And Over. And Over. Like they simply refuse to learn it. That's the actual "hard" part of that first boss because having some people drop down to kill the knots isn't really bad long as you have people at the top to eat the balls and dps down the aether ball.
Second Boss. Pando Warden.
Probably the easiest boss in terms of mechanics but the main one that people seem to have the most trouble on aside Ozma..the main things people seem to not understand, after telling them: "After the 3 add phase, STAND IN ONE GREEN CIRCLE IN ORDER TO SURVIVE MEGA DEATH."
Guess what happens?
16 people dead.
Rinse and repeat for 9 wipes, vote abandon.
Ozma...even though I'll get **** for saying this I'm saying this right now: I have no idea what guides people on the NA datacenter read, nor if any actually did Turn 9 or somehow forgot about Heavensward and Void Ark content, but you NEVER stack meteors or run away with the flashing "RUN HERE" indicator. Maybe people are reading a troll guide, I don't know. Ozma is fairly easy, it has a TON of mechanics to learn, but it's not hard mechanics:
Cube - Gather close, AoE goes out, Tank runs to the side. Healers eat the ball (on JP datacenter anyway since it prevents the tank from losing DPS and potential wipe due to ball+laser spam+auto attack damage which then forces ozma to target random players for laser)
Triangle - Get out of Middle, he shoots his laser, go back in do your business.
Acceleration Bomb(s) - Don't move, don't cast, don't auto attack until the debuff wears, you can do your business up until 3 seconds left. People seen this mechanic in quite a lot of XIV content, namely Crystal Towers and ex primals in some variation so when you tell people this and you notice people BLOWING UP BECAUSE THEY DIDN'T LISTEN...well you're in for a bad day.
Last Boss is beyond easy it was kind of disappointing after Ozma, but needless to say, I notice people suggest the tank to face her left/right in order to prevent the party from having to run around, rather than looking at which side her axe hair is and just move left/right in advance.
So while I love weeping city, I don't know what guide people are reading that suggests making this harder than it needs to be. Nidhogg Ex on the other hand I absolutely adore because it's hard but it's Shiva Ex hard.
As in it's easy mechanically but SO very easy to mess up at the same time. Basically 3.3 a lot of people dubbed "The Awakening" because it's a huge wake up call not only for the game, but because, as one OF topic put it: "A good lesson that you can't be lazy anymore."